Star Citizen's creator Chris Roberts made a VERY bold claim at last year's CitizenCon, putting a MAJOR deadline on key features, and that deadline is coming due very soon... wewclub.net/ci... #starcitizen #citizencon
Star citizens are doing the same thing as fortnight. Fortnight was announced years ago, and private beta went out. The only difference fortnight was not public. why it took so long for 25 years that they were building unreal engine. They knew to build great games. U have to invest and build the engine alongside fortnight. Once the engine is so good, only then after everything is perfected. Then fortnight can go public. Instead of upgrading the engine every year like most company. Just fully build everything over time and add new features. Unreal engine complete. Now, release fortnight alongside the engine they build. Star citizens are doing the same thing. Star citizen have now created a huge world no loading screen and will have server meshing that lots of company tried and failed. They perfected a new way to travel in the universe, no loading screen, and a huge number of players. If star citizen perfect this, many companies would buy their technology after what they accomplished, like unreal engine. Can u imagine after and if Star Citizen Reach Gold, many companies would take their technology to build star wars and many new games. Most companies dont have the money to build a good engine. Like halo infinite invested 500 million dollars on the engine to not only fail but fire the people who build the engine and nobody knows how to edit or work on the engine to possibly making the next halo on unreal engine 5. Now thats sad.
@@MysticalCabal This game is equivalent to GTA 6 releasing 10 years ago in early access and constantly giving updates to make it playable/better. I literally don't understand why people are complaining lmfao. Maybe it's because i'm a developer myself so I understand the actual work that goes into building something.
@thelonercoder5816 1 major difference gta aka Rockstar was an established company with employees in place and already have an engine to be worked on. Took them 10 years to make a game. Star citizens didn't own anything it was only 6 employees who owned 0 engines and had no money. Star citizen was not an established company. They were building a game simultaneously building a company at the same time. U can't compare that. When Rockstar was being established, it took 30 years to establish their company and make gta 1st person possible. I'm not complaining on star citizen I'm mad cause everyone it's bitching star citizen is a scam. They don't understand what's going on behind the scenes. Well this game should be out already, after 3 years of development they had to change engine after a fallout with the engine they were using and court was involved. But when star citizens was being rebuild it actually gave them huge improvement
@@thelonercoder5816 " I literally don't understand why people are complaining lmfao" Cause you're a developer and not a product owner or member of the steerco. So it's expected you don't understand how "but it's a lot of work" is not a valid argument.
@alexderegt3925 unfortunately the sandbox is quite limited. I'd run RPG based stuff but the game stability cannot support it. The designers struggle with interesting missions that are not cut and paste combat. There's no proper player to.player trading, indeed selling "stuff" to an NPC is obstructively bad. At present it remains pretty simplistic, and indeed running an event remains open to player third party disruption. Long way to go yet.
9 years ago as a broke college student, I bought into this game at a sizable expense, played for a while, got over the bugs and the jank, and put it on the shelf. 9 years later, I have finished my degree, met a girl, got married, have a mortgage, 2 children, started a business, and got my pilots license. I picked up the game last month, exited to see the progress. Played it for a week, got over the bugs and jank, put it on the shelf.
9 years ago, I was working in a shit job and hating my life being single playing video games 9 years later and I have a new job I can sorta put up with and still single as well as play video games
Can't wait for people to realize that once Pyro comes out its just going to be the same old missions and same old economy that has no purpose. Game needs 5x the content and an actual progression system that can't be bypassed by whipping out the old wallet....
What you're saying is that the game needs to be a game. Currently, it's not a game. It's a game in development. Many people forget that because the major publishers have fooled enough people into thinking that "open beta" or "early access" games aren't basically complete and not actually "beta" or in early access during development.
This.... They only ever talk about tech and NEVER about actual gameplay... Even player-housing/bases are just a means to end, if they were added now, this would essentially be the ship spinning-equivalent from Eve-Online, but in SC... They really should have a gameplay/playability lead that keeps the game engaging through all the struggle-patches.... It's been 13 years...
Bruh its just a joke at this point. The devs are starting to add furniture to the second floor of a house that has floorboards missing on the ground level
This. I feel like they continually add new features when so many basic features feel unfinished or straight up jankey or busted. If this game was even kind of polished in terms of basic gameplay features like not having missions be bugged or ai be actually broken, I'd want to support and play the game. It can't do any of that. Instead I can match my facial talking animation to my voice kinda, but I also may fall through the elevator after the ten minuet journey from the spawn to the space port 3 times in a row.
@@buckets3628 who cares? It means nothing at this point because the game is so broken its unfun. What good is a groundbreaking network model on a game that's frustrating at best, and unplayable at worst?
@@theoverallguy6186 the entire tradition of networking technology and gaming technology cares lmao. And what’s good about it? Literally everything, a game can’t exist without a technological foundation and this IS the technological foundation being made in front of us. I want to be clear that I 100% agree with your criticisms and complaints about gameplay. But i think you’re failing to appreciate that more goes into a game than just good game design. What they want to do with game design needs a technological foundation that doesn’t exist yet, so they’re making it, and it’s not like this is a secret, that’s the reason why the game is “in pre alpha”.
@@buckets3628 perhaps you are over analyzing. I can appreciate the idea of innovation, but I've been following this game for a while. It's a lot of cool concepts and ideas, but i don't see this new innovation yet. Years have passed, hundreds of millions of dollars have exchanged hands. There is no solid and substantial innovation to be witnessed yet, and with each passing year the tech that IS present within the game is less and less impressive. Just because I'm viewing it from such a basic perspective doesn't mean I can't see beyond it, but really that simplistic viewpoint is more important to what makes a game fun, and at this point I feel a distrust towards the idea that these innovations will come to fruition. There is a notable lack of advancement through the last few years, the game doesn't feel different from year to year. The money sure hasn't stopped going in...
Yup they promised that all 2 million players would only be 2% of the game population with working trade lines and industry run by npcs, yet they still can’t have a server with more players then can fit in 2 cutlass steel drop ships, not even 300 players a server for so massive a space game. They keep pushing the final goal higher and higher while underperforming with what they got currently…
You're lucky... You got off easy... I started on Orison, flew to a Deep Space station, landed, clicked the elevator and it killed me... -> repeat -> kills me again -> full hour wasted, zero gameplay, zero progression, NOTHING... Log off till next patch...
I wish some of the former employees would speak out about the state of the game, quite a bit of staff turn-over... Though I suspect some of that is normal in game industry?
Beceause they are acctually working on it, and some of the stuff they promised is allready in the game. Yes a lot of stuff isnt. But are you not going to believe the thing that is right in front of you pure out of spite. Or will you accept it for what it is and agree that they acctually deliver what they say they will deliver. I remember the time when people said mining etc wont ever be released, yet its here. There are a lot of companies you should never believe. Aka: EA, BETHESDA. I mean people said starfield would destroy star citizen. Well i think you know enough about that game to know that isnt the case at all.
A lot of conventions end with "con" in the name. To imply there's a malicious intent to deceive backers and they made that name to be on the nose about it is laughably absurd.
@@evobsm2328I remember a time where practically everyone outside the community (and some inside) were adamant in thinking that CIG would never add the ability to buy or rent ships with in game currency because it would hurt ship sales. It's been more than half a decade since that was added and I don't think I've ever seen a single person acknowledge they were wrong or even point out this fact. People claim a whole lot of things, and just brush it under the rug when they are proven wrong.
@@Apav1x well, I dont think I even knew about SC at that time, but also, buying a ship with in game money isnt really the same as "pledging" for it with real money is it? If you buy it with in game money, its gonna last you maybe few months if you're lucky.
@@cmdrHeliaxx It's not the same as pledging, but it's also not as big of an issue as you make it out to be anymore. Full ship and in game currency wipes are now rare, they only do those after patches that introduce large systemic changes to the game. It happened last year after long term persistence was added and will most likely happen again this year when they release server meshing with 4.0. Before last year's wipe the last full wipe happened around a year and half before that. It happens far less often than once every few months. Also, the option to rent ships has been in game for a while and that really speeds up the process of reacquiring the currency and ships that were lost to a wipe. Renting a ship only costs a fraction of the price compared to buying. A good way to make credits without much starting capital is to rent a mining or salvage ship and use that to make enough credits to buy it outright. Unlike cargo where you also need credits to buy the cargo you will be selling elsewhere for a profit, with mining and salvage there's no additional cost to collect the material you will be selling.
I don’t know after 7 years it still feels the same. The core mechanics haven’t been improved at all. I did a FPS fight in a bunker and it was one of the worst experiences I have ever had. Gun wouldn’t fire, med pen stuck in hand or not working, the whole on call, animation queue and latency of the server is whacked. Same goes with dogfighting, desynching, delays and whacky animations. I can appreciate that they added ammo pooling, EVA, medical beds in vehicles and spacecraft as spawn point if you bind. However, playability, stability and performance are no where near close. As usual nothing really works.
All of these issues sound like server performance issues. Once the Mesh is properly in (hopefully by end of this year latest) I believe much of this should be improved. Especially the ai
@@CHEESYhairyGASH I don't care if it's 2030. 3.24 will come out someday and probably end of this year. And if it's next year then it will be next year or later 🙃
I am ready for Star Citizen to be STABLE!! Then, I am ready for a game that is deeper than a puddle. Finally, I am ready for the cool features and new ships AFTER the above things mentioned are 100% complete. Ya know, basic Project Management... P.S. Whoever thought the compass design was a good idea needs a professional Neuro Consult and possibly a Psych Consult too!!
CIG is basically a laugh, nothing more. 4.0 in 3-4 years, atleast the features will take that long, patchnumber wont reflect the reality. SQ42 in 4-5 years. Also AI blades are damn needed or NPC gunner v0, but they cant get shit done besides time sinks
Nah. I do actually believe in them getting SQ42 out next year or maybe 2026. Working server meshing will take a while though. I expect static meshing to arrive mid next year and dynamic meshing in maybe 2-4 years.
@@aguy446 There's a valid point - the dev's could technically use AI to help them code right now to speed things up... But they aren't for some reason...
Showing a lot of cool game engine features during events and then not delivering them on time is pretty standard for Star Citizen. Similarly when they promise "soon" it normally means "Not anytime soon. Ask someone else in two-tree years."
When? Because what I remember from citcon was the base building segment, a slide that stated work would start Q1 2024 and then followed by CR talking about how they were going to try to get everything shown into SC during 2024. I don't recall any caveats about base building. He then showed off S42, made one last speech and then it was over. I have seen people repeat this, but it seems to be based on the fact that they claimed they would start it in Q1 and people assuming we won't see any part of it within the year.
Well they said they would start work on it, but they never made the claim it would be out this year. Think about it. Too many ships and systems aren't even in the game to make it work. The Galaxy ship isn't in production, nor the Pioneer ship. Blueprints haven't been talked about since Citcon, and crafting is a "We want to work on it soon, but we don't know when" kind of thing. I would say base building is at least, AT LEAST, two years out minimum. Way too many game features are needed for it to even work.
@@yous2244 Where did they say that? I only saw Roberts say they are trying to get everything they showed on the players' hands by the end of this year but no promises
I knew they would fail. Failing is the only thing they ever do with consistency. As for new features, don't ever expect anything to get in and work as intended. It's always a "tier 0" version which is a bullshit excuse for them to say they got it in but it could be years before it's where they want it to be. How are they doing now? I think they are likely drowning in tech debt and I'll be very surprised if we get to Pyro this year - if we do, it will be at Christmas, it'll be a mess and need several .x patches which we won't get until at least February. CitCon this year will likely be a S42 release announcement (probably next year), a big ship sale and more bullshit.
Random guess, is that CIG either just keep showing off some new stuff at citizencon, (due to not ready); Or, says "within the next few days we are releasing 4.0 to the PTU for premium-tier subscribers to test".
I hate most of the new ‘features’ they’re adding. They’re moving too far away from people being able to play by themselves, and making the entire thing feel like a job. They need to finish the ships they’ve announced the way they are without all the engineering, fire, environmental, etc nonsense, and fix the system they’ve got to be stable. Then they can add some missions and call that a release. Enough is enough.
Actually the only thing I can recall from the citcon presentation is the single slide at end of base building segment that stated Q1 2024. Then right after was CR talking about trying to get everything we have seen in 2024. There was no confirmation or denial about them getting the starting elements of base building out this year. Unless this was another video you are referring to.
True. Which means nothing. I mean one meeting saying “cool so we gonna do base building? Yes? Perfect. Alright let’s wrap this up.” Boom, preproduced lol
I quote Chris word per word: -"A lot of what you're gonna see is gonna be coming in Star Citizen over the next twelve months" -"Everything that we have been showing showing you here at Citizencon is our intention, not making a 100% promise just so that everyone remembers that, to get them into star Citizen through next year" -"[Next year] Hopefully everything we have shown you, you will have in your hands inside Star Citizen" At that point it's not lying or anything, it's the people who need to calm down a little bit.... Also as other already mentionned , base building started to be worked on in 2024, and was not expected to release in 2024
I love cold hard facts. Thank you! Remember the Letter From The Chairman that mentioned 1.0, and some how the internet pulled a release date out of thin air with it?
4.0 has been promised almost yearly for the last 6 or 7 years. They blow by deadlines and promises with complete impunity. “Answer the call… Hold the line.” It’s the same story every year.
they cant even get the roadmap to 1.0 out and we're already 7 months into the year lol. Im starting to think that 3/4's of their new office must be dedicated to marketing.
@@Dante3214 since they originally kickstarted it for that matter, so always. man, back then I thought that they'll just go bankrupt, I didn't even expect us talking about it "hopefully releasing soon" 12 years later and like 10 years after they wanted to be done with it - kinda crazy thinking that a few really good indie studios went down during that time or just how many had to start doing contract work to continue developing their game without relaying any additional costs to the users, yet somehow sc is still around and selling overpriced assets.
Love to see more genuinely objective criticism of CIG. I'm highly optimistic for the project's future, but I'm also tired of pointless deadlines they won't hit. I look forward to Citcon this October, and I'm hopeful for a SQ42 release date announcement.
I'll sum up the "objective criticism" for you: CIG isn't developing the game as fast as people would like because those people want to play it...even the haters. There. Anytime you want the objective criticism, just refer to that sentence.
I'm sorry but I truly don't think this game will ever fully release Edit - also it's total copium to compare the direct promises made from the devs to live service games that had a full day one release date, and that's coming from someone who doesn't even like the live service model. At least they are superficially better than how these devs could very likely be scamming people
I'm sure someone will chime in on your OP and lecture you about how wrong you are.. I won't be doing that. With CIG, its a long slog no doubt. And you really should consider everything they spew out as hype until you're actually playing it.
@@Tricksteeer Dude...dude. Did you ever play play Starfield, GTA or RDR2 in Alpha? Right, no. Because it was a closed development. You didnt even hear about those games in the early years of development. Red Dead Redemption 2 was in development 8 years. Starfield (that was complete BS and is abandoned know) was 8 years in development. SC is OPEN development, thats the only reasion we can already test ist. Now, thats 2 years more for SC than Starfield. I don't know what people are thinking if they dont see what CIG already accomplished. And also don't call the dollars. Starfield was at 400m DV Costs in 8 years.
Features don't equal content that will bring and retain players. The fact the game still isn't running well is a really bad sign. The engine should be relatively smooth by now. Too much times adding new features instead of pausing them to get the game to a launch state.
Bold of you to assume they want to release a game, already they earn alot from store just on copium and dreams, and once game is released full those hopes would break and no further sales based on people's imagination Best case scenario they would release beta version in 5-6 years
Backers should remember that Pyro was due years ago, that only thing that held it up was server meshing. This means that the Pyro system should have years of polishing to it comprared to what we would have had released had server meshing been ready those many years ago. Think about this when we do finally get Pyro, as if that system is shit with very little actual polish or content this would indicate CIG likely again lied about that system being rdy those many years ago.
Pyro still isn't in the game?! They were making out it was just around the corner and that was the time I stopped following this forever Alpha. Half a billion dollars and ten years of dev? This is beyond a joke.
It's been 12 years and they have literally never hit a deadline once lmao. How can you have any hope for this dumpster fire? Sincerely, An original Kickstarter backer.
@@EnterpriseKnight Thats so funny how the "SC Fanboys" just ignore the negative comments but the positive comments are instantly answered by Haters. lol
@jordanelevons1685 the company needs to employ some proper project managers but won't because their first recommendation would be "remove Mr Roberts from any position of influence" 😀
I will kindly ask you to make a poll about if the game will be ever released or not, let see what the community vote for and show Chris Roberts people sentiment about it.
Also also, I'd be extremely surprised if outposts make it at all in the next 5 years. Reminder that CIG had people BUY land plots. Ponder on what that means for future player outposts for a bit
idk if they would go this far, but im wondering what u guys think about, with physical interactions, if u would actually use ur arm and finger when interacting with kiosks and panels. like the asop for example, instead of there being a cursor when ur in "kiosk interaction mode", ur cursor would be ur actual finger. or at least possibly a middle ground where u would still use the cursor but once u click, ur finger would come in and tap it real quick. itd be cool to see others from an outside perspective actually interacting with the kiosks in real time.
Ya see, not a whole lot of progress from cig. Shoot they still having trouble with 3.24 and pushing that bad boy of a cargo overhaul out to ptu in a stable condition ish. We’ll be lucky to see it come out by the end of the year and 4.0 by the end of next year. The only thing they will be pushing is the new ships
Imagine if they had just made the game coop instead of an MMO and didn't have to worry about server meshing or rebalancing ships or cheaters or griefing or live economies They would have made one hell of a game by now
Squadron 42: Tho iirc that's single player? They claim it's in polish phase. People estimate it could be good in 2-3 years tho I have no idea what they do exactly in the polish phase
@@ZedDevStuff Yeah could be, I get a feeling it will be like the old Wing Commander though and very on rails linear story, not open world sandbox. But I guess we dont know until its released
@@senseiwu7814 That is a really good point, I guess a lot of people only play it to do shenanigans on strangers or PVP, which is not what most space sim players want to do
CIG: 'We're going to try to get all of this to you in the next 12 months.' What most players heard: 'WE'RE *ABSOLUTELY* GETTING ALL OF THIS TO YOU IN THE NEXT 12 MONTHS.'
The base building is what I'm most waiting for. It creates a home where you can create game loops around. Go out and do anything but bring the rewards home.
I ain't holding my breath, I still remember SC release 2014 and Pyro 2019, all the in-concept ships that still haven't seen the light of day, bugs that keep returning.. After IAE last december I agreed with myself to not spend a single dollar more on the game, I've already got buyer's remorse on the amount of purchases I made / "donated" and sold off a bit of my store credit. Honestly wish I could revert time to when I started playing and stuck with my 2 year insurance avenger titan starter pack at the time, but I made the same mistake with games like world of tanks, warthunder, armored warfare, world of warships, etc where I spent money on premiums and now I never play them anymore. Young me was stupid.
I started a month ago and like the actual state of the game. It‘s superbuggy, but already more content than Elite. If you like space games you can already have a lot of fun - when the servers are fine. If things get better over time, I am happy with my 46 dollar investement (45 for the game and 1 dollar kickstarter funding back in the day, because I loved Freelancer)
Not even. You cannot truly FLY in no mans sky. The "simulated-flight" is awesome. Also, NMS is a bit more PG and arcadey(which is fine, but not my type) @marekkralik8290
Reminder that the Gladius is CIG's testbed for new tech. They gotta do it for every single hundred ship there is after that. A lot of the new tech shown is basically an entirely new, different building block they're probably building from scratch. They're completely scattered
I feel like this would be a genuine nightmare to be a Dev for. Just constant ham-fisted systems being prioritized because they will bring more whales to throw money at the game, rather than finishing literally anything or creating any meaningful gameplay experiences. Just imagine coming close to a feature deadline and the goalposts get totally shifted for the un-teenth time..wack
Note, you can't chop down a tree for survival if you don't have real time destructible environments and ALL of the verse was never built for dynamic destructible environments. Think how long it would take this CIG team to add it. YEARS, if not decades. Pipe dream.
I only backed a year ago so I'm not at this level yet. Seems like server meshing is almost ready though right? Even 3.23 would be awesome with good servers
@@Billy-bc8pk estimations.......... christ literally during citcon flat out said SQ42 was feature complete, he reconfirmed this on spectrum today along with devs moving over to SC PU build....... that he also confirmed back in 2023 during citcon....... those were not estimations they were statements based on "facts" and so far his claimed 12 month roadmap during citcon nothing has actually made it from what was promised but sure....... if you want to defend statements made as "estimates" then good luck when the game launches and you players will then push for the next excuse
Juggling! We need juggling mocab. That would be the studio team, 6 jugglers from the fair, and 34 programmers programming it! It is actually essential, since we can use it to throw grenades better stylewise....
Bro, we're only 3 months away from CitCon Also, going on Chris's Track record... Strike Commander, which was the 90's "Chris Roberts vaporware" took 2 years and 7 months. He originally thought it would take a year, 2.58x longer than he thought. That's the number I use when they say X.X patch will be out by XXXX date. Take the time from now till XXXX date and multiply by 2.58. That is most realistic. He's the lead clown. I grew up playing his games (WC, WC2, SC [not Star Citizen, duh], Privateer). I'm excited for S42 and SC but anything to do with Chris Roberts is ALWAYS 2 years away until it's actually released.
I don’t think they were including base building in the year time deadline, when they revealed it. They just said that development was beginning on that feature:
So much of this game relies on the emergent nature of the systems interacting with each other. All the reputation stuff, all the economy stuff, the potential for larger player numbers in a server, etc. At the moment, it's a game with a bunch of cool systems that rely on other cool systems that aren't implemented yet in order to really manifest the potential. They're in a really weird place.
I am pretty much at a point where I need a need system other than Stanton and the meshing, it has just lost its spark over the many years, even tho the cargo missions and hanger is awesome. I need more than that at this point honestly and I am also cool with it not having anything to do I just want to look at something other than Stanton and the server meshing
Look outside the window :P Just kidding. I didn't play it very long (since a few months or so), but I can imagine what you mean. But with server meshing in place Pyro won't be far. But even that will wear out; that's the crux with being part of the development process (be it Alpha, Beta or early access).
The problem CIG needs toature quickly enough to move past is as follows: PROBLEM: People who think being able to run around and shoot enemies means a game is complete convinced the leadership at CIG that the game was close enough to complete that they could start talking about deadlines. As a matter of fact, the game is nowhere near complete enough to be talking about deadlines, not by anybody in their right mind because doing so at this point just seems insane. Why are we talking about deadlines already? Have people lost their minds?!
actually got into this game recently and I love it, really needing that server meshing though cause hopping on and having the server crash within 5 minutes every single time is already getting very old for me lmao
pipe dream. If they cared about releasing the game 90% of these things would come later while the focus on completing their project. The problem is, they don't have the skills and the resources don't exist to achieve their vision of the project. ever "upgradeD" feature is more proof that they dont want to release the game. Do you think new hair and makeup is more important than actual features? NO. They are just MILKING their simps.