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Again dude, thank you so much for making these showcase videos, it really helps us out on deciding which Hab to install on our ship and what parts would be getting nuked by portholes or doorways. I just need to make my self a tier list of sorts just to decide which manufacture has the best Hab for each category. Maybe that's something you can also do at the end of this series is rate which manufacture you like the best for each particular Hab. Like how Nova Galactic had the best Infirmary for lighting and usage. Looking forward to more and I'm glad to see you growing from this!
@@RobbazCorgiPikaPikaMadaFaka Thanks, and yeah, it's helping me as much as you. I started this AFTER I found out I was nuking my own interiors with door/ladder placement and figured that was something others might not know they too were doing. Then it kinda grew from there.
I have no doubt you'll get around to the workshops eventually. So my suggestion would be showcase of specialised cockpits that would be handy that way folks can see what they are getting before visiting manufacturers. Edit: just got the notification for the workshop video which is weird cause I got this video first lol
I've decided to just make 1 ship per brand/manufacturer...so 5 balls-to-the-wall ships using everything I can use from one location. Entirely assembled at their shipyard/dealership. Should result in an interesting fleet. Then I'll "kitbash" another ship or two if I feel like it. BY THE WAY, there is an Unlimited Crew Members mod on NexusMods. Should let you actually fill up your ship with people....
@@delindsay btw a cockpit comparison would be nice. A bit of hard work though, specially to determine if same manufacturer makes it look any different other than cargo/price/mass. Loving your videos. 👍
I've found a use for the Deimos 2×1 Living Quarters. I've put it behind a Deimos bridge, with ladder access to the living quarters, and portholes all around. It leaves me with a 360° observation deck (when you include the bridge). The table, chairs, storage and galley are retained, which makes for a nice crew room.
What gets me the most is that for every manufacturer their All-in-One habs are better proper living quarters than their actual Living Quarters habs... at least when it comes to these standard 2x1 habs.
I mainly use nova galactic because it makes my ship look more like a home away from home. And Eklund Stroud for everything else (med bay, engineering, science bay, workshop,computer center, ect). Deimos for that huge command center and huge entry bay. Hope Tech feels too cheap. Same for Taiyo. Nova Galactic has a lot of areas that have TV and couch combos. Tried to make it feel like a giant house that flies. I use the Starborn ship for ship battles. I wish the medical you pick up in Akila would stay in the infirmary and be the ship doctor.
The Deimos 2x1 Living Quarters actually pairs really well with the Deimos/Stroud 2x1 All-in-One, as it does give an actual (aesthetic only, of course) living space, since there's only minimal seating etc in the 2x1 Deimos/Stroud All-in-One habs...
A designer could easily fit a Rack (the suspended 'meh' beds) against one wall and a mix of Bathroom/storage on the opposite wall where you walked through the middle. It wouldn't work if you used that 1x1 as a Ladder room but still.
Hello! I'm sorry in advance about the rant I'll go on in this comment. I do not own the game, however I was curious of gameplay and designs in game. So I've watched bunch of videos. And I'm DISGUSTED. The way they designed ship interiors is absolute shitshow. As an architect, I was really pissed of seeing living quarters without beds or heads! If this is a roleplay game, it should feel like I'm in a spaceship: the way it looks and it functions. Why no one in team or company decided to hire an architect or an interior designer? Even if they don't do the design, they could tutor the designers and comment on their design while the assets were being created. Also most of those living quarters and infirmaries could've been reduced to almost half of it's volume becacause they have wasted so much precious S P A C E. If you wonder what I'm talking about, I recommend checking some boat and yatch designs and see how every cubic inch of space is being utilized and not wasted. Honestly I couldn't have been any more dissappointent 😌 Sorry again. And thank you for reading all the way down here. Cheers!
Not to be critical but just a different view. I worked at a hospital for many years. You drf want to be able to turn down the lights when you don't need em so patients can sleep. So maybe the lughts ate jyst off. That's what I'm pretending cuz I like the dark one. Being into my first ng after 200 hours I have my ship just how I want it. No ladders or doors where I don't want them. everything flows well and RPs well. And a lot of that credit goes to you and your vids. It made it a lot easier. Thx 👍😁
I had been using Deimos for everything because its military lore n I thought living quarters were supposed to be a living room type area until seeing this video 🤦🏾♂️😭🤷🏾♂️
I'm trying to link modules in a way that makes sense, logistics and operational wise. For example engine room connected to reactor/rear thrusters/engines. Certain modules like infirmary would not have ladders. Instead they would be connected laterally to fore/side dockers and landing bays. Control stations to cockpits and in turn to captain's quarters. Unfortunately, the presence of doors will destroy some of the aesthetics.
It creates the need for creative Ship design for sure. My current Ship (the old Star Eagle) is designed that way and I'm 95% happy with the result. Some things are just unavoidable no matter how logically you place Habs together.
So Nova & deimos 3x1 Living quarters is the one that has a bathroom to it. I think they all should of had a bathroom. But I guess it's Nova, deimos 3x1 or use a All in one.
It's honestly odd how the Habs are laid out. Besides not having all 5 Manufacturer Habs different, several of the same type don't even fall in line with the others.
The Taiyo bottom living quarters is probably the brightest lit hab. I use it cause I'm always out of cargo space and have to drop things on the floor. When it's time to pick up something specific, it's easier to find it.
Has anyone made floor plans of the different habs? I want to plan out my ship builds and make sure I don’t remove the head or similar and it would b easier if I could see the floor plans (or better yet, the habs could be wire frames while moving so we can see it real time).
It's back on as of the video today. I record the day before a video goes live so I had already completed those 2 before the comments to turn it back on were noticed.
Well shoot, I disabled it on another request and now I think I shouldn't be. I think you are more in the right though, as it would be tough for me to display in post where the Fore/Aft is at all times. I won't disable it on the next one (already uploading tomorrow's so the next-next one). Sorry about that.
@@zeonos Indeed. Today's video here in 3 hrs will also be sans HUD but going forward I'll bring it back. Maybe I'll play with the opacity like you suggest, and try to reach a middle ground that everyone likes.
Keep in mind that nova armory, workshop and science lab (it has pharm and research stations as well) all have room for 2 passengers. So anything else is mostly aesthetic. Add a module for crew if you want.
Is there a need for passenger spaces, beyond fitting more NPCs for the "populated" look? And how are passengers determined? You choose your crew, but who takes up the passenger spaces?
@@rickyjanzen6684 i think it's a type of missions. You can carry people to where they want to go. I can't confirm as I barely touched the missions you can get from those little kiosks. Just something I heard.
@@rickyjanzen6684 mission board. and passenger slots have to be = or greater than crew slots, annnd if you want to carry around "extras" for various reasons (like making the ship feel more populated and closer to say...a warship)
Coming from your berth video. Yeah Nova is my favorite for these. On the living quarters i try to make the entry front right side, so I keep the bed. My big thing is I like the bathrooms to be there and there seems to be limited options to keeping those. I kind of wish we could flip these habs as needed.
Here is why I don’t like the infirmary: who is going to work on you? None of the people you can hire are specifically medics or doctors (since there isn’t really a medic skill, just one for med-kits which are self applied) so the role play aspect is out and of course it has no medical function so mechanically it is out. The science lab+workstation combo just makes mores sense from an explorer standpoint, medicine has been streamlined into injections and inhalers for the most part so you don’t need a dedicated infirmary on anything other than a really big ship you are roleplaying as a mini-colony or mini-cruise ship.
There's one, she has Wellness III & Medicine I. Even if she's not specifically a "Doctor" you can act as if she is. I mean in the end, all the Habs are just for RP. EDIT: Rosie Tannehill in Akila City, Hitching Post.
@@delindsay Honestly all I want out of the infirmary is the ability to interact with the medical beds (even if they act exactly like normal beds). That's all I'm asking from them. Personally I tend to like the lab habs better, they tend to have much better lighting.
@@ShiningDarknes I totally agree. I mean, your NPC's will use the mini Brig's beds in the 2 Armories that offer them to sleep in, why not the Infirmary too.
Depends on how you build your Ship, it's size, layout, etc. A 2x1 Living Quarters can be more than enough for some where others might want more "Recreational" spaces. It all comes down to personal choice.
Sometimes the tables don't move with Stroud/Deimos and block doorways. Personally I don't consider a galley that actually includes an oven to be budget.
@@delindsay Tell me about it. Happened when I was trying to have a Living quarter either side of an all-in-one, if the doorway got placed at the forward end on starboard side, table could block the doorway completely. With Stroud B I think.
It's kind of odd how some Habs are designed. My guess is there were different 3D Artists/Modelers working on the Habs (maybe on purpose to save time). While I'd desire different looks between the Manufacturers, the one thing I'd want is unison when it comes to how they all utilize interior volume of space, which is at a premium.
I usually love the interior of nova but the bulbous exteriors just ruin them for me. Hard to make ships with clean long lines like I prefer with Deimos and stroud. If I could get a mod that uses interiors of nova on strouds that would be great lol
Normally yes, but I'm so used to my Cargolink Ships landing/taking off every ~2 minutes that I just don't check anymore. It's honestly super annoying. I've also got max T3 Turrets pointed at the only entrance to the compound, 2 fighting Robots and several Crew stationed there so if there was a raid I'd here lots of gunfire.
@@delindsay well you've got a nice compound man.. I haven't gotten anywhere near as extravagant .. mind you I have 9 ships, most of which are Class C and 4 of them with a mass exceeding 5000 which work as my home lol
I want to make a hab on a moon too.. preferably one that orbits a gas giant xD - On infirmaries. A white light would be preferable... so you can actually see the patients true colour.. A red light would probably have you lose subtle clues if a patient is low on blood.. as they would not look pale. I like the Deimos infirmary for that yeah. - agreed on the assessment on Hope Tech - they could have fixed it by having turned off floor lamps
make a video where you show how to connect rooms for best layout and how the layout changes perhaps use captains room for astart, after all he is the most needed in the space ship 😊
For a small ship bathroom and beds in a living quarters is fine but if I'm building a larger ship with a crew quarters hab then I want the beds and bath to be there and my living quarters to just be like a living space no beds or bath. But that's just me and my role play. Don't want someone snoring or taking a dump where I'm trying to shoot darts, cook or eat 😂
I know it would take a bit more time to setup, but it would be great if you used your "preferred" entry locations on all of them instead of doing all bottom entries. I have specifically built all my ships to have no ladder entries into rooms. I use companionway or storerooms for my ladders. I got so tired of having to walk around the ladder hole. Nova is still my favorite.
I do that very thing on my own Ship, but these videos are to show everyone else what options they have to place Doors/Windows without deleting too much interior.
Not a fan of a system that makes you 'lose' sections to create an entrance. From what I understand you have to spend a lot of time placing and figuring out what is where to even know what you are removing? Anyhow, thanks for the vid...interesting to see.
You're not wrong and it annoyed me so much that's why I started this series, to help others so they don't have to go through the testing process like I did.
I wouldn't mind it if we could choose where the entrance to the hab is without using passages and the possibility of turning habs in the 4 directions of the horizontal axis.
@@Elkarus The "Base builder" in me thinks that all they'd have to do is code it so that we choose which entry point to "turn off" or "turn on" during placement. That would give the game specific locations it could use for doors/ladders. Think red light - green light.
I can't stress enough how much I hate the ladders in Starfield ships! I haven't built a full ship from scratch yet, I'll probably do it soon, but I'm going to do my very best to make sure I have no ladders in it.. They really suck!
The easiest way is to use the Nova Cockpit (3-wide, 2-high with stairs) and make it so that you enter the bottom level straight from the landing bay. Then it's just a walk up the stairs in the Cockpit to LvL 2 (most people make that their Captains Quarters) and the rest of the upper level can be services or modules for appearance.
@@zeonos Yea, or some kind of grav tubes that immediately shoot you up to the next level. But I think stairs would be the best because you don't have to break your stride. I really hated the elevators in Cyberpunk, they were so bloody slow!
@@JoeBob79569 Speaking of... I kind of wish Phantom Liberty were another 1-3 months away because I'm straight up hooked on Starfield right now but oh damn, I'm foaming at the mouth to jump back into Night City again, and 2.0 to boot.
While I like the Deimos 3x1 living quarters it bugs me that it has so many tables and so few beds. The all in one on the other hand wastes so much space. Its a toss up really.
Just an FYI .. Things continue to pop in the more you visit and, changing cells (loading doors) after updating... like decorations 😮 👍🏻P.S. Love these videos ..TY
bethesda should of seperated the beds/sleeping quarters/bathroom to be their own modules from the rec/mess rooms as i think it would work better then crapping the 3 in one. i can understand the rec/dining/kitchen being one, but merging it with the beds and bathroom makes things a bit cramped
I walked into my Deimos living quarters and saw a crew mate working out with the weights that are on the floor, it was cool to see. I wonder if npc’s have unique animations in other habs. It makes them feel like they’re actually being used.
@delindsay I'd like to go into the infirmary and see the crew member with the medicine perk in there, or seeing someone getting a physical there. Heh. I'm really enjoying this game. I was Initially a little let down, but quickly fell in love with it later.
I feel that a good summary of both the ship and base building systems is "missed opportunities" but hey a bird in the hand is better than 2 in the bush when it comes to the closest contemporary: Star Citizen
Solid bost pack skills 😊 😉 thank you for your service. Wouldn't mind seeing build videos for characters or Outposts or even ships. Would even watch a video on your general thoughts and opinions.
I'll be making a video about what I did with my Star Eagle soon. I've also got a few Ship ideas and even a Challenge build. Lastly, there will likely be quite a few Outpost videos. I'm now sitting at ~170 hours played and still only Level 35 without finishing the game once. I just can't stop building stuff lol.
There is not, unfortunately. The game installs access points between components where it decides, we players can't control it at all, except by creative use of 1x1 habs. Which obviously is not great. It's a big complaint, and one that hopefully they or mods will address in the future.
@nekoali2 Thanks for the info, I've only got about 20hrs in,and I haven't reached this point in game yet, so I'm taking notes, it'll make it a little tricky to build maybe