I was a level designer on The Force Unleashed, and while we were still in development, the early sequel plans were centered on Maris Brood. She was the only opponent Starkiller fought that escaped and was written as having a redemption angle. She was always presented as being more on the fence regarding the light and dark sides of the force, but the Lucasfilm board wanted to stay with Starkiller, much to everyone's chagrin.
Good. Stop redeeming sith. Let them stick to their guns for once. There is no balance of the force otherwise. Luke seem to figure this out late in his life.
@@k.t.1641 even a sith can learn about the balance in the force. Also redeeming a badguy is a classic trope, especially if there is a more powerful enemy around aka. Vader or the emperor.
@@Mandalore_ultimate barely, nobody else would reference it because it breaks any other lore you could write. nobody wants to compete with a star wars Kratos powercreep character.
I find it funny how Red Fly Studio’s Wii port was actually better received critically than the standard version with a 10% higher Metacritic score and even higher jump in fan score. I think Red Fly fleshed out their version a bit more, with Degobah being an actual (if still short) playable level instead of just a cutscene in the next-gen versions and the version even included a Smash Bros-esque multiplayer mode. It also felt like a much bigger progression (at least graphically) from the Wii/PS2 port of the first game.
PS2 and wii versions of the first game were ported from the PSP, which had a bunch of extra content that those versions didnt get like Order 66 mode and Force Duel. Not sure why they left those out but even without them yeah I say it just plays better .
I’m glad the Wii version of the first game is now preserved through the Switch, hopefully if it’ll sell well enough they’ll port the Wii version’s sequel as well!
I do prefer playing the Wii/PSP ports of both games than the mainline versions. They benefited from less focus on physics and graphics and more focus on gameplay and content.
I didn't like the Wii version, they cut out the whole star destroyer scene. I played both, wii version being first and I enjoyed the ps3 version a lot more. But then again I haven't played them since like when they were launched
I have the Wii version on my Wii, and...honestly compared to the first game I was rather disappointed, it was lacking so much content and stuff that the first game had. It was only like a fraction of the size. I've never played either game on any other console other than the Wii so I have no reference to compare the Wii versions to other than each other, but compared to the first game on the Wii the second one was pretty underwhelming.
Not that surprised you haven't tackled the Star Wars franchise, but you opened that well, now you have... At least 6 other games, that can be videos, that's not even the movies, shows, and other stuff. I love Star Wars, and even like a lot of it... But when it's negative, you instantly feel the pull to the dark side.
I stopped caring about Star Wars long before the Disney buyout because of the poisonous and often cruel prequel hate. People were raging towards 2-3 movies and the crew behind them like if those were unhinged FBI-wanted criminals or something. Other than seeing TLJ and Solo exclusively because of various family trips and my younger half-siblings (as well as actually playing my dad's Force Unleashed 1 copy for a bit), I never looked back. Haven't even seen the original trilogy in years.
@@tykamen5588 As someone who grew up with those, I agree after watching them again a year ago. At least they are cheesy enough and bring a lot of mythology and video games/series, unlike the new trilogy which brings almost nothing to the universe.
God I remember playing this with my brother and we were set for playing Force Unleashed 2 all day during a snow day. It took us not even five hours to beat it and both of us were like, "That's it? We died twice, and it took us this long to beat it?" Easily one of the shortest games I have ever played.
Yeah! I bought it on launch day and said to my Wife that I was going to be playing all weekend, I started around 8pm and had finished it at 1:35PM it was unbelievably short I honestly felt ripped off because I liked the combat a lot
@@X2011racer fuck I forgot about Kane and Lynch 2!!! That is a What Happun? waiting to happen! Wasn't that the same one that threatened the reviewer for giving it like a 7?
During the making of the first game they thought that giving starkiller the "Darth" title would add to the story but this was something they had to ask permission from George Lucas for. After their meeting Lucas approved and told them that the two names they could give him would be either "Darth Icki, or Darth Insanious" After the meeting the game designers decided to not use either name and if anyone ask them they would just say "we're saving that for the sequel."
I know this is just a silly post but as a dumb Star Wars nerd I think of random Darth suffixes. I always liked Darth Trayer, Darth Fector, and Darth Victus.
@@jimbob1862 like I said I get the joke, but in the realm of "well this guy created this stuff" you kinda have to shrug because he just didn't have a cool name off the top of his head and figured he'd throw out silly ones they obviously wouldn't use. Better to have nothing than be serious pushing "Ohhhh Darth Death, or Darth Haterade!" Lol.
I want to violently headdesk every time I hear some variant of the sentence, "executives wanted the game to be made as fast as possible." It's mind-boggling how frequently the people with all the power make the most basic of mistakes like this when it comes to game development.
I get the pressure to see returns sooner rather than later. But there are so many examples of rushed games being disasters or at the very least, making less money than they would have otherwise. You’d think Cyberpunk 2077 would be the high profile example that would put a stop to this nonsense but a year after that fiasco we had Sonic Colors Ultimate and GTA Definite Edition. They literally can’t even finish games that came out 10 to 15 years ago!!!
They don't see the development cycle, they just see the sales figures. They don't care what it takes to make the game, they just care about what comes after
@@tntalchemist But the bean counters should have figured out that a game released too early could seriously damage a company’s reputation and profits in the long term. CDPR will have the stink of Cyberpunk 2077 on them for years to come, it damaged their stock and there is no way it won’t impact the next game they launch. Imagine if they just said “sorry, global pandemic” and held it back until late 2021… the company would be in a better position right now.
TFU2 was the first time I was ever disappointed by a game. As a young 13 year old kid I didn't know what made a game good or bad, but I got this game for Christmas and I remember finishing it before dinner on Christmas day. That was the first time I ever said "that's it? What a terrible ending."
This is honestly a cruel shame. It's crazy that the game even managed to be what it was within the 9 months they were given. It's even worse knowing that the writing department had their hands tied with making bold choices or risks due to the fact that they had to keep it within Canon without contradicting lore. Which is one of the most damaging things for the creative department. However, that one review quote really made a point that this sequel was made out of obligation rather than inspiration, and that really drives home the lackluster story and the rushed development. At least the gameplay feels a bit more polished but for games like Star Wars. It's simply not enough. Here to request Wha Happun? Omen of Sorrow and Rise of Incarnates.
While those are terrible conditions to work under they did it to themselves in the end. Dipping back into Starkiller and the time period was the mistake in the first place.
It’s so strange because they reused many of the assets from the first game so all they had to do was nail the story, and to craft a well made story just requires some time. Why did the second game need to be so rushed? It’s not like it was tied to any movies or shows or anything. This could’ve been a great franchise, running concurrently alongside the movies. Some executives fucked up, and killed the golden goose before it could even lay its second egg.
Honestly, not a bad result for 9 months lol. I really liked the first one but i could not finish the second because it did felt super repetitive. That is bane of Hack/Slash or beat em up games. Repetitiveness is a killer. Sifu for example is a probably shorter than TFU2 yet because of how creative it is and how every enemy is different and the gameplay and design is fantastic its probably one of the best game of that genre ever. Then again you gotta lot to live up with a game like TFU2 so that cant be easy.
I mean I played the second game, and I was very immersed, and I did enjoy it for what it was. I have seen other games that are just down right worst. Still, I most certainly would not call it a national treasure, it’s deserving of being a 6 or 7.
I remember preordering this. Finally getting it. Buying pizza on the way home and was gonna make an evening out of it. I got home at 11am from the pick up and beat it by 6pm. I was so pissed. I returned it the next day to get 2/3 price for it. The person at game stop was like “this came out not even 24 hours ago” I said “I know… it was awful”
I remember first playing TFU2 and after the Vader fight… it just ended. I thought there was a follow up level or something because I had played through the game in a single afternoon. When I told my parents the game was over they went back to GameStop and returned it for Mass Effect 2 😬😬
I remember playing this game and like 4 hours in I was fighting Vader. Thought oh this is probably the first of many battles. The shock I had when the credits started rolling.
Same! I was thinking we were like 1/3rd of the way through the game fighting Vader, I was FURIOUS when the credits rolled. I bought the game used for like $20-30 and still felt ripped off 😂
If there's one mechanic from TFU I want in JFO 2, it's the skin selector. Canon or not, a force sensitive Standard Issue Rebel Trooper is *Peak* extended universe.
I think the reason that won't ever exsist is actually quite simple, either Jedis found him and trained, therefore no need to be a rebel trooper, or the sith found him and killed/trained him
@@moisessoria4502 this explanation ignores the many clone, storm and rebel troopers who underwent their force sensitive expieriences mid-campaign, tho. From old Republic to post-current one, force sensitive grunts have always existed.
@@EZOnTheEyes yes I agree but 99% of them were a force sensitive grunt for a small amount of time after the empire appeared, granted before that, during the clone wars and such I can definitely see happening, but after not so much, hell during the clone wars (I doubt this is canon) but there was a whole force sensitive droid, and it's theorized that r2-d2 is force sensitive
I remember the Wii version being suprisingly cool. No one paid attention to Wii third party licensed games during that gen, for good reason, but a small handful of them turned out pretty good against all odds. Force Unleashed 2 on the Wii was much better than the HD version imo, and the Captain America movie tie-in is still one of my favorite Marvel games,.
The thing that's always boggled my mind is that the Wii version functionally has a DIFFERENT STORY thanks to the additional cutscenes and levels. I played the Wii version first, and when I played the HD version later, I was just, so confused when the really cool Dagobah level was completely axed, when the ending was completely different, when the most compelling story beats were completely skipped over... I really wish that the Wii version was mentioned somewhere in the video, because I think the discrepancy is really interesting, personally.
I remembered when I bought the 1st game on the Wii and was just amazed by it the control's made it more fun for me and yeah it had more or different stuff than the other versions I didn't understand why it was like this but yeah, the 1st game will always be in my heart for the amazing times I played it and the duel mode with my brother although I never tried the 2nd game and maybe I might but after seeing this doesn't give me regret for not trying so yeah🚀
Ghostbusters The Video Game on Wii actually modeled the characters more based on the animated series, and had more actual ghost wrangling than the HD versions. Hell, the final boss is far more enjoyable in the Wii version as well.
The wii,Ps2 and Psp was the same version... I played all versions but the Xbox and ps3... Psp was the best out of the 3 because of way more content to do after the game like historical missions,offline duels, arenas... Etc even able to play as ventress or qui gon and others in that modes... Only downside no ragdolls I'm guessing that was cut content that didn't get featured sadly on Wii or Ps2...
I believe they were going to reveal the Starkiller in the second game wasn't really a clone. It'd be just like Lucas and the others to pull a major twist like that. The original Starkiller's body shown to us in the cutscene, a fake, and we play as the original thinking he's a clone. They should've revealed that in the third game and wrapped everything up with a nice bow.
A guilty pleasure game of mine. Probably beaten the story 20-25 times, it came out right at the perfect time. I understand the game has issues but I just can’t hate it. I have to beat both games at least once a year, now my nephew is playing the games with me, and I hope we get another game in this style at some point.
@@SystemBlocked94 I’ve played Fallen Order twice now. It’s kinda funny actually the notification for this video came up when I was collectible hunting in Fallen Order.
@@SystemBlocked94 ehhhhh, it’s alright. Fallen order just feels so scaled back and boring. Only part that made it interesting was Vader’s appearance, but I most certainly would put force unleashed to a much higher standard, for good games.
Ya I do like it, as it was actually a decent game. I have seen and played terrible games before, and this one wasn’t as bad as one would expect. However, it’s most certainly deserving of a 6 or 7
Same here! Man I loved both of the Force Unleashed games and always hoped for a 3rd. When Fallen Order came out my prayers were answered. I was just bummed that Cal wasn't that powerful OR he didn't have a red lightsaber at first
While TFU II may have been rushed, the Nintendo DS version (which was a 2.5d platformer) is unironically one of my favorite games on the platform. A huge improvement on the DS version of the first game for sure lol
N-space always developed amazing ports of AAA games for NDS and PSP (same goes to Griptonite -RIP- for Marvel properties) iirc, their work on Blood Stone 007 and COD MW1 to MW3 era were amazing and the idea of a TPS and FPS on such an underpowered machine was a miracle in itself
The Force Unleased 2 and Modern Warfare 3 are both games that made my child mind realize that just because the game is a sequel to an awesome one doesn't mean it's better or even on par with the previous.
MW3 ruined CoD and most shooters for me. The blatant catering to quickscopers and youtubers set forth the worst trend to ever befall fps games. It even infected battlefield. Now look at them all, some of the worst games out are CoD Vanguard and Battlefield 2042
What blows me away about this game is that, despite the insane dev time, it looks FANTASTIC. Maybe it's just me, but TFU2 holds up strangely well. Like, all the clip in this video from the actual game look nuts. Ofc pre rendered cutscenes are expected to look movie quality, but the whole game, from a distance at least, looks awesome.
I remember getting this game on launch day and beating it really quick and asking myself, "why was the story so short?" So I go back to gamestop and tell my friend who worked there how I beat it really quick and was done with it and they let me return it to get my money back since it was literally within the same day. I was really disappointed with part II.
A Star Wars "What if?" or "Legends" series would be so good. So games, tv shows, movies can push their creativity to the max and not worry about what's canon or not. As long as the quality is there not quantity. So Force Unleashed 3 would be named as "Star Wars: The Force Unleashed III" _Legends_
@@Bingo_the_Pug because she's one of the few characters that haven't been bastardized or turned into a joke by Disney since her creator is almost always the one handling her story
This is the one series that I would love a remake that compiles the story of the first and the second, the content from all of the different versions, well as all of the DLC, into one package.
I loved both of the TFU games and always hoped for a 3rd. When Fallen Order came out I was happy as it is the spiritual successor in my opinion. I was only bummed that Cal wasn't that powerful OR he didn't have a red lightsaber at first
Wha happun is easily the best series that Matt Mcmucles ever created on this channel and I also subscribe to your channel and liked many of your videos. It’s interesting to see what happened to the developer either shutdown or they still live on.
God l hope Eclipse lives up to half the potential the High Republic books set up for it. It’s also worth noting that Starkiller was intended to be rebooted as an Inquisitor in Season 2 of Rebels at some point, but he was ultimately cut.
I wish they explored on whether or not the Starkiller from this game is the same one from the first. It would've made a very interesting plotline. And would've answered some plot holes like, "Why is this clone the only one who didn't go crazy?" or "Why does he have flashbacks of someone else's memories?". The Sonic series did this pretty well actually, with Shadow the Hedgehog.
Developers: Boy, developing SW games under the pressure of Lucasarts sure was streesful. Hopefully Disney will be handling the games rights better. Disney: makes a exclusivity deal with EA. Pretty much everyone: ○_○
Dark Forces 2 always has a special place in my heart. I got it cheap with the add on pack and was just blown away because of the light and dark side paths and powers, the amazing sprawling huge levels, the sound design and music and of course the live action cut scenes. Slaughtering enemies with a lightsaber and force choking them was 👌 the Dark Jedi boss battles were cool... And Kyle Katarn was a better character than Starkiller
Hey Matt, at 13:55 that's my thumbnail art. You're not the first person to cadge my art off Google image search, but you just might be the biggest! I'm glad to have collaborated on the video lol. Take it easy mate ☺️
I'd love to see you cover Star Wars Republic Commando. People have been chopping at the bit for a millennia, myself included, for a sequel and would love to see what happened that it never came to be...unless it was simply down to poor sales.
Sadly, a sequel was never really on the cards beyond some concept art. The dev team ended the game on an abrupt cliffhanger on the assumption that the game would get a follow-up, but they were flat out told during development that they would be laid off as soon as the game wrapped up. Source is an interview with Kevin Schmitt on the @KIWITALKZ channel. ru-vid.comxZss10vU0-k?si=7tmymCVh44Lcfpyv
I think this was the first game I ever beat in one sitting. I didn't even play it for that long, the game was just that astoundingly short. Wasn't even that mad, it was still pretty fun.
I actually have an idea on how the cloning part in FU2 could have worked out: have the game set some time after Return of the Jedi. The rebels would uncover the cloning tube with Starkiller II inside, whom would immediately burst out and start attacking various enemies (regardless of allegiance), while being haunted by memories from the first game. He makes choices that can shift him between light side and dark side and he meets and fights various characters from side material. Also includes post-credits scene where he finally encounters Luke, either to fight him offscreen (dark side ending) or to shake hands with him (light side ending).
The thing I recall that was odd about this game's story was that the main motivation of Starkiller was that he suddenly loved the woman pilot that worked with him. But IIRC, there was basically nothing between them in the first game like that at all. So it just comes out of a absolutely nowhere in the second game.
My main memory of TFU was the opening mission on the PSP version, playing as DARTH FUCKING VADER, stomping my way through hordes of Wookies, completely obliterating everything in my path like it made of paper. To this day, I don't know how the other versions opened, and don't care. I don't think any other game has made me feel as completely godlike as that did in its opening moments.
Hey just wanted to say your videos are amazing. They are incredibly well researched and entertaining and just wanted to say thanks for making such great content!
God i remember getting upset after i beat this game as a kid. Games that are too short are just my biggest gripe with games cause i genuinely was having fun with this game. Hacking and slashing stormtroopers in this was amazing honestly. As well as disintigrating them and the mind trick which was the best and funniest ability in the game. And then it just ends the day i started it.
The story of the second game was actually really fucking interesting. A clone asking himself if it really matters if he's a clone? Maybe he is the original Starkiller? Maybe it doesn't matter at all? All in all. It had so much goddamn potential. Too bad the devs weren't given nearly enough time to finish their magnum opus. Truly heartbreaking. I would have loved to see what the finished version would have looked like
I played this game a few times, it's one of those games you could tell a bit got cut and honestly the difficulty was a bit too low for my tastes. Like you got a lot more powerful far too quickly compared to the original.
The Star Wars TFU III logo was made by Matty Is Stoked - Go check out their channel! - ru-vid.com and their Star Wars video - ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-otK8jA_OaxE.html and their twitter: twitter.com/StokedMatty_
Wow who would have thought I Just finished replaying both games this past week. And man I really did love these games even if the second one was repetitive I still very much enjoyed them and love them to this day. Awesome stuff as always Matt ❤️
The Force Unleashed 3 being about trying to keep Vader contained, fleeing from Boba (with maybe some of his lore being shown), and then the final boss being a forced loss against Vader as you realize he's been fucking with you this whole time would have been terrifying and awesome. Shame they dropped the ball with TFU 2.
So a common case of killing the goose that lays the golden eggs. They found themselves with a massive hit and wanted a sequel IMMEDIATELY. Makes you wonder how these executives get to those high positions when they are this inept at gauging an opportunity.
I really enjoyed TFU2, I thought it qas more memorable than the first one. Such great spectacles. I can't remember the last time I got to ride a collapsing ship through an orbital blockade and directly into a planetside facility; can't remember the last time I grinned so much during a setpiece either. The voice work in both games was fresh and light too, I loved Witwer's conversational performances. It's a shame the series got iced. Thanks for making this.
The Force Unleashed on PS2 is one of my fondest gaming experience memories, and I genuinely enjoyed II at the time...but I was also a kid and fairly easy to impress. Still, the gameplay and story both worked really well for me as a casual Star Wars fan, and I'm really sad LucasArts fucked over a promising franchise with that insanely short dev period. Looking forward to replaying the two in proper HD later this year, thanks Matt!
Yoda Unleashed would have been fantastic. This could have been a great anthology series. Different Jedi's in different story arcs. Ashoka, Mace Windu etc.
What I remembered from some people (and this is me hearing those claims, YEARS AGO), is that the game is so short, that the demo is like playing most of the game because it's so repetitive.
The best things Star Wars Visions did was tell stories not weighed down by the film canon. I think the franchise won't be able to move forward until they, in effect, "let the past die. Kill it if you have to."
I don't get why they just don't make Legend games and series/movies. I am sure alot of fans would Love stuff like the Thrawn trilogy on screen or another Jedi Knight game with Kyle Katarn. Just label it as Legends!
Can't believe I'm only just now learning that the wii versions of this and the first game were different from others. I just assumed everyone else fought mandalorians and a gungun in the first game
I think The Force Unleashed 2 still is pretty good regardless of its rushed development. Grinding to get all the Kyber Crystals for different lightsaber colors was still fun as hell, and the combat didn't loose its cool factor thanks to getting two sabers this time instead of one. And also the final battle with Vader was such an epic way to end the game. Too bad the sequel never followed through.
I loved FU2 as a kid. Was more fun than the first with TWO lightsabers with interchangeable colors and more powers, but was lacking distance and story. That didn't stop me from playing over and over again lol
I spent so much of this video trying to remember why Haden Blackman's name sounded familiar, and I finally remembered he'd written some comic books before you confirmed that's where he ended up through most of the '10s.
The sequel game was that awkward puberty burst that really had a lot going on. Mainly how much angst and incel energy it had riding on it. It could really have been the next big prequel.
Man I remember buying this after playing the first, I was so hype and always like the premise as well as slicing body parts from Stormtroopers, sad that it was very short and disappointing.
Still impressive what they did in that short time, i can only imagine what they could’ve done with 2 to 3 years especially on the narrative aspect since I thought the combat was pretty solid even tho a little stiff
whenever this game comes up, i can't help but remember an article from an old EGM magazine. some point after the game was announced, they went into the story, explaining what happened to validate the sequel. i kid you not, the explanation they had was Vader wakes up one morning, and the entirety of the first game was a dream he had. that's their explanation for Starkiller to still be alive in the 2nd game
I'll always remember the Force Unleashed. The game store attendant said to me, "Get this game. It's really cool you get to be Darth Vader's apprentice." I. Stood, looked him in the eye and said, "nah I'm a rebel." He looked at me like I was from Mars lol.
It really seems like lucasarts wanted to get this game out before the Disney sale so they could make some last minute cash, it’s the only thing that explains how incredibly rushed they made it
I'd say this the Force Unleashed Commercial were amazing My favorite was Vader being thrown through multiple walls then just getting up like nothing and star killer on the other side
One of the few games I had for my Xbox as a kid. I played the shit out of it, probably beating it like 50 times cause of how short the game was. There was one thing though....one thing that BOILED MY BLOOD! Where was the second black lightsaber! I wanted to duel weild the black lightsabers so hard but I swear the second one was just straight up nowhere. Add this with the fact I was too young to know what Google is and it was a lot of checking every nook in cranny
Oh my god the Imperial Death March Leviathan Mix!!! One of the greatest tracks from the pre-youtube internet age EVER! Everyone here needs to go download that track, it's such a banger.
Hopefully some day, you'll tackle LucasArts as a whole. Their history is pretty interesting, and they have alot of original adventure games under their belt too.
They have some of the _definitive_ original adventure games under their belt. Hell, you say LucasArts to me, the first things I'm going to think of are Monkey Island and Maniac Mansion, even if they weren't quite called LucasArts yet when those first released.
@@gorimbaud I feel the same way. It sucks that LucasArts just stopped making adventure games, after 2000. I know that they don't sell as well as Star Wars but, I'd argue that some of the best LucasArts games are the ones where the devs get to experiment with their own games
@@terrorbyte5352 The 00s were also a weird time for adventure games, since they struggled a lot with the move to 3D. Though that's kind of funny for me to think about because I got into adventure games during the 00s, though mostly through older stuff or indie stuff. I was definitely more into anything 2D than 3D back then.
I've never been able to find it again, but there was a video someone made before Force Unleashed II's announcement that had a much better fan story for what a sequel could've been. Their idea was that Starkiller would remain dead, so the sequel would focus on Kota during the early days of the Rebel Alliance. The final level would've had Kota distracting Vader while rebels stole plans for the Death Star, which would end with Kota dying and the story leading directly into the beginning of Episode IV. This video was made years before Rogue One.
I still find myself kinda wondering whatever happened to SWTOR. I remember buying it and playing it and thinking it felt cool, but then one day I looked around and noticed that basically everyone in my guild had stopped playing, and at the time I assumed they had all gone off to play Mass Effect 3 and would be back once they were done there, but they never came back. The meme of "TORtanic" had taken hold but I never really knew exactly why.
The sequels aren’t “What Happened?” material. They’re divisive, but they’re not the world’s biggest fish in the world’s smallest barrel like the prequels were (and even they’re overhated to a ridiculous degree). They’re still inherently fun films, and despite what many say, they form a more coherent story, that respects the legacy of the previous films, than people give them credit for (because many on the internet have their brains fried by CinemaSins). Solo’s mid-filming directorial switchup is a more fitting contender, even though that film ended up being fun as well.
Matt recently added things that actually succeed to Wha Happun? if their behind-the-scenes making-of stories and/or their controversies are interesting enough.
That why overtime I began to appreciate the Prequel trilogy they my have their very rough moments with dialogue, but at least it felt like they tried to expand the world of Star Wars for better and for worse.
@@bearerofbadnews1375 I used to be on the prequel hate bandwagon (well, besides Episode III), and couldn’t understand people who enjoyed them. Now that films that ***I*** enjoy (the sequels) are getting blasted by the internet, I began to emphasize with prequel fans more, and realized that most of the complaints in the Mr.Plinkett reviews were either pointless nitpicking or just bad faith readings. I now view “The People vs George Lucas” as a cautionary tale of how fandom passion can go too far. I still don’t understand people who unironically enjoy Episodes I and II, but I don’t have to; I’m happy that people can enjoy Star Wars.