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Thanks for the previews! Would love to see a listing of beds, crew stations, other workstations (such as a galley). Also, appreciate the warning for the uncomfortable plastic beds.
I don't think the landers can be turned off (yet). What you could do is build a separate outpost with a shipbuilder on it and use that for creating these videos....
It bothers me so much that you can't flip or rotate rooms. Same for placing doors and ladders manually without fiddling around with walkways and windows. Makes building something compact and functional a pain.
Its also dumb, the outposts have configuration options including where doors... but ships don't. Like why are there dozens of habs... just 1 hab, with config options to put everything and anything in them.
I hope DLC opens up the trident luxury staryard, because it would be cool to have the captains quarters or living quarters be trident habs specifically
Nova Galactic is the clear winner here. It is the only hab that feels like actual private quarters for the captain. Stroud-Eckland is the mystery. Despite them being my favorite overall, the carbon copy of the military style Deimos, but brighter is just a mystery to me. You would figure if any of the companies would provide luxurious housing, it would be them. The All in One hab for them is fine, but this feels strange and out of place to me.
It feels like they designed nova, hopetech, and deimos with a clear purpose, then wanted two more manufacturers so they reskinned deimos and hopetech. That's why taiyo is the worst to me, as its supposed to be a premium ship but has the same shitty cots as hopetech, and rough design, except for their cockpits. Deimos is sparse like it should be, but hopetech and nova are the best, nova#1
I wish we had the option to decide where we want the hatches and ladders... nothing frustrates me more than how some ships turn out like a maze because they won't let me place the ladders and hatches where I want to.
100% agree. I'm going to make a video after this Hab series is done that showcases "best practices" but it's still NO guarantee where the doors will end up. The ladders you can (mostly) control.
Seriously, and the hax for it dont always work. If on mouse and keyboard you get an Attach [G] button where you can mouse hover over a connection point and hit G, and then select the thing you want to attach and supposedly that will force an access point there. It does not always work. I've wound up with zero access to habs, with doors in the wrong spots, with doors leading to tables and cant even get through, ladders leading to storage or companionways with no continued access. Did the devs only build ships with their dev tools and manually select these things? Not once ever building a ship from the perspective of a player? How did that entire team go years with out addressing this unless not a single one of them actually utilized the feature as it was created for the players. SERIOUSLY... i'd love to be a fly on that wall.
They really need to have a hab interior update that let's you actually customize how it's laid out. I really dig the aesthetic of the hope tech interiors and color schemes (dark floors and dark walls), but often have to swap them out for the other hab manufacturers due to the current limitations the system has. Each hab should have a console you can activate to enter "customize" mode that has a basic functionality of toggling the different corners or grid, similar to what they do with windows and doors on the outpost structures. Maybe have each "spot" on the grid (like how every hab has its bed placed on the same side of the same wall, couch in a corner, etc.) be a specific point where you can cycle through a few options. Instead of the hopetech bed, you can swap it out for the nova galactic bedroom. Instead of the chairs and tables, you can put the couch placement there instead. Instead of where the navigation table is placed, you can mark that wall to be reserved for the door/entrance.
@@whzpoor While I do agree, that'd be much better, I feel like having that system added into the ship builder menu might be a bit too complicated for Bethesda to implement with how their engine operates. Having it work through an activated console in the ship seems much more on par with something Bethesda might actually consider doing
I think I have realized why I have come to enjoy these videos of yours. It reminds me of when my dad used to drag me around looking at RVs and travel trailers when I was a kid. lol Seriously, I appreciate you taking the time to not only showcase these but to also point out which ones can support portholes or not and where to place them or connect them to other habs. Guess it was too much to ask Bethesda to allow us to see and dictate interior orientation within each habitat. Thank you. And what do you think you are doing introducing physics into a game? Silent engines on a non-atmosphere body? Sarah going out in just her leathers when it is frozen outside? LOL
Super helpful. Nova galactic gives you a bed and cooking station. Navigation is duplicated through the existing menus from inventory so the other jabs are not quite necessary unless you’re going for a true rpg experience.
Just a small note concerning why would the captain need a table and four chairs; The spaceships would be inspired by real world merchant marine as well as navy. In those cases, the captain's quarters often have a table with multiple chairs as it is used like a meeting room when the officers need to discuss important matters with the captain. Instead of the captain going on deck to meet with the officers, they can call them to their quarters for a more secluded meeting. There you go, that doesn't change anything to what you were saying but it just answers the questions as to why Beth put those in there.
I will be doing all of them, then move onto showing how I personally "force" (using that word lightly) Doors/Ladders where I want them. I'm not perfect at it but have gotten pretty good. Also, thank you for the Super, it's much appreciated!!
If you have a ladder where you don't want one (i.e. middle of the beds), sometimes adding window(s) to the side makes it connect straight to a companionway. This usually wouldn't be a problem, but sometimes it is if you have another hab under said hab.
You know what i hate the most about ship building? No preview before you buy. Why IN THE WORLD would anyone ever do that? Rant over. Thanks for the video dude.
Great video! I'd love to see a video where you quickly jumpcut between the modules. Stand at one end and compare armories, living quarters, all-in-ones, etc from roughly the same angle
Agreed. If you could edit a clip at the end of everything side by side, that would be amazing! I'm thinking of doing these builds just to walk through them too
Man, I wish they had a sixth option that was the Nova Galactic layout with the Hope Tech color scheme. I think that would be my favorite. I like the cozy lighting and gray colors in Hope Tech but the Nova with the little galley and bedroom is a cozier layout. My one annoyance with the Nova is that it's the only one without a bathroom. Which doesn't make any sense. How can you have a galley with no bathroom? lol
The number of people who have never heard or said the name of the moon "Deimos" before is depressing. C'mon, Phobos and Deimos -- you learned about them in 4th grade when you learned the planets and their moons.
From a practical pov I chose Deimos or Straud. Not the best looks, but having a map table is great on certain ship designs. Of course you can add other habs with that functionality too (I don't remember which 😂).
@@mikeburger5761 Nice, that's the one I was trying to remember. It looks like a captain's quarter. I think there's also a larger hab with it (2x2, 2x3 maybe).
Thank you for making these and adding the chapter markers. I watch these on mobile during my bus commute and screenshot the marker title when i see one I like
Nova Galactic has become my favorite build set for interiors. I'm well over level 50 with about 250 hours of gameplay, and I've spent well over a million credits building ships from micro builds to massive builds, and Nova Galactic just nails that "home among the stars" feel all the others lack, unless you're a space crack addict, in which case Hope Tech is your ticket to meth labs in space. my current build is using that frog-head Nova Galactic cockpit, and the bottom entrance leads to a battle station hab and the rest of the ship, while the top door leads to a 1x1 storage room that then leads to the NG captain's quarters, coming in through the forward bulkhead. Feels great having that room all to myself, and Vasco likes to hunker down in the storage room, so it's like I have a security droid guarding entry to my quarters.
Thanks for making these videos! I haven't bought the game myself yet, but from what I've heard about the building mechanics, I'll be sure to be using your videos a lot for reference so I don't waste money or time with the wrong modules.
You're welcome and yeah, without a "preview" option in the builder we're kind of stuck with paying for whatever choice we make until we back out of it, physically go inside the Ship and look with our Character.
Thank you for the comparison video. To put things in context, I have a few things to add. The only special things about a captain's quarters are the actual bed & navigation console. Just because it is labelled as captain's quarters doesn't make it a captain's quarters. Heck, I've noticed that crew members tended to be found hanging out in the captain's quarters even when I have 4 other living quarters in the starship. In fact, Sarah & Barrett were often found guilty sleeping in my bed (I married Andreja). Hopetech surprises me. Their interiors are of the same quality as the luxurious Taiyo. Hopetech has most powerful particle beam weapons. They also carry the most powerful reactor - the Pinch8z, which is also found in Taiyo whereas Deimos being a military contractor doesn't. Space trucks? No... as Andreja said - there's something deviously sinister about Hopetech. Then there is the very familiar NASA-styled Nova Galactic who has the best 2by2 living quarters in my book. There's a TV, a small gym & a pool table in there alongside 2 proper beds (not like some hammocks). But the lousiest thing about Nova is that all these wonderful interiors disappear immediately when I place a window or a hatch. To me, the only hab qualifiable as captain's quarters MUST have a toilet. The only one good enough is the 3by1 Stroud All-in-One Berth... which strangely, isn't labelled as a Captain's quarters. I don't know... whoever in BGS designed these interiors had no sense of consistency whatsoever.
@@ozymandiastotb8925 Hard to say but I can't imagine there was too much communication between people working on different Hab types, as evident by them being all over the place in game.
That "computer" that you paid attention to was the atmosphere scrubber/manager or whatever you want to call it, there are writings on it that suggest it's function. It would be cool if we could modify what and where everything goes, kind of like with habs: air vents, atmosphere managers or whatever constitutes life support, beds, tables, shelves, etc. Would be cool if you could decorate and only the modules you modified would have their stuff go into cargo. Habs are built in vacuum but there's no mention of where the amosphere comes from. If Subnautica you also have to put equipment for air and light on the outside, and as long as it's on the hab anywhere it works. Counting on modding community for all this.
Stroud has the best high end looking habs but dear god is their captain's quarter's screaming Agile and Corpo. This is MY SPACE on the ship not the teams meeting room.
I think each ship builder is tagged to different designers since they have quite different styles. Since the renown modder Elianora is with Bethesda now, my guess is that she was creative designer for Nova Galactic since theyre the most well thought and intricate interiors.
@6:30 that light in the bathroom is what they call a "fake light", as in the pixels of the lamp are glowing so you can see them in the dark, but they aren't really casting light (and thus shadows). This is done to improve performance as the cost of real light sources in a scene scales exponentially. That's why you see more fake lights in those "cosy" scenes. Probably each segment only has a budget for one or maybe 2 real light sources but the cosy spaces seem to have more individual lamps instead of just one big ceiling light that basically leaves nothing semi-illuminated.
Great video for those Captains who spend a lot of time in their ship but want a nicer "Captain's Quarters" to spend some time in. The time stamps make it super easy to go back and review the best choice according to your play style.
A very helpful video. Thank you for putting the effort into making it. FYI - the proper shipboard term for the bathrooms is a "wet head". That being a combination of a standard head (toilet) and a shower.
Love the series, very useful info when trying to build my perfect ship. But I cannot figure out the rules for when and where doors are created (or not) between modules! Would be so much better to have control over it ourselves.
So far there seems to be no rules or consistency. So far the only thing that seems to be able to change doors internally (but randomly) is a port window..
What I've found is that 1x1's are the best way to "force" the algorithm to place doors and ladders, if you understand its priorities. If you stack 1x1's then it will pretty much always build a ladder between them, but it will only ever place one ladder between each level. However, 1x1's are allergic to having more than 2 doors, and I've only seen the doors appear across from each other. So, if you have four habs adjacent to each of the 1x1's four walls, then only two of them will be directly accessible by the 1x1, while the other two will have some other route through the other habs. I haven't experimented yet with using the walkways though, so I'm curious to see what happens if you place walkways on all four walls of a 1x1. It should work to create a 1x1 with four doors, since I know it is capable of creating a 1x1 with two doors and two windows, and I assume walkways take priority for doorways to avoid dead-ends. Another thing I've noticed is that it will only ever produce a single path to each hab module, and it prioritizes ladders for 1x1's *unless* there is no other door-path created for a hab, in which case one of the other habs will have ladder access to the other hab--or to a set of habs connected by doors (ugh). The worst thing you can do is never use 1x1's. That will turn your ship into a maze. So, until a new mod or DLC is released that allows manual placement of doors and ladders, the entire strategy is to take advantage of the algorithm's prioritization of 1x1's for ladder access and walkways for door access, leaving only one possible path between modules for doors, and understanding that only ONE ladder will be created for each level *unless* one or more habs does not have a path to that 1x1 via doors on the same level.
Thanks for this and the other videos detailing the looks of the different habs... I'm going to be getting into my ship-building adventure soon and these videos are going to be invaluable! I hope to build something somewhat reminiscent of the Stealth Cruiser from FTL, though I know I'm going to struggle designing the 'wings' based on Starfield designs hahaha
Very helpful. Some further tips for ship builders: Some of the restrooms (heads) have the sink over the commode - totally unusable. And lack lights. The Frontier and the Nova Galactic 2X1 All-In-One Berth A are also good alternative Captain's quarters. I agree with the comment below and use Nova Galactic Captain's Quarters and the Berths mentioned. FYI: The N-G 2X1 A-I-O Berth B has an additional rack (bed). Nice for smaller, Class A ships. Good catch on the Deimos/Stroud-Eklund table top bed. Makes no sense. All the ship hab messy layouts with unsecured items are totally counter-intuitive. Loose items on a space ship become lethal missiles in a zero-G battle (See "The Expanse"). There is a mod called "Place Own Doors" (on Nexus) which is awesome. You literally have control over every hatch and ladder location! No random hatches! I have designed and built ships with full control over the access paths. Note: After installing the mod, the door placement marker is at the top of the hab menu list in Ship Builder. Just place it on the preferred hab door location and select if it's a door, a walkway (with no door) or a ladder or hole (with no ladder). Your comments on hatch (door) placement are helpful. If the side hatch deletes an important hab feature - like a head (bathroom) - try placing it on the other side of the ship. Most A-I-O Berths and Living Quarters should be on the Port (left) side to avoid deleting the head. If the hab-end hatch deletes the head, try switching it to the aft (rear). Someone, please make a mod that removes all the loose items! Please. There is a mod that provides totally blank hab modules which can be used to build luxury habs.
I think we should have 2 options in the Ship builder. Pre-built as in exactly what the Habs are now and Custom, where the Habs are empty inside and we get to place items where we choose to.
The cot in Deimos is either missing it's mattress or it's because it's military styled so the officers get a separate room but they don't get anything more 'luxurious' then the grunts just abit more privacy
Tyvm for doing this, greatly appreciated. I’ve been putting off ship building as there’s no way knowing if I’ll like the interior once I build it. Hope Tech gets my vote here. I’m hoping to see other reviews, if possible. Definitely deserved my sub.🙃
Thank you for the sub and I've already got tomorrow's video uploaded. I will be doing these comparison videos until I run out of Habs (a week or so to go). Then I've got some requested Ship building vids to put up, like how to best link Habs together to "mostly" get the Doors/Ladders where you want them.
I dislike the fact that we drop hundreds of thousands of credits on a "new" starship and everything looks messy and "apocalyptic". They should have their own aesthetic while being clean and functional. lose the clutter and mess
You should be able to add windows without taking away whats there. The window sticks out from the ship as is so it shouldn't interfere. That way you could have a window behind a couch or whatever else. Or have different windows that are flat so they don't delete anything.
0:45 Eisenhower warned us about the MIC so we could make cultural references to it decades after it has become thoroughly entrenched. Brilliant timeline.
Found out while testing the HopeTech room is that adding a top porthole on the hab will make the room act like it is a ladder and remove whatever is in the middle of the room, for me I put it on the back of the hab and it removed two of the cairs at the dest and the nav tabe and the chairs, leaving a empty spot where the nav table is supposed to be at.
FYI: While it is not a "Captain's Quarters," the frontier hab has all the same traits as one. I.e. a single bed, the table and a navigation table, bathroom, etc, AND it also has a galley, and research station in it. It does seem to be missing a couch or chairs (besides the ones around the table)... but that may be because a couch was deleted for the ladder up from the bay.
@@delindsaythe one on the Frontier is the Nova All in One A. Or if not exactly the same, it has all the same major components in the same place. Research station, single bed, map table, galley, table with four seats, and a bathroom.
I do like the Nova Galactic captains quarters, but there is no bathroom in it. There could have been a bathroom in that area where there's two desks. Why is there two desks it makes no sense.
The Hopetech is my favourite, the Nova may be the only one with a dedicated bedroom but that isn't really necessary, the Captains Quarters shouldn't need a dedicated bedroom because it's already private as is, the Nova also has no bathroom and the colour and lighting is better in the Hopetech
Sure it's private alright, except that Sarah really likes sleeping in my bed in my captains quarters. It's not like we are married at least not yet, but I wish that she would sleep in one of the other beds in the other habs on my ship.
@@ghstbstr Wait until 2 of them are sleeping on it and one is hovering mid air in the isle because there's not enough room to fit 2 NPC's on that bed lol.
@@ghstbstr Bethesda should have made it player-owned so NPCs don’t sleep in the Captains Quarters, or better yet make the entire hab off limits for their pathfinding or something
funny thing it somehow also does not trigger contraband when used to store items that are not legal noticed that awhile ago when i stored a whole bunch of it in there
@@delindsay i had it do that dont know if it will always work though but i know it like the shielded cargo has a chance to not pick it up just think that chests is higher
I think with taiyo and hopetech i would go in where the bathroom is, it doesnt look nice and its weird positionwise i think… But yeah i think when xEdit and later on creation kit comes out i think we will get some mods that will give us a lot more options with this, rotating the modules etc. and maybe even let us decorate the modules ourselves like in the outpost mode, cant wait for that, a bit of a shame that its not in the game originally
@@delindsay I dont on mine I'm pretty lazy with the content formatting that's why you get the big bucks :p jk.. wish they made it a little easier to do stuff like that in studio.
All hopetech and taiyo interiors are identical except for a colour change. Same thing goes for stroud/deimos, except for the 2x1 computer cores being different for some reason.
I wish these actually had a purpose. I've spent vastly far too long creating ship designs and I've concluded that the habs with no purpose are simply that....not needed. Yeah, I get some folks like to wander around their ships and pretend they are living in a computer game, but in the end, you can build a vastly better ship that actually has functionality by avoiding all these habs with ZERO use.
nova galactic, all the goddamn way. it has a galley, a small room for the captain, and an actual bed. too bad it doesn't have a loo tho. i also like the how they integrated the amenities and furniture with the "nasa punk" aesthetic
At the end of this series I’d love to see some of Your favorite room set ups and combos. I like putting my engineer/workshop stuff together and bridge/command room together, ect. What are yours?
Regarding the table in the captains quarters. Since the crew is that small generally it can double up as a Ready Room. At least that is my approach to it. Unless you are content with a spaced out ship and using hallway type hab modules it is not possible to decide which location a door is placed. That is totally at the games discretion. Heck after adding something to the outside like engines and without changing the layout of the hab modules at all the game might decide to shift to another entryway. The missing preview of the interior is battling for the #1 spot with that behavior for the ship builder.
@@delindsay There are ways to limit the RNG on where the game can place the doorways. The team programming the shipbuilder focused entirely on the outside of the ships with no care about the inside. Whether it was "on their own" or corporate mandated is not clear. Given the fact there are quite a few decisions about the game that are baffling (delivery vs. supply missions, cargo link schedule, companion commands, EM damage, sneaking, ...) I tend to hover towards option #2 ...
@@JesusKreist I mean at the end of the day Bethesda is a for profit Corporation and it could've come down to not enough time, not enough budget (Starfield had a MASSIVE budget) or simply the "Suits" didn't care about the tiny details as long as the over arching concept worked.
@@delindsay Yes. Thing is it seems that Bugthesda has a higher "Acceptable Number of Bugs and missing/baffling Features" margin because "Mods will fix them!". I can guarantee that a number of month *BEFORE* the official modding tools are released 40% of the bugs already are fixed by mods and the rest need more access than what now is possible. I mean we already have a quite extensive number of upscaling, retexturing and tweaking mods with a few bigger ones (like the CBBE or even S**lab) being quite far in development and only being hindered by changes in the engine. Starfield without a shadow of a doubt would have benefitted from a little more QA and polishing. But as Bugthesda saw no need to do that because customers will gladly do that themselves we got a game with quite a few issues. Like the loud freighters for example. That aside I'm not really calmed by the fact we have mods. Bugthesda numerous times has tried to monetize mods. With the Creation Club and Atom Shop that is relatively successful in that regard. I would not be shocked if we get a "League of Independent Settlers Shop" or something like that with the modding tools and the licensing of that forces mods to be exclusively released there.
I want to see bethesda to add the option to change interior walls from white to black and VV regardless of hab. On top of that, interior lighting options with various colors. Great video by the way
Really disappointed that there’s only 3 designs for interiors, Deimos and SE are the same and hope tech and Taiyo are also the same, with Nova being the only different one.
Deimos is spartan but it's the most clean and sensible. Stroud looks pretty good too, and it's lighting is more relaxing. Hope and Taiyo are ok. Nova looks like a sloppy college dorm. Clearly Captain needs a woman's touch in his life.
I like the Bed and the 'lived-in' feel of the HopeTech Captain's Quarters. Awkward nav console placement though. Taiyo is a more modern/spaceship feel of the HopeTech hab. Nova having an actual bedroom is very nice. Minus points for no bathroom. Deimos and Stroud have that awful cot.
In my first new game plus and playing a pirate role play and I wish they would do a more luxurious caps quarters. Like even a 3x1 or 3x2, with like a bigger bed. Hoping future dlcs and modding for Xbox will create some cool alts for a hedonistic pirate
@@delindsay I am sure I'll have other questions about ship constructions as I play, I only picked the game up recently and ship building is my favorite part so far. I do wish that there where more manufactures to choose from, but that is what DLC is for. I am itching to get into outpost building, but I want my perfect colony ship first. And your videos have been a great help in that with identifying how many crewmen the various modules can support and employ. Keep it up.
Captain’s quarters is kind of pointless. The player isn’t spending any time actually traveling to another star system. If the grav jump lasted a certain duration that’s in relation to the distance travelled, then I would utilize more of the interior of the ship.
I was disappointed by Taiyo's hab being a color swap of the Hope Tech hab. Taiyo comes across as the Apple styled brand, but they went with the dull industrial look here instead. I would have preferred a more sleek and clean look.
@@delindsay I just think it's sad you can't see how it looks from the inside before you buy it. Also that it looks weird if you mix different 'manufacturers' because you like the inside look, but on the outside every module looks different. I am not that far in the game but is there a way to have ALL parts available at ONE place? All the mechanics offer different parts. This way it's even more difficult to build a ship like you want it.
@@dezpotizmOFheaven Sort of yes. Your Outpost will have the most modules at any given time. But it will never have the unique items only sold at the actual Shipyard of each of the 5 Manufacturers.
@@dezpotizmOFheaven What I'd like to see is your Outpost has what it does now until you've gone to and purchased the various unique Modules from each of the Staryards, THEN it would show up at your Outpost as available.
I really wish there was more options for all in ones/capitans quarters that had things like research stations or work benches other than just the one. I like running alone with a small ship and having things like that on hand would be so nice
You've got front and rear reversed on, at least, the Taiyo cabin. I'm certain of it, because I actually stopped my build where I had the entrance in the rear, found this video, and double checked. You say, "You're coming in from the front" (while referring to the other end as "back here"), but that's actually the back of the hab. I'm trying to decide now if I should just reload and build it all again, since I'm doing a ladderless build.