Тёмный

Starfield - Outpost Cargo Links Detailed Guide 

norespawns
Подписаться 119 тыс.
Просмотров 122 тыс.
50% 1

Опубликовано:

 

17 окт 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 342   
@Oðrun
@Oðrun Год назад
As someone involved with the shipping industry, I have to give kudos to Bethesda for sheer realism with the frustrations involved in transporting resources. No infinite storage for you! 😈
@sublight1233
@sublight1233 Год назад
What I would like to see is a trade authority, landing pad that comes and picks up whatever you put into the outgoing box and automatically pays you for it.
@HartleyHitman
@HartleyHitman Год назад
Haha yay free money generator
@USMC-Goforth
@USMC-Goforth Год назад
Exactly, something like how fallout 4 had the settlers you could assign to vendors but instead do a cargo link with the trade authority or with individual cities
@headshotzwillhappen
@headshotzwillhappen Год назад
I had a similar idea but with if it was more so you pick a vendor from a list of ISO ads that change in rotation those each could have a amount that they are ISO as well as the amount they want to pay…. That way you take what deals are beneficial for your productivity size restrictions and or cash flow wants -and have your cargo links be delivery boys for those contracts … i don’t know what to do with it but agree that something of this medium is a good addition idea
@ChrisGalgano
@ChrisGalgano Год назад
I’d settle for letting us build a trade authority kiosk at our base
@sublight1233
@sublight1233 Год назад
@@ChrisGalgano there’s one now on nexus mods and it works great
@rhodes3983
@rhodes3983 Год назад
I have two things I wish the cargo link had: 1. The ability to filter outputs so I can take for example Aluminium and Beryllium and output them into sperate storage containers 2. The ability to set stockpiles so I can say order 100 units of Aluminium and 50 units of Beryllium and once I have that many at the receiving outpost the sending outpost will no longer ship these items Those two simple changes would make actually automating ressource gathering/manufacturing so much easier Or alternatively it would honestly be even better if these just worked similar to Fallout 4 and simply made the linked outposts share their storage
@angiedeaver7909
@angiedeaver7909 7 месяцев назад
THANK YOU!!! I have been trying to figure this out for a week and didn't even know I needed to use a different cargo hold to send to another system. I can't tell you how grateful that I am.
@MicInc87
@MicInc87 Год назад
I love base building. Played a lot of Satisfactory lately and seeing how BADLY its designed in Starfield is just mindblowing.
@TrippyStack
@TrippyStack Год назад
I really just hope they add a way to sort the incoming materials, so each material can have its own stack of storage instead of them all mixing together at the end point.
@johniredale912
@johniredale912 Год назад
yes!
@daedelus8277
@daedelus8277 Год назад
This is literally all I want, I’m fine with how it is, but I don’t want aluminium to take up all the space for example, it should sort into its own containers and stop once full (same for all other mats). I for one hate all the immersion breaking shit already in the game, I don’t want more immersion breaking mechanics added, I would prefer it how it is just with added sorting/sorters.
@bhec7715
@bhec7715 Год назад
When you build something in your outpost, you’re “seeing” all available resources. They just need to add a computer that allows you to see them all in one spot and access them. They also need to allow you to halt incoming shipments once you reach a certain amount.
@ericschaefer4512
@ericschaefer4512 Год назад
Same here it's a royal pain to have to sort everything out
@garretthorton163
@garretthorton163 Год назад
And also maybe limit how much of a resource can go in the outgoing part of a Cargo link so that again, aluminum doesn't fill it all up. Say you have 5 resources and it can hold 500 pounds, you could dedicate 100 pounds to each resource or something. The same could be done for general containers as well.
@Zackmo92
@Zackmo92 Год назад
I knew you would be one to follow for detailed guides on the whole outpost system for this game! After making a couple cargo links and seeing first hand they do not work like Fallout 4, the realization hit that it would probably need to be something like this: dedicated cargo link pads for a specific resource, outgoing into a distribution hub; a daunting task it seemed. But seeing it all kind of mapped out already by you is a big help. Thanks for the pretty quick video on this!
@Hidan056
@Hidan056 Год назад
I am 10 hours in and still haven’t even started getting into outpost building. Would love a video on getting recourses and such for building structures. Loving the SF content and excited for more to come!
@Tattletale-Delta
@Tattletale-Delta Год назад
I'm 48 hours in and have only dabbled in it a few hours. It's so different from Fallout 4/76 building, I don't like it lol.
@aidenfielding9709
@aidenfielding9709 Год назад
​@@Tattletale-Deltayeah it's most similar to no man's sky building
@bogdweller27
@bogdweller27 Год назад
​@@Tattletale-Deltait's legitimately identical to fallout four and 76 you are absolutely tripping
@KnightKai
@KnightKai Год назад
to keep the number of pads down at my main base i made a daisy chain like a bus route, . i.e so you build 3 outposts, outpost 1 has a pad linked to outpost 2 now outpost 2 has two pads one for receiving and one for outgoing no storage needed just hook them both up, the outgoing pad is linked to outpost 3 that also has 2 pads, one incoming and one outgoing the outgoing is linked to the main base that only has one pad linked to storage. all extractors on the outposts are just linked straight into the outgoing pads. inter pads on a separate system if needed but i would recommend your main base to be on a H3 producing site.
@theblindcritic5876
@theblindcritic5876 Год назад
The biggest problem with the Cargo Links system at the moment is that you have no control over the quantity transferred per resource. This leads to issues like Aluminium (and other high yield resources) taking up all the cargo space. So, even though you've created a system with multiple incoming links, it doesn't really matter and you're only getting 1 resource spamming your storage at the final hub. Each cargo link should allow you to set a max limit per resource per trip. That'd make the system far more reliable.
@LvT4303
@LvT4303 Год назад
Yes, this is my biggest pain in the ass. Sometimes im just doing it manually, completely defeating the purpose.
@mike_d_melb_music_fan5229
@mike_d_melb_music_fan5229 11 месяцев назад
I just have one resource per cargo link. Having multiple resources per cargo link is a nightmare because you sometimes get the outgoing "leaking" into the inbox, especially he3 . Whole thing is bugged.
@linamishima
@linamishima Год назад
My favourite thing about playing Starfield really is getting to watch your content and get inspiration and advice, I'd missed that ^^
@JayUnitedMUFC
@JayUnitedMUFC Год назад
Hey mate been watching you since you had like 5k subs 113k now wow congratulations well deserved! I loved all your fallout builds and now we get to see your starfield I cannot wait!
@mutleysback5774
@mutleysback5774 Год назад
You helped me through the beginning of fallout 4 and now I’m back for starfield haha brilliant stuff mate
@aeontiv
@aeontiv Год назад
I'm fine with no unlimited storage. Gives the different storage units a purpose. What I would like, however, is for cargo link pads to share resources with all other cargo link pads immediately without the need to craft more than 1 per outpost. I like the ship taking off and landing, but that should be purely cosmetic for immersion.
@somberjack
@somberjack Год назад
I just spent hours trying to get my cargo links working! Your instruction to connect from the container to the cargo pad was my mistake. Thanks!
@Triforcefilms
@Triforcefilms Год назад
I wish i'd found this earlier. Set up my main hub on a world without Helium. I had no idea how helium intensive the hub would be. I can't ship helium near quick enough to keep it stocked. Also, i'd caution against sending more than 1 or 2 elements, As starfield makes some Baffling choices what amounts of each to send. Generally it will heavily favor one element, and the whole system completely plugs up, while other elements just sit and wait. (anyone know how it makes these decisions?) A system or mod where you can filter amounts, split them yourself, and sort them out to specific containers So you aren't having to scrounge through the asinine combinations it chooses or constantly trouble shoot between locations would be a game changer. Want this to work so badly, but its just frustrating in its current state.
@QfromDetroit
@QfromDetroit 11 месяцев назад
Have you figured a workaround for this?
@Triforcefilms
@Triforcefilms 11 месяцев назад
@@QfromDetroit nope. Completely gave up on cargo links.
@quadgon
@quadgon 5 месяцев назад
Brilliant guide! Maybe I finally can get this cargo link stuff setup properly ! Btw, and I mean this in the most positive way ever, but your way of speaking and your energy reminds me a lot about Colin Furze :D
@anonymous_dot_com2326
@anonymous_dot_com2326 9 месяцев назад
This part of starfield is so much fun, I spent roughly 150 hours just building outposts and running my cargo business, and im just getting started🔥🔥
@kermadecc178
@kermadecc178 Год назад
I have a central "hub" outpost that has 6 cargo links, has tons of storage and produces Helium. It outputs Helium to every outpost it is linked to and collects every resource produced by the other outposts. It then sends everything to 1 cargo link that is linked to my manufacturing outpost. Allows me to have a relatively ugly hub and neatens up my manufacturing outpost quite a bit. Edit: I should've finished the video before commenting xD
@therealcryss
@therealcryss Год назад
How doesn't in clogg up? I find it all super frustrating, unfortunately.
@kermadecc178
@kermadecc178 Год назад
@@therealcryssOh it 100% does, I have to go in and manually organize everything every now and then. I do split everything into solid/liquid/gas containers which helps but the game sorely needs a filter/sort option for containers.
@innui100
@innui100 Год назад
@@kermadecc178 It sorely needs a way to manage outposts without going to them. Where things are coming from and going to needs to be clearer and there's a few bugs that need cleaning up. Something along the lines of X3 would be nice.
@stefani.5737
@stefani.5737 Год назад
My guy built a shipping logistics company in space. Very nice.
@ok4yboi929
@ok4yboi929 Год назад
See my issue is twofold with intersystem: 1; Helium-3 compounds exponentially, HOWEVER it evaporates or something whenever I wait or sleep in a bed turning it to a deficit. 2; there is purely not enough room for the resources without one overtaking the others that I need
@amx9122
@amx9122 Год назад
This system is so convoluted they should’ve left it how it was in fo4 specially the unlimited work station storage
@Shaunus82
@Shaunus82 Год назад
I really can't get my head around this. I have spent several days trying to link several outposts to a hub outpost in the same system at Narion.I have found that some of my outposts are not even being recognized by other outposts, despite double checking that everything is connected properly, and they are supplied with He3. This really is a terribly designed sytem, and is just so unintuitive, and frustrating to use. I gave up in the end. I just hope they fix it soon, or the modders can come up with something usable.
@daveoneil1919
@daveoneil1919 Год назад
The whole thing is kind of confusing and not easy to use at all 🤷 it doesn't flow. So yeah you're not alone lol
@Shaunus82
@Shaunus82 Год назад
Good to know I'm not the only one.@@daveoneil1919
@Jojo-yb3kg
@Jojo-yb3kg Год назад
You're right about it being silly that you have to put a load of cargo link platforms down merely to share resources, (because as you say, currently you can only connect two cargo platforms to each other). It defeats the object of the idea of "shared resources" when you can't actually use the resource that that outpost produces for building further at the outpost, because the ship has taken it all to the other one! So basically what I'm doing is to just let everything fill up - transfer container, then storage container, and finally the cargo link container, so at least I have an available supply should I need it in at the outpost. The system is pretty badly (and confusingly) thought through. It was a headache to fathom and then scuppered all my "linked container" plans. I don't want to keep teleporting to each resource just to pick up what I need. Anyway I hope they do an update making this easier to manage.
@SoulG03
@SoulG03 Год назад
Spent 3 days (4 hour sessions each) trying to get Helium to actually "GO" through the system. But I'm also stuck with the Aluminum overflow. Basically had to shut down my Aluminum production AND build a sperate local HE3 outpost to resolve. It means having 2 link systems at the main base, but it's not terrible. I haven't upgraded my Outpost Management skill high enough yet to unlock 6 links, but working on it. My concern is that I thought "Lin" Was supposed to grant that access if you assign her to the outpost? So which ever outpost she is stationed on can then have 6 links... but the rest cap out at 3. Oh well. Great video!
@Mahalo-loa
@Mahalo-loa Год назад
We are basically troubleshooting Besthesda's game, as usual^^. The fist problem is that we would want to have a main base where all resources are stored and processed, but outpost cargo links only take one destination. To avoid making a hub, I organized outposts in chains. Let's say A1>B1>C1> base and A2>B2>C2> base, with A1 and A2 producing He3 and feeding all outpost cargo links on the path. So I only have 1 outpost cargo link per chain in my base, 2 in total in this example. But, the second problem is that we cannot sort or filter resources between storages, so they quickly are filled by some resources, like Aluminum, and He3 stops spreading even if its rare, and the chain is broken. So, I added a last outpost D, producing He3 and placed after the base so He3 can be distributed on the way back D>base>C>B>A. I should have a cycle with one way containing only Helium3. So even if it fills up, output cargo links wouldn't stop being fuelled. However as soon as my base is full, the cargo from C fills up and cannot take any of this He3 from D, breaking the chain ... which would require a method to filter resources^^. I wonder if there is a order to transfert resources between storages we could use for that. edit: Apparently resources that are considered "Build resources needed" because they are used either to fuel a cargo or in a fabricator have the priority. The problem being that it only works for the exact amount needed. For the cargo as an example, 5 He3 will have the priority over the rest of the resources in the container for each event. Then it seems to be alphabetical, since Aluminum has the priority over both Beryllium and Neodymium while the first in lighter and the other is heavier.
@saladpepe1990
@saladpepe1990 Год назад
this helped explain a lot, thanks man!
@keithalanjohnson
@keithalanjohnson Год назад
It’s like one hand giveth and the other takes it away every time with Bethesda. Loved your six link hub outpost. Gotta make one as well, but I’m adding a dive bar for pilots in the middle of the landing pads. One of my colony maintenance hirelings can be in the bar. ;)
@GarrettBShaw
@GarrettBShaw Год назад
The biggest issue with cargo links is if you combine more than one resource into a single storage path you always end up with one taking over and the other one getting blocked out. So the only clean way to do it is to never connect resource lines be it in a line of short containers or in cargo links. This makes it to where you can't actually compile resources the way we want to because at most you can send or receive six different resources. What we need is a sorting or filter system some way to short resources back out into separate storage lines and a way to limit the amount of resources that a cargo system takes from specific lines. If you had it where you connect five short containers to a cargo link and it would guarantee that each one only field 20% of its storage capacity, then it sent that to a new location where there was a filter that then re-sput those five into separate storage lines that would be perfect.
@JulianCavett
@JulianCavett Год назад
I really miss the supply lines they created in “Fallout 4“ but not for reasons you may think. In fallout 4, I would create supply lines and send people all throughout the map. The way Starfield works, it doesn’t feel like it would be possible to run into any of my ships while I am out, exploring the galaxy, which is a real bummer for me It was really satisfying to see some of your settlers walking across the map at random points throughout the game because it made you feel like the world was alive and active. I hope they find a way in DLC, or some thing to show how the outposts/cargo links we create are creating some effect throughout the galaxy.
@bj20715
@bj20715 Год назад
Nowhere near outposts yet, only a few hours into the game and just loving wandering around lol. Saved this one for when I get there! Busy just exploring and Vasco keeps reminding me I need to head to Jemison. And there's probably a settlement that needs my help too...
@elfpimp1
@elfpimp1 8 месяцев назад
Cool, i like how you used the watchtower as a Conning Tower.
@ThereWillBeCake
@ThereWillBeCake Год назад
One idea. Put the landing pads into a row and turn it into a spaceport type of feel.
@linkn2431
@linkn2431 Год назад
industrious 😮😮
@RomusSixgriffe
@RomusSixgriffe Год назад
Great and useful video ! Helps me get a sense of ressource flow between outpost. I believe you've found the optimal solution to get all the ressources to one final outpost, without having that outpost filled with incoming cargo links. Computer science and graph theory could help set-up a perfect solution if you know how many total outpost you have, but you've come up with something pretty close i'm sure. (I guess knowing how many different ressources there are, and knowing their distribution on each planet, and then accounting only for planets with He3, you could set up a system with "rank 0" planets that have only one outgoing cargo link, and "rank 1" planets that are in fact shipping planets only needing He3 - would be nice with warehouse buildings - funneling ressources to a "rank 2" planet, which would be your last shipping before the crafting/manufacturing outpost. With 6 cargo links max by planet, you could have "rank 2" receiving from 5 "rank 1" each receiving from 5 "rank 0", meaning 25 extraction outposts in the galaxy, hopefully covering all the ressources.)
@jpolka24
@jpolka24 Год назад
You can also daisy chain it so your first resource outpost would only have one cargo link and the rest would have 2, one for receiving and one for sending (the incoming would be linked to the outgoing container of the second) with your last or ‘main’ outpost only having one.
@Number1FireflyFan
@Number1FireflyFan Год назад
Anyone know how to have a container split resources into 2 different storage containers?
@LowlyEidolon
@LowlyEidolon Год назад
@@Number1FireflyFan only way I know right now, is to split liquids, gas and solids into different single storage containers, So when youa re daisy chaining the cargo links, don't combin solids and then you can split by resource type to split to single resources
@bjarka7036
@bjarka7036 Год назад
Just out of curiosity, how did you elevate your outpost the way you did? I have an issue with the terrain taking back what was theirs and would like to build my base higher.
@Dizzex95
@Dizzex95 Год назад
The amount of brain power needed 😂 kudos to you for figuring it out. I wouldve been stressing lmao. Cheers 🍻
@seanathandanger1650
@seanathandanger1650 Год назад
I subscribed because you used 'obtuse' as an adjective. Great use of the word.
@headshotzwillhappen
@headshotzwillhappen Год назад
Ok question new to the starfeild building and the workings of the systems for cargo links (as we all really kinda are) but if you have minerals, like just one type and you have them in a 5 stack of medium solid storage -{5 vertical stacked}- extractor feeding the top storage> links trickling down>bottom storage>cargo link….. bam boom pow, then receiving end….cargo link>vertical 5 solid storage from top to bottom….. my question is when the receiving storage gets full to the brim does it halt the cargo link till needed or does it make it broken and needing a fix… if it just halts it its gravy to me but if it breaks it they need a rework for sure… if it halts it its a win!
@EBStone
@EBStone Год назад
I really like and appreciate your videos! I built an outpost with some turrets. I placed 6 in all, 4 of them a day later seemed to disappear. They aren’t where I put them. I can’t replace them, as the builder says the max number has been reached. Any tips on how I can locate them, delete them and place them back in the outpost? Much appreciated!
@norespawns
@norespawns Год назад
you might be able to get them to show up if you look around while having a power supply structure like a solar panel selected- I belive that makes things that require power to be highlighted blue
@cod-the-creator
@cod-the-creator Год назад
They really need to get rid of the concept of manually setting up connections. If this were a business management game with full effort put into it that'd be one thing, but this is a side feature of an RPG, and it's clear they don't want to put the effort in to make micro managing it actually fun. Just remove the manual links and have everything share once you build the building. Build a cargo link on 1 planet, now you can transfer resources between all other planets with cargo links, yay! Build solid storage? All solids go into it and can be transferred to your ship, yay! tldr: they either need to simplify outposts or put actual effort into them
@686Impulse686
@686Impulse686 Год назад
Great video, it was s shame base building in this game was not as good as FO4 and hopefully Bethesda does address this as I really do like the idea of a hub outpost and manufacturing outpost. But having resources not get to where you want cause linking too many resources into a single cargo link gets nothing done. Look forward to more videos soon.
@seacoastlife
@seacoastlife Год назад
I have built 4 outposts with small landing pads yet my class A ships always land at the original field landing patch. How can I get my ships to actually land on the landing pads? Thank you for making this video. It is quite a complicated system. Cheers!
@Zackmo92
@Zackmo92 Год назад
I have only made a couple outposts so far and they have seemingly worked for me but i saw in another video they can glitch out? Not sure sure but the guy in the video said you wanna save before putting one down and test it to make sure it actually works for your ship. The only other thing I can thing of, since it's a small pad, the ship may be too big? 40 meters I think it says and just because it's class A, I dont think it can't be larger than that
@seacoastlife
@seacoastlife Год назад
@@Zackmo92 Yeah, in several other posts people have been saying it is a common problem for the smaller landing pads. They have also said that it is possible even for the big pad that there could be a red square under it somewhere that will prevent landing, so I think the best is go with the big landing pad (yeah it takes more resources) and as you said keep trying different spots. Thanks Zack!
@SimplexStorm
@SimplexStorm Год назад
The small landing pads can only accommodate ships of up to 40 meters. You likely have a ship that is too long for the landing pad and lands in the old default spot away from your base @@seacoastlife
@ChicagoShnozzler
@ChicagoShnozzler Год назад
What if you have an outpost with Helium-3, and a few other outposts with other important resources? Are you able to use inter-system cargo transfers to transfer Helium to the other outposts in order to get fabricators and inter-system cargo transfers to work?
@TheWtfnonamez
@TheWtfnonamez Год назад
My first base was working like a peach until I connected a supply of iron to it from another planet It almost immediately flooded the whole system with iron, blocking my storage and stopping my local production. The best analogy I can use for base building in Starfield is this .... Its like running a milk factory. You have a facility, and you need milk, milk cartons, cellophane, and cardboard trays. You need them all delivered from different locations to your facility, where you will put it all together and ship out your pallets loaded with cartons of milk. .... only you cant control how much the suppliers deliver, and how quickly. You just get to tell your suppliers what you need, and they send however much they want. Then two days later you turn up and the entire facility is buried under five thousand tonnes of cardboard trays..... GG Bethesda
@generaldreagonlps6889
@generaldreagonlps6889 Год назад
It would already help so much if we could just select per container what resources it will accept. And that the game would stop sending a resource to the outpost if the dedicated containers are full. It doesn't solve all issues but at least you would have some control over what resources are present in your hub outposts.
@RaifalM3n
@RaifalM3n Год назад
One of the messages clearly says "you need helium 3 for your ship and for inter system link ships" They wanted player ships to be resupplied by players with Helium 3 but scrapped it. Hope for a survival mode in Starfield too.
@coltonroark
@coltonroark Год назад
What I have tried that kinda works is set up extractors on different planets getting 2 resources at a time. Provide them with Helium-3. Then just have one cargo link at my main hub. Go and select which other planet i want to link to and receive those resources for awhile. Maybe Nickel and copper. Then unlink it and link it to another planet that will then bring me aluminum and Tungsten. It's and iffy system.
@JamiePineappleWyatt
@JamiePineappleWyatt Год назад
An indicator for whatever the hell "Activating" the helium3 tank on the back of the transport systems does would be nice too and some actual descriptions on all building items for outposts and ship parts. That last one I honestly cannot believe they didnt think we should get atleast an inside preview of the parts or a list of their features.
@jerryao
@jerryao Год назад
will cargo linking an outpost to another in another solar system work? I have an outpost in Groombridge and I'm trying to link to Jemison which is in Alpha Centauri
@actionvestadventure
@actionvestadventure Год назад
Definitely a good general vid laying out the overall construction of cargo links. Nice that you 'got yer ass to mars' and made that your main hub. Everyone ingame apparently doesn't care for the old Sol system, so lovely to see you trying to bring life back to the old neighborhood. I really like the idea of a separate distribution center that then sends to a main base of operations. Good way to attempt to keep this whole thing somewhat organized. I've lightly dabbled in making outposts with my first located on everyone's favourite moon of Andraphon. A good tip going around is building on the border of biomes so i managed to get my first base with helium, aluminum and iron; a nice building block of important materials. You can clearly see where craters and mountains intersect although kinda wish it wasn't an obvious 'line' between the two, but it's cool the game actually takes this into account. AND that you can take advantage of it to get more available resources in one outpost since some are only located in certain biomes. Bonus on this is that you don't settle for boring default builds so we can all look forward to having functionality - and - fashion heh.
@MwRYum
@MwRYum Год назад
If anything, Pluto has titanium deposit. Yes, I managed to find a titanium field on Pluto, and close to a civilian outpost too. Now I've to get my extreme environment habitat skill to start setting up shop there.
@pyromethious
@pyromethious 8 месяцев назад
The problem with setting up the pads is that the resources will deploy at different rates, so it's easy for one resource to fill the container on its own. Additionally, since our containers don't hold much compared to the smaller lockers, it's actually more feasible having a bunch of them and manually going to / from them when crafting. What I started doing to slow this down was putting the smallest container per resource as input containers and linking to those from the resource stash (not the actual mining equipment). The next issue crops up when you initially connect them as one will fill it up right away, so what I normally do is get it all connected, drain the input box of resources and then drop them back into the source boxes real quick. This usually results in the output boxes receiving a more balanced ratio of resources.
@edwarddreier2958
@edwarddreier2958 Год назад
Why bethesda thought we wanted a “space logistics tycoon” mini game in our RPG is beyond me…just make storage and shipping the same as the fallout one was
@johniredale912
@johniredale912 Год назад
nice to see you on this! looking forward to heaps of builds, and curious what you come up with for ship building. I personally like the transit system the way it is maybe minus the bugging out of containers ofc, it seems more realistic and you certainly addressed it shortcomings nicely. i get why people wont like it though, the fallout system was much simpler.
@DangerZone_KT
@DangerZone_KT Год назад
Thanks man, this helped me a lot.
@LithgowPanther
@LithgowPanther Год назад
How much material do you actually need for crafting? Are there large resource sinks to warrant the effort of setting up such deep distribution chains?
@davidcantu8720
@davidcantu8720 Год назад
Adaptive Frames, you need TONS of them lol. But, you can lay down an industrial bench and make them onsite. Same with Reactive Gauges. I needed three, travelled around to other planets looking for them, then I remembered that the industrial bench can make them for you, so I jumped back and that was that. You need lots of iron, copper, aluminum as well. It's a learning experience but once you set something up that works properly, yes, it's worth the effort.
@TheRealJDPerry
@TheRealJDPerry Год назад
Outposts feel like they were half finished, I very much expect (hope) we'll get a big patch or dlc that addresses issues like cargo link limits.
@luvit579
@luvit579 Год назад
if you have too much of a resource and drop it, it will just be a couple of rocks. i dropped 1k iron and it was 2 rocks and when i picked them up again i had the 1k back. the cargo transfer platform is cool but it should either have more capacity or you should be able to have more than 1. or they could have a separate transport platform for gas, solid or liquid.
@michaelkeefer6799
@michaelkeefer6799 8 месяцев назад
The biggest issue I have with the cargo link is not being able to sort the materials coming in. If they fixed that issue then you would theoretically be able to link 5 incoming to 1 outgoing, just a few times with just a handful of busy outposts you would be able to have one super cargo link that would distribute all materials from all the other 23 outposts. But the issue is that its very easy for storage to fill up and just screw everything up. I had one trying to delivery water and fiber to use the husbandry for memory substrate and you have to have two cargo links to make it work correctly or some how perfectly match the production of both materials. Before I knew it, my husbandry stopped producing because my water storage filled up as well as the incoming container not allowing any fiber to be pulled from the cargo ship. I'm hopeful that Bethesda will fix these issues but if not, I'm sure the mod community will pull together to make things amazing after a few years. Can't wait for build limits to be removed, ship restrictions, new modules for complete customization, and hopefully there is a way to take advantage of the games engine to procedurally create more planets!
@ConfusedRaccoon
@ConfusedRaccoon Год назад
Material sorting and material limits are needed. Like I don't want to send a full 500 units on a ship when I need to send multiple resources on one ship. Maybe 100 alu, 100 iron 100 zenon and 15 helium 3. That is another thing I can't figure out. How do you supply the H3 to outposts that don't have it? I've got a base specifically for H3, and I've linked it to another one but it never ships meaning my receiving outpost never sends a ship as it never has fuel.
@jaredmoss8170
@jaredmoss8170 Год назад
What is the blue magnifying glass on the incoming/outgoing resources? It seems like that is the only resource being transported. You are getting only Al coming in, and that seems to be because it's marked with the blue magnifying glass...?
@norespawns
@norespawns Год назад
nah that's because that's marked as items I need for crafting a specific weapon upgrade - completely unrelated to the outposts. It's a feature that existed in Fallout 4 too - makes it easier to spot the materials you need.
@goodolwhit9825
@goodolwhit9825 Год назад
Good vid...its definitely a lengthy process building all this. Think I'm on 10+ hours trying to set a network up so far.
@Thelilantjr
@Thelilantjr 11 месяцев назад
What is the easiest way to get my resources from storage containers to my ship. Im currently going to each container but that's taking up quite some time
@chasingmidnight6772
@chasingmidnight6772 Год назад
The supply chain system although complicated is how stuff in real world actually works, so it actually adds to the immersion. I also think they need to add crafting times, to help counter the exp exploits for turbo crafting everything.
@Jumptownwore
@Jumptownwore Год назад
splendid clip, Brother. Emperor protects...
@bensondiabeatech470
@bensondiabeatech470 Год назад
Don't know if it's just me but I also name my outposts for example "Aluminium (AI)/Beryllium (Be)" just to make it easier to find and quickly understand which minerals that outpost collects.
@norespawns
@norespawns Год назад
that's a good shout
@petera1117
@petera1117 Год назад
Same
@OnlyAFlame
@OnlyAFlame Год назад
Very organized
@boeserKadser
@boeserKadser Год назад
Same . Also have a crew Station in each, so they show up on the Crew menue
@m0nkeystuff
@m0nkeystuff Год назад
I started doing that but mine don't fit. I ended up just making a text document. Outpost 1 - Bessel III-b - Bessel Water - Liquid Aluminum - Solid Cobalt - Solid Iron - Solid Nickel - Solid Outpost 2 - Kreet - Narion Argon - Gas Neon - Gas Lead - Solid Silver - Solid Helium-3 - Gas Water - Liquid Outpost 3 - Cruth - Narion Fluorine - Gas Water - Liquid Antimony - Solid Copper - Solid Gold - Solid
@eahemam
@eahemam 8 месяцев назад
Thanks this helped me a lot
@Hokie11
@Hokie11 Год назад
Do you have two cargo links at outposts where you don’t have Helium-3?
@bg-mh5vp
@bg-mh5vp Год назад
My outposts don't show when trying to link them. Both have the inter link and fuelled but i can't link them. Any thoughts?
@matthiashertz3768
@matthiashertz3768 Год назад
Isn't that eventually overflow with a single resource and get stuck? Happened to me. So basically i think you can only link 1 to 1 if you're not using all incoming resources?
@steveharrison76
@steveharrison76 Год назад
Not going to lie, it is literally this that makes this game such a painful experience for me. I wanted to play as someone who sets up all these little automated gathering posts and has ships coming into my main base so that I can switch over to my freighter and hawk my good around the galaxy. I'd maybe have a few platforms and a lot of industrial storage at the main base with ships coming and going, making it feel like a proper industrial star-port. The fact that I can't just connect my outposts together in a way that doesn't destroy my sanity made me delete all of my bases and I will be ignoring this aspect of the game going forward. I just cannot be bothered with the wrangling and hamstringing of it all. It would have made much more sense to have two types of platform for in-system and inter-system connections - ingoing and outgoing. Y'know. Like ports and freight stations in real life. My gathering outposts have outgoing pads, and my main base has a number of incoming pads, all feeding into storage and my Inter-System pads. The fact that this isn't designed in a sensible, fun way really makes me not want to play the game, because it just makes me feel really sad about the fun I could have been having if this was designed by a sane person who didn't want to cock-block the player.
@nerdoutreachprogram5358
@nerdoutreachprogram5358 Год назад
Thank you so much I have been so hesitant to get deep into outpost building cause the system of cargo links somewhat confuses me lol
@AlanRangel5
@AlanRangel5 Год назад
Hey man, if your ending outpost is on Mars (coming from another system) you need Helium-3 on Mars to fuel it, which you just don't have. There is even a message stating that you need He-3 on Mars marked in red in your screen. Am I wrong? I'm confused.
@norespawns
@norespawns Год назад
I'm getting helium 3 from another location - hence why the ships are landing, but you actually only need He-3 on one side the exchange anyhow
@RacinJsn
@RacinJsn Год назад
When you manually craft it draws the raw resources from the outpost and dumps the result in your inventory and you need structure material to make general storage containers and the fabricated parts storage is hidden behind a perk.
@SpaceMike3
@SpaceMike3 Год назад
If I have a mining setup and I only want it to export materials is that possible? I assume it is but I only see guides talking about input and output connected
@ABurghouts
@ABurghouts 9 месяцев назад
I hope they keep the system as it is. Supply lines is what is making this really fun. If I could access my items in any outpost while I stored them lightyears away would make it really dull.
@FowaDeLuz
@FowaDeLuz Год назад
Thank you for explaining all this! Honestly, I quite like the logistical requirements of this, as it feels a lot more like playing Satisfactory than the super gamified version we had in FO4. I like that this is all a set of game loops in and of itself. Outpost building should have the option to be really deep and complex like this.
@bhec7715
@bhec7715 Год назад
I liked it too, until I realized you just have to keep building an infinite number of storage units or the entire system gets jammed up. Or go to the origin outpost and halt production manually once you have so much you’ll never even use it. I think it’s good to have to put in all of this work to get all these different resources, however, at that point it should be done.
@daynon9874
@daynon9874 Год назад
I don’t have the inter system cargo link, do you have to be a certain level?
@joshuabillings5108
@joshuabillings5108 11 месяцев назад
I can not find the intra system cargo link , do you have to have a perk for them ? 😊
@mbraden66
@mbraden66 Год назад
There should be a min/max inventory level. You have 4 types of containers which hold multiple resources. So if you have an outpost producing IR, AL, CU, CO, & NI with all of those going to your hard storage containers which is linked output to your pad. If you are trying to transfer AL but are producing more NI you will be sending more NI. What I've done is put a single container for each type I have at that outpost and manually change it for going out. Then on the incoming, just have to sort it and manually filter it.
@CinthiaMcDaniel-Smith
@CinthiaMcDaniel-Smith 10 месяцев назад
You make it look so easy, but mine is just not working. I'm supposed to set up on my outpost and on another planet for a mission board mission, and I've got the items, and outpost on both planets, exactly the same, but it has the markers telling me to do something, but not sure what I'm doing wrong. Also tells me to activate, but doesn't activate.. 😩
@mike_d_melb_music_fan5229
@mike_d_melb_music_fan5229 11 месяцев назад
Do you have any advice on why some intra system cargo links just dont work? Three times I have had goods leaving one and not arriving in the other? I even when to the extreme of building a new destination outpost, and the goods STILL didn't get there...but they left the source !
@lmno567
@lmno567 11 месяцев назад
Is this for a cargo mission? I've had something game this before. A Starborn ship parked where I just took a mission at a pipeline nexus on some planet. Had to get a mod that fixes them not taking off and then my ships started to land and drop off cargo In short, is there a ship at a landing zone where you are trying to land? Because you are going to have to move it somehow (thanks, Bethesda...).
@mike_d_melb_music_fan5229
@mike_d_melb_music_fan5229 11 месяцев назад
​@@lmno567 no, although cargo link missions have never worked for me either. No this was sending manufactured from an outpost on Cruth, to a second outpost in the same system on Grisham. That Grisham outpost already had one working intra-link and an intersystem link from/to elsewhere. The second intra link on Grisham just never had the goods show up form Cruth- the goods just came out of Cruth never showed up at Grisham. Tried creating a second he3 outpost on Grisham dedicated to accepting goods from Cruth - same problem. I solved it by going the other way - exported he3 from the original Grisham post, to an intra link at Cruth. Then intra-linked from Cruth to its destination - worked.
@lmno567
@lmno567 11 месяцев назад
@@mike_d_melb_music_fan5229 I find that deleting and rebuilding it sometimes works.
@mike_d_melb_music_fan5229
@mike_d_melb_music_fan5229 11 месяцев назад
​@@lmno567I tried that so many times I lost count 😂
@lmno567
@lmno567 11 месяцев назад
@mike_d_melb_music_fan5229 and Microsoft touted the game as the least buggy Bethesda title. Of course, no one believed that, but I swear this is the most bug-riddled game yet.
@Cloud222222222222222
@Cloud222222222222222 Год назад
Hey how are you able to place structures so close together without them snapping together, I've been struggling to build my outpost the way i want it and i have to keep building so far apart because of it
@norespawns
@norespawns Год назад
doing a video on that soon - but basically you need to build pieces near and then have them snap into the spot that you want, and then remove the original piece- it's a bit obtuse, ill demonstrate in a video, as it'll be much easier
@Cloud222222222222222
@Cloud222222222222222 Год назад
@@norespawns sweet! Looking forward to the video. Thanks
@AeroQC
@AeroQC 11 месяцев назад
I don't mind the lack of infinite/shared storage between linked outposts, but I would appreciate it if they rendered storage a bit easier to manage so it doesn't break all the time. Like detailed sorting of resource materials beyond solid, liquid, gas, and manufactured; mixing aluminum and iron in the same storage was a nightmare to fix.
@aaronunsfe
@aaronunsfe 5 месяцев назад
I hope they finally get the inter system feature working between civilian npc outpost. That's the only mission board missions that weren't working for me with my 1st character playthrough.
@oouscary
@oouscary 3 месяца назад
i wish people would sum it up in the comments instead of giving life stories and shit now i have to watch this whole fucking video
@TheWandererPlays
@TheWandererPlays Год назад
I'm really disappointed with the way they've implemented all this. Was hoping for something like Satisfactory but a bit lighter. Horizon for Fallout 4 added in mining and production of things and honestly did a much better job than Bethesda has done here. Hope they fix it. If not, fingers crossed for a Horizon like mod.
@norespawns
@norespawns Год назад
i 100% expect we'll be getting some sort of DLC in the future that expands on this
@dra6o0n
@dra6o0n Год назад
So basically, use regular cargo link for He3 fuel to a inter-system outpost, so they can fuel it elsewhere. You will need multiple outpost in a single system to do this best, but yeah some starstations have a quest where you get paid for giving them materials in bulk like 2000 units, so cargo links are vital.
@brandonquist8394
@brandonquist8394 Год назад
The simplest solution would be to link outpost storage via the links, IE, once the link is connected, all storage at both ends are accessible on either end, then you not waiting for the RNG to actually deliver the goods. Failing that, the console on the pad should allow you to put priorities on multiple goods; you mark H3 so that every delivery is always 50% H3, no matter what else is in the box. My real question is: who crunched these numbers? They're wildly out of sync: -freighter = 500 -Incoming Goods = 300 -basic storage = 75 1 freighter = 1 Incoming goods + 3 basic storage, _per trip!!!_ The freighter makes sense to me, but real ports tend to have a lot more on-site storage, IG should have at least triple the freighter, imo.
@SifiFan
@SifiFan Год назад
My solid storage has variety of resources. Can't see all my resources at the transfer link or in the ship. Looks like transfer link has limited storage, so all my resources are not listed.
@aurawolf2221
@aurawolf2221 11 месяцев назад
I appreciate the work around, I was hoping I could have recourse outposts dotted about the system & have them all going to a massive manufacturing facility but... that's Bethesda I guess 😂
@axeell92
@axeell92 Год назад
For me Outposts really need: Free Placement mode (the snapping is aggressive and selective) Foundations and Walls. Together with gates, ramps and stairs. And catwalk walkways. Otherwise no matter how much decorating you do, it will always just look like random bits placed at random.
@anonymous_dot_com2326
@anonymous_dot_com2326 9 месяцев назад
Mods..
@lucasschenk3559
@lucasschenk3559 10 месяцев назад
How do you get 6? I’ve upgraded and only can have 3 cargo links
@Vv20vV
@Vv20vV Год назад
It’s unfortunate that you need to link Helium for the inter system link to work. I wish we could randomly just set up a Helium tank next to it so we can manually put Helium into it, instead of needing to have a Helium extractor or Helium Outpost linked. My biggest complaint however is the lack of cargo space in the available ships. Currently using the silent runner ship, but it’s only like 6k cargo space. Between my 3 outposts after sleeping on Venus to fast forward UT time, when I’m ready to pick up my resources, I don’t have enough cargo space in my ship. It’s well over 6k. And the vendors budgets are annoying as well 😂. It’s like Bethesda doesn’t want us to really make real money 🤦🏻‍♂️
@Drake_Ebonheart
@Drake_Ebonheart Год назад
now with everything coming in to mars, how do you sort recourses so they're in their own containers?
@markmadden414
@markmadden414 Год назад
I wish you could select separate links for each multple resources incoming from a cargo link so you can auto sort.
@PrinceofPwnage
@PrinceofPwnage 11 месяцев назад
Typing this as I start to watch the video. In Toleman I have 3 outposts, two in same planet right Next to each other within walking distance, and one in a moon. My 4th one is in Jemison. I want all resources from Toliman to congregate at a single Toliman base, and then 1 ship goes to Jemison .
@hermesmorell3824
@hermesmorell3824 8 месяцев назад
Great video
@brkooduh66
@brkooduh66 Год назад
I'm noticing, at least for me, the math not working out...the containers are not holding their advertised weight. In turn I don't have the space to dump my cargo hold, so my ships are constantly jam packed with resources and no place to put stuff (that I need and don't want to sell). Is there a video just dedicated to packing all your crap and/or useful stuff?
@baileythomas3686
@baileythomas3686 Год назад
Can anyone confirm if you need both cargo link - inter systems to have a source of Helium or do you just need one to be fuelled. If you just need one side. Does it matter whether its outgoing/incoming?
@norespawns
@norespawns Год назад
I belive as of now, only the cargo link sending resources needed to be fueled, but given how buggy it is right now, it could be several things at once
@olebrommm
@olebrommm Год назад
can i build something that i can take out resources from my ship when im on the ground? as landing on a new planet the ship is 500m away. and you carry alot of minerals to build stuff and then you forgot 1 mineral and have to cubersomly move to the ship to get it... bah.
@MrZork33
@MrZork33 Год назад
I don't know if that's a good solution since all these incomings are only feeding into one outcoming, that outcoming is gonna become a major chokepoint that you're gonna be limited by
@MrZork33
@MrZork33 Год назад
the best solution, I think, comes two fold Limiting the general amount of harvesters to the absolute minimum to save on storage, and increasing the amount of links on both ends The way I set it up, my outpost line is just that, a line like so A←B←C←D←E←F←G A being my base where I hoard stuff, and rest are basically harvester/mining bases A is my base, so it only has 3 incoming cargo links with no outgoing links B being intermediary has 3 incoming cargo links (coming from C) and 3 outgoing links going to A Same with C, C has 3 incoming from D, and 3 outgoing to B etc
Далее
Starfield - Outpost Layout & Building Tips
14:56
Просмотров 64 тыс.
Best Engines in Starfield
30:43
Просмотров 41 тыс.
Starfield Ship Mechanics, Stats & Building Full Guide
2:22:05
Starfield Best Ship Parts Guide
37:55
Просмотров 87 тыс.
Outposts on autopilot: Starfield factory setup guide
16:59