@@Xsanders10 I know. I was just saying there was a way to change appearance in the game already. Those two parts of the video were just close together.
You can't switch traits there so no it wasnt, it's more than appearance, you can switch traits inbetween ng now... its different from enhance and you wernt given the option to change appearance between games either... pay attention next time
Now they need to randomize outpost layouts instead of having the EXACT same layout for different outposts. They have the technology to do this, they need to switch from hand crafted locations spread out randomly to random layouts spread out randomly when the player loads in so that I don't go to the same out post 4 times in a row with this exact same layout (which has happened to me). This would solve the biggest issue in the game in my opinion.
While that sounds nice, it also sounds like it would be a huge rework to the game, which would take considerable time and resources. Rather than an update, I think this more of a "should have gone this route, but now it's way too late" thing. Bottom line: I wouldn't hold my breath.
I played Starfield when it realesed for about 80 hrs. For me to get back in, I would like land vehicles to be added in. In addition, I would like all the maps to have no limit to the distance you can travel. I remember there is an invisible wall on each map, restricting players to travel beyond that point.
1 thing they need to do once survival drops is at the load bay give room with lockers holding different suits so it easy to simply switch between your best suits just click on the locker and it switches to the suit and places the other one inside with 1 click
land vehicles are a game changer, literally, and i mean for BGS games as a whole, not just Starfield. we can FINALLY have mad max in the next fallout game
Things from Skyrim that would have really helped Fallout 4: Dragons & Horses Dragons being the only things that can fly & land. Horses being a rideable animal. With proper animations from these two, Fallout 4 mods adding things like Rad Storks, Scorcher Beasts, Giant Mole Rats, and rideable Brahmin would be more feasible/less jank.
I think it would be best to wait untill all the DLCs have come out then jump back in. That way it would really feel like a fresh exprience hopefully. So yeah probably gonna wait another year or so
I play on full extreme difficulty. I will say that it makes you pay attention, however it does not replace survival mode. I like that it scales better, but we are still missing real immersion here. Also, we need more area in space to fly around in, and more immersive space combat. It's easy to get to a point where you are undefeatable in combat. Its all too fast. Last, we need an intermediate flight speed that will allow travel without fast travel, and manual planet landings. This game is so close to perfect
they have mining in the game, but when you’re done accumulating a ton of resources, there’s nothing to build. If they added space stations, you could use the resources on then yes.
Stepped away from Starfield to start playing Far Cry 6 for the first time. Looking forward to jumping back into Starfield to try out all these updates once I finish with Far Cry 6.
This is indeed enough for me to return to the game. I got sick of not having a ground vehicle, not having ground vehicle made no sense and its frustrating, and also the amount of credits for vendors (didn't make sense for trade authority to run out of cash so easily). But to be honest i'll probably get a mod for the vendor credit thing eventually, as i don't fell like it should have an XP loss.
Depends, are they expanding the exploration limit? Because I stopped when I was too tired of always being locked because of invisible walls, so just going to the limit quicker is not a valid option.
I want to see how they implement land vehicles, imagine a vehicle, the same vehicle for planets with twice the gravitation of earth and for moons with 0.1 gravitation that of earth... the physics...
i just played first 2 days on the old version but now its better , the gameplay setting is awesome to play with put everything on max xp except carry capacity put it on minimum to carry more ,in human combat you can decrease to very easy both deal and recive and keep everything max and switch to ship combat when you have ship fight and get back everything to max even capacity before you talk to someone when you finish a mission to get the max xp you can get .for sadly i got all that after i reached lvl 18 like i lost about 6 lvl just from new version xp. i hope this help everyone to get big start.
I won’t be playing until they restore my ship that took me a day to build and cost 600-700k credits… on my second run through now I have a glitched ship in space 🥳
Like adding vehicles in the exploration planet part would the game more interesting. I think it’s a wrong direction. They should generate more things to do while we are on a planet. Not just killing wild life and collecting stuff.
I think I'll return cause I got to try the decorate mode, probably not for long given that there are core flaws, such a shame this wasn't on release cause I really missed this.
My only hope for a vehicle is to have a bike, like in the movie Oblivion. A four wheeler will brake the game a bit in my humble opinion. Yes it will be fun on empty moons and other rock planets, but it's going to be a nightmare for exploring planets with a lot of flora and fauna...
I mean, it’s definitely what it should have been on launch finally. But at this point I’m not sure, I want to like this game, (hell I want to LOVE this game) but somehow I’m still having more fun with Skyrim and Fallout 4. Plus, Im a huge fan of No Man’s Sky, and I just can’t help but compare the whole exploration loops for the games and I just feel like I’m getting a better experience from the 8 year old game from a much smaller studio.
honestly I won't return until I can fly around a planet near the surface, and land No Man's Sky could do that fron launch, and still provides a good experience with that, as do other games until then it's not a real space game to me, and I only want to play a space game
I'm glad I haven't played this game yet. I will probably wait until at least vehicles arrive. I will have not only a fresh new experience, but an experience the way the game should have been from the start. I can wait a bit longer for a great experience.
I need to pay 40 to 50 bucks for the ultimate edition all content for lifetime of purchased content and support 2024 70 to 80 US dollars to test a beta it is what it is😅😢
if im honest, no. the car is cool. the fact remains we STILL have nothing more than glorified player homes with wings that some times moonlight as combat ships. some how the creators of "no man's sky, and "star citizen" have cracked that elusive ability to ascend/descend in and out of a planet's atmosphere.
Glad they made improvements to the game. Still wish it had a better main story though. Also there better be lots of story DLC content for this game to make it worth my time playing it again.
It kind of makes sense that a small trader in Skyrim or Fallout would run out of a physical currency if you are selling a lot of items. It makes ZERO sense that a galaxy wide Trade corporation, that uses a digital currency (with no physical form), would run out of cash. I would like to hear them justify that.
@@mexicangunslinger915 I mean, I personally never even thought about that but it does make perfect sense if you think about it. Certain traders shouldn't run out of money but maybe they also don't want to buy all your random shit either. There would be ways to justify having a cap of some sort on trading.
They could have explained it in-universe by having a very dystopian "social credit score" that shows you reached your daily limit of making money. And the workaround would be using off-grid pirate merchants or fences who could circumvent those limits and have unlimited credits to give you. The lore, world and stories they created in Starfield seemed very AI-generated. A watered-down version of pre-existing tropes all mashed together in a very generic, bland, family-friendly way.
well, the united states (supposedly, according to multiple places) was suffering a "coin shortage" for a while there.. like all the coins circulating around for the past 100 years somehow vanished?? luckily they seem to have come back from vacation. once you start mixing in governments and just big companies, everything gets so screwed up i somehow don't find it that impossible for a vendor to run out of digital money.
Exactly, they needed another 9 months to finish the game lol. I'll play again after Creation Kit comes out, probably. Hopefully quality modders dont move on by then.
In defense of Bethesda, Frontier did the same thing essentially for Elite: Dangerous. They released the base game then over the course of really years, they started releasing additional content. I don't think it's a "ploy" so much as it keeps the player base coming back. I played beta for E:D back in 2014. E:D is one game I continually have on my computer.
@@JohnWaclawski There’s a difference between releasing a game with yet to be released, or future dlc plans and releasing one where the base game isn’t much past beta. Starfield wasn’t a disappointment because additional content wasn’t available, it was a disappointment because what was there was subpar
After logging 100+ hours on NMS over the past month, new maps in Starfield and vehicles just makes it faster getting from one dungeon youve played 100 times to another dungeon youve played 100 times.
The current changes are very welcome - difficulty/XP adjustments, the maps and ship interior customization. But for me, official mod tools is the biggest news as quest mods and expanded game systems will extend the life of Starfield for years.
I hope they've updated ship door and ladder placement so there are no more absurd labyrinths in large ships. And finish the class M portion of the game.
I know the glitches are going to be hilarious, because you know the second any players hit a bump in the rover it will send them into space, Bethesda doesn’t handle speed in their games very well lol
I used mods that increase your ship speed to around or above the speed if light and hit some other ships, debris, empty ship, etc... Surprising the physic was very stable and work very well most of the time. Let see how well they translate that to land vehicles.
the physics are probably the only thing that was really great about starfield at launch.. even with 20000 watermelons inside a closet the game barly lagged, and none of them flew around like they did in skyrim and fallout 4
OR STORY TELLING, CHARACTER CREATION, ITS LIKE THEY LOOKED AT OBSIDIAN AND SAID LETS NOT DO THAT, LET MAKE A HALF ASS GAME SELL IT AS A AAA GAME, SAY THIS DO THAT, HYPE IT UP PROMISE EVERYTHING DELIVER SOMETHING CUZ HAY ITS ME TODD HOWARD, NOW IF THE NEW ES & FO IS LIKE FO76 & SATRFIELD DOOMED FROM THE WORD GO. BUT IF ITS LIKE OBLIVION THEN HELL YEA IM IN 1000%
So I am playing around with the Beta patch on Steam and the adjustable settings can change things a lot. For instance if you max out vendor credits it really jumps. The Trade Authority kiosk at the Cydonia landing area had 25, 000 which is I think like 5 times the normal amount.
@ 4% but there are so many ways to counteract it. Honestly xp is Starfield is way easy to make regardless. It's not hard to hit lvl 350 after maybe 2 hours.
If you're on PC there's a console command to spawn a "decorator" player.placeatme 00024DC7 1. Then just press the scan button and then press the outpost button.
you can change your apperance at any time right now in the game before the update lol you go to an enhance shop at a major city pay 500 credits and bam completely re customize
@@xythiera7255 how is ship combat pointless? you can destroy them and loot them. board the ship and wipe out the crew and take it for yourself including all the stuff in it and then sell it or keep it. you are just saying nothing true lol
Youre too easily pleased. All this stuff should have been in the game right from the start. It wont make any difference to a game that has a soulless core to it. Its window dressing, nothing more.
That's a great point about the negative XP factor for non-combat mechanics. There's nothing stopping you from playing with it off to get normal XP amounts, then when over encumbered switching it to anywhere, storing in ship, turning it back off. There's no reason to have a negative XP factor in play here at all. I hope they change that before the update drops.
5 месяцев назад
They have keep up their "it was a design decision" ruse.
I don’t mind it. It’s yore game to play. Changing it back and forth isn’t hurting the guy playing it next door. I like this better than using the console screen.
I enjoyed starfield, but I desperately wished you could fly your ship within atmosphere, I thought it was genuinely cool though And yes I've also modded fallout to avoid the "bullet sponge" problem
@@ras6794only problem with F4 survival mode is the sleep saving only for me, I prefer something like MAIM with Advanced Fallout Needs or something like that
I never stopped playing Starfield. Just been at it on and off while playing other games. The game really needs more content, though. This updates seems to be a huge step in the right direction.
I will definitely play Starfield again, on June 9th we will have the xbox showcase and there they will talk more about the expansion, I played 150 hours of the base game and I will invest more hours with the new expansion and take advantage of the new updates with it
This. I'm not going to bother with vehicles. It feels so, so wrong if the maps are truly that small. I've never once hit a barrier on foot, so clearly that's working just fine for me.
I never reached the boundaries myself in 150+ hours of play, but that might change with vehicles. One can only hope they modify it so that you can choose to load in the next cell once you reach it, unloading the previous one in the process. That would be... Something, at least.
I had a very good time playing Starfield and I love the fact that Bethesda is listening to players demands. I have high expectations from the expansion.
I'v been playing it probably a good 300 hours into it! I don't listen to what the internet tells me to hate or what i should and shouldn't like (a lot of you should try it out). I think Starfield is a great game. Yes, it has some issues but it never deserved the amount of hate it got. These updates look to be great and i can't wait to drive around planets in my buggy!
Did it get a lot of hate though? To me, it seemed like the general response was "meh". No one really loved or hated it. I played a lot too until NG+ just became repetitive and boring. It was an ok game that I would probably jump back into with more content, but it's not winning any GOTY awards :)
@@kildain3438 yes it did get a lot of hate. A lot of really was unwarranted. And yes it was mostly because of the stupid “console war” bullshit. So much so that people legitimately couldn’t say they enjoyed the game without being harassed about it. Me included. Never once said it was GOTY material but it was not “the worst game ever” like so many people so proudly and loudly say. Opinions are yours and mine but when it comes to straight up harassment and just being an ass over a game it kinda makes you step back and ask wtf is going on.
Because it’s single player so you should be able to do whatever you want with your settings. Hence why cheat terminal is the most popular mod for fallout 4. It lets you tweak all the settings of the game
I just bought the game about a month ago, and have been playing it since. I think this is the best game they have made to date. I just wish the NG+ was a bit less grindy. You can change your appearance with the Enhance place right now.
I don’t know if I’m the only one, but what would really make me want to play Starfield again is some kind of gallery where you could see all your findings (planets, fauna, flora, ect.) I think it would add a reason for exploring
@@henryviiifake8244 - There are several aspects of this game that really make me love it and continue to play, and it has caused me to play close to 1,500 hours of it now. The way I actually play the game - and how/why I enjoy it - is like a combination of a couple of the backgrounds you can choose rolled into one - but actually as a playstyle, and with GREAT loot. It's a combination of Big Game Hunter, Bounty Hunter, and Explorer. Basically, I just like traveling to different worlds (particularly higher player level ones with really scary critters, and pew pewing those big game critters and bad guys I find at a myriad of bases, as well as exploring a myriad of planets with all different atmospheres as a backdrop, while flying and bouncing around with a jet pack. It just NEVER gets old. ESPECIALLY when there is so much incredible loot, that I feel like even after all this time I have only found a tiny portion of the possible combinations. Most of the money I make in the game, I spend on ammo, and I collect all my resources for research by actually finding them in the field. It is this feeling of endlessness space and freedom to explore and battle across such a huge landscape, different planets even, that is so fun. I STILL discover location types that I have never seen before, even after all this time, and I almost never go back to previous locations, unless I really like them. There are also quite a few location types I've only found once ever - and these are random spots, not fixed locations. That's part of the fun. Each planet could probably be landed on a hundred times, creating a hundred different game and location maps, and there are how many worlds??? You could play for a year straight and never have to go back to the same planetary location - though obviously you will find plenty of duplicate facility types. Some facilities seem to be incredibly rare, while others are quite common and I've seen them a couple dozen times.. Crazy amount of different types of critters to hunt on all these planets as well, from dinosaur like critters, to spider-wasp critters, to invisible camouflage predator type critters, there is a large variety! Many are easy, but some are really fun and tough, especially if they are swarming types! Maxxing out the boost pack skills and getting a balanced pack is a must, but they make it SO much fun when you do! Yesterday, as an example, I was bouncing around and flying through giant rock canyons, being chased by a swarming herd of giant T-rex-ish critters spitting acid balls at me on a planet with higher gravity that decreases my jet pack abilities. It was hella nerve wracking and fun! Then stumbling into a diseased bioshpere in the chase and found an injured colonist begging help to get back to his ship (unexpected random quest) having to then defend him the whole way there brought it to a whole new level! Then traveling further to a facility I could see in the distance, have an epic battle with an ecliptic crew, where their legendary boss dropped a cornered lacerating one-inch punch magsniper rifle... it was SO satisfying. Then on the way back to sell the loot, I jump into orbit of a planet where a random encounter with a guy singing Irish dirges takes place! Being Irish myself, I thanked him and let him live instead of stealing his ship and leaving no witnesses. That was a FUN gaming session! Oh, another fun thing I do, is to save my game right before going to an enemy facility, then I'll replay that facility over and over with different weapon types to see how well each does, and waste as much ammo while doing it as seems fun - then reload the result of the first visit where I played through in a normal manner, choosing the best tool for the job. So I actually keep the results of the first but get the fun of trying it different ways - like using a negotiator through an indoor facility, lol. I could break it down further, but I hope you're already getting my point. To boil it all down, I'd say what I like most is it's just basically an endless pew pew gallery of targets, especially the randomness of endless combat and exploration, the great and varied loot available to be found, and flying/bouncing around with the jet pack. These elements of the game alone, even if no other game elements existed, would still put it among the most fun I ever played. Especially in a first person pew pew with fairly decent graphics. Outposts? Don't care, still haven't built one yet. Ship building? That one is kinda cool actually, but I still haven't done much of it even with all my time put in. Quests? For the most part, I don't care. Most are fairly decent, with some creativity, though there is some of the typical fetch quests and such, and there are a couple I think are kinda lame - but there are a couple quests I think are really cool, such as the Crimson Fleet quest. Powers? Avoid 'em like the plague. The only one I use is Personal Atmosphere - the oxygen re-filler, but barely ever use that except when I'm over-encumbered or trying to level my fitness skill for more oxygen. New game plus? Great idea, looking forward to trying it... someday. Would have LOVED to have something like that with Oblivion!!! In the meantime? Don't care. I've got a LOT of hours in this game and still haven't even gone through to the new game alternate universe stuff, because I'm just having so much fun bouncing and flying from planet to planet, facility to facility, bioshpere to biosphere, just pew pewing all the bad guys and critters, and randomly helping any good people I find. That and I really don't want to give up all the cool loot and pew pews I've found, lol! I hope they put in a feature where you can go back to a previous alternate universe - then I'm down for it! I'll do it eventually anyway, but I may create a special character solely for the purpose of exploring the alternate realities. Anyway, those are my reasons, and why I already have spent a LOT of time in this game, and why I see myself spending quite a LOT more! I really do want upgrades, expansions, and more content, but for me this game has been GREAT, right out of the box!
@@henryviiifake8244 - @henryviiifake8244 - There are several aspects of this game that really make me love it and continue to play, and it has caused me to play close to 1,500 hours of it now. The way I actually play the game - and how/why I enjoy it - is like a combination of a couple of the backgrounds you can choose rolled into one - but actually as a playstyle, and with GREAT loot. It's a combination of Big Game Hunter, Bounty Hunter, and Explorer. Basically, I just like traveling to different worlds (particularly higher player level ones with really scary critters, and pew pewing those big game critters and bad guys I find at a myriad of bases, as well as exploring a myriad of planets with all different atmospheres as a backdrop, while flying and bouncing around with a jet pack. It just NEVER gets old. ESPECIALLY when there is so much incredible loot, that I feel like even after all this time I have only found a tiny portion of the possible combinations. Most of the money I make in the game, I spend on ammo, and I collect all my resources for research by actually finding them in the field. It is this feeling of endlessness space and freedom to explore and battle across such a huge landscape, different planets even, that is so fun. I STILL discover location types that I have never seen before, even after all this time, and I almost never go back to previous locations, unless I really like them. There are also quite a few location types I've only found once ever - and these are random spots, not fixed locations. That's part of the fun. Each planet could probably be landed on a hundred times, creating a hundred different game and location maps, and there are how many worlds??? You could play for a year straight and never have to go back to the same planetary location - though obviously you will find plenty of duplicate facility types. Some facilities seem to be incredibly rare, while others are quite common and I've seen them a couple dozen times.. Crazy amount of different types of critters to hunt on all these planets as well, from dinosaur like critters, to spider-wasp critters, to invisible camouflage predator type critters, there is a large variety! Many are easy, but some are really fun and tough, especially if they are swarming types! Maxxing out the boost pack skills and getting a balanced pack is a must, but they make it SO much fun when you do! Yesterday, as an example, I was bouncing around and flying through giant rock canyons, being chased by a swarming herd of giant T-rex-ish critters spitting acid balls at me on a planet with higher gravity that decreases my jet pack abilities. It was hella nerve wracking and fun! Then stumbling into a diseased bioshpere in the chase and found an injured colonist begging help to get back to his ship (unexpected random quest) having to then defend him the whole way there brought it to a whole new level! Then traveling further to a facility I could see in the distance, have an epic battle with an ecliptic crew, where their legendary boss dropped a cornered lacerating one-inch punch magsniper rifle... it was SO satisfying. Then on the way back to sell the loot, I jump into orbit of a planet where a random encounter with a guy singing Irish dirges takes place! Being Irish myself, I thanked him and let him live instead of stealing his ship and leaving no witnesses. That was a FUN gaming session! Oh, another fun thing I do, is to save my game right before going to an enemy facility, then I'll replay that facility over and over with different weapon types to see how well each does, and waste as much ammo while doing it as seems fun - then reload the result of the first visit where I played through in a normal manner, choosing the best tool for the job. So I actually keep the results of the first but get the fun of trying it different ways - like using a negotiator through an indoor facility, lol. I could break it down further, but I hope you're already getting my point. To boil it all down, I'd say what I like most is it's just basically an endless pew pew gallery of targets, especially the randomness of endless combat and exploration, the great and varied loot available to be found, and flying/bouncing around with the jet pack. These elements of the game alone, even if no other game elements existed, would still put it among the most fun I ever played. Especially in a first person pew pew with fairly decent graphics. Outposts? Don't care, still haven't built one yet. Ship building? That one is kinda cool actually, but I still haven't done much of it even with all my time put in. Quests? For the most part, I don't care. Most are fairly decent, with some creativity, though there is some of the typical fetch quests and such, and there are a couple I think are kinda lame - but there are a couple quests I think are really cool, such as the Crimson Fleet quest. Powers? Avoid 'em like the plague. The only one I use is Personal Atmosphere - the oxygen re-filler, but barely ever use that except when I'm over-encumbered or trying to level my fitness skill for more oxygen. New game plus? Great idea, looking forward to trying it... someday. Would have LOVED to have something like that with Oblivion!!! In the meantime? Don't care. I've got a LOT of hours in this game and still haven't even gone through to the new game alternate universe stuff, because I'm just having so much fun bouncing and flying from planet to planet, facility to facility, bioshpere to biosphere, just pew pewing all the bad guys and critters, and randomly helping any good people I find. That and I really don't want to give up all the cool loot and pew pews I've found, lol! I hope they put in a feature where you can go back to a previous alternate universe - then I'm down for it! I'll do it eventually anyway, but I may create a special character solely for the purpose of exploring the alternate realities. Anyway, those are my reasons, and why I already have spent a LOT of time in this game, and why I see myself spending quite a LOT more! I really do want upgrades, expansions, and more content, but for me this game has been GREAT, right out of the box!
@@henryviiifake8244 @henryviiifake8244 - There are several aspects of this game that really make me love it and continue to play, and it has caused me to play close to 1,500 hours of it now. The way I actually play the game - and how/why I enjoy it - is like a combination of a couple of the backgrounds you can choose rolled into one - but actually as a playstyle, and with GREAT loot. It's a combination of Big Game Hunt3r, Bounty Hunt3r, and Explorer. Basically, I just like traveling to different worlds (particularly higher player level ones with really scary critters, and pew pewing those big game critters and bad guys I find at a myriad of bases, as well as exploring a myriad of planets with all different atmospheres as a backdrop, while flying and bouncing around with a jet pack. It just NEVER gets old. ESPECIALLY when there is so much incredible loot, that I feel like even after all this time I have only found a tiny portion of the possible combinations. It is this feeling of endlessness space and freedom to explore and battle across such a huge landscape, different planets even, that is so fun. I STILL discover location types that I have never seen before, even after all this time, and I almost never go back to previous locations, unless I really like them. There are also quite a few location types I've only found once ever - and these are random spots, not fixed locations. That's part of the fun. Each planet could probably be landed on a hundred times, creating a hundred different game and location maps, and there are how many worlds??? You could play for a year straight and never have to go back to the same planetary location - though obviously you will find plenty of duplicate facility types. Some facilities seem to be incredibly rare, while others are quite common and I've seen them a couple dozen times.. Crazy amount of different types of critters to hunt on all these planets as well, from dinosaur like critters, to spider-wasp critters, to invisible camouflage predator type critters, there is a large variety! Many are easy, but some are really fun and tough, especially if they are swarming types! Maxxing out the boost pack skills and getting a balanced pack is a must, but they make it SO much fun when you do! Yesterday, as an example, I was bouncing around and flying through giant rock canyons, being chased by a swarming herd of giant T-rex-ish critters spitting acid balls at me on a planet with higher gravity that decreases my jet pack abilities. It was hella nerve wracking and fun! Then stumbling into a diseased bioshpere in the chase and found an injured colonist begging help to get back to his ship (unexpected random quest) having to then defend him the whole way there brought it to a whole new level! Then traveling further to a facility I could see in the distance, have an epic battle with an ecliptic crew, where their legendary boss dropped a cornered lacerating one-inch punch magsniper... it was SO satisfying. Then on the way back to sell the loot, I jump into orbit of a planet where a random encounter with a guy singing Irish dirges takes place! Being Irish myself, I thanked him and let him live instead of stealing his ship and leaving no witnesses. That was a FUN gaming session! Oh, another fun thing I do, is to save my game right before going to an enemy facility, then I'll replay that facility over and over with different pew pew types to see how well each does - then reload the result of the first visit where I played through in a normal manner, choosing the best tool for the job. So I actually keep the results of the first but get the fun of trying it different ways - like using a negotiator through an indoor facility, lol. I could break it down further, but I hope you're already getting my point. To boil it all down, I'd say what I like most is it's just basically an endless pew pew gallery of targets, especially the randomness of endless combat and exploration, the great and varied loot available to be found, and flying/bouncing around with the jet pack. These elements of the game alone, even if no other game elements existed, would still put it among the most fun I ever played. Especially in a first person pew pew with fairly decent graphics. Outposts? Don't care, still haven't built one yet. Ship building? That one is kinda cool actually, but I still haven't done much of it even with all my time put in. Quests? For the most part, I don't care. Most are fairly decent, with some creativity, though there is some of the typical fetch quests and such, and there are a couple I think are kinda lame - but there are a couple quests I think are really cool, such as the Crimson Fleet quest. Powers? Avoid 'em like the plague. The only one I use is Personal Atmosphere - the oxygen re-filler, but barely ever use that except when I'm over-encumbered or trying to level my fitness skill for more oxygen. New game plus? Great idea, looking forward to trying it... someday. Would have LOVED to have something like that with Oblivion!!! In the meantime? Don't care. I've got a LOT of hours in this game and still haven't even gone through to the new game alternate universe stuff, because I'm just having so much fun bouncing and flying from planet to planet, facility to facility, bioshpere to biosphere, just pew pewing all the bad guys and critters, and randomly helping any good people I find. That and I really don't want to give up all the cool loot and pew pews I've found, lol! I hope they put in a feature where you can go back to a previous alternate universe - then I'm down for it! I'll do it eventually anyway, but I may create a special character solely for the purpose of exploring the alternate realities. Anyway, those are my reasons, and why I already have spent a LOT of time in this game, and why I see myself spending quite a LOT more! I really do want upgrades, expansions, and more content, but for me this game has been GREAT, right out of the box!
Two things. The first is how often are the interiors going to get broken everytime you upgrade your ship? People aren't going to put in the time if they get a skill upgrade and suddenly they have to redo everything again. Second, I'm not going to play the game until the expansion comes out. I've already paid for it and Verun was one of the few parts of the setting I actually found interesting. I'm hoping the questline will at least be entertaining. The general gameplay loop of Starfield just isn't solid enough for me to want to play or come back to, unlike Skyrim.
the last thing they need is adding more random encounters. when going to point A to B, coming across a random explorer needing your help or your vehicle getting jump by a massive worm
@esodanny someone give the idea of land vechials being built like the ships! But once destroyed is lost so would have to build new one at a outpost with the new vehicle manufacturering hub ! 😂 i think that be cool !
HELL NO. This game ABSOLUTELY SUCKS. The writing is AWFUL. The world is FAR from immersive. It’s PAINFULLY generic and tame….. I can literally go ON AND ON, with SO MANy examples that PROVE why this game just sucks. I bought the ultimate edition pre order because I BELIEVED in this game. Nothing but buyers remorse now. I have played more than 50 hours and I seriously don’t know if ANYTHING they do or add can fix this BROKEN mess of a game
I still want to hear about placement of doors, ladders, ramps, and the Creation Kit- and making ships the player creates persistently available accross NG+ iterations without being forced to rebuild if you want them but it does feel better generally.
its a bugthesda lazy game. i bought it when it first came out but as usual was filled with bugs, glitches some game breaking i came across 23 bugs 4 glitches in my first 40hrs playing.. not to mention bugthesdas lazy attitude to all its games these days.. ie, lets proceduralise EVERYTHING
Nope, maybe in 18-24 months or so. Cars will just enable us to get faster to the generic and uninteresting things on the map. Yawn. And it's still a door opening and loading simulator. I'll be back when that is not the case and that might not even be possible without changing the game engine; so it can't be done. I.e. I probably won't return.
I never uninstalled. It is a fantastic game as is. If it's not your bag, go back to your Mario Kart. Although I like the idea of most these updates, updates always bring the threat of bricking my install - and they decided to do updates on Tuesdays, apparently, which is when I stream, which screws my stream over if it takes too long or breaks my game.
I would like to see all these naysayers and people with nothing but super negative rude terrible teamwork on innovative-82 creativity and understanding of art entertainment creation my waste time bashing something when you could be helpful positive resourceful intelligent decent probably definitely too much to ask
@Stray.. no offense but who cares about your opinion like dude they are trying to work hard on this game. At least they didn’t give it up. At least they tried like bro you are unoriginal you know that right no offense tho but true
Playing it off and on definitely not going to uninstall I was just playing Skyrim to calm me down from the mud crab I was supposed to find and talk to on es mo I cannot get it to stop agro 😅