Тёмный

Starfield Shipbuilding; "How to make easy and always perfect interiors" 

Carde
Подписаться 826
Просмотров 93 тыс.
50% 1

The interior portion of shipbuidling in Starfield is the worst aspect of it by far as the game makes routes that make zero sense to a sane person. So with this tutorial I will show you how to force the game into submission and route the interior in a logical way that still leaves you with a lot of flexibility for your interior locations.
Adds may appear on videos, this is sadly 100% outside of my control as RU-vid recently changed their policies to allow adds on non partner content.

Игры

Опубликовано:

 

12 сен 2023

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 280   
@scheballs7
@scheballs7 10 месяцев назад
Awesome! The game really needs to give us more control on doors and ladders, but this is a good work around!
@Tent-Peg
@Tent-Peg 10 месяцев назад
I'd like an companionway that is actually a lift. Hate ladders 😂
@Lintary
@Lintary 10 месяцев назад
Thanks and yeah we really need more control, a lift is also a great idea. I do hope either bethesda realizes that the ship builder needs some more TLC or modders can do their magic once the mod tools hit in full swing.
@g0lanu
@g0lanu 10 месяцев назад
Telling the game where to place doors / ladders would simplify things so much. It can just check if we haven't made the minimum connection to the bridge in the flight check section and that would be it.
@NephritduGrey
@NephritduGrey 10 месяцев назад
@@Tent-Peg or also an option for stairs like in the Bridge module, would work nice as primary or backup (RP) choice in case of a power failure or fire on board. Also I'd almost be fine with the current model if it would at least give a visual hint (like a red or whatever marker) where the game places doors and ladders so one can even have some "riskier" builds but still end up how one wants it to look like internally.
@sub-jec-tiv
@sub-jec-tiv 10 месяцев назад
Not making excuses for a design that doesn’t exactly nail it. However including more in-depth tools would make ship builder harder to use. And then everyone would complain about that. You can choose one. Easy to use or makes perfect ships. I think they chose easy to use. Personally I don’t agree with that decision and would vastly prefer a more complex and more flexible system. But i can see why they did it.
@myria2834
@myria2834 10 месяцев назад
The two biggest design flaws of the ship builder are that: 1. You cannot manually turn on/off connection points, despite that being possible in the outpost builder, and 2. There is only a single module with a staircase, despite a 200 year old colony ship having stairs throughout the entire thing. Ladders were a horrible choice to make the only vertical connection option for 99.99% of the ships. And, of course, not being able to see the interior of hab modules, to preview both the layout and how the doors and ladders change things, was just dumb.
@elha7982
@elha7982 10 месяцев назад
You can turn off connection points in the outpost builder? Thanks I didn't know that.
@loneirregular1280
@loneirregular1280 10 месяцев назад
There are so many ships with stairs in it lol... i did the crimson fleet thing, that ship in the end of the quest line had stairhalls :o
@shaqm0bile
@shaqm0bile 10 месяцев назад
i didnt even know we COULD have stairs. my ship is a huge mess right now. ugh. i get lsot all the time. @@loneirregular1280
@gedrot2486
@gedrot2486 10 месяцев назад
There'll probably be a genuine staircase module as part of a later DLC.
@headsgrowback1
@headsgrowback1 9 месяцев назад
I find it hilarious that the first time Beth put ladders in their game, it's universally agreed that they are annoying as hell
@danjal87nl
@danjal87nl 10 месяцев назад
I really wonder what the devs were thinking by obscuring what each hab contains and not giving people control on how they connect.
@Benji567891
@Benji567891 10 месяцев назад
There's a lot of really strange things like that in this game, like not showing us what crew skills are giving you, because it's not a copy of yours.
@Lintary
@Lintary 10 месяцев назад
A lot in the game feels like it was just not something they realized and it makes you scratch your head, but then you look at Tod games and you realize they often just make no sense. I think the difference here it being science fiction we expect more logic and sense as it is supposed to be our world in the future so something we made and not some fantasy realm where our ideas of how things should be might very well not apply.
@runnergo1398
@runnergo1398 10 месяцев назад
@@Lintary I'm actually OK with how Starfield plays. I been having a blast with it. My only gripe is I was hoping the game would be more like No Man's Sky mixed with Elite Dangerous. Not entirely like it. Just similar to how you can fly in and out of planets and show it like it's real. Or warping from planet to planet. I get how going star to star is instant because of the grav drive tech, but it would have been nice to travel planet to planet like in No Man's Sky or even Elite Dangerous and it actually shows it taking awhile. Then I can just get up out of the cockpit seat and roam around to do whatever I need on the ship while I wait for the travel (or make it instant travel if you 'choose'). So many missed opportunities in this game that Bethesda and M$ could have done.
@Cold_Cactus
@Cold_Cactus 10 месяцев назад
​@runnergo1398 we got time , mods will come soon...
@Pengman19
@Pengman19 10 месяцев назад
@@runnergo1398 I agree on all your points for the most part, but once I realized that Starfield isn't trying to be a space simulator like Elite or Star Citizen (I enjoy NMS, but NMS is not a space simulator, but more like an arcade space game), but, rather, that it was more like Mass Effect, I got over the fact I couldn't fly through atmo and land on planets manually. Starfield is an RPG that just so happens to take place in space. It's not a space simulator. Once I had that revelation, my disappointment in "what could have been" drifted away and I've been loving this game. Mass Effect doesn't get any shit for having cutscenes for planet landings and planet travel, so why should Starfield. Ya know?
@zondor8123
@zondor8123 10 месяцев назад
The easiest way for Bethesda to fix is give us the ability to manually put ladders and doorway, and that include seeing the inside of the ship when building
@MrKidKiedis
@MrKidKiedis 10 месяцев назад
You can point where your doors and stairways are.. by adding new modules through hovering on specific nodes and pressing G to choose module.
@KANEK0001
@KANEK0001 10 месяцев назад
​@@MrKidKiedis hoo dam ur right that's way I some times can get the doors on right spot but I couldn't figure out how I was doing it 😂 thx
@jaybird0312
@jaybird0312 9 месяцев назад
​@@MrKidKiedisI've tried this innumerable times and ways and it doesn't work. It's a myth. It's been confirmed to be a myth by numerous people.
@Stoom
@Stoom 9 месяцев назад
@@jaybird0312 I can confirm that it does indeed work. I build a ship without having a doorway or ladder where i didn't want it to be. BUT it's still a pain in the ass, because certain habs have certain snapping points which means that sometimes you have to somewhat compromise on where the door/ladder will be. However if you do this its important to add every hab this way, because adding or moving an existing hab without this trick will force the game to get creative and rearrange every door/ladder on the previously added habs. At least for me it did. To clarify - to use this you have to hower over the place where you want the door or ladder with your mouse and then press G to add a hab. This will place the door exactly on the snapping point where your mouse was. Hope that helped some of you. I really hope they rework that aspect of shipbuilding so that we can have more control.
@jaybird0312
@jaybird0312 9 месяцев назад
@@Stoom Have you looked up the definition of worked (work)? Work(ed): (of a machine or system) operate or function, especially PROPERLY or EFFECTIVELY. I have spent COUNTLESS, INFURIATING hours trying to get a ship exactly how I want. To no avail. I know about the snapping points and not adding habs any other way and etc. etc. It still DOES NOT WORK. People, like the individual above, are saying (moreso implying) that you can completely dictate where the door/ladder goes by simply "using this one trick". If you do not follow the process EXACTLY to a T and only build withing these parameters, yeah, maybe you can get the doors/ladders in the exact place you want, but your ship is gonna look like a friggin Bonsai tree. So, you're wrong. It does NOT WORK. If it worked, I could build a ship exactly how I want/intend, meaning the method was PROPER or EFFECTIVE.
@found6393
@found6393 10 месяцев назад
I rebuilt the interior parts of the Kepler R with all of this mind, when I realized that connections are biased to go through the companionways. So I now have a 5 deck ship with a single ladder and almost all module doors off of that single core. I stuffed the reactor and grav drive between some of the modules in order to help direct the traffic too.
@Greenfield26
@Greenfield26 10 месяцев назад
You re a life saver man, i was fucking up my rooms so many times with ship being a maze, time to jump bakc in again
@Lintary
@Lintary 10 месяцев назад
Glad it helps, I lost a few chunks of hair out of frustration with the interiors for sure!
@ferenctoka
@ferenctoka 10 месяцев назад
Taiyo has alternative hab modules that don’t have side ports. Making layout much easier.
@FreemanicParacusia
@FreemanicParacusia 10 месяцев назад
Be nice if they all did
@superdave8248
@superdave8248 10 месяцев назад
Agreed. And Hab "A" and Hab "B". I think it is "B" that has the interconnecting points on the side. They also have the bottom, mid tier, and top options. The difference is that the bottom has smooth edges on the bottom and top has smooth edges on the top. The problem with Taiyo is that they are a mirror image of Hopewell which is bargain basement interior design. Zero comfort. it comes across as if somebody raided the UC ship graveyard and stoll the most basic of human habitation items and added them in where ever they would fit. I find absolutely nothing appealing about the interior design of these two but you have to give hopewell props for their simple crosswalk hab pieces. Something that is mostly missing from the other developers except Nova with their minimalist crosswalk. The crazy thing is that those support pieces come in with some hefty weight. More than double some of the actual hab units.
@bendrix1932
@bendrix1932 10 месяцев назад
This is incredibly helpful! I really appreciate you taking time and explaining this.
@osric729
@osric729 10 месяцев назад
The "sub decks" are also a great place to slap down your ship's innards like the shield, reactor, grav drive, cargo, and fuel if you're trying to make a really sleek design. Put em there and then cover it with cosmetics and you're good. Only issue I have with this method is that I don't like having a ladder that goes more than one level up at a time. It's awkward to jump up and the animation takes so long since your characters stops at every deck regardless of if you want to.
@Lintary
@Lintary 10 месяцев назад
My character just keeps climbing the ladder until I tell them to get off. Depending on your boost pack you can also boost 2 decks up. Perhaps it is a PC vs console item (I play on PC)? And indeed the open spaces can be filled with all the stuff you need keeping them neatly protected and hidden away, there is plenty of space for reactors, grave drives, fuel tanks and what not. In fact there might be a bit to much space as it is easy to hit the module limit count.
@osric729
@osric729 10 месяцев назад
@@Lintary Weird. I play on PC too and it always stops me. I ended up making a 2 deck _-- shaped ship so it all worked out in the end.
@myria2834
@myria2834 10 месяцев назад
​@@LintaryYou only step off the ladder when you push the joystick left on console.
@ImRuined666
@ImRuined666 10 месяцев назад
This is nice in theory, and this does look very nice and neat... However, there is a slight problem in that this will result in a massive ship, and doesn't really work if you don't want that large a ship... A good alternative is the Taiyo habs, as many do not have door connections along their sides, allowing for only the bulkheads at either end being the only means of access... I do prefer the look of the HopeTech habs myself, but failing all else, I have resorted to using Taiyo habs to ensure doors only appear where I want them...
@Lintary
@Lintary 10 месяцев назад
True indeed, I need to play around with those Taiyo habs a bit more.
@TheGhostGamer9613
@TheGhostGamer9613 10 месяцев назад
Fantastic design! It's crazy to me that this much thought is necessary to make it work perfectly when Bethesda could just make a quick, easy fix. I mean all it'd take is adding a view mode in the ship builder that hides the tops of the hab modules and let's you look inside each layer and add doors and ladders yourself. Oh well, until mods are released adding that, this is a great alternative!
@Samuri5hit84
@Samuri5hit84 10 месяцев назад
That's not a easy solution at all. A easier solution would just be adding a component that attaches to sides and bottoms like portholes with door functionality.
@casius00
@casius00 10 месяцев назад
Thanks for this! It made a huge difference to my ship-building ocd. I was going nuts trying to make all the habs work without losing the bathrooms to doorways. lol
@travisbaez8430
@travisbaez8430 10 месяцев назад
So, I'm not a huge fan of the layout. It's still not as easy to navigate as others I've seen. I still subscribed to your channel though. Here's why: NOBODY is breaking down the technical side of ship building. They're just saying "Copy my ship". I want a RU-vid channel that does a deep dive into cosmetics and mechanics. I wanna know how it all works, even concepts I don't like because I may need those concepts to elevate my whole ability. I found that channel here. I can't wait to see more. I'd love a video on paint schemes that work well, or how to blend color or make more intricate part by part color schemes to create truly unique ships. That could be a whole episode. Or blending ship manufacturer parts. Or Weapon systems that match playstyle. Or maybe different styles of ship, a large battle cruiser, a small class c fighter jet, the cargo flagship, maybe some medium sized vessels or ships tailored towards game styles, like I'm a Homesteader. What Habs might I consider to help me towards my goal of scanning everything in the game? To say Im excited to tune in is an understatement because this is the first video I've seen like this. Big thanks.
@Lintary
@Lintary 10 месяцев назад
Thanks for the feedback I will keep it in mind as I am working on some plans indeed to see where I could take this and you have given me some good ideas.
@SimplestUsername
@SimplestUsername 10 месяцев назад
I'm dissapointed to discover that after many hours in the ship builder that I must compromise my exterior design just to get the doors to connect properly.
@Lintary
@Lintary 10 месяцев назад
Yeah it is sad that this is the case, overall the shipbuilder is rather limited for something that promised so much freedom.
@theunkownbanana1823
@theunkownbanana1823 10 месяцев назад
Makes me wonder how the devs could've been playing this game for months and never consider these (seeemingly) simple quality of life features.
@myria2834
@myria2834 10 месяцев назад
​​@@theunkownbanana1823They did. They put connection point control in the outposts, making the absence on ships even more baffling.
@ajalbetjr
@ajalbetjr 6 месяцев назад
This is a great workaround, whish I'd thought of it!! Will redo my already-redone Claymore II with the help of this video - thanks!!
@mjm322
@mjm322 10 месяцев назад
Excellent work. This is so helpful! Thank you!!!
@DanielsWindow331
@DanielsWindow331 10 месяцев назад
Many thanks Brother, was struggling a bit on flow, kept seriously losing and glitching my crew, lmao. Huge help, man, liked and subbed!!
@edb.2365
@edb.2365 10 месяцев назад
I did something like this with the stacked 1x1 leading up, but this really explains it and helps me understand why it worked and how to refine it.
@Crowwalker100
@Crowwalker100 10 месяцев назад
Thank you. I do not have a lot of free time to play and I really did not want to spend it figuring this out.
@Lintary
@Lintary 10 месяцев назад
Glad it helps then, time is one thing we do not get more off so we best use it efficiently :)
@Tent-Peg
@Tent-Peg 10 месяцев назад
Great video. I painstakingly spent alot of time and credits constantly going in and out of the ship after modifying until I got my desired effect. In a similar way to this video, 3 decks with no touching modules.
@BanditTech
@BanditTech 10 месяцев назад
I actually found a specific order of hab units in a single deck design which allows for all doorways to be spawned in a line. So, from the cockpit you exit, turn either left or right and all hab units are connected in one path. It all comes down to the objects within the hab modules. Some are door blockers and cause them to offset, so you just need to re-order them in order to properly align them.
@RickyT15
@RickyT15 10 месяцев назад
They explain that a bit in another video, think an older one not sure. Basically if you put the hab etc beside a companion it will lock to a specific section, that is where it wants to put the door. if you cycle through habs etc in the spot they will move to the preferred door location. So using that you can figure out the orientation its trying to aim for based around the objects.
@richardcagle5475
@richardcagle5475 10 месяцев назад
​@RickyT15 yeah, if you pay attention an start adding from a doorway you prefer to use the game will tell you if it works or not by either attaching the hab like you intended or by adjusting the hab to show you which doorway it wants to use there. If you ignore this an grab it an connect it anyways you're just asking for a cluster fuck.
@JoshuaGanoTyraxLightning
@JoshuaGanoTyraxLightning 10 месяцев назад
Potentially cool idea for a future Mod...: A new Outpost Module that acts kinda like a Ship Large Landing Pad, but instead of being landable and take off-able for Ships, it's like a huge Holodeck in an enclosed structure where you have 2 Seat with Console doodads on them... The first one would act functionally like the Ship Builder except have the addition of the Ship Parts ya select through outta the ENTIRE Ship Part availability except they'd display like Holograms and a little Camera Drone you could toggle control of on and off that ya could use to fly around inside the Hologram of your currently deployed and positioned Parts and it'd have a PoV and FoV to scale of if ya were actually walking in the Ship Build so ya could actually SEE how the Interior is lookin so ya can discern what ya might or might not wanna change. Blueprints of these Designs could then be saved to be loaded into the actual Ship Large Landing Pad Ship Builder. The second Seat would be specially designed to be able to configure into a mock up of all the available Cockpits available and the Seat would emulate the Cockpit Seat's Controls and load up saved Blueprints. From here, the Seat would run in a way like Real Life Flight Simulators and you could try out flying the Blueprint through various kinds of simulated circumstances so one could look for any potential design errors or unforseen problems with how you went about your Build... for example if you wanted to get a feel for that Cockpit Model and its positioning in the Build plus your view, if you're satisfied with that Ship Blueprint's Combat Maneuverability, if ya feel like ya are having any trouble with maneuvering and lateral thrustering around Asteroids, etc.
@isntyournamebacon
@isntyournamebacon 10 месяцев назад
If you want a more compact ship and still chose your layout you can place the habs down in the order you want to walk. The game choses what hatch to use to connect the interiors when you place them, not when you finish the build. It can take some trial and error but you can mostly pick what habs connect to what. Took me hours the other day to figure that out. I still dont have its method figured out really. When ever you change the hab layout you have to pull all of them back out and separate them so none of them are connecting. Then place them one at a time in order you want to walk. The game still can chose odd hatch placements and ladders. Modders will have this figured out in days when the Creation Kit comes out though.
@nic_actual
@nic_actual 10 месяцев назад
Ah man... so helpful!! Thanks a bunch!
@MegaDlarge
@MegaDlarge 10 месяцев назад
Pin drop moment as soon as you zoomed out, i have been using this cockpit and the hopetech tube/hab things to force a clean interior, what you have here is a dead clever work around!
@Lintary
@Lintary 10 месяцев назад
Thank you, as much as I atm record in a single take I will admit I recorded this video 5 times over before I was happy :)
@panpiper
@panpiper 10 месяцев назад
Very nice. I never considered the use of those passage sections. Makes a lot of sense. I did something quite similar, though less ambitious. I wanted a central mess area my people could congregate in along with four hab modules. I arrayed them with a Nova Galactic 2x3 mess central, a 1x1 storage off to either side of that, and a pair of wings off of that created by a 3x1 and 2x1 living quarters on each wing. The mess has a 2x1 control room coming off of it forming a 'neck'. At the fore end of that neck, there is a 'slim docker' atop it. Just below that part of the neck is the rearmost portion of an armory, the front of which leads to the Ares bridge afore. Of to either side of that section is the front end of both a workshop and the captains cabin (the tail ends of those extending to the rear). The captains cabin I want personal easy access to for the bed. I want easy access to the workshop (Deimos so it also has the science lab) and in theory the armory if it wasn't so buggy as to be useless. Directly below that section that leads up to the higher deck, is the entrance to the top access landing bay. My ship can hold a crew of 11, has just two decks and only the one ladder. That ladder connects to the docking and the landing bay as well. My crew have ample room in an arrangement that makes at least a tiny bit of sense. My ship mind you is somewhat flat, very Star Trekie. I've dressed it up nicely though, doesn't look bad at all.
@Lintary
@Lintary 10 месяцев назад
As a long time Trekkie welcome to space and I would love to see that design.
@panpiper
@panpiper 10 месяцев назад
@@Lintary I'd be happy to send screen caps. I joined your Discord, but there is no permission to post... I'll send via Email. Sadly my potato of a computer would probably give up the ghost if I tried to make a video of it or its build which is too bad cause it's cool as all heck when it flies around. But with what I wrote above and with pictures, it could be easily replicable. Of course there is a lot of flexibility in how one might use decorative structure to make it look different, or maybe even better? (I doubt the last, but everyone has different taste.) Oh, and I don't think I mentioned it utterly destroys any enemies. While it has a C class powerplant it only uses A class engines, so it has A class speed and mobility. With a 1450 B class shield and a crewman with Shield three, it is 'extremely' well protected. It has three 12 power weapon banks but clearly can only power one at a time. If it wants careful and precise fire control, it will power the first bank of six Vanguard Obliterator Autoprojectors. If it wants to capture a ship, it will use the second bank of EM weapons. If it just wants to obliterate every enemy within sight in seconds, it will power up the third bank of particle cannon turrets.
@bswift4368
@bswift4368 10 месяцев назад
Really helpful video. Thanks very much!
@Dorench
@Dorench 9 месяцев назад
Another tip, if you want to build a tall section and you want the ladder in a specific place, start by building all the habs in ladder stack first and cap both ends with a bay that you use a ladder to enter at the bottom and a ladder access port on top. You can then follow this guys concept to fill out the floors and you ladder so remain the same.
@guywilliamson824
@guywilliamson824 10 месяцев назад
very nice interior. would love to see a new battleship build with this interior. keep up the great starfield content!
@Lintary
@Lintary 10 месяцев назад
Thank you and I am working on that one, might take me a bit longer though, not been happy with my designs thus far. Hope to have it out this weekend, might make a class A ship in between.
@nicholas_pope
@nicholas_pope 10 месяцев назад
Did not know about the hab spines from hopetech, so thank you for that, this will help me heaps.
@dinoduderocket
@dinoduderocket 9 месяцев назад
Thank you for this video!
@ryanriney8525
@ryanriney8525 10 месяцев назад
My idea, which I'm scared to try because of the lack of control, is to have one stairway connecting decks 1-3 and one from the 2-deck cockpit. Definitely will try your method, thanks of the video!!
@emeraldmorningmist
@emeraldmorningmist 10 месяцев назад
Central ladder habs are a good idea. Thanks for the video.
@mooseman3727
@mooseman3727 10 месяцев назад
Great info. Thanks for the tips!
@wild_lee_coyote
@wild_lee_coyote 10 месяцев назад
If you ever get lost on your ship, be aware that the compass that sits next to your O2 sensor will always have north to the front of the ship.
@MrTakashi381
@MrTakashi381 10 месяцев назад
u dropped this king 👑😘
@Nemoticon
@Nemoticon 10 месяцев назад
I've resorted to doing this too... to force the ladders and doors to go where I want them. Only problem is, the passages are absurdly heavy for what they are!! However, I wish we had L and T shaped passages to give us more options too. Good stuff, cheers xD
@davewills6121
@davewills6121 10 месяцев назад
A very useful and worthy Ship Building Tutorial, Yet you suffer from that annoying tick inflicted on many Content Creators, you go spaz with the mouse pointer, its constant freeze-frame. Please don't rush a tutorial, you only need to slow the pace by a couple of mins, and it stops it being headache inducing. Kudos.
@Lintary
@Lintary 10 месяцев назад
Will try to keep that in mind, always struggle to balance the length of a video, I could easily go on for half an hour and that also wouldn't work well. So improvement here is to find the golden middle ground.
@davewills6121
@davewills6121 10 месяцев назад
@@Lintary Very helpful tut though, such obviously important points are often overlooked, you nailed it.
@jaybird0312
@jaybird0312 9 месяцев назад
The option to choose where doors go and where ladders go AND where they are inside their hole, is a MASSIVE oversight.
@Clda47
@Clda47 10 месяцев назад
Wishe there was a 2x2 vertical stair module or something
@WoobiewookieBlogspot
@WoobiewookieBlogspot 10 месяцев назад
Gotta say thanks for this - could not figure out the logic of how connections/doorways worked, but have always been interested in shipbuilding. You made this very easy to understand.
@Lintary
@Lintary 10 месяцев назад
Thanks, hope it does indeed prove usefull and a nice stepping stone.
@DarkRubicant
@DarkRubicant 10 месяцев назад
This was badly needed, I was considering figuring out how the game attaches things and making a video about it myself.
@Lintary
@Lintary 10 месяцев назад
Thanks and to be fair I am still not sure how it works, some things people say seem to work, but then suddenly things go haywire, the first build video I made that interior broke without me touching it, just loaded the ship again and the interior layout had changed.
@urgatorb8
@urgatorb8 10 месяцев назад
Great video. I like the way you think. I have only dabbled with modifying an existing ship but plan to dive into a scratch build soon. I was too busy getting to NG+10 but now I’m on my final universe.
@thezanzibarbarian5729
@thezanzibarbarian5729 10 месяцев назад
I build my ships using the _"Double-H frame"_ style and try to minimise ladders to just the one. Maybe two depending on the one from the landing bay. And a tip I use for building if I've not got a base set up is to build using a second ship. So one ship is used for flying, and the second looks naff. Has no shields or weapons until I find the ones I'm after, but is purely my build ship till I manage to get to the places where I can use all the parts. Then I really start building.
@SpaceJelly45
@SpaceJelly45 10 месяцев назад
Thank you for this!
@Lintary
@Lintary 10 месяцев назад
No problem glad it proofs useful to people.
@neXib
@neXib 10 месяцев назад
Once I got the bridge with a staircase I honestly don't care where the ladder is. I just built it so the entry to the ship is on floor 1 and I have just two floors. I have a walkway out into the wing, but really my ship is already bloated. The parts I really need are bed, cargo and pilot seat. While the workshop etc. are nice to haves. It can be fun to build it huge, but in reality it is just a hassle to find your way if you have to build large structures like you do.
@Riley_Shwortsnozzle
@Riley_Shwortsnozzle 10 месяцев назад
I use Taiyo pieces alot since you can control their side connections really well. Plus they merge and look really cohesive so your ship wont look so moduler.
@JJrandomVids
@JJrandomVids 10 месяцев назад
i always put computer core and computer control and captain room i think near the cockpit to make it more realistic.... before u enter cockpit you will walk in a room full of computers
@fistovuzi
@fistovuzi 10 месяцев назад
it's a pet peeve of mine when some sci-fi calls a starship bridge a "cockpit". the cockpit is the actual helm station, not the entire room. but yes, you're right, when you have computer core and control connected to the bridge it feels like a proper Command Deck. same with Engineering, you put it aft near the engines.
@JJrandomVids
@JJrandomVids 10 месяцев назад
true also when its a big ship i put berth all in one in entrance of ship then cargo hall then above that is a big mess hall were all workers can eat food like a real ship empire haha @@fistovuzi
@fistovuzi
@fistovuzi 10 месяцев назад
@@JJrandomVids ship combat in Starfield is kinda crappy. so i only make huge base ships with auto-turrets.
@Lintary
@Lintary 10 месяцев назад
Yeah I like to do that as well, I like a logical layout, hence for example the armoury is close to the airlock(s) because that is where you would gear up before going out. I wish we had an option to put on a suit and grab some weapons in there and storing them again when we returned, would really add some optional imersion to the game.
@saliver5909
@saliver5909 10 месяцев назад
I just went to Titan and rebuilt my Frontier into a Nova Galactic parts only, 3-floor ship with all the 2x3, 2x2, and 2x1 modules right next and on top of each other. Miracle happened and all the doors connected where they made sense. The only thing I couldn't control was one wild ladder in front of a shower in the 2x2 living quarter. Ugly but that's only one unexpected ladder. I did the "cursor over the port and attach new module" trick so I thought that told the game where I wanted my doors. I deleted all the habs and attached from scratch when I tried to correct the connection. So what I am trying to say is, tight connection is possible just keep trying lol.
@darthmurcielago3169
@darthmurcielago3169 10 месяцев назад
that's nice, will definitly try to rebuild my ship now. Thanks.😺But i wish that we just had a setting to prioritise ladders in certain modules
@Lintary
@Lintary 10 месяцев назад
We all want settings to control the interior layout, it is one of the complaints I hear echoed everywhere, except for those who do not make ships ;)
@darthmurcielago3169
@darthmurcielago3169 10 месяцев назад
​@@Lintary yea maybe modders or bethesda itself will add this in the future😺
@therealgreg5653
@therealgreg5653 10 месяцев назад
I really wanna see more of these layout displays with the cut away. Has an awesome blue print feel too it
@Lintary
@Lintary 10 месяцев назад
I am sure I will be making more ships so more layout displays are very likely going to be a part of those.
@Locusthorde3000
@Locusthorde3000 10 месяцев назад
The inability to manually place doors/ladders or lack-there-of is probably the most frustrating thing about ship building. I discovered what you did with the layer stacking in specific ways to avoid connections and whatnot. Ships become like 2-3x larger, but at least the interiors make sense!
@PolBlanesCebrian
@PolBlanesCebrian 10 месяцев назад
Great video! It just makes me angry that it has to exist when bethesda could literally have given us a way to choose where the doors are placed...
@Lintary
@Lintary 10 месяцев назад
Indeed it is really sad and frustrating and I seriously hope they fit it.
@Cold_Cactus
@Cold_Cactus 10 месяцев назад
I think they did this on purpose, trying to pad out play time early on , ive got around 100 hours in and half or more of that time has been editing ships , because it's not clear I waste tons of time and money experimenting with different modules and layouts , probably 40 or 50 hrs literally half of my play time so far has been looking at that blue grid
@PolBlanesCebrian
@PolBlanesCebrian 10 месяцев назад
@@Cold_Cactus No xD that's not how game design works... If they wanted you to spend a lot of time trying things they would have made structural and hab parts return their full price so that you don't have to worry about money when editing. And they would have made the qol and usability of the ship building system as good as possible so that you want to spend time in it. Nobody likes time wasters and I assure you nobody designed this on purpose. They probably thought people would keep their ship designs quite simple and not spend a lot of time there (and the opposite happened).
@Samuri5hit84
@Samuri5hit84 10 месяцев назад
​@@Cold_CactusIt has nothing to do with padding time. There's other was to do that. It's straight up just a bad design decision.
@spike178
@spike178 10 месяцев назад
My brain hurts why does Starfield make it so difficult. Only been playing for two weeks so much to learn with building ships. Only level 17 though.
@DJLKM1
@DJLKM1 10 месяцев назад
Very nice video, a central ladder is a great idea - until you fall down it :D
@Lintary
@Lintary 10 месяцев назад
Only minor fall damage and well if you do just boost once and you will be fine. Well beside the time needed to climb back up, but hey free exercise! :D
@TRG29338
@TRG29338 10 месяцев назад
My eyes have been bleeding trying to get good ladder placement on a big ship. Turns out the solution was literally the most simple one. Just have 1 ladder. Don't even allow it to give you more ladders lol. The brain at 3am is really dumb sometimes. btw for anyone on PC there's a mod on nexus that speeds up ladder movement.
@panpiper
@panpiper 10 месяцев назад
My brain is like that most of the day.
@DJLKM1
@DJLKM1 10 месяцев назад
Ty for the heads up on ladder crawling mod, it's been slow going lol.
@Lintary
@Lintary 10 месяцев назад
Yeah sometimes the simply solutions only become apparent after you banged you head against the wall 100 times over :D Also use the boost pack to go up, you can boost from deck 1 to 3 with a balanced boost pack. Atm I am not running any mods so whatever I do works both on PC and those console thingies :)
@TRG29338
@TRG29338 10 месяцев назад
Finished my masterpiece ship. 3 floors one ladder perfection. 2nd floor is just one control room to force the ladder. Don't skip out on windows while building. I managed to get several on each hab and the interior is waay nicer with them. Just don't go overboard because they can delete furniture.
@moonpigeon9
@moonpigeon9 10 месяцев назад
I was like who the hell designed my interior, it was me...
@Lintary
@Lintary 10 месяцев назад
:D We all been there.
@raph5402
@raph5402 10 месяцев назад
I just wish they would have made actually stairs in some modules, but seems to all be ladders.
@RenzorTheRed
@RenzorTheRed 10 месяцев назад
Your can't fight the dragon of bad design, but you can ride it...
@kolibrignarkill
@kolibrignarkill 6 месяцев назад
thanks carde! I'm curious tho as to how the ship looks like with this habs design. Do you happen to have a video where make a full ship with this design?
@dusk1947
@dusk1947 10 месяцев назад
The placement of ladders and doorways in ship building is the single most frustrating mechanic in all of Starfield.
@seussiii
@seussiii 10 месяцев назад
I've stopped caring too much about a big ship. I just really hate dealing with ladders. I made a large 1 floor ship and it worked well but in the end...i just decided to add a bed and bunch of crew stations...and that's it. Habs are cool but I can scratch that itch with outposts and with more benefits.
@rafaelflorez6446
@rafaelflorez6446 10 месяцев назад
I'm experimenting with this exact same layout you have here, as I really like the Cabot bridge, but for some reason, the deck 2 companionway doesn't give me access to the next module and the two spine habs connecting to the cockpit...
@tregrenos8615
@tregrenos8615 10 месяцев назад
Really hope they add stair or ramp options instead of ladders. The only ladders I have on my ship are to the airlock and the hatch. I’m using the bridge that’s 2-stories, but it’s only got 2 crew slots and it’s the only option for stairs.
@gengius3617
@gengius3617 10 месяцев назад
In the moment I put 1x1 habs for ladders game stop to try put ladders inside my other habitation modules, even when it was one on the top of another.
@EvolvedSungod
@EvolvedSungod 10 месяцев назад
I hate the lack of door indicators, since some habs dont spawn doors on all connectors. Ive made ships where you cant access a room at all because the places I expected a door were just walls. I couldnt enter my captains quarters at all on one ship.
@onik7000
@onik7000 10 месяцев назад
Great vid ) btw, you CAN do loops inside. I even rec a vid (it's on my page) about it for another youtuber )
@Lintary
@Lintary 10 месяцев назад
I'll check it out then.
@cod-the-creator
@cod-the-creator 10 месяцев назад
I hate using this deck because the game prio's the cockpit stairs over ladders which makes zero sense from an RP perspective. You definitely would not want the entire crew using the cockpit for through traffic.
@CRURayality
@CRURayality 10 месяцев назад
Finally, a video that fits my display... LOL..
@Lintary
@Lintary 10 месяцев назад
Ultrawide for the win, I take it over 4K anyday of the week.
@CRURayality
@CRURayality 10 месяцев назад
@Lintary especially since nothing can actually run in 4k.. wqhd is best resolution needed, and extra wide, without the unnecessary pixels...lol
@OriginXxXComplexity
@OriginXxXComplexity 10 месяцев назад
My level 2 is closed because it registers the lower level of the cockpit. So I’ve tried to change orientation but the only thing that works is if I remove one of the spines, breaking the connection from the cockpit.
@PrinceofPwnage
@PrinceofPwnage 10 месяцев назад
We really need an interior editor and 2, 3, even 4 leveled 1x1 or 2x1 habs that have built in stairs / ramps to avoid ladders
@3akr3
@3akr3 10 месяцев назад
Thank you, I will try this out. I am having a lot of build bugs and it is quite frustrating. 1: Ole Frontier ship that wont let me sell it. 2. a vaarun class C that i looted and its bay wont let me E enter ( inaccessible and its called pirate ship not its registered name) so I have to enter cockpit first. 3. 100% bought a A class ship to delete parts and remake with C. it saved but when i try to ship build, it has auto red unassigned part. 4: Won another vaarun C ship, only removed/ added weapons and upgraded the storage, the entry dock is fine except for a graphic glitch where its permanent 1/2 open..lol. All this is telling me that you are correct, that the pathing needs to have only one option other wise ya gonna have problems! ( that doesn't really explain my #4 though lol. Great game cant wait for mods AAAAAAND a feature to build ship with out loose misc/ aid items to F up your inventory when you switch home ships.
@razzlethorn
@razzlethorn 10 месяцев назад
God I wish what you’re calling stairways were actually stairways, ladders are hell in this game. I have a similar build where my bridge is on top of the singular ladder in my ship. I just power boost pack half way up and then go to sleep while I climb the rest
@Twisted1851
@Twisted1851 8 месяцев назад
For some reason, whatever I do, level 2 of this ship design immediately removes the doorway between 2x1 hab and 1x1 central ladder companionway as soon as I add the 2 story bridge.... Everything else stays locked and connected with proper doorways.... Any thoughts?
@kaleckton
@kaleckton 9 месяцев назад
I think it's funny, after playing a hundred hours or so and not watching videos I have started to subconsciously move towards this type of design for all spaceships. It's simply because it causes less problems. I just wish we can choose our own ladders and stairs. I also wish we could do ramps. Because I doubt a cargo spaceship would not have a ramp at the rear of the ship to get to different levels. Because forklifts would not be able to move through ladders since they are just too big. But does not matter as there is no door big enough in game for a forklift even though you would think there would be one in a cargo spaceship.
@gobro2688
@gobro2688 10 месяцев назад
Balancing interior and exterior design and function is frustratingly fun to me
@MrSherhi
@MrSherhi 10 месяцев назад
I followed guides like these and it worked only until first edit of the ship, I just added some windows and bam, whole ship got rearranged, random ladder appeared and some doors were removed...they really should just add option to place doors and ladders
@pakornwattanavrangkul2550
@pakornwattanavrangkul2550 10 месяцев назад
ive spent the last week in starfield litterally doing nothing other than trying to build a ship from scratch using that nova galatic cockpit without generating ladders, and also not using the corridoor connectors since I dont like overusing them. I sometimes question why Im still playing...
@MrZlocktar
@MrZlocktar 10 месяцев назад
You can connect 2x1 modules however you like, they will be connected, all in one line and you don't need any companionways or any HopeTech connection habs - that's where video is wrong. But only if there are 2x1 habs and no companionways or any 2x2 or 3x3 or 2x3 habs. You just making it more complicated for no apparent reason. Unless you really want to connect 2x2 habs on the same deck, but this will make ship extra THICK. So what you want to do, is to build ship with 2x1 habs or follow the rules. Rules are: If you want to place wider or bigger habs connected to your cockpit, you need to use companionways and put them on different decks, because they won't be connected on one deck. With this (in video) 2 deck cockpit if you put any big hab, make sure to have companionway somewhere to create access and in the same place you need to put docking bay to create shaft with ladder. Each ship can have only one full ladder shaft to all decks, so plan your ship with one section of deck where every hab will be interconnected. Here is how i do it. I just recently built amazing ship with though out interiors using this exact cockpit in a video. I put cargo hall on the lower deck of a ship, and connect landing bay with it. So they are at the same level. Than i put 2x3 mess hall right above cargo hall. This will create a first part of ladder shaft in the place on the second deck where mess hall is. Then i put companionway (very important) in any area of 3rd deck above mess hall, so it would have connection with deck 2 (mess hall) and 1 (cargo hall). Wherever i put this companionway, that's where ladder shaft will appear. After that it is appropriate to put docking bay right above that ladder shaft. That's your 3 deck connection via ladder shaft. So, you enter ship, immediately see ladder shaft in front of you, and you can get access to each next deck. In my build Mess hall is 3x2, which mean it's completely isolated from any deck and can only be accessed via this exact ladder shaft. Which make sense, because it is placed right above cargo hall and is in the middle of a ship to where you can get access with ladder shaft. You can of course connect it with other parts of ship, but in this case ship might get into danger zone of 80m+ long hull. So to minimize that, i isolated mess hall like that, i saved about 2 additional tiles of ship for future. Deck 1 - 1x Cargo hall (3x2) trough which i access the ship, Deck 2 - 1x mess hall (3x2) connected to ladder shaft, 1x living quarters (2x2), 1x living quarters (2x1) which are not connected to mess hall on the same deck, but mess hall can be accessed via ladder shaft, 2x engine rooms (3x1) placed on the sides of ship, on the left and right side which are connected via nova-galactic "bridge" hab, so they are not connected to the hull entirely, but can be accessed via "bridge". Sorta like very thick Normandy. So basically on deck 2 i have crew compartments and immediate access to engines and ladder shaft. Deck 3 - 1x Armory (2x1) connected to the cockpit (creates a sense of security before entering ship's bridge), 1x Workshop (2x1) on the left side of Armory and Control hab with 4 crew (2x1) on the right side of Armory, then i have 1x Captain quarters (2x1) with immediate access to ladder chaft and 1x Core computer (2x1) and 1x Infirmary (2x1). In this build i have 3 Decks, ship main hull is 3 tiles wide + structures and other details, ship's sides (engines) are connected via bridge and are 1 tile wide + 1 tile from bridge. So basically it's 5 tile wide, but still looks sleek and with amazing structure and silhouette. Height is 2 decks visually, but 3 decks practically, all thanks to landing bay which is connected to hull horizontally. I used 3rd deck (that's practically 4th but visually still 3rd) for structures to give more character and silhouette. Looks amazing from exterior and in interior.
@obsidiansands
@obsidiansands 10 месяцев назад
where do you get the hopetech hab spines? would have been nice to know where to get those.
@Lintary
@Lintary 10 месяцев назад
Narion system, Polvo planet, Hope Town and then enter the Hope Tech building and talk to the lady behind the desk
@obsidiansands
@obsidiansands 10 месяцев назад
@@Lintary thanks a ton. All I ever used were Deimos parts since I found their HQ in early game when I had to get to Mars.
@DaneInTheUS
@DaneInTheUS 10 месяцев назад
Wait your build would cause a conflict between floor 1 and 2 since you have a 2x1 hab on top of each other next to your companionway, right?
@Lintary
@Lintary 10 месяцев назад
Mentioned that in the build with these habs it works fine, but with others it could cause conflict. If you have an issue with it just replace the deck 2 hab with more spine walkways.
@DaneInTheUS
@DaneInTheUS 10 месяцев назад
@Lintary oh shoot I missed that specific part- I'll catch it on the rewatch when I update my ship with this new info. Awesome video!
@GoldenLeafsMovies
@GoldenLeafsMovies 10 месяцев назад
I'm having trouble building sideways since it seems all modules are only oriented forwards/backwards.
@Lintary
@Lintary 10 месяцев назад
For sideways stuff try to see what the prefered connection of modules are, put down a 1x1 and hover the mouse over the side door and cycle through the habs it will connect to their favourite location. Knowing that allows you to get more agency over the sideways stuff without loosing functionality of the modules.
@zensolutioz
@zensolutioz 10 месяцев назад
I can't believe how angry I got when I realized he was calling ladders stairways.
@eckz8659
@eckz8659 3 месяца назад
Lmao!
@southtexasobserver3306
@southtexasobserver3306 10 месяцев назад
Can we not use stair cases do we have to use a ladder
@theotherdave8013
@theotherdave8013 10 месяцев назад
the parts are also level based. You see more parts at level 60 than you do at 20. Better to chill out and buy a good ship then wait until your leveled to go building your own.
@DJLKM1
@DJLKM1 10 месяцев назад
This is why Beth said that shipbuilding would only really be a mid to late game focus.
@sccojake
@sccojake 10 месяцев назад
Maybe I missed something, why doesn't the 2x1 on deck 1 (bottom) and the 2x1 on deck 2 break the flow? it looks like they are stacked right on top of each other, no? Does the companionway/central ladder just negate the game's desire to make a connection in those habs?
@DJLKM1
@DJLKM1 10 месяцев назад
I think the game sees the central ladder and wont generate more access ladders on that deck, but this game so far is like a barely lit cellar because the lightbulb "just about works" :)
@sccojake
@sccojake 10 месяцев назад
@@DJLKM1 that makes sense I think. I've seen at least one of the pre-built ships (from the 1st mission line) That had a ladder up, and then you needed to take another ladder back down to get to the cockpit. It seemed like this was a situation where it might try and do that again. My working hypothesis is that the game tries to draw as straight a line as it can between Landing Bay, Cockpit, and Docker, while connecting every single hab along the route. It clearly has a hard rule against creating loops, but a less hard rule about preventing dead ends. In my experience it won't make a dead end if it can connect the hab along its path, even if that makes the path non-optimal.
@stevenmix711
@stevenmix711 10 месяцев назад
Appreciate the tip, but the games puts ladders in there, not stairways. But ya, I’d rather NOT have a long ladder because I find them clunky and slow. I’d rather have tiny ladders everywhere so I can boost jump up them to the next level. How do we guarantee NOT having stacking ladders?
@blackfish95
@blackfish95 10 месяцев назад
I use that same bridge on my three deck ship and I have only one small ladder from the landing bay to the 2nd deck. Then to go to the third, you have to run through the bridge’s stair case. It’s great.
@DumpsterJedi
@DumpsterJedi 10 месяцев назад
by far the most important thing I've learned about ship building is putting your cursor on an attachment point (or door) and adding the part you want. It will be attached at that point unless you move one of the pieces. the second most important thing he did say here- which is that when you add a hab, the game calculates whether it has a full path to the Bay, and if not creates one. when you want a ladder at a specific spot, cursor over the top attachment point, add the hab you want and don't move it, and it will be there 100% guarantee.
@stevenmix711
@stevenmix711 10 месяцев назад
@@blackfish95 that’s dope dude!
@jackinthebox301
@jackinthebox301 10 месяцев назад
May the algorithm bless you lol
@Lintary
@Lintary 10 месяцев назад
Amen to that one, it been amazing, yet utterly terrifying :P
@jackinthebox301
@jackinthebox301 10 месяцев назад
@@Lintary It's great info, man. I only got into Shipbuilding yesterday. I jumped into my ship after spending like 90 minutes messing around and was utterly confused at the pathing the game put together.
@TenchiSawada
@TenchiSawada 10 месяцев назад
I wish u could literally just walk in your ship and just PICK the different options it wouldve been way more engaging and cooler.
@veryslyfox9704
@veryslyfox9704 9 месяцев назад
Easier to ask a penguin to fly than a bethesda dev to make decent game design that isnt 10 years dated
@serosen3950
@serosen3950 10 месяцев назад
in my experience as long as you have one companion per level or every other level, the game will prioritize putting the ladders there
@kingjames1308
@kingjames1308 10 месяцев назад
Why the heck didnt they name it ladder deck instead od companion way. Also what are the hallway spines you use? I havent seen them before?
@Lintary
@Lintary 10 месяцев назад
The are from Hope Tech.
@kingjames1308
@kingjames1308 10 месяцев назад
@@Lintary thanks. Looks like you have to be at hope tech to see them. They do jot show at my outpost ship builder but when i go there they do show
@grueti21
@grueti21 10 месяцев назад
now if you put windows on the habs you will loose front doors on the 1x1 companionways with the ladder
@chadsworthgigaII
@chadsworthgigaII 8 месяцев назад
So i just built this ship for hours just for half of it to not spawn?
@nerdoutreachprogram5358
@nerdoutreachprogram5358 2 месяца назад
How are you enjoying the new update?
@L0X4
@L0X4 10 месяцев назад
there is a difference between a stairway and a LADDER.²Bethesda needs to give us the control of where to put our doorways Like it does in outpost building.
@DJLKM1
@DJLKM1 10 месяцев назад
Stairs! Beth, we Need stair modules. Tired of the slow crawl up and down ladders already :)
@Lintary
@Lintary 10 месяцев назад
True on both accounts. And yes please stair modules!!!
@russdahlke1059
@russdahlke1059 10 месяцев назад
Imo you should never have to try out-thinking the mechanic to get what you want, it's just plain bad design when that's the case. Not sure how to fix it, perhaps they can update it so when we select a hab we can "block" certain access ways from being used in order to get the paths we want
@fidgetysl1m
@fidgetysl1m 10 месяцев назад
Can you show what the ship looks like stacked?
@Lintary
@Lintary 10 месяцев назад
Full design will come this weekend stacked and all :)
@fidgetysl1m
@fidgetysl1m 10 месяцев назад
@@Lintary Also, do you recommend building as tiers or just throw the ship together?
@hahahah9527
@hahahah9527 10 месяцев назад
Where can I find the hab spines?
@danielmaasen6303
@danielmaasen6303 10 месяцев назад
Yeah are they level locked?
@hahahah9527
@hahahah9527 10 месяцев назад
@@danielmaasen6303 It's gotta be. I'm at the staryard he was and these parts aren't there. Stroud-Eklund staryard
@DumpsterJedi
@DumpsterJedi 10 месяцев назад
@@hahahah9527 Who's to say he built that ship there? The spines are Hope Tech, idk what level they unlock as I haven't seen them yet at lvl30. Best chance would be the Hope Tech yard though
@Kixsanity
@Kixsanity 10 месяцев назад
You’re going to look for the Valo System in the star map. In that system look for the planet Polvo. Once you find that planet land in Hopetown. When you land DONT talk to the Ship Technician. Instead look for a building that says Hopetech on it. (Should be to the right of the Ship Technician). Go inside and talk to the sales representative (i think it’s a woman). They should have it there. If not you need to probably increase your level.
@scheballs7
@scheballs7 10 месяцев назад
Hope Tech shipyard
@rekkitc1587
@rekkitc1587 10 месяцев назад
I tried this layout but game says the docker module doesn't connect to cockpit
@Lintary
@Lintary 10 месяцев назад
It should have no problems like that, still might be worth it to first build the spine up, and connect only the habs and spines needed to connect the landing bay and bridge.
@rekkitc1587
@rekkitc1587 10 месяцев назад
@@Lintary the ship building is going to make me bust a vein. So the problem was that not all the habs are connected. They are locked onto each other but not connected. If you double click your ship and it all shows up red and selected, your ship is connected. If it doesnt, parts arent locking onto each other properly. Figured that out 2 hours into making my ship how i wanted it.
@polydot6374
@polydot6374 10 месяцев назад
Thats not entirely true, if you connect the landing point to the bridge to the dock first, that will be the main connection area the game makes. Then adding other modules onto that won't give you new ladders. That way you can make better paths through your ship.
Далее
Starfield Shipbuilding Guide Tips And Tricks
34:26
Просмотров 163 тыс.
Use These Ship Building SECRETS in Starfield
36:41
Просмотров 256 тыс.
Starfield - The FASTEST Way To Level TECH Skills
25:54
Holy Grail of Starfield Ship Building
23:40
Просмотров 21 тыс.
SHOWCASE of Ship HAB INTERIORS (And WHERE to BUY Them)
2:17:19
ЖАРКИЙ РАНКЕД В PUBG
20:43
Просмотров 149 тыс.