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Star Fox 64 3D Enhanced (Zoness) 

MaddiAddi Gaming
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Another preview of what's to come with my Star Fox 64 3D enhancement. Featuring the musical talents of WSADHelios. Replacing that GOD awful version of the Zoness theme from the original release. As before, this is incredibly unfinished, there's lots of textures left to be done, may not be released, blah blah blah, and features Sebastian's restored audio mod for the uncompressed original voice lines.
Pixel shades fox is temporary, I just love him.
Yes I see the massive hole in the skybox.
I'm very sorry for the massive frame drops, this is due to the citra emulator and how it runs the game very poorly.
Music by: / wsadhelios
Original uncompressed voices mod: / @invocationofsebastian

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6 окт 2024

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Комментарии : 28   
@ShyGuy83
@ShyGuy83 Год назад
Slippy: What a dump! Falco: I hear ya, Slippy. Not even Captain Planet and the Planeteers can save this place.
@FoxerTails
@FoxerTails 2 года назад
This is seriously awesome. If you can, I urge you to please continue working on this! Hopefully the Citra team can fix the compatibility with this title in the future as well.
@MaddiAddiGaming
@MaddiAddiGaming 2 года назад
I am still working on it on and off as a solo project. The more work I seem to put in however; the worse the performance gets (I suppose this is understandable, loading higher resolution textures into it logically should have that effect.)I just hope that the citra team can fix these issues, or a new emulator shows up to shake up the status queue.
@FoxerTails
@FoxerTails 2 года назад
@@MaddiAddiGaming Ah, cool. As for the performance issues involving textures, I assume you already set Citra to preload custom textures?
@MaddiAddiGaming
@MaddiAddiGaming 2 года назад
@@FoxerTails Neither one seems to fix the problem, only change the way in which it manifests itself. I'm going to assume it's something to do with the way the emultor manages memory. Either way there are a lot of problems with the way Citra handles SF 64 3D specifically. Like freaking out and flipping the screen upside down in aquas, warps, solar, and andross fights. Or turning the water completely black and screwing up reflections in Corneria or Katina. Not to mention it's the only game in my collection that needs the emulated CPU clock dropped from 100% all the way down to 50 or 30 % (depending on how much of a tantrum it wants to throw that day) just to get a playable frame-rate.
@firestriker3580
@firestriker3580 Год назад
@@MaddiAddiGamingScrew you
@jonathanpowell613
@jonathanpowell613 Год назад
*_"I can't believe they did this!"_*
@iss2075
@iss2075 2 года назад
You do a lot of the same things that I do! I always like to fly through the arch of that big snake, I like to follow Slippy under those platforms and I like to do a U-turn right as the boss explodes!;
@FelipeGustavoSilvaTeodoro
@FelipeGustavoSilvaTeodoro 2 года назад
Wounderful!
@cheersfan4328
@cheersfan4328 10 месяцев назад
Godspeed, this is amazingly done. Love the music too. They screwed up so much with the 3DS version. Though what i hated most is that they made the boss explosions weaker, i loved the giant fireballs when a boss did go down. I wish that could be restored.
@MaddiAddiGaming
@MaddiAddiGaming 10 месяцев назад
Unfortunately as this is just edits to textures and sound, I am unable to restore the 'big fat pumpkin' as me and my sister called it when we were very young XD
@cheersfan4328
@cheersfan4328 10 месяцев назад
@@MaddiAddiGaming oh no. Now I can't unsee that XD
@CableDorado2
@CableDorado2 2 года назад
Very coool!
@MarcianoSR
@MarcianoSR 9 месяцев назад
This is so awesome. Are you still working on this? Can't wait to see them all, especially Area 6!
@adolfoalfaro8684
@adolfoalfaro8684 4 месяца назад
i need to see star wolf
@BlazingKhioneus
@BlazingKhioneus 8 месяцев назад
Might wanna thicken that fog, that pop in with the docks was horrible
@MaddiAddiGaming
@MaddiAddiGaming 8 месяцев назад
Nothing I can do about that. That's an issue with the game itself. I have no way to edit the density of the fog, sadly.
@BlazingKhioneus
@BlazingKhioneus 8 месяцев назад
@@MaddiAddiGaming Well, you could pull the fog closer to the camera so its in front of the pop in instead of behind it
@MaddiAddiGaming
@MaddiAddiGaming 8 месяцев назад
@@BlazingKhioneus I literally cannot edit the fog. All I can change is the music and the game's textures. I can't change the placement of the fog, I can't edit models. And I can't edit code. Because the fog is part of the game code, I cannot change it.
@daemonspudguy
@daemonspudguy 4 месяца назад
I wonder how this would run on a New 3DS with the clockspeed and cache raised.
@MaddiAddiGaming
@MaddiAddiGaming 4 месяца назад
At the current size, the textures would cause the system to run out of memory. The audio mod works, but hitches when new diologue calls come in. That may be the result of the on-the-fly patching though.
@daemonspudguy
@daemonspudguy 4 месяца назад
@@MaddiAddiGaming the audio mod also is panned to the left. I would try to knock it down to mono but unfortunately I don't know what file format it's using.
@MaddiAddiGaming
@MaddiAddiGaming 4 месяца назад
@@daemonspudguy That was a problem with Sebastian's original conversion. And the reason neither he nor I have not attempted to fix it is because there are hundreds of individual files and it's incredibly tedious to convert them all and rename them appropriately.
@daemonspudguy
@daemonspudguy 4 месяца назад
@@MaddiAddiGaming I wonder how that happened. I don't think the original files had that issue, but I could be wrong.
@MaddiAddiGaming
@MaddiAddiGaming 4 месяца назад
@@daemonspudguy I imagine it had something to do with the specific conversion tool he used. There's a few different ones out there that can do the job. IIRC he used looping audio converter (or LAC as it's known in the community) The one I used was BRSTM to BCSTM converter. Sadly the latter while it is more up to date and has better features, it doesn't convert non-looping audio properly (which is odd, considering the name of the other tool.) At this point with Citra being dead, and the progress on the original SF 64 Decoompilation sitting at 99%, I don't really see much need to try and fix it, since we'll have better options for experiencing the game soon.
@firestriker3580
@firestriker3580 Год назад
Piss off the original release zoness theme was NOT god awful it was awesome
@MaddiAddiGaming
@MaddiAddiGaming Год назад
For clarification I'm referring to the version from 64 3D, the original from the N64 is a classic and is still my favourite. My issue was the terrible choice in instrumentation for the remaster along with poor audio balancing meaning that certain tracks in the remastered version were drowned out, or brought forward when they shouldn't have been.
@Whitesnake273
@Whitesnake273 Год назад
​@@MaddiAddiGamingIt's still nowhere as bad as you say
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