Finally the BIG thing is done. If you did enjoy this massive bit of TIE Fighter OST remaster, please consider supporting me here: boosty.to/alexeysavelyev With your help I cab also have a tackle at X-Wing and Dark Forces music. :) I started making this a year ago gathering pieces from the game and making early concepts, because I knew it would be the most difficult track in the pack. For many reasons: 1. There was no guidelines. There was no recording that uses every cue, and when I was thinking of how to actually release the Inflight music, maybe that was the thing that encouraged me to do my own concept with every cue including signals, because as I said in the concept video I think it would be too plain to just release every cue by its own. It took me 5 draft versions and 2 more after the initial concept was released to gather all puzzle pieces together to make a plot for the music. 2. Even with the concept this is the most chaotic track. That's why writing scores was important to begin with. Even if that took a lot of time (I finished writing score in late February) it gave me guidelines to sort the chaos in the midi tracks. 3. Kinda obvious but it's the longest of all. My score consists of 692 bars of 145 bpm. That was the longest score I've ever written but that was essential for quality because you can't bring that cinematic feeling without orchestrating it properly. 4. My PC can't handle this suite. I only have 12GB RAM and suite this long and big requires at least 16GB. So I had to split the orchestra and mix sections separately. That's why it may sound different to the previous and next tracks. Feeling massively relieved now. Now about Suite the itself. It is a 2-part Suite. First one goes till the Eject mark, Second starting from the Fail mark. Every cue arranged in a way that they correspond with adjacent pieces of music and at the same time move the music plot. The whole Suite is telling a story of a battle where you overcome the odds and win in the end. Maybe if you'd like I will make a 'behind the scenes' video where I will tell you more about how this thing was done. Listener's guide: this piece is an apoapsis of this soundtrack. If Menu and Rooms music was mostly using Imperial March and subtly creating it's own thematic material, Inflight Suite has both original John Williams music and original TIE Fighter themes. That includes of original John Williams work: Imperial March and it's variations, Emperor's theme, the Death Star fanfares from ANH, Rebels fanfare and it's variations. Of original TIE Fighter music: Imperial fanfares, Battle theme from the Intro and it's variations, Secret Order themes, Traitor's March in Fail. And of course is has a lot of its own thematic material. It wasn't actually done on purpose but the same themes mirroring each other in Polar Plotting and Climax Part 1 which almost resembles sonata form and gives a hint of recapitulation. Even with all of these, I am feeling the result is not ideal. I am not perfectly satisfied with all of the stuff and you might expect an update later in the summer.
Also one note: Yes, I am Russian. And I am not supporting the invasion of Ukraine, nor any other invasions on any country. That being said, I am not supporting any kind of discrimination, and that includes discrimination by national origin. Keep politics, discrimination and any kind of toxicity out of my commentary box. Thank you.
I have Idea Y'know the Imperial march for the Empire can you do similar March for the Rebel Alliences as powerful strong hero aggresive and battel mode.
@@alexeysavelyev I was going to say "I only discriminate against Jedi", but then I realised it's actually an IRL religion now. I guess I'll keep my discrimination for traitors to the 501st...
@@KnjazNazrath haha, you can still discriminate Rebel scum by being a valuable part to the Imperial society and keeping peace and order throughout the galaxy in your TIEs 😎
@@alexeysavelyev Nice! But Its a bit too much reverb. Instruments drown in the sound-deph. The Macintosh music version is the best version to base an remastered update on. It has better sound, articulated Instruments over all better soundquality than the PC version. You can find it via "Tie Fighter Mac version + soundcloud".
Superb work Alpha 1! Angel from the TFTC Project here, we will be very happy and looking forward to adding this to our list of selectable soundtracks within the project :)
One of the best tracks ever composed in the history of the world. Stunning remake. I used to play this till 6 in the morning. The game was mesmerising.
Goddamn, this is so gloriously good. I'd pay good money to hear your arrangement played by a live orchestra in a concert hall. The entire soundtrack, one-hour TIE Fighter concert!
Well, you can still support my struggle to enhance and remaster this soundtrack and I am actually raising money right now to remaster X-Wing and Dark Forces later on: boosty.to/alexeysavelyev there are also lots of fun music stuff upcoming and materials which you won't see here.
What would be more epic is the orchestra playing live to someone actually playing the original game. This would require a lot of training for the musicans, but would be the definition of epic
"*alert alert!* Incoming missile!" Just came across this, and it is GLORIOUS! Literally goosebumps! So many memories taking out enemy starfighters to this music! Thank you! I could honestly listen to just a one or two hour battle sequence and not get tired of it. Excellent work, Alpha 1, primarily mission objectives completed. The Emperor will be pleased!
I don't know if this game will ever be surpassed. It excelled in story and writing, mission design, atmosphere, and music. Even the graphics have aged really well, in their own way. Only thing I remember disliking is that you spent so much of your time fighting traitors in the last few battles, which felt a bit monotonous. Other than that it's near-perfect.
I remember the end of the last level, and the mission officer told you, "We await word of the Emperor's success at Endor." I was so disappointed that I didn't get to participate in it.
I must have listened to this dozens of times now - at work, doing chores, even just driving. I'm also an avid X-wing tabletop player, and put this on whenever I have a game with someone!
Played the game during the nineties, with the already good sb16 midi music. Then i replayed the steam version just a week ago, with the much better gravis ultrasound emulation. Then I discovered all the soundtracks on youtube and remasters. And I just stumbled upon this masterpiece uploaded 4 days ago. A disturbance in the Force, all right...
@@alexeysavelyev I checked, and you are right. Battle 4 is aquiring tech for the Tie Advanced, but there are two factions disagreeing about selling it to the Empire. Intrigue! Deceit! Convoy Escorting, and much more in this adventure in the Outer Rim!
18:01 - The ending put tears on my eyes. This music is so good that should be forbidden. Plato was right, it is unfair to deal on such levels with humans emotions.
Genius level work. I was playing this game when it was released in the early nineties and this is the soundtrack I've been hoping for. This, along with the TIE Fighter Total Conversion project is what we have been waiting for for 30 years.
I haven't played TIE Fighter in ages, but I was very much invested in it, back when it was new. Hearing your remaster of the iMUSE works brings the biggest smile to my face! Большое спасибо! Молодец!
I know I’ve already said this is amazing, but I just _need_ to say it again. I never played the original TIE Fighter, but I played TFTC like a madman at its 1.0 release. Even though I grew up after the X-Wing/TF era, I can *feel* the passion, love, care, respect, and skill you have poured into every piece you have released for this soundtrack. I’m not a musician, so I can’t claim to understand the fine points, careful crafting, and all the intricacies that go into creating things like this - I’m just a TIE jockey who blasts Rebel scum, brings order to a chaotic galaxy, and tries not to scream when all I can hear is missile warnings (FUCKING A-WINGS) - but even as a casual listener with little understanding of music production, I can state as a fact that you are an *incredibly* talented artist. Even though I only got into TIE Fighter last year, I can put on your music, close my eyes, and feel a sense of childlike wonder and nostalgia for a game I didn’t play until 2021. That alone speaks to your talent and passion. I feel like I’m just rambling endlessly at this point, but I just have to say it again: seriously, well done. I could go on and on with what I like about each piece here (and I might, sometime), but I would be here for another hour or two at least, and my boss would be calling me asking why I haven’t come in to work yet. Anyway. Long comment, I know. I’ll leave it here before my brain gives out and it becomes incomprehensible. Peace, and fly safe. Or fly like a madman trying to dodge those missiles. _Fucking A-Wings_
Thank you. I am going through a hard period and this is helping. I am very glad that it is hearable how much I try to do my best to bring it close to a movie score. Much appreciated your comment
Wow!! Outstanding work. You wisely understood the music requires a lot of under-the-hood rewriting and mixing to get it translate to orchestra correctly. It was probably a lot of hard work, but I'm so glad you did it and shared!
I am listening to this track on repeat whenever I have to work at my PC. Thank you very, very much for this fantastic Remaster! It brings back memories of better times. #FortheEmpire
So many memories! And great arrangements! TBH, if I'm playing something that has a flight sim on my phone, I'll just mute it and put this music instead haha. Increases inmersion to the game by several orders of magnitude.
Man, can you imagine having this remaster themes in the Star Wars Squadrons game? It would give an amazing nod to it. I can imagine the Star Wars Empire at War modders are begging to have your remastered music at this rate. Amazing work! :)
The closest you can expect when everything is done, is that it'll be added to the TFTC project, which is already awesome, but the music from Alexey will elevate it even further!
Lucas' iMUSE system and your re-mastered themes is the most one can get out of the TIE fighter muscial experience! This gave me goose bumps and memories, thank you so much! Too bad you most probably can't illustrate your work combined with a gameplay footage of TIE FIghter: Total Conversion due to legal issues. :(
@@alexeysavelyev This is AMAZING. PLEASE say it will react like the old iMUSE system. That was the core magic of the original TIE Fighter game. Especially the chilling music that announces the arrival of Rebel capital ships!
Damn, Master, the quality, the recomposition, the whole suite... A masterpiece from you... Pole plotting, confidence and climax parts are masterful, bringing even tears to my eyes... A damn good piece of work! Get this Man the BAFTA price!
So, by chance, today I was writing a breifing for a starship game for a convention in a couple of weeks. For various reasons, I was planning to dig out my Galactic Empire fleet (they haven't been on the table for nine years.) Realising what day it was (I.e. May the Forth...), I thought it would be a laugh to post my briefing on Facebook and to find some TIE Fighter music to throw on the post (since the whole thing was written in the TIE briefing style). I googled and saw this in the top spot. And WOW! I've seen a couple of good covers of the soundtrack before, but as TIE is one of my top three games of all time (and 100% responsible for making me an Imperial loyalist), I am always up for new covers. And this is AMAZING stuff. I'd like to hope my little post brings a few more views your way, but sadly I think I probabyl have a smaller catchment than you do. But I've tried...! I, meanwhile, will be listening to this (well, most likely on my Dad's account, which is the default, I have to switch over special like to comment) excessively over the next few days!
I once made a little suite of my own, inexpertly piecing together extracted midi files from the game. I can only imagine ow much harder it was to do something much longer, properly, fro scratch! Superb work. ... For years, I used to hear the "secret mission objectives completed" sting in my head everytime something went right or well. Those were the days. (By which I mean, when things went right or well...) For something that last, what three of four seconds, it has disproportionate effect...!
Here it is! :-D Hyped! (If you posted this just now, I guess you were up really late finishing this, huh? :-P ) *Edit after listening* Fantastic job! And thank you for all your work. This must have been the most difficult one yet.
It's 6 am in Moscow at release. You're right, I was up to polish and finish this whole thing, it was delayed for too long :) As for difficulty... Yeah, this was the most difficult thing I've ever done in my whole music path. Maybe if there will be more views and you guys are curious I will do 'behind the scenes' video explaining what's actually going on in this suite and how it was done.
I think you messed a little with under which videos to post comments haha. Thanks for your opinion though, but I would appreciate if you swap those comments :)
It was, but fell short pretty much due to unquestionable win in quality you get from live recordings. They have systems like Wwise nowadays. But keep an eye out, maybe with some development in modeled sampling tech, midi and systems like iMuse will make a comeback in future.
I hadn't listened to this music in nearly half a decade, and I found your posting while searching on a whim. Needless to say, every nostalgia neuron has been firing listening to the songs that played as I struggled and finally mastered this game in my youth. One question I have that you may know with how much you extensively researched this: I played this game across decades, from early soundblaster cards to when they replaced these with John Williams pieces. Somewhere in these decades, I seem to remember a rendition of the Intro that seemed a lot more subdued, like it was playing only the 'harp' portion. I seem to remember it would play when you started a mission far away from combat and had a few minutes of peacefully flying through space as you closed with the enemy. It would then add in layers as you neared the fight. Was this just me mishmashing different time periods of the Intro, or was iMuse able to distinguish this and build suspense?
Hello and thank you for writing this long comment. The short answer is yes, iMuse did add layers (or substract) with different situations happening on screen, but the only piece that was affected by this, in my research and playthroughs, was the Intro stage. In original form Intro has full orchestration (which game uses when you re-enter Intro stage), but because every battle begins with harp solo, I included this too in the beginning of my suite followed by full orchestration. Thanks for enjoying :)
@@alexeysavelyev Ah I hear it on the second play through! It is amazing how using instrumentation can bring out nuances that the original composition could only aspire to. Thank you again for making this. No matter how old one gets, one can still revisit their youth with the right inspiration.
Fantastic works on these tracks Alexey! (Was a bit late to comment since there's weird YT shenanigans not showing them for some reason). Though I'm curious as to what conditions in the game that triggers these various cues that played in the game? 🤔
Hey, thanks! I am seeing all of them in my sub feed, but they're not being showed here as well for some reason. I tried to do smth with the feed, let's see if it does the job. As for the conditions it's best leave for someone else to describe or maybe correct me if I am wrong. 1. So the first instance of the Intro (codenamed TRO) is played at the initial beginning of the battle. If you return from some state to Intro again, it's played with an orchestra on top. Both are those are in the beginning of the Suite. 2. Polar Plotting (or POL) is played when you engage in dogfighting. After that in my suite signal for destroying enemy spacecraft is played. 3. I think the same is with the Confidence (CONF), although this, by my experience, is being played more often than any other state. 4. Rebels (or REB) is represented in two parts here in the Suite because there are two sequences for them to begin: one is for small forces, one is for big. Played in a dramatic minor key because they're the main antagonists 5. After REB there is a signal for failing Secondary objective from the Secret Order. I enhanced the choir since that is the theme of the Secret Order and they are singing secondary Emperor's theme (which may sound to many as Kylo Ren's leitmotif, they are basically the same except for the one note) 6. Challenge or (CHAL) is split into 4 or 5 parts. Between them are various signals for the incoming ships and failing objectives. In one of them - Death Star fanfares from ANH. 7. Wait (literally codenamed WAIT) is played mid-battle when you have no encounters and have a small break. In my Suite it is fitted in between of CHAL parts. 8. Eject is followed by a signal of failing main mission objective. It marks the end of current battle, and you are forced into the menu to retry. In my Suite it sounds after CHAL is finished. Also this is the end of the first part of the Suite. 9. Fail (literally codenamed FAIL) is played when you fail the mission, but not ejected or killed. It marks the beginning of the second part in my Suite. 10. Intrusion (codenamed INTR) is played when you are opposing an overwhelmingly high number of enemies. Split into two parts, there is a signal for completing secondary objective for the Secret Order right in-between. 11. Panic (literally codenamed PANIC) is second most often played state. Played usually in equal dogfighting, but with some conditions to it maybe. (like dogfighting in a TIE Bomber maybe). In my Suite it's split into two parts. Two signals for destroying enemy spacecraft are in-between. Part two starts with the horns chromatically moving upwards sounding like siren. That's how this state usually begins. 12. Climax (codenamed CLIM) is played when you are winning. In my suite it's being played after the second part of REB. Also splitted into two parts to make up for the completing primary objective signal and Success state. 13. Success state (codename SUCC, bruh) is played when you have completed primary mission objective and there are no current dogfighting going on. Uses a Mission Completed (codenamed 'Phew') cue that is used in the menu after the mission. I was thinking of cutting this part out of my Suite because of pacing reasons but decided to keep it because otherwise it wouldn't have been an all-cues Suite. 14. Signal for completing secondary objective is played after Success and then second part of Climax starts. I reorchestrated bass and percussion part to keep the tension like in the end of Battle for Yavin until it is released by signal of going into Hyperspace. This signal is played when you decided to go into hyperspace, really, and marks the end of the battle.
I'm a police officer. And I only wish that when my back up arrived on a call the interlude between Polar Plotting and Confidence played when my backup arrived.
Dear Alexey Savelyev You and EC Henry should collaborate and make a 20 min episode of the Tie fighter space battle scene against rebels. WIth you score rea;;y feels for it.
There is a way! Here: boosty.to/alexeysavelyev Thanks for considering! For donating you'll get various stuff like lossless versions and some other fun posts I plan in the future :)
@@alexeysavelyev That's fair and I wouldn't doubt it. Obviously I should have been more specific. (Strictly as food for thought). I found that the melody is widely covered by trumpet brass, or string. I guess there are certain parts from the original recording where my mind interpreted the tone of the melody as prominently featuring mellow horn sounding instruments, like strictly a french horn section, than trumpet or violins. Particularly in the "success" section. It stuck out because that was where it specifically did not sound like a trumpet was handling the melody in the original recording. And I think there are few others, but they were replaced with strings in your version. Regardless it sounds great, these are obviously my personal taste for how I heard a tone interpreted into an instument. I also really like french horn/trombone/baritone.
@@8point4LitreViper As I said in pinned comment my PC couldn't handle the whole 20 mins suite it was on the verge of collapsing my PC. For the Success part I have this topic covered here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-zzpaJLCcfWE.html
@@8point4LitreViper as for replacing brass melodies with a strings, I dont think I did it anywhere. That's not practical because it has really different timbres, sound and "assigment" in orchestra. I did try to enhance horns with woodwinds and on really rare occasions with a strings. That's your usual doublings in an orchestra. Once again, this whole thing was just a mess, I am lucky just to have done this, because my PC was just crashing while I was doing this, it was a horrible lag (project took all my 12GB of RAM available). It took me a whole month of March to complete this, doing it every day. So as I said, because of that it may and is sounding different to what I have in other tracks, just because of how huge this piece is. But stay tuned, because I am planning to bring an updated version