For some time now the Fests seem to be announced but there is never a good overview that would help people check out what they are really interested in. At this point I pretty much wait for Mort and/or Splattercat to pump some videos out early on and then decide, because otherwise it is just daunting.
Thanks for the video. The two games that have stood out to me are Bloomtown: A Different Story, and Demonschool. Onward to 400k. All glory to the algorithm.
Hey Mort. I'd like to ask if you're willing to cover a charming little tactics game called One-Inch Tactics. it released at the end of last month and has received almost no major coverage, which is a shame because it's very in-depth with its systems and a very interesting game overall by a small indie studio.
Kriegsfront Tactics reminds me of the Front Mission games, if it can live up to that aspiration it´ll be a fantastic tactical rpg. metal slug tactics is more like Into the Breach so more into the puzzle side of tactical rpgs.
Check out Blue Prince. Its kind of a roguelike deck builder, but it seems pretty unique. You navigate a mansion by choosing each individual room as you open their doors. The roomas all have their own layouts and effects, and you try and navigate to find a hidden room far to the back of the house.
+1 I'm on my fifth game through the (albeit short) demo. Using a house as the main game mechanic makes it a rather intuitive game, and finding hints to the puzzles strewn over the various rooms is not only fun, but provides a sort of natural progression between runs/days.
My favourite demo so far has been Bloomtown. It really seems like a great cozy version of Persona with a nostalgic small town mystery vibe (reminds me of many cartoons, mystery books etc.)
First dwarf is another one to check out. Playable dwarf with a mech suit and a playable dragon companion. It's a bit crafting, city building, open world, worth a look. Lots of fun.
The fact I'm more interested in these indie games than the games revealed in the Xbox Showcase really says a lot. That's just me, but I have to wonder if others out there are more interested for Steam indie/small team games than they are for AAA. Edit: But what's better about the Steam Next Fest is the demos: you can try the game, see how it is & decide if you want to play the full game. If there's an option to play demos of anything shown in the Xbox Showcase, then please, let me know.
It's interesting to see how many wildly diverse demos are available outside of my own bubble of random cosy Unpacking-esque games that I've somehow fallen into. My personal favourites are probably Doggy Don't Care or Tiny Glade, but they're quite random/"pointless" (but no less enjoyable) in comparison to these showcased demos. Besides that, I'm working behind the scenes on Golden Lap which (you guessed it) also has a demo up. It's a minimalist racing mgmt sim inspired by 70s/80s open-wheel motorsport and developed by Funselektor (the dev has a sort of cult following within the racing scene), so if that sounds interesting to anybody, feel free to check it out :)
Looking forward to anything that *doesn't* fit into one of the six or so big current boxes: Souls likes, card/deck mechanics, rogue likes, twin stick shooters, tower defense, and city builders.
Like 90% of games on the market then? You are talking about a very specific section of the indie market. Also souls like just means action combat at this point.
Great video as always! Looks like I'll try Kill Knight and Kreigsfront next. Some demos I've enjoyed: The Operator, Hell Of An Office, and Arranger: A Role-Puzzling Adventure.
Great video! Love Flintlock too, really pleasantly surprised with it and the demo convinced me for a day 1 purchase. I also enjoyed The Operator, which is like the X-Files meets Spycraft.
Anyone that likes sims and wants to run a 1930's Hollywood studio, give Hollywood Animal, it has lots of potential and reminds me of a good Paradox sim.
I have seen a lot of stuff on Beyond These Stars, and Mirthwood. I am waiting to see the demo of The Alters, which seems like an interesting story game with that seems to have the right amount of weird to it.
Kriegsfront looks interesting; it seems very very veeeeeery Front Mission from the footage you showed. Granted, a mech-based SRPG is bound to invite that comparison, but I'd be surprised if there wasn't some influence there, or even an attempt at a spiritual successor.
There are a few demos I tried that I think that are worth playing but I am not sure if any are your style: Dungeons of Hinterberg, Dungeon Clawler (this was surprisingly fun and actually had strategy), Lucky Hunter, Drill Core, and lower budget Hades II er... I mean Sworn. I also liked Flintlock which I would call a souls-LITE. However, I'm surprised you liked Enotria. There was very limited key rebinding (in fact it seemed they only had "templates") and they were bad enough to be a complete deal breaker for me. Did I miss something?
Hey Mort, thank you for all the hard and awesome work that you do. Your reviews and guides helped me find great games and also eliminate those I wouldn't enjoy. So, THANK YOU :) As for the demos, did you play The Alters? I was intrigued by the concept but after playing the demo I am now fully on-board and can't wait for the release. It was absolutely fantastic.
Flitlock SoD feels like Remntants 1 and 2 that also got tagged by "soulslike" but were their own thing. Former also focused on ranged combat while later seems balanced between those styles.
The only soulslike element is that you lose your "Reputation" (XP for buying skills and upgrades) when you die and you have to pick it up again where you died.
Sunnyside is also a treat for Persona fans, as the devs themselves are big fans of the series. A different genre, but otherwise heavily inspired by and following a similar setting to P4.
Saw footage for Kriegsfront Tactics a year or so ago and nothing much after that, glad to see some updates on it. Looking forward to most of these games.
The Flintlock title sure looks like a cool action game, with a kind of movement in combat that seems interesting (not as acrobatic as all the recently shown titles' trailers from eastern developers, more foot on the ground but still quite fast and flashy) And everybody who tried it seemed to like it. Kill Knight looks cool game-play wise. Wouldn't it be more charming with a more interesting environment, rather than simple geometric shapes? Thanks for your videos! P.S. Also, I've just watched an interesting trailer: "Conscript", described as Survival-Horror, location WW1 trenches of Verdun, protagonist a lone French soldier searching for his m.i.a. brother. I didn't try it, but this also has a free demo.
@@AyarARJ yeah i wouldn't have played showgunners without Mort's coverage either, i did and i loved it. Thats why i believe Mort will love Sumerian Six also. May i ask why you didn't like it?
Try out Blade Chimera. It's a metroidvania by a Japanese indie developer that usually handles other IPs like Touhou, Record of Lodoss War, KonoSuba, etc, but this time it's an original IP. The games they made are generally short but they never miss, even including the rare occasion 2 years ago where they made a shmup instead. My only complaint for the demo is that it ends not long after you start getting more interesting abilities.
The Enotria demo let me down, but Kriegsfrint Tactics really impressed me. The Souls-like fan in me is sad, but the mecha nerd in me is excited. Blade Chimera and Tactical Breach Wizards went straight on the wishlist. I am looking forward to the Flintlock, Kill Knight, and Metal Slug Tactics demos later this week.
I played the Once Human closed beta in a large "guild" and was able to beat all available content.It's quite different, think Hellgate London meets the Division. It's absolutely playable all the way through solo, only some "endgame" content and bosses require some multiplayer. It's Well worth checking out.
Probably showing my age by saying it, but I thought the Riven remake looked gorgeous. I’ve always liked the original game, so I’m looking forward to revisiting it.
Sumerian Six by the Showgunners devs was a fun real time tactics demo. Uncle Chop’s Rocket Shop was a lot of fun, kinda Cult of the Lamb meets Hardspace Shipbreakers
Not sure if it was included in the Next Fest, but you should check out Dread Delusion. It's an RPG with a very distinct "old" art style. Very enjoyable.
I would highly suggest checking out The Alters before Steam Next Fest is over. I was completely taken be surprise over the story beats and it really impressed me.
Just tried Metal Slug Tactics. Very nice imho. It brings its own flavor to the genre with simple neat mechanics and small maps, but it remains the same trpg formula.
Some games with demos. Project Haven Survive the Fall Forgotten but Unbroken Holstin SOF: Enemy from the future Those Who Rule Swordhaven: Iron Conspiracy The Necromancer's Tale Sword of Convallaria City builder games - Kaiserpunk and Republic of Pirates Unit tactics games - ZEPHON Headquarters: World War II Game out now no demo - Arhaekon
I did play Metal Slug Tactics, but it didn't quite click with me. It's more of a 'Into the breach' style of tactics game, rather than say FFT. I'm sure many people will like it, but in my case it didn't really resonate.
Flintlock is pretty fun so far, but a little rough around the edges. I hope they make the enemies a little more dynamic. It's weird seeing different human enemies have the same face/hair and that they don't even really talk.
Looking forward to some new games that don't all call themselves "Souls Like". Getting real tired of every second new game being some sort of Souls clone.
Souls and souls likes are my favorite kind of game, but even I agree that we are getting a bit oversaturated with them. You have to make one that really stands out and there's yet to be one that surpasses fromsoft's games (imo).
Everything is Soulslike, Roguelike, Survival, or Samurai-themed recently. Chasing the success of Elden Ring, Ghost of Tsushima, Vampire Survivors, Palworld. It's like everyone copying Fortnite all over again...
@@samantha_t99to be fair, roguelikes have been an indie mainstay for quite some time, survival too. For years it seems like most indies were either roguelike or some survival-craft game. Now the recent upsurge in the "bullet-heaven" genre of roguelikes is certainly due to vampire survivors. But the more traditional bullet hell roguelikes have been around a long long time, binding of Isaac is like 14 years old, and id argue the main cause of bullet hell indie rogulikes. I haven't really heard of many games going the pallworld route of monster taming but im sure well see a surge of them in another 6 months or so once devs get some time to make them, seeing as pallworld is only about 6months old. I do agree with the sentiment though. It's honestly refreshing when an indie isn't rogulike, soulslike, survival-craft or in the horror genre isn't just a walking sim.
Metal Slug Tactics is an absolute home run of bringing the classic art and sound of metal slug to life in a new tactics game, it's genuinely excellent for that. The actual tactics, I'm not sure about, but it's also sort of a tactics rogue-like, and I feel like bouncing off of Hades 2 has left me pretty deep into Roguelike Fatigue, so not being sold on it might be more a me problem. Though it is weird that they have a mechanic to get your soldiers to work together to kill enemies, but when you set it up with the easiest soldier to get those combos, you're 1 point of damage short of actually getting a kill on most basic enemies, which is super tilting to me. Also, other people have suggested Tactical Breach Wizards, and I think that game might be Mortem's jam.
Metal Slug Tactics is such a weird shift considering the series' fast-paced legacy, but I'm definitely down to give it a try. Going turn-based worked for Like A Dragon, maybe this will go almost as smoothly.
I had played some of the Mirthwood Demo before Next Fest and it was a lot of input lag for me. Was this the case for anyone else? Does the current demo suffer from input lag? Hollywood Animal demo was better than expected imo. It's a Movie studio Management sim
I tried 2. Aksa and Fera. Aksa is like a carbon copy of Valhiem.. but with village building. I was hooked pretty fast. very solid start. Fera is another survival settlement builder. based on monster hunter and craftopia.. it is very floaty and jank. not ready for prime time.
Playing the Flintlock demo atm. The thing I don't like is having to claim Reputation. I already have enough on my mind during combat so that is just a little too much extra. :(
Other than steelrising, Nioh 1-2 and Lies of P there aren’t any souls likes that I enjoy. IMO we are getting over saturated with them. I’m sure Shadow of the Erd Tree will be successful so that won’t help things ha