Terrans are the most flexible and resiliant race in the game.Their structers can be built and relocated anywere on the battlefield and all terran units have ranged attacks.
I LOVE Blizz's videos and this is not an exception but I really laughed out when Jim said: "We dont have technology of protoss or adaptability of the zerg,but our will to fight as a team makes us a formidable foe" THAT was just too much XD
I think that terrans are tactical superior due to their vulnerabilities that necessitate highly effective combat doctrin, not held back by religion or requiring psionic control to function and units that favor versatility to deal with overpowering enemies.
The great thing about the terrans is their ability to heal and repair. Only they can do that, and it doesn't even cost too much money. although they lack a bit in toughness
Gilaghdgf Fidfgage in match making it will give players a random player order. player 1 is always red and player 2 is always blue. only changeable in arcade and custom
Playing with terrains gives me slowly built but organized, tactical army which can be very difficult to penetrate. And that is what i like as i am defensive type of player. Zergs are more fun, attacking style. Never learned to play with Protos, thou. Too weird for me :)
drte drtetina You may have a "Unstoppable" army, But the Zerg can tear through anything, Either we'll send more Zerglings than you could create marines with a thousand barracks, Or we'll send Ultralisks that could tear right through your Thors, For the Swarm!
Stormraider821 Obviously, Our armies shall not be only Ultralisks, There shall be Mutalisks flying through the skies, Zerglings surrounding our enemies, Swarm Hosts burrowed below the surface
Terran, the don't have melee weapons, they have 3 cheaps units (hellions, hell bat, MARINES) don't require vespine gas. with that 3 units and a couple of medivac you can take the game control very soon.
Nah, in lotv marines are cool but with adepts in mid game and ultralisk late game they are not op any more. And after the buffs to siege tank and viking terrans start to use all the units finnaly.
love my terrans. personally, I like to bring the entire terran arsenal: MMM, tanks, thors, airpower, and our vaunted nuclear weapons. definitely not easy to do, but it's very worth it when it succeeds.
Yes it is. SC1 was originally a licensed WH40k game but funding collapsed and the project was cut. So instead of starting from scratch the project was nearly 75% complete so they deleted the WH40k dialogue,script,units,gameplay style and they then did a bit more work and backstory writing and changed the script to suit their new and unknown to them at the time revolutionary RTS both in story and multiplayer. One of the reasons I watch the Starship Trooper movies is because it reminds me of SC.
terrans are pretty good. the fact that they can repair, heal, and move entire buildings aroung is impressive. the protoss cant heal but have shields which are still pretty good. i have won several games with just the marine maurader medivac combo (with stim packs of course). the terrans are an extremely effective fighting machine if you know how to use them
I never thought that terrans could have "superior firepower," as described by Tychus Findlay; the protoss always seemed to have the most powerful units. but the terrans do have Thor's 250 mm cannons, battlecruisers yamato cannons, siege tanks, and nuclear weapons.
It's funny to see the Battlecruiser firing on the Carrier in this video ... because you never see that in StarCraft II. Sure, the Carrier is available in the game. It's available. That's all you can say about it.
Commander Jupiter In the first Starcraft in order to build nukes you need to build nuclear silo. It also takes about 8 supply for your 200 population. Well in the second Starcraft it no longer needs supply to build nukes.
"No training"? He joined the Confederacy Marine Corps as a volunteer! Raynor is one of only a literal handful of humans who have a permanent alliance with the Protoss survivors. So those "dogmatic aliens" he faces now are extremist and isolated clans. They will play a role in LoTV though when Zeratul must reunite the clans in the last stand against the Fallen One and Dark Voice. Read the Starcraft Wikia story on him. Great backstory Can't wait to visit the world where the Zerg came from! :)
"Nuclear Launch Detected" Famous love hate lines. Love it when you're the ghost; hate it when you're the target. Haven't played Starcraft 2 yet. Was waiting for the expansion. Hope they kept the line.
Protoss have a bit more Micro with Blink, Force Field, Hallucinations and Guardian Shield. Zerg have more Macro with Hatchery production, creep tumors, inject larvae and research from different structures. Terran are more head-on strategy. My point? They're different. I'm surprised with the incredible amount of balance Blizzard has put in because it is balanced, if you lost, it's your choice of build, lack of skill or an off-day, etc. Not always your fault. - H
Terran is not op, but I will say that it's a more beginner friendly race imo. What sc2 really comes down to is scouting and adapting to what your enemy does.
Gameplay wise, the Terrans are actually the most flexible race... they could switch out tech labs and reactors, train two marines at once, an all that. The Terrans are, again, gameplay wise, more adaptable than the Zerg. Go Terrans!
Hey, don't underestimate us... These soldiers are trained and toughened to the bone, ready to face threats and power that can shake a galaxy... A hard-labouring people willing to fight for their teammates, their country or as simple as the people they love. The human spirit cannot be reckoned with, and teamwork will build the Terran forces like the structure of a diamond, indestructable and as beautiful as life itself... ...And yes, they are WAY TOO OP
Warcraft was actually going to be a warhammer (fantasy) game from start... it was scratched and made into a own thing... I think they used the same kinda style and got lots of inspiration from 40k when doing Starcraft 1.
Terran: Either fragile but crazy DPS, cost efficiency, and mobility or slow (currently unviable) deathball depending on whether bio or mech. Innovation OP; is currently almost invincible except against fellow terrans. Protoss: Has a weird dynamic where gateway units suck ass, but Tier 3 units are fantastic. Are historically the least successful race at the highest level. Zerg: Generally stays true to the "weak but many" apart from ultralisk. Is having a rough time in Korea right now. FTFY
Teamwork can be overlooked. Think about it. Units working well with other units. For instance: marines getting healed by medivacs, while the medivacs transport them. Or SCVs repairing thors. Then again, Protoss units and Zerg units also work well together.... DAMN IT BLIZZARD! Y U NO BACK ME UP! D:
Terran's usually do pretty well at the highest level (their units benefit the most from micro), but you just watched Jaedong tear apart Korea's best Protoss (and then get owned by Bomber, but that's another topic). I don't think Protoss are necessarily dominating the pro scene.
Fact: Blizzaed started at 1991 and was called Silicon & Synapse. Fact: Warhammer 40k videogames began at 1992, the first game was called Space Crusade and it was a DOS board game, first RTS game was Warhammer 40,000: Dawn of War and it came out at 2004. So, if we talk about RTS games, SC1 came before WH40k.
The Protoss Immortals are injured warriors who have been placed within squat looking mechs that have dual cannons, and are effectively walking tanks. However, the technology to create these has been lost.... Sounds familiar to something, doesn't it?
The funny thing is: You actually are able to play the Zerg with tactic. They focus on risk, meaning that you need to play with a high troop loss, have to learn very much micromanagement and need to keep cool even if you look pretty much f***ed up. To keep the high-unit-loss-handikap low, the makers of SC allow zergs to be cheap and spawnable. Sadly, they only cause Zerg-players to spam insteed of using tactics, creating what you know today...
Early mid game terrans are great. But that's just about it. Protoss and zerg has spells that affect enemy's positioning without the opponent being able to do anything about it(ie. FF and FG.) Terrans on the other hand have no spell of that sort, they rely on proper positioning that is easily disrupted by protoss and zerg. Do you see marines and marauders stutterstepping in force field or fungal growth? You lose units not because you were out of position but because they can cast spells.
this video make me want to play terran again even if i know half of the unit they showed are useless and that am gonna get destroyed again by airtoss or ultra/infestor/broodlord
@TheAliasGaming Infestors do own though, I used them a little as a meat shield (the infested marines of course) and they were my only anti-air as I swarmed my mate with Ultralisks and Zerglings lol. He had 1-2 Void Rays that I easily took down :D Silliest arguments are often to do with Banelings imo. Any micro player can minimize damage and any micro player can maximize damage. :D - H