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Steel Cables KeyShot Tutorial 

Will Gibbons | 3D Rendering
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In this tutorial, I'll share with you three approaches to rendering steel cables in KeyShot. This same method would work for thick wound ropes as well.
Download the free project files here:
willgibbons.com/learn
Learn more about materials with the KeyShot Material Masterclass:
courses.willgibbons.com/keysh...
Time Stamps:
0:00 - Intro
0:35 - Scene Setup
2:20 - Option 1, 3D Model
3:24 - Retessellate
4:20 - Split Surfaces
4:38 - UV Unwrap
5:57 - Material Masterclass Promo
6:33 - Option 2, Image-based Textures
15:33 - Adjusting the Scale
16:25 - Option 3, Procedural Textures
17:22 - Material Graph Editing
27:28 - Final Comparison

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5 июл 2024

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Комментарии : 40   
@georgehugo561
@georgehugo561 Год назад
Your creative way of using the material graph features never ceases to amaze me. Thank you
@WillGibbons
@WillGibbons Год назад
Thanks George!
@textureman
@textureman Год назад
Absolutely awesome, I really love that procedural approach 👍
@WillGibbons
@WillGibbons Год назад
Thanks. It's a lot less tricky than you'd think.
@santiagovasches9808
@santiagovasches9808 Год назад
Loved the material exploration! It's been a while since I've done something like this, it's looks super fun
@WillGibbons
@WillGibbons Год назад
Cool! Yeah, I enjoy little challenges like this. Glad you enjoyed.
@patanjalilemonsquashimmortal
Blew my mind. Just started using the geometry node and I had no idea it was this capable.
@WillGibbons
@WillGibbons Год назад
That's awesome! It's a fun example. Cheers!
@marcofilipic6123
@marcofilipic6123 Год назад
Always amazing Will! thank you!
@WillGibbons
@WillGibbons Год назад
Thank you, Marco!
@yashmokashi
@yashmokashi Год назад
Wow, this KeyShot tutorial is absolutely mind-blowing! 🙌🔥 The level of detail and precision he demonstrates is just incredible. It's like watching an artist at work. 💯 I appreciate how you breaks down the entire process step by step, making it easy for beginners like me to follow along. Your explanations are clear and concise, and you even shares some useful tips and tricks along the way. 🎓 The way you manipulates the steel cables in KeyShot is pure genius. The final result looks so realistic, it's hard to believe it's not a photograph! 📸 Please keep making these videos. it's really helpful to us.
@WillGibbons
@WillGibbons Год назад
Thanks for the kind words! I really appreciate it. This was a fun one to make.
@mallias2683
@mallias2683 Год назад
As always, amazing tutorial.
@WillGibbons
@WillGibbons Год назад
Thank you!
@manojperera6718
@manojperera6718 Год назад
Love your works
@WillGibbons
@WillGibbons Год назад
Thanks so much!
@jasonmurray8899
@jasonmurray8899 Год назад
Very nice. Thank you, Will
@WillGibbons
@WillGibbons Год назад
Of course! Glad you enjoyed it!
@amitdeshmukh9660
@amitdeshmukh9660 Год назад
Nice work sir
@dfgdg626
@dfgdg626 Год назад
Thanks a lot! Master🙏
@WillGibbons
@WillGibbons Год назад
Thank you ;)
@mech22ayush
@mech22ayush Год назад
Nice work
@WillGibbons
@WillGibbons Год назад
Thanks Ashutosh!
@michelepredolin461
@michelepredolin461 Год назад
always the number 1 ! ;)
@WillGibbons
@WillGibbons Год назад
:D
@Panruyu
@Panruyu Год назад
Man ! the Mapping 2D node is the killer to me ... I work with scanned textures and "sync" doesn't work after adding a utility node to one channel . Thanks a million !
@WillGibbons
@WillGibbons Год назад
Oh! I'm glad you found that useful!
@philippbaumgartner9192
@philippbaumgartner9192 Год назад
Nice tutorial, as always - well done! Creating those steel cables in Keyshot was quite obvious for me, but rn I am working on modelling the same cable in Fusion 360 - doing it with sweeping surfaces and projecting 3D geometries to get bent spiral curves. Would be interesting to understand how you did it.
@WillGibbons
@WillGibbons Год назад
Hey Philipp, thanks. It will somewhat depend on your computer and how long/complex the cable is. This one is only like 12" long or something and After each sweep command, my computer had to sit for a minute or two just to perform the operation. It's hard to explain how to do it, but pretty simple if you see a screenshot of how I did it. If you're in my discord, just send me a message or comment and I'll share a screenshot there.
@philippbaumgartner9192
@philippbaumgartner9192 Год назад
@@WillGibbons Hey Will, thanks for your offer, but I managed to do it in the meantime, even though I guess there are several solutions for this operation. Mine also takes several minutes to calculate, but to be fair, it’s a rather complex design. Anways, thanks for the tutorial and looking forward to your next one! ;)
@chocolatelover873
@chocolatelover873 Год назад
Hi Will, very nice tutorial. I have a question regarding the third method. Why did you alter the white/gray value for the smaller braided cables? Does a change in input bias in the color composite node result in a different result? Best, L.
@WillGibbons
@WillGibbons Год назад
Good question. In the end, I returned the values to black and white. The reason I made them gray was becuse I didn't think they needed to be so prominenet. When using displacement, the displacement amout will be the hight multiplied by the grayscale value. So, if you have displace set to 1mm and you have the brightest part of your texture set to 50% gray, the total displacement height will be .5mm. I was dialing back that value to see if it produced a nicer result given that it was multiplied by the first procedural mesh texture. Long story short, I was trying to get the size of the small strands to look right compared to the bigger texture. But in the end, I did end up bringing that value back to pure white and black as I said.
@chocolatelover873
@chocolatelover873 Год назад
@@WillGibbons okay that makes a lot of sense. thanks so much for your insights!
@raymondguo002
@raymondguo002 11 месяцев назад
Hi Will, one question about the UV map, my UV map was always distorted at the two ends of the pipe, I don't really know why, could you help me with this?
@WillGibbons
@WillGibbons 11 месяцев назад
So, this is the pain of this tool. I have found it to be pretty tricky at times. Normally this happens based on the selection of verts/edges you use as guides and seams. Especially since this is CAD data with poor topology (tris instead of quads), you kind of have to do the best you can with what you've got. I probably tried 10 times before it worked well enough in this tutorial.
@venkateshp1383
@venkateshp1383 11 месяцев назад
Hello Will! Unable to find the 3D model on your File Vault.
@WillGibbons
@WillGibbons 11 месяцев назад
Thank you for letting me know! I've fixed that just now.
@venkateshp1383
@venkateshp1383 11 месяцев назад
Thank you so much, Will. Also, wanted to let you know, I started my Keyshot journey from your tutorials and I've come a long way since. I'm very grateful for that. 🙏
@NwoRun
@NwoRun Год назад
Thanks Will.
@WillGibbons
@WillGibbons Год назад
Cheers!
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