Yeah no, not really. Beyond being absurdly tanky it's a pretty bad ship. Expensive to field, requires absurd amount of crew, just as vulnerable to flanking as an onslaught, not enough flux to support it's own guns, no shield at all. There are better capital ships in Vanilla game, let alone mods. Besides, ships like Paragon and Ziggurat are already better than most modded ships to begin with. Don't get me wrong, I love the ship as a concept and I am glad it's in the game, but let's not get ahead of ourselves and pretend it's actually good.
@@RiskOfBaerIt shines as an artillery support ship, and the slower but heavier hitting answer to the Eradicator. Perfect against slow enemy fleets and stations, but outright not meant against more mobile ships. And without a shield, it's perfect for just dishing out DPS ASAP and damn the flux without wasting points on Shield Shunt. Works best with officers that focus on armor, hull, and ballistics.
"Standing here I realize You are just like me Trying to make history But who’s to judge The right from wrong When our guard is down I think we’ll both agree That Violence breeds violence But in the end it has to be this way I’ve carved my own path You followed your wrath But maybe we’re both the same The world has turned And so many have burned But nobody is to blame Yet staring across this barren wasted land I feel new life will be born Beneath the blood stained sand Beneath the blood stained sand"
I can’t believe Alex added an actual, sane, and well balanced mini ragnarok into the game that will inevitably suffer the same fate and get satisfyingly glassed by my future heavily modded capital fleet God I love this game, I’ll play one game of unmodded before the inevitable gas station special with a side of Mayasuran and Approlight dramatic finishes!
It's your fleets build that cause this drawn out battle. Armor has math behind it and big meaty hits are what over comes it, not many small hits from rapid fire weapons.
So, this is AI controlled. Imagine what a player can do with it? Heavy Armor + Armored Weapon Mounts + Reinforced bulkhead hullmods, + polarized armor + impact mitigation captain skills. Just how much punishment would this be able to tank?
I'm not sure heavy armor would be worth it on this ship. It has 10k armor, yes, but that armor is debuffed so it takes relatively more damage than normal armor. An extra 500 armor from heavy armor is really just +500 hps. This ship has like 50k hull, so you're probably better off with reinforced hull and blast doors, for the extra ~25k health.
not worth for the dp price, it work like paragon but worse because has no shield and many the guns are not that useful when the ships system are active, also 10k armor is just noting compared how strong shield with 0.5 flux/dmg efficiently.
@@seniorbob2180 right, I just remembered that heavy armor provides a flat bonus. Also, unfortunately, shield shunt's built in +30% armor won't do shit since we can't put it on in the first place, so all we have is the armored weapon mount's 10%. Still, I feel like it should be interesting to see the performance with an adequate captain.
It doesn't matter how much hull or armor you have if you can't kill your enemies. If you get surrounded by a few ships you're basically screwed, just like an Onslaught. And as a simple fire support ship it's not worth the price, the DP or the maintenance costs. I'd rather field that Onslaught + have spare DP for escorts. Or just get a Paragon, which is better in every single way.
This ship may be perfect against exotic armor/shield-piercing tech, because it's more or less hull and more hull. Or even simplier - act as a giant decoy, while your glass cannons do the actual job. Pretty good for keeping enemy capitals occupied or even disabled too, since most of them lack maneuverability to dodge it's main guns. And five large cannons can ruin everybody's day.
Look man, the armor is tough because you are using pew pews. Get a low tech ship and slap it with some Hellbore and you'll tear through this thing easy
11k armor isn't really "easy" to get through, even hellbore would need like 10 shots just to get through the armor alone. More than that actually since you won't really hit the same spot every single time. The tankiest vanilla ship before had 1750 armor to put it into perspective. So yeah, not "easy" to get through at all. Unless you just shoot it with a few reaper torpedoes. Everything is easy with reapers.
@@domingojohnvic6368 Granted, it gets only 1/10th of its armour counting for the purpose of damage calculations, but still, yes, it is a big dumb brick of ablative armour and a lot of health. The thing can even tank a Reaper hit and still have ~4k armour left in that location, assuming it is running armoured weapon mounts.
I can confirm that Brawlers with Assault Chainguns or a Paragon with High Intensity Lasers can chip down the Invictus provided it's isolated from the fleet and not flanking anyone.
Lots of high DPS but low damage per hit weapons will make the invictus armor last way longer. EMP and missiles is the reliable counter I figure. Or hellebores, HIL, Tachyon, heavy blaster I guess
High DPS is not entirely effective against armor; if the rate of fire is high, then the weapon will likely have low damage per projectile. The lower the projectile damage, the more effectively the armor protects. Use a single projectile weapon with high alpha damage against thick armor. For example, the Hephaestus Assault Cannon is very effective against the armor of destroyers and cruisers, quite effective against frigates (you need to hit them first) and moderately effective against the armor of capital ships, because the damage of a single projectile is not that great.
That is just how stupid it HAS to be to not have shields or phasing and still potentially matter. That said, they are handy to keep in a hanger and only bring with for a station run or Paragon fleet bounty. (Especially on a lowtech only run) Against them, it is easy enough to bring pure armor breakers that dont see combat much unless you are facing stuff like this. It only takes a couple with armor-stripping focus and some focused use to get it all burrowing into one area to strip those things down. Remember, even at hull they still have SOME armor, so they still suck to pound on. Alternately, a way to get them to die REALLY fast to small fleets is to just field them yourself...the AI will end them so fast you will think they left that armor at home.
the heavy blasters aren't the best option for heavily armored ships, u sould use beams like the high intensity laser and gravitons, or the tachyon lances, and also some ion beams/pulsers or even ion canons to take less damage jamming its guns
As been said numerous times in the comments, real problem is not Invictus armor but lack of ANY good armor piercing weapons in your whole fleet. I mean, autopulses and locusts on Champions? Really? Are you memeing?