XBOX USERS - Where hes talking about making adaptive frames. Hit the left or right bumper to scroll to 99 much faster than using the sticks. Your welcome!!
This is the best, most informative, and detailed while being non-hyperbolic and very relaxed in tone and delivery of a guide for this concept I've seen since launch. Plus you added numerous details no one has else supplied.Take my like and subscribe.
I agree. You’ve got my like and subscribe as well. I’m so tired of the over the top personalities that a lot of content creators have. Informative, to the point. Even after having 100 hours in this game, I still learned something from this video. Thanks
Another tip on rare occasions I've found the traders are missing some resources. Quicksave _before_ speaking to them and reload if they're missing what you need.
I've landed on dozens of planets and moons. Explorer a number of facilities and markers on said planets. Not once did I come across a vendor. I never even knew this existed until this video. And I've gotten almost 200 hours of game play at this point. Nice tips to say the least.
The place I found had a trader outside, but same result, sit on chair next to him and he very often will lean on the table in front of you, hardly ever need to move :)
“Build your money machine” .. I used the tip about stacking containers and the transfer pad to solve my ship storage problem, I’ve managed to finally get the weight down from 7,000 to only 1,500 😱😁 , I dump all the resources collected when I return .. super happy .. so far 😀👍 the inventory management on this games sucks big time , thanks for the info ❤
OK, found the FE and AL together, then Nickle and Cobalt. Went looking for the trader w/ 5000 creds. Found a pool table and provisioner 2500 creds. Some Camel tents- mid sized outposts with ships. Nodded off twice, got discouraged more than once. Took a few more than 23 landings to find the trader. She was at a large outpost. Helped to do this on the dark side where I could see the little Unknown Icons. Night helps to see the minerals too. Never would have known about this "OPTIMIZED" version of spamming Credits without this VID. You got my Sub, Thanks!!
Thank you, Shams, for making this video! I actually made an outpost on the planet that you show us, and for me it's just awesome because I haven't needed any other outposts. But I've just started a new playthrough where I kept my level and skills, so now I'm level 70 and it took me almost 3 hours to gain one single level, so I will need an outpost again. And this time I will have to find a place where I can farm Helium-3 as well because it's necessary in order to make some of the outpost structures and some of the things I need to craft. Since I found this planet and made my outpost, I have watched several videos by people who also found it. I wonder how because it's not a planet that springs up at you while you travel, but I guess other players have done a lot of searching and I was just lucky. Anyway, I wanted to say thank you so much for telling us about the NPC outposts that have bars. I didn't know about that, and in fact I was never able to sell a single one of the frames that I made because I always had other loot to sell and the traders would run out of money to buy stuff from me, and in most places it is very time consuming to wait 24 hours twice every time for the trader's money to reset. But Bessel-lll is different! I think that's why people who found this planet made videos about it so others could benefit from what they discovered. Waiting 15 hours takes only seconds, and it's enough for most or all of your containers to get completely file up anew. And this is why it's such a great discovery that you made, and in my new playthrough I'm going to take the necessary time and landings until I find an NPC outpost with a bar and a trader. BTW, may I ask you, and maybe other viewers who play Starfield and use this method, how far did you level up? Did you level to or beyond level 100? Thank you again. This guide is just full of really, really great information! 😊
To find “THE Black Mountain” on Bessel 3B land and head towards the black mountain w sand going up its side and adjacent to desert….save before and repeat until you see this exact thing (black mountain, sad going up its side, next to desert). On its side facing the desert move beacon until you get all big 5: aluminum, iron, nickel, cobalt and (water)…some say they’ve gotten platinum. I think it’s possible…but remember you’ve got 3 links you can network without traits like outpost management so that is enough to next build an outpost that has tungsten and titanium…and then all you need is helium at a 3rd outpost…
Tip: While your in Jemmison, Alpha Centari if you go to 'Outland' across from UC Distribution the guy sells manufactured parts, so after a while when you want to scale up your resource extractors or build cargo links he sells them.
I prefer to have a single container for each resource sitting right next to my landing pad, which has the outpost beacon at the bottom of the stairs. It's much easier to grab resources from reliably than the transfer container. You will be over encumbered until you put it in your ship, but if you have an outpost with 4 or more resources it's much quicker than hoping the right resource comes into the transfer container.
The trade authority in The Well on New Atlantis is the one I generally use. Waiting one day gets you 50 hours UT. Honestly though, they really need to raise vender credit limits.
Yes, but, a grand tour of all the trade authorities and nearby vendors normally nets me 200k ish. It does give you a reason to go around, but travel in this game is mostly loading screen simulator.
@@ShamsTales Giving a reason to go around isn't bad in and of itself, but it is a rather poor balance decision that it often takes longer to sell off loot than it takes to clear and loot a POI. Kinda ruins the fun of the game for me.
Just to come back to this video and say this because it's not said in the video, put a landing pad if you want on that outpost near the civilian outpost. It helped me because if I was over encumbered the ship is right there on your outpost. Otherwise, it's a long slow run to your ship. Of course it's optional to put that second landing pad.
Sorry to say this is unlikely to work the way the game is at the moment, its pure pot luck if your ship lands on the landing pad most of the time. Usually it doesn't :( :(
@@phuckerpower Always do, just a bug with the game (there's a surprise) lol. You can get the ship on the pad by going into build mode but if you have dropped any goodies on your ship they can disappear.
I've played hundreds of hours and never knew the civilian outposts could have a vendor. So convenient, especially with the great UT waiting time on Bessel
I did the entire 5000 iron grab for the lady at deimos by destroying asteroids. This video kinda just slapped me in the face. I was going to get around to outposts eventually! 😂
People think that procedural generation means random. This is NOT at all what PG is. PG will always consistently create the same assets in the same place. So if you manage to click on the exact same planet-pixel multiple times you will always find the exact same geography, and bases, and flora and fauna in that place.
That's very interesting. I did try to do this. I clicked on (I believe) the same area from my other saves with the trader and it didn't work. But, I'm going to test landing at the industrial outpost. Another comment suggested that the trader npc always spawns when you land on that pre-set landing icon.
I'm not entirely sure I'd call these xp farms "intednded mechanics" 😛 Perhaps a more apt description would be "within intended mechanics" You can also toggle always run with capslock (or remap it to another key like I did) to stop using O2 when you're encumbered. Although, as you mention in this video, being encumbered has no sdie effects other than lowering your health and stopping you from sprinting, so if you're in areas where you are not going to run into anything else that wants to lower your life and you can put up with the red strobing effect, you're golden. By the way, great to see you putting out some more quality guides.
Hey! It's great to see you again, and thank you. Yes, there are a few ways of improving this process, but I thought this was an easy way to introduce the concept quickly. I'm making a follow-up with a few different options to expand to from here.
I was kinda hoping there were manufacturing machines capable of creating ammo and pharmaceuticals automatically. To be fair, we generally get more than enough credits from missions to upgrade pretty much anything we need to. But it would also be nice if we could have an outpost manager automatically sell off items from our warehouses and other containers, keeping a certain number of these items for our own use. I cannot exactly fault Starfield for not having those features; it's an RPG after all. Ans I could always play X4. But it just isn't the same.
I dunno. I think flying to Akila City may still be the better route. My outpost had to be over 250 m away from the civilian outpost, which was located up a winding hill. The bar vendor was on the second floor too. So all said, not a quick trip. There's distance in Akila too, but I get the benefit of having two vendors to sell to buy from - the general store and the weapons merchant - if I want to stock up on ammo. And I think they both buy the mats I make too. Waiting the full amount is a chore though. I'll keep messing with both and see how it goes. The biggest problem I'm having though is that I'm getting much more aluminum than iron (and Nickel than Cobalt - I'm doing the 4 mats method). Not sure why that is, I double checked all the storage bins are properly connected.
Maybe it is worth to mention that ammo has also zero weight so by buying all of them can be carried around without hustle. I know buying and selling don't have a really good exchange rate, but with the abundance of stuff to sell makes some sense, since these can be sold whenever running into a store to empty their accounts.
FYI regarding aim vs overencumbered: aiming slows you down. If you stop running (default caps lock) you have the same oxygen regen. What I don't know what is the speed difference between aiming and walking. I used walking combined with boost altenate jump to "evade" the "breathing" screen.
omg spent a good 4 hours looking for a bar was about to give up and found a full on trader in a assive compound like this could be a town almost. also has Plu all around it so ill put a few collectors around for that as well
fantastic video, and you have a very nice, relaxing voice coupled w the nice music you chose! such a relaxing and informative video. currently on my starborn 3 playthrough and figured I should try an outpost lol
ick, I just go to the key, 5 vendors, all the ammo and other resources, ship repairs, etc. traders on planet are no faster getting to than another system with grav travel.
Hey buddy! In order to build an outpost close to a civilian trader on Venus, you'd need to invest a lot of perk points as Venus has a very uninhabitable environment. Though it is almost double the UT time, vendors only need 48 hours to refresh. Bessel III-b can be built on without any perk investment and still refreshes every vendor in the game with 1 hour of wait time.
Your method was great, found a place to sell, made an outpost beside it, even put a landing pad so I could use the ship inventory also. made a lot of credits. saved and logged out, Life beckoned :( Logged back into that save later and the whole settlement had disappeared 😢I'm beginning to not like procedural generation
That would be good, but for the scale built in the guide and the great UT wait times on bessel iii b, solar power is enough. I kept it simple to help new players follow it more easily.
I did this, got everything set up and the settler shop i found bugged out and stopped working. It wont sell or buy things anymore. Its like i can use it once. When i find the place i can sit there and pass time and buy as much stuff as i want but if i leave and come back they bug out every time and have no money eve n if i wait.
There is a location on that planet that yeild four mats first locate brown area looking like australia slightliy northwest you have 3 black dots in between them you can find an area between 3 bioms land look for big black rock and walk down to it on its right side. Mats there iron cobalt aluminium and nickel
Is there a certain biome this civilian structure with a bar shows up at? Have hopped around the planet and can't seem to find it. Have found a number of bounty hunting outposts tho
you don't have to do that much work to find a vendor. The general store at Akila is a short walk from the ship. And he has a couple chairs you can use. One behind the counter, and one just outside of the ship. And I think he has more vendor credits available.
Hey. Yes, if you want to wait at a regular place, you could fast travel to Neon Core. All the shops are close and there's chairs around. The point of Bessel III b is that one hour of waiting there spends more than 48 UT hours, which resets the vendor.
@@ShamsTales yes I have an outpost at Bessel II-b but I don't feel like landing my ship and hunting for a civilian outpost 23 times because I'm already doing that on planets to try to find good spots with all the resources
So, I'm playing on Xbox. Does anyone else find it incredibly difficult to find the sweet spot? Instead of a cursor, it's a circle and finding the transition spot just seems to be way more difficult. Haven't found it yet. Tips?
I had an issue with my first outpost disappearing so I reloaded and each time I landed at the Industrial Outpost there was a Civilian Structure to the North. I did it twice and it was just a different bartender each time.
the use of the transfer console is pointless since it gets clogged like other storage solutions can. Best thing to do is put a small pad, so your ship is within 200 meters. and when you go to grab everything you want. Just go into the menu, goto Ship, then Cargo, switch to personal inventory, goto resources, and click the button assigned to "Store All resources" to send everything to the ship. It's so much faster and better than the Transfer Console. Bethesda are such a bunch of idiots with how they designed the outpost system, They have storage in a game with something like 80+ resouces and no way to filter it's movement, or assign percentages of storage to allocate X amount of storage for resource X, and Y amount of allocated storage for resource Y and so on. This becomes very apparent when you use cargo links, and basically you're stuck with assigning one resource per link in a very inefficient manner, becuase if you TRY to send multiple resources, one resource always invariably is either being over produced or under consumed with the respect to the others and causes a "clog" or pipeline jam because it ends up taking all the available space in the pipe preventing other resources that DO get used up from moving through the pipeline.
Indeed, I don't understand the lack of logic and filters in the logistics system. The entire base building doesn't make it feel like I'm playing Factorio or Satisfactory in Skyrim. It makes me want to switch it off and play an actual factory game.
Found the spot with the barman, built the outpost and the landing pad, went back to sell, the barman wasn't there..... waited lots of hours he never came back.... any idea maybe?
I'm not quite sure. My trader disappeared once in a fight but came back when I fast travelled away and then came back. It would suck to find another trader for this reason. My next video will have a grand tour of the settled systems, buying and selling in hubs all around the galaxy. Perhaps that can help instead. I hope the trader comes back and wasn't killed by pirates or anything like that.
I've done over 20 landings, can't find a single human settlement :( I'm starting to doubt people actually lives on Bessel III-B.. it's a hellish moon!! Dammit. Just as I typed this, finally found the first settlement but it's a DEAD place, with only a single person asking to hitch a ride on my Starborn ship because her comms are dead and her ships are busted... lol
Ouch, I'm sorry man. RNG and lack of fast ground vehicles can really make this grind a pain. In my next guide, we're doing something similar, but that doesn't require finding a civilian outpost.
Seems like a lot of work when you can just put a point or two into the Pickpocket skill. Pretty much all the meds, creds and ded's you could ever want.
Or you could just do the weapon chest glitch and get all your ammo for free as well as being able to sell weapons , better farmer xp on pyraa for xbox users.
/workbench bug/ I have noticed that an error will be given sometimes when trying to use the workbench. Turns out it is because a companion is there with you. So send them away if you need to, unassign them for the time being. That fixes it for me. A bug that really needs to be fixed.
Saw a video about building an outpost on a planet/moon which had a time cycle considerably different to the universal time cycle which meant you could sleep for 24 hours and alot more time (maybe 5 days) had passed on the planet so more resources were produced than would otherwise have been produced on a regular planet/moon. Something to consider.
Sure, but to build an outpost there requires a lot of perk investment (it's a hostile environment), and vendors reset every 48 UT hours, which means Bessel III-b in this video is enough to refresh the vendor with a one-hour wait, and we can build an outpost there without any perks, right from the start of the game.
I don't think a biome that has both iron and aluminium is really important. You should focus more on rare ressources because they are never found alone they always come with other basic ressources so you'll end up with several aluminium and iron outposts anyway (Iron comes with tantalum, alcanes and sometimes Yitterbium and you can find aluminium with berylium, Neodymium and Dysprosium I think)
The one thing I need to find a mod for is that when your in build mode it turns the lights on from night to day. Like 07:17 at least. Or maybe I just don't build at night. Hard to see.
@@ShamsTalesNot critiquing your video. Sorry. I was saying for the game in general. I have a 40 inch tv monotir and its still hard to see because of the low light. So i have to sleep till its day to build and place things really well. If i want a crappy layout with trees or other things that are small popping up here and there building anytime will doi.
WHILE WE’RE HERE….. BETHESDA can change the crafting so that instead of spending hours clicking to create 99 of anything you can just create the maximum number that your resources allow with one click! 🤠👍🏻
What do you mean about storage bugs with having more that 60 links, do you lose everything? Im just curious I have roughly 200ish tier 1 storage hooked up to about 8 extractors, with everything leading through one storages box without issue that I know of. Outpost looks like Christmas with all the red lines lol
Hey! My first outpost was similar, and it worked just fine. But, sometimes, when you have more than 60 items linked together, the outpost bugs. Most of the items inside stop functioning and disconnect from the power grid. It's now happened to two of my outposts, and the only way I've found to fix it is to pick the entire outpost up and build it again. This is anecdotal, but to be safe, I keep my links below 60 in any one chain now. Even in a year when this is patched, and everything works swimmingly (or will it?) I'm sure I'll still be building individual storage hubs for each extractor out of habit.
@@ShamsTales Thanks for the reply! I didn't know that was a possibility that could happen. In that case my next outpost I'll be doing a little things differently. Thanks again for letting me know that bit of information I appreciate it! Great work on the videos keep them coming please!
Not terribly long. If you focus on missions and mission board jobs, or if you find an OP gun and go kill high-level mobs in a far away system, you could grind that. If you want to have infinite supplies without the XP power level, you could plonk down just a set of mines for high value ore.
@@ShamsTales What I meant was that you were able to jump that many levels without all that grinding. In a way, most of the missions including the main quest would seem like a walk in the park if I did that. On the other hand, it would be rather tempting due to all the limits put on the player, due to these perks gates. Starship command for example. I really hate how they have everything, including the number of people at outpost locked under this. Especially when should have up to 12 people if you max out your outpost skill.
Dropping the stuff in that situation saved us having to run over to our ship. We also had to move around once we landed to look for the civilian outpost. It was all things we could produce infinitely, and it also stayed on the ground for when we got back.
You know a shitload of you people need to pick up a No Man's sky that way you can actually build this the right way you build one base per one material and a gas if it's available and then you go to town by doing it all over the place and have your notes for the best planets building of holding cells to hold a bunch of it then get yourself a cargo ship and take it all back to the base and sell it just in a simple two days of doing this and no man's Sky you can make a ton of Quicksilver and basically be a billionaire I'm pretty sure you can do the same thing here which is all you're doing is farming all the elements each piece has its own element and its own system and since this is a single player game you can have a lot of fun I'm pretty sure you can put like 10 or 12 bases on each planet
is anyone struggling with this basic ass game to need this? just do a couple extra of the same go here kill this mission, then go get phantom lib for some plot and exciting gameplay.
The game getting buggy when you have a big amount of storage containers has nothing to do with bethesda its your internet. I have an outpost on several different planets with 100 storage containers on each outpost and my game runs super smooth not buggy at all. so maybe you should update your software.
Hey buddy, my Internet and machine are both great, I also have several Outposts that work fine with hundreds of links but have had a couple that bugged.
I have heard several people have the same problem. All the people that have that problem seem to be on Pc so maybe its a Pc thing cause im on xbox series x and have not experienced any issues at all.
Oh nice, hopefully it's pc only and X Box players aren't affected, then. I will keep testing it, but for now, the 'fix' of separating is easy enough, at least for simple builds.