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Stellaris Cruiser Build Guide 

Montu Plays
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Комментарии : 456   
@Ryan-qu4vx
@Ryan-qu4vx 11 месяцев назад
You have my vote for an anti-crisis build video.
@perrytran9504
@perrytran9504 11 месяцев назад
Disruptor corvettes are amazing against Contingency. At least as long as you have enough damage coming elsewhere that you are winning the war of attrition.
@datnoob4394
@datnoob4394 11 месяцев назад
And mine!
@N0TYALC
@N0TYALC 11 месяцев назад
If you’re going against a x25 crisis, I find that the only safe bet is to throw a billion of the longest-range battleships you have at it, kill it before it kills you.
@Vader53124
@Vader53124 11 месяцев назад
And my axe!
@Nerak516
@Nerak516 11 месяцев назад
Yes please
@xiaohuang3062
@xiaohuang3062 10 месяцев назад
Menacing destroyer have 1G 1M 1S 1P. Use M defense mod and have 2A Prob even stronger than cruisers rn. Pls check!
@gameon9167
@gameon9167 11 месяцев назад
Havent played in a bit but i always used menacing corvettes with ancient nano missile cloud launcher. Are those still good or should i play something like this instead?
@philippdorn322
@philippdorn322 11 месяцев назад
what about whirlwind missiles?
@MrJuliansnow
@MrJuliansnow 11 месяцев назад
General fleet compositions in early -> mid -> late game would also be nice.
@Axel_the-Axelotl
@Axel_the-Axelotl 11 месяцев назад
I support this
@slicksleepy6622
@slicksleepy6622 11 месяцев назад
Support this
@Shadow.24772
@Shadow.24772 11 месяцев назад
if you saw the other videos on corvettes and destroyers. you should know, you switch to the next "tonnage" class as you unlock it. and build only that until cruisers show up. And as in this video explained, PvE, you go all rounders only and watch everything, other then crisis, cry as you keeel them xD With that said, sure. i would also like to see a video on it, since a literally never saw Montu's "all rounder" class anywhere before. Hence, i'm certain he can come up with something i've never seen before xD
@FowlFolk
@FowlFolk 11 месяцев назад
Oh this would be fantastic!
@Qu1atu5
@Qu1atu5 11 месяцев назад
Yes please!
@perrytran9504
@perrytran9504 11 месяцев назад
No mention of the whirlwind/swarmer missile cruiser? I know they aren't great late game, but they're amazing in mid game.
@cosmictreason2242
@cosmictreason2242 11 месяцев назад
I'm playing like 3.3 because i haven't had internet in my apartment for a year. Can you explain why I would ever want swarmer missiles as opposed to devastator torpedoes?
@IamStempie
@IamStempie 11 месяцев назад
@@cosmictreason2242tj I are pretty op in the latest version of the game
@PaulthePhilosopher2
@PaulthePhilosopher2 11 месяцев назад
@@cosmictreason2242 New version of Stellaris did a combat update. Devastator torpedoes have a max range of 30, Whirlwind missiles are 100 or 120. Missiles with Artillery combat computers create kiting behavior in the missile ships, so the torpedo ships never get into range to fire before taking so much missile damage they blow up or disengage.
@hanneswiggenhorn2023
@hanneswiggenhorn2023 11 месяцев назад
​@@cosmictreason2242they massively outrange any M or S slot weapon. Combined with afterburners, you can create cruisers that in the mid game can kite down other ships, like torpedo cruisers, without problems. And before Battleships, hardly any ship design will have L slot weapons, so you will nearly always have a range advantage
@cosmictreason2242
@cosmictreason2242 11 месяцев назад
@@PaulthePhilosopher2 aha. So when i update i won't be able to send torps cross system
@chaoticcosmos7588
@chaoticcosmos7588 11 месяцев назад
There are two types of people I don’t trust in this game. People who play with xeno compatibility, and people who let the computer design their ships.
@SolazLive
@SolazLive 11 месяцев назад
Sounds like those are the two you should trust because they are still new to the game and less likely to cause you any problems
@Jummugest
@Jummugest 5 месяцев назад
Im learning :(
@SameMoyMix
@SameMoyMix 4 месяца назад
Im too lazy to design them
@kyle8971
@kyle8971 11 месяцев назад
I love that with the ship rework, cruisers went from a meme ship to THE ship.
@AndrewTheUltraBoss99
@AndrewTheUltraBoss99 11 месяцев назад
were they ever a meme ship...? I mean, sure, they wer enot max evasion destroyers or the evergreen battleship, but all laser cruiser would make you able to take on any enemy starbases with no losses, and they where pretty good with hangars and such. I don't think they were ever bad
@leobastian_
@leobastian_ 11 месяцев назад
they were just worse battleships. both destroyers and corvettes had benefits over battleships in certain areas, but cruisers were basically useless as soon as you unlocked battleships
@muhammadsaduddin308
@muhammadsaduddin308 11 месяцев назад
@@leobastian_ nah, with now they had torpedo slot, they're definitely better at taking down battleships
@Arcos211
@Arcos211 11 месяцев назад
@@AndrewTheUltraBoss99 Nobody used cruisers back in my days in 2.6. I just came back after i finally upgraded my pc to give this lategamelag game another try (so far so good with mit 7800x3d) and was like "what? Cruisers are usefull? the fuck happend?"
@robertagren9360
@robertagren9360 8 месяцев назад
​ No. Cruiser was good against everything except crisis
@donovan_lf
@donovan_lf 11 месяцев назад
This game needs saved designs to carry over, tired of putting together the same exactly ships every run
@darkrai6543
@darkrai6543 11 месяцев назад
I'd love an anti-crisis build video; I've been trying to wrap my head around the shipbuilding system, but frankly on the level of play I do, it's really just the crises and Fallen Empires that it really matters for at the moment.
@notsm
@notsm 11 месяцев назад
Yes to the anti-crisis video. Yes please.
@IntusMortuum
@IntusMortuum 11 месяцев назад
I will say, Stellaris has hit very close to how modern navies since WW1 have operated with the ship classes. Corvettes very quickly became patrol boats/mine tenders and dont have a place in battle lines, frigates were specialty ships and are rarely seen. Cruisers are the most versatile class and in WW2 there were some that could go hold their own against a Battleship. Battleships are vulnerable without a support fleet, but deadly and terrifying when supported. The missile and aircraft era has changed the dynamic drastically but that is reflected well in Stellaris as well. Without PD you are asking to get slapped around
@purple_menace6604
@purple_menace6604 11 месяцев назад
I really prefer this meta for that reason. Space combat realistically would not be anything like naval combat but most people are familiar with the basics of naval combat and most sci-fi media just grants that space combat is like naval combat. Ironically space combat in Stellaris used to be more realistic in the bad (but very funny) old days of naked corvettes.
@zhadowmoon5811
@zhadowmoon5811 11 месяцев назад
What are good support fleets for battleships?
@IntusMortuum
@IntusMortuum 10 месяцев назад
​@zhadowmoon5811 I tend to like my BBs as giant missile boats, but I build my fleets to be fast and have lots of long range missiles keep everything at max range, and use DDs as my flak screen since usually only enemy missiles can reach me. I don't use Frigates once I unlock Cruisers, and again they are usually just fast missile boats with some attack craft. My BBs are just bigger versions of them, and I usually build a lot more cruisers than BBs... I almost use my BBs as shields for my fleet. I'd rather all the fire hit them since they can take it, and collectively my Cruisers do more damage than my BBs, and usually die much quicker. The BBs can take a massive beating especially if you have a lot of Point Defense DDs with them
@purple_menace6604
@purple_menace6604 10 месяцев назад
@@IntusMortuum Basically the same. I like carriers but Missiles are generally the way to go in this meta. Frigates are really fragile and tend to take the brunt of casualties in the late game.
@thesenate1844
@thesenate1844 8 месяцев назад
I had a small "Interior Security Force" of corvettes that would patrol solely to stop pirate bases popping up.
@SolazLive
@SolazLive 11 месяцев назад
You gotta be real careful with your combat computer on anything with a firing arc because if they are always retreating to long range then they cant shoot with enemies approaching them
@luka188
@luka188 11 месяцев назад
Firing arc doesn't really matter, since in stellaris ships have almost instant turn rates. Battleships can pivot on their axis a full 180 degrees instantly and take aim to shoot their x-slot weapon for example. Minimum range is the only problem, as for kiting, if your ship is faster and there is enough space, they can always retreat successfully to stay at range, turn to shoot instantly on a dime and have no issues.
@lostbutfreesoul
@lostbutfreesoul 11 месяцев назад
@@luka188 They can, but if your not micro-managing... will they? Or will they just keep pointing the gun away, as they retreat?
@AyoKeito
@AyoKeito 11 месяцев назад
@@lostbutfreesoul as said before, if they are faster, they will outrun the enemy, turn, shoot, then turn again and keep running. If they are slower, well, you're dead :)
@luka188
@luka188 11 месяцев назад
@@lostbutfreesoul You can't micro manage fights in stellaris, the ships just behave as they do. You can see this behavior as you view the fight in game, or on some of the combats featured on Montu's channel for example.
@tiget601
@tiget601 11 месяцев назад
@@lostbutfreesoul my guy there is no micromanaging space battles in stellaris except for the retreat button
@TheArklyte
@TheArklyte 11 месяцев назад
Best ship class? Either your first additional science ship or your first colony ship. Don't recall as much excitement, hope and pain invested into any other ships in this game. Or any other loss being as painful and impactful.
@ow124-k3z
@ow124-k3z 11 месяцев назад
*deep*
@zafraz1077
@zafraz1077 11 месяцев назад
Now that I think of it you're actually right. Damn. Applies to real life maybe once u have alot of something the value goes down.
@Routerproblem
@Routerproblem 11 месяцев назад
The Colossus, since its one of the rare ship types that can fix the late game lag
@eg8568
@eg8568 5 месяцев назад
Are these builds still valid? Especially the torpedo cruiser and all around cruisers? I've just started playing and this video is really helpful, but want to make sure that the game hasn't changed too much since it was made! Thanks!
@UltraLux.
@UltraLux. 15 дней назад
In pve you can build literally whatever you want , but Ive would say battleships is most comfortable ships ( but if you dealing with strong crisis build small ships as meat shield for them )
@Acadeimos
@Acadeimos 11 месяцев назад
Thanks for the video Montu. Side note, you should totally do the one system challenge again with the current update
@downsidebrian
@downsidebrian 11 месяцев назад
Torpedo cruisers with swarm missiles are my standard starbase-killers and leviathan-hunters. Im not sure exactly what the multipliers are for those, but they're certainly high enough to make a hell of a difference.
@BrisingrFan55
@BrisingrFan55 11 месяцев назад
So I have spent too much time delving into ship designs after the 3.9 rework, and especially after your SHIP WEAPONS TIER LIST video. I'd like to submit a 2-part Battleship design that I think does what the All-rounder Cruiser can do, but better. The first is the Mothership class Battleship: X-slot: Tachyon Lance Hangers: 2x Driller Drones M-slots: 2x Whirlwind Missiles S-slots: 2x Small Missiles The second is the Artillery class Battleship: X-slot: Tachyon Lance L slots: 4x Kinetic Artillery The purpose here, as you'll quickly see, is to use the Artillery battleship to help remove the shields of your opponents while the Driller Drones eviscerate them. The Driller Drones are naturally good against smaller ships, doing ~35 avg dmg per tick with perfect accuracy and good tracking. The Tachyon Lances are good vs larger ships, taking them out at the start of the battle and doing increased damage vs armor. The Kinetic Artillery is good against Cruisers and Battleships, since as Montu says in this video, artillery tends to be better against them since they have low evasion. I focus on the strike craft, running a ratio of around 7:3 Motherships to Artillery. If you want, you can also swap the Mothership X slot for another Driller Drone and more PD. These two designs struggle a lot vs lots of Torpedos, because nothing you do with a battleship will ever prevent them from being weak to that. They require ships to screen for them still. I made a full reddit post going over the numbers for these designs, plus their defensive and aux slots; as well as good designs for the early and late game if anyone is interested.
@attilatorok5767
@attilatorok5767 11 месяцев назад
Can you link your reddit post? I can't really decide if carrier battleships are good or not.
@Tayvin4042
@Tayvin4042 11 месяцев назад
Ooh, a guide in the endgame crisis factions for modern Stellaris would be very nice to have!
@FrankHarrison12
@FrankHarrison12 6 месяцев назад
Look at their ships, counter their shield/armor/hull balance. No guides needed lol.
@poru7665
@poru7665 11 месяцев назад
I would love a shipbuilding for beginners or how to build ships during the game as I usually just play with auto on I would love to learn to strategize some more but it feels so overwhelming and I don’t know what works better for what situations
@kagenaga
@kagenaga 11 месяцев назад
Genuinely surprised the torpedo/disruptor cruiser didn't come up as a generalist. I find AI tends to build very little PD, so you don't have to worry about overwhelming them. Even if they do, sprinkle in a few swarmer/carrier battleships to work that side.
@JelaniWood
@JelaniWood 11 месяцев назад
Endgame Crisis ship guide pls
@MPaz-kw1rt
@MPaz-kw1rt 11 месяцев назад
Crisis ships video!
@gaygekko
@gaygekko 11 месяцев назад
Montu is totally sleeping on whirlwind missile cruisers, devastating in midgame, and very useful even going into late game.
@FrankHarrison12
@FrankHarrison12 6 месяцев назад
Montu sleeps on a lot of things.
@dawidszczechla3388
@dawidszczechla3388 11 месяцев назад
There is one build missing that I'd like to see, Carrier/Whirlwind missle cruiser without torpedos. It may not be as effective vs battleships, but how about other cruisers?
@LG-jn5fx
@LG-jn5fx 11 месяцев назад
Like others have said in other posts whirlwind and quantum missile spam is massively effective when combined with artillery computer and triple afterburners. You outrange and kite anything other than battleships. With so many missiles being fired any PD the enemy has is overwhelmed and totally ineffective. The AI hardly ever build anything to counter these Cruisers. I also take increased range picks for my Admirals whenever available and it really helps. Using a single weapon type also helps with the research repeatables as well. Struggles with fallen empires but they just sit around until you are ready to pluck them like a ripe cherry so can refit if needed.
@andrebachmann1475
@andrebachmann1475 11 месяцев назад
Thank you for this video! A question: why aren't you using the artillery CC for the disruptor cruisers? Since the maximum weapons range is defined by the M disruptors (40), this CC will also try to stay always in range. And it doesn't grant you unnecessary tracking, but instead weapons range and fire rate.
@WillFixPlanesForMoneh
@WillFixPlanesForMoneh 11 месяцев назад
Literally just Rock Paper Scissors with Cruisers
@flying_luigi9088
@flying_luigi9088 11 месяцев назад
I always have 6-8 cruiser designs by the time I get bored of the save file, a main battle cruiser, a light carriar, artillery, energy artillery, half carriar half battle carriar, autocannon cruiser, stealth cruiser, I might've missed 1 or 2
@cosmictreason2242
@cosmictreason2242 11 месяцев назад
Aside from just having some of all in the fleet, is it really helpful to have that many variations?
@nickgrout2502
@nickgrout2502 11 месяцев назад
Not to be that guy, but it's spelled "carrier"
@flying_luigi9088
@flying_luigi9088 11 месяцев назад
@@cosmictreason2242 probably not but damage must be as efficient as possible
@raideurng2508
@raideurng2508 11 месяцев назад
Spliting weapon types means in the endgame, you're splitting your tech bonuses. How can you tech your armor while you're teching torps? Same with strike craft vs armor. I don't buy it. Tech the CRAP out of disruptors or ideally lasers so they are SUPERIOR to torps or strike craft, while improving your armor.
@warlorddelta8
@warlorddelta8 9 месяцев назад
What's so bad about making an unfuckwithable battleship covered in small and medium guns, that just charges into the fray tanking every bit of damage these food can throw at you?
@Elthenar
@Elthenar 11 месяцев назад
That one guy who made a response video to this reminded me of something I'd meant to ask. All the videos I see are mono-ship fleets. Do people not use mixed fleets with screening vessels anymore? I still tend to build like the old battleship meta, arty battleships with fast, screening ships.
@noneofyourbusiness4133
@noneofyourbusiness4133 11 месяцев назад
8:16 shouldn’t these have missiles still? Adds more 100 range fire power.
@lelysio5688
@lelysio5688 11 месяцев назад
Been playing on Admiral difficulty and ive experienced that whirlwind missile+speed cruiser rushes against the ai are really powerful. Is that still the case or do they now know how to counter it?
@kyltredragmire4939
@kyltredragmire4939 11 месяцев назад
Wait, what happened to the swarmer missile cruiser? I thought it was the best in the game
@cosmictreason2242
@cosmictreason2242 11 месяцев назад
Why would it Be better than devastator torpedoes?
@wizard380
@wizard380 11 месяцев назад
@@cosmictreason2242 yes, they beat them in a fight.
@DaGoon717
@DaGoon717 9 месяцев назад
Did they take out torpedo bow/core? I’m not seeing them in the designer.
@wizard380
@wizard380 11 месяцев назад
all Swarm missiles with 2 normal missiles cruisers with 3x speed at max range will beat all the builds you shown here. Also the full disruptor build with 1 torpedo in it will beat all the close quarters builds.
@scorn9018
@scorn9018 11 месяцев назад
Hey montu, i'm suggesting a high all-crisis guide video (for 10x and 25x). I feel like there's barely any guide content on all-crisis, and especially high/max all-crisis mechanics.
@luka188
@luka188 11 месяцев назад
There's a channel on youtube, Tachyon lance, who has playthroughs where they beat a 50x contingency on grand admiral (In a game with 3 crisis back to back, the first one 25x crisis, each stronger than the last, with contingency being the last to spawn, spawning at around 50x lol). Generally, with enough scaling tech, you can beat any crisis, it just depends how much time you give yourself to prepare (And how well you manage to scale your economy, or how long you bother before going on autopilot mode lol). For anything over 5x, short range weapons are bad as the crisis gets so much extra damage they will one shot your ships, so long range weapons and carriers tend to do really well against them. 25x crisis can even one shot battleships (Less likely with repeatables on your armor and shield health), so your best bet is to outrange them and use carriers with lots of repeatables. For 5x and below crisis, disruptors work fine, even against contingency (Generally the most challenging crisis). Disruptor cruisers with 1 torpedo slot on the bow for extra punch against stations, otherwise they won't be able to defeat the purification hubs (Or other starbases the other crisis make). I tested swarmer missiles as well, but they actually did worse than disruptors against 5x contingency with a similar amount of repeatables (Around 5 for both energy and explosive damage). To make them work, you need a big system with lots of space so the ships can kite and you need a lot of repeatables to have them deal enough damage, as they need to chew through the armor first and thus need to deal with almost 10 times the HP, but against stronger crisis the range is critical.
@WhiteFang103
@WhiteFang103 11 месяцев назад
The All-Around Cruiser will get zero value against AI that has bulk of corvettes and destroyers. Their PD will literally make you do zero damage. I had a game against devouring swarm (grand admiral). Their 20K fleet took on my 40K of those cruisers and they got DELETED. Be careful with missile and strike craft one trick fleets. They can get hard countered real fast even in PvE (AI loves PD).
@Maadhawk
@Maadhawk 11 месяцев назад
Aside from the artillery cruiser build, I have been using builds almost identical to these ever since I found Stellaris early last year. Edit: Some slight variations from here on what I use: 1) Carrier Cruiser - swap the torpedo for neutron launcher if you get the Zroni Storm Caster and put up a few Zroni Bastion's in key choke points. Then reinforce them with all armor cruisers with the carrier build and neutron launchers instead. Use Carrier computer. 2) Carrier Cruiser 2 - all rounder variant - swap the torpedo bow for broad side bow and go with Whirlwind Missiles. Their max range is 120, before modifiers, which is almost equal to that of your hangars at 125. Their missiles will also help further swamp enemy point defense.
@ariantes221
@ariantes221 11 месяцев назад
Have you tested a kiting swarmer missile cruiser?
@youritch5345
@youritch5345 11 месяцев назад
What's about full missiles (M and S slot) cruiser type ? there wasn't in the video …
@savior_ru9773
@savior_ru9773 11 месяцев назад
I absolutely love my cloaked missile cruiser build. Max speed, psionic cloak, psionic shields, swarmer/marauder missiles, kiting etc. They may be real imperfect, but i like the idea do deal a first devastating blow from nowhere P. S. I like how Montu turns the classes of cruisers into rock-paper-scissors.
@kaddy1112
@kaddy1112 10 месяцев назад
one thing about art. cruiser is the range of the combat computer is determined by your weapon median range meaning that it is not your smallest weapon max range nor its your average range rather its your median range meaning if you fill the slots with 120 120 120 100 100 100 100 then your median is 100 still far away (this is MEDIAN RANGE) and this works only with pickit, Line and Artillery computers only. and thank you for a great video
@JdbsDhs
@JdbsDhs 11 месяцев назад
For the all rounder torp computers are much better than artilery computers. The majorty of your damage will come from torps, then either missle or strike craft depending how long the fight goes on and shield hardening.
@MontuPlays
@MontuPlays 11 месяцев назад
If you come up against torpedo's you will be in trouble though! As they will out torpedo your torpedoes. That is less of an issue in single player or vs mixed fleets though ofc
@chroniquesJDR
@chroniquesJDR 9 месяцев назад
Hi Montu! Your video was very helpful. What about battleships? I know they're not as strong as they used to be, but are they still useful in PVP?
@jackjazzhands2357
@jackjazzhands2357 9 месяцев назад
Im not the devil.. I just play like a week or so D:
@TheGriftcast
@TheGriftcast 11 месяцев назад
Endgame crisis build pls
@DzinkyDzink
@DzinkyDzink 11 месяцев назад
Hold up, don't they suffer 99% casualiies to 0 damage vs Battleships?
@RandomGuy-ft3cj
@RandomGuy-ft3cj 11 месяцев назад
If they get close enough
@thetakenhollow7711
@thetakenhollow7711 11 месяцев назад
Instructions unclear, just jumped a 200 capped carrier battleship fleet on your capital.
@cosmictreason2242
@cosmictreason2242 11 месяцев назад
You took the cthulhu perk? (Is that the one? Can't remember )
@alaskan_bigfoot9090
@alaskan_bigfoot9090 10 месяцев назад
Ship building was so overwhelming when i started, videos like this have really make it easier to manage.
@vintorez9145
@vintorez9145 9 месяцев назад
Good theoretical explanation. I'm missing some empirical showcasing though.
@IrishWarrior1
@IrishWarrior1 11 месяцев назад
Thanks for this and all the videos you make. But mostly this on, I needed this!!!
@murkorus7147
@murkorus7147 11 месяцев назад
With the way the artillery computer range works, you can actually put on a few missiles with shorter range without it affecting the range your ship will stay at, at all. Most combat computers (those that say medium range) will take the median (not average), of your weapons' ranges, and stay at that one. The artillery computer takes the highest instead. So if you had a ship with a single range 120 weapon, and then full on disruptors, it would still sit at range 120.
@AnarexicSumo
@AnarexicSumo 11 месяцев назад
Median is an average. Mean is what you’re conflating with average. There are 3 main measures of central tendency all of which can be called average which isn’t a mathematical term.
@jamesdeacon9847
@jamesdeacon9847 11 месяцев назад
So are Swarmer Missiles not king? I thought nothing beats them as they have 120 range so they kite everything but artillery which they out damage, ignore shields and don't get countered by PD as there are too many missiles In my PvP games they are THE meta, aside from just building them myself I don't know what beats that design please help : )
@iluvpandas2755
@iluvpandas2755 11 месяцев назад
Swarmer missiles are good
@MasterElements
@MasterElements 11 месяцев назад
Yeah I dunno why Montu ignored Swarmer missiles, they are dope. I wish my starbases would equip them more often, I've had games where my defensive points had red lasers but I have whirlwind missiles researched and updating the starbase by rebuilding a module didn't do anything.
@kingacrisius
@kingacrisius 11 месяцев назад
​@@MasterElements I don't think that base starbase weapons ever really do anything, if you edited your defense platform designs and added them to your starbase then that would do something...
@MasterElements
@MasterElements 11 месяцев назад
@@kingacrisius I will try this, that you for the idea.
@evansarver2989
@evansarver2989 11 месяцев назад
A full update to all ship builds for pve and pvp would be awesome.
@SolidMax1400
@SolidMax1400 8 месяцев назад
we need more videos like this. it was very informative for me
@6XenYang9
@6XenYang9 11 месяцев назад
No whirldwind full cruisers?
@AndrewMellor-darkphoton
@AndrewMellor-darkphoton 11 месяцев назад
Still like my super carriers.
@TheLoneTerran
@TheLoneTerran 11 месяцев назад
So are battleships out of vogue now? I've been wondering what other ship classes are worth building. I barely see frigates get mentioned. Corvette spam is not the worst to counter anymore. Keep a ring of PD destroyers around cruisers and maybe battleships?
@plmokm33
@plmokm33 11 месяцев назад
As someone who has always loved making all-arounder cruisers whether they were good or not, this video brings warm feelings to my heart.
@Ruosteinenknight
@Ruosteinenknight 11 месяцев назад
That disruptor cruiser/destroyer comboed with torpedo cruisers really saved my bacon the other day when 4 player federation fleet tried to subjugate me. Their fleet strength went from "overwhelming" to "equilivant" in record time.
@Peryite_the_Platypus
@Peryite_the_Platypus 11 месяцев назад
One of the reason why I do not actively play Stellaris anymore (I want to return but...I only see problem swaping each patch not problem solving), is that often just one ship class dominates everything (maybe when we are lucky two classes are useful within a patch), which in turn makes the game more boring. Its a prime example of where balance would be important, just for the mere reason to make parts of a game (like other ship classes) not basically obsolete.
@Duchess_Van_Hoof
@Duchess_Van_Hoof 11 месяцев назад
I like how particle launchers now are Star Trek torpedoes.
@volairen
@volairen 11 месяцев назад
So the last few games I had been playing pve mind you. The ai spams launcher Frigates. They wiped any cruiser build I had. Just my cruisers. So I stopped playing them. The ai does this every time with mixed fleets. I don't see anyone talking about this.
@popposggsasd7870
@popposggsasd7870 11 месяцев назад
Can you make a video about ship behaviors, like carriers, how does components effects ship position or firing ranges, and does scoutwing still better at taking down other strikecrafts ect, i am really confused on these mechanics?
@sjeblyatnejaknjzke2811
@sjeblyatnejaknjzke2811 11 месяцев назад
That was what I already had but this channel is where I learnt how to play, so you ve my like as always...
@curseofthefallen4941
@curseofthefallen4941 11 месяцев назад
Can you make a build to counter this build?
@MontuPlays
@MontuPlays 11 месяцев назад
Which one?
@sagittariusa7662
@sagittariusa7662 11 месяцев назад
Ideal ships should be a blend of different builds. The Jack of Trades should be the ideal view of implementation. And as for ships, it should be a mix of ships. You need some corvettes, some destroyers, some frigates, some cruisers, a couple of battleships, a few titans and a dreadnaught. That would be and should be the best built. If you go too far one way, you will leave yourself vulnerable in another way, either in how a single ship is built or how many if a certain class.
@kyosukearashi3523
@kyosukearashi3523 12 дней назад
The artillery crusier shoud add a swarm missle in the tail. Since you don't actually need that extra A slot for another afterburner, and swarm missle also have the range of 120.
@MazeMouse
@MazeMouse 11 месяцев назад
I've already been using the allrounder for a while against AI. They are just a dream to work with. And then I build specialized fleets to deal with whatever crisis I get.
@hankmeupinside
@hankmeupinside 11 месяцев назад
Stellaris naval meta has come full circle
@lsdave42
@lsdave42 11 месяцев назад
Thanks, gonna take this advice and run with it and pretend I'm actually good at the game.
@cosmictreason2242
@cosmictreason2242 11 месяцев назад
Lol i did the same with torpspam corvettes against leviathans
@nicholasnelson1005
@nicholasnelson1005 3 месяца назад
Not sure but would mixing carrier Battleships (to deal with Corvettes and Destroyers) alongside the Torpedo Cruiser kind of work really well
@keitsee
@keitsee 11 месяцев назад
3 to 4 mil Corvettes with disruptor 3 or half/half Point Defence/Flak mix with two disrupter 3 will deal with 10x Crisis ships no worries. Just pure corvettes. No ancient weaponry just stock. 1 shield two armour. Afterburner. Picket computer. In a space storm these just melt crisis. Note: If a crisis admiral has Jury-Rigger III, don't even bother. You're just going to lose all your fleet and barely kill half a mil if lucky.
@123auer
@123auer 11 месяцев назад
I’m begging for a crisis ship guide. I suck at facing the crisis Vs facing players and AI
@roberthara1603
@roberthara1603 3 месяца назад
Genuine question, if we are using artillery cruisers, why not artillery battleships? Aren't battleships better at being artillery with giga cannon? Is it because of the sublight speed?
@michaelwheatley8394
@michaelwheatley8394 11 месяцев назад
I can follow your reasoning and maths, and agree with it, but... What about mixed fleets? My current fleets are picket cruisers (distuptors, with torpedoes added if the enemy has larger ships), mixed with carrier/artillery/hybrid battleships at the back, and the role of the cruisers is to say "Shoot me! Shoot me!". So it doesn't matter that the battleships would take more damage from torpedoes, because they aren't getting shot at, but they are bringing a higher density of damage-per-fleet-point.
@Duchess_Van_Hoof
@Duchess_Van_Hoof 11 месяцев назад
A torpedo/missile cruiser with 3 torpedo launchers and 5 missile launchers? That is frankly disgusting.
@Joshua-yf5mh
@Joshua-yf5mh 2 месяца назад
Doesn't this logic apply to battleships as well? Why would you stay with cruisers over battleships, is it a cost effective thing?
@TheBrokenMeeple
@TheBrokenMeeple 5 месяцев назад
I make him sad as I'm not very warlike and can't be assed to keep having to mess around with fleet manager and vassals 😂
@ONAROccasionallyNeedsARestart
@ONAROccasionallyNeedsARestart 11 месяцев назад
I've been manually building ships ever since I first started watching your vids a year ago. However, I will now do all my future playthroughs with autobuild only, just to make you sad.
@grouhls475
@grouhls475 11 месяцев назад
Need crisis build plzzzz. And while talking. What are good builds for when i am the crisis?????❤
@ДобрыйХаосит-х6ф
@ДобрыйХаосит-х6ф 11 месяцев назад
So... Just make several fleets? For close combat, another for medium range and third for artillery range? Hmmm...
@GraniteGhost778
@GraniteGhost778 11 месяцев назад
I need as many ship build guides as possible. I have no idea what I'm doing.
@nikolaushaffner7880
@nikolaushaffner7880 11 месяцев назад
My biggest gripe with these videos is they dont account for tech. The way repeatables are set up you are very strongly incentivized to put all your eggs in one basket. You can either go energy weapons and armor or kinetic / missiles and shields. Due to the energy restrictions shields are inferior so its almost always better to go energy + armor. I dont care what the AI or opponent do. Its better to have 150 % energy dmg and 150% armor than 75% energy dmg and 75 missile. Unless we are strictly talking pre endgame. But i find you are normally dewp into repeatables within the first century so...
@Seth90
@Seth90 11 месяцев назад
Cruiser the best ship class in the game? Oh, how the turns tables... I mean.. that All Rounder design looks a lot like the original best cruiser design from back in the old days ^^
@Khalkara
@Khalkara 11 месяцев назад
Overall good example builds but some odd choices for the all rounder cruiser imo. 1) No whirlwinds on anything? Why? There's no valid reason to not use the M missile stern on the all round cruiser, you don't need a 3rd utility slot for boosters since your intent with them is to stay at range. 1 M slot of missiles does more damage than 2 S slot missiles, on top of that each individual missile is tougher the kill and they fire more frequently to overwhelm enemy PD easily. And a missile cruiser is as much an all rounder cruiser build as the one showcased here, if not better (against AI). 2) The torp on the all around cruiser here is counter intuitive to its purpose: To stay and kill at long range. It can't fire on ships on approach due to its very short range, and when ships do get within range it won't be able to reliably fire because the combat computer will make the ship turn around to try to maintain distance. And even when it does fire on the ships that got in close range, these ships are in most cases small ships (because fast). Aka the ship types that the torps are not very effective against and kinda waste their damage multiplier. I don't see a reason why you wouldn't use a neutron launcher on this ship build in stead: -Its a long range torpedo that still shreds large ships -Can actually fire on enemies at range & on approach to close range -It complements the other weapons, in that if the enemy builds more shields against your neutron launcher that means less armor to chew through for your missiles/strike craft. And if they don't that means fewer shields for your neutron launcher to chew through before getting to apply those juicy damage bonuses.
@FuelDropforthewin
@FuelDropforthewin 11 месяцев назад
I AM THE CRISIS!!! And I want to know how to outfit my crisis ships please.
@Spaceman1515
@Spaceman1515 10 месяцев назад
Hey, i just saw your video about weapons ranking, and i saw that your cruiser don't go to DCA on S slot, could u explain why?
@Elhazzared84
@Elhazzared84 11 месяцев назад
Are you absolutely sure that the FTL chance works like that? Because unless it was changed again very recently, when the changes to FTL occured they made it so that the biiger the hit the smaller the chance to FTL is. I could confirm this very easily because I had a fleet consisting entirely of battleships with nothing but strike craft and missiles and every time I engaged the enemy entire fleet always managed to FTL. I'd win the combat, but there would be 0 losses on the enemy side. This was with me also bringing a titan with the abillity to lower the enemy FTL chance. This has actually been the major reason I stopped playing stellaris, because I only play ME and using big weapons doesn't works because of tracking and weapons that deal low damage means the enemy FTLs and it becomes a war of attrition that I'll always lose (I'll still win the war just cause my fleet is overwelmingly massive but each war will end with no losses for the enemy and losses for me which I dislike). Following that up and looking towards PVE exclusively, cruisers are not really the best ship class. I understand why they are considered so in PVP, but in PVE what matters the most is to destroy the enemy fleets while lossing as little as possible and for that only battleships get the job done because battleships will just naturally have high enough overall health pools so that you don't lose much. Another thing that needs to be paid attention is repeatable tech and the more repeatable tech is placed on one of the 3 tech trees, the slower it is to improve it. That is why I innitially based my battleship designs on strike craft + missiles + shields, they are separated in 3 different trees so they all grow at the same rate which easily makes me able to keep outscaling the enemy in how powerful my ships are, however when they introduced the FTL changes, not only there was no real solution for MEs ships, the abillity to properly destroy entire enemy fleets disapeared. Anyway, metas are all very cool but PVP metas are pointless in stellaris as the majority of it's players play PVE and to this date I have yet to seen anyone doing a meta guide for ships whose focus was on that and which gave some very serious though as to how to solve the current issues that stellaris combat has.
@helldevil_jtr6231
@helldevil_jtr6231 11 месяцев назад
why no torp/disruptor cruiser ? i always play with 10 disruptor destroyer 20 torp/disruptor cruiser (sometimes 15 torp/disruptor cruiser and 5 hangar cruiser) 1 titan and the rest battleships (1/3 with hangars 2/3 as x slot arty and 2 swarmer missle on it)
@NUCLEARxREDACTED
@NUCLEARxREDACTED 11 месяцев назад
I'm sorry I make you sad Montu, sometimes I'm just lazy and am playing a peaceful race. The auto design's are good enough and caveman brain no need think hard.
@juice9976
@juice9976 11 месяцев назад
yes please anti crisis video, especially what is viable on 25x
@YoLo-bb2vc
@YoLo-bb2vc 11 месяцев назад
one question i have to ask is this who the hell is so lazy as to leave auto generated designs on? like seriously how hard is it to make a ship?............. wait must those weird hivemind humans again!!!!!!!!! and as an interesting story, i actually encountered this weird unholy abomination once in my stellaris play and they was utterly terrorfying! when i discovered them they had a quarter of the galaxy and when they declared war upon me they had a third of it! sadly the hivemind horror humans bit the dust and my space fox empire was in ruins however not defeated took me another 10 years to fully repair and rebuild the conquered worlds......... i was defeated by the prothoryn swarm! and to this day i blame the hivemind horror humans for doing a wierd death ritual that summoned them lol.
@DiegoMorales-wn1jp
@DiegoMorales-wn1jp 11 месяцев назад
I hate disrruptors because they're mindless. Too effective, no strategy. Lame af.
@VrPanZer2
@VrPanZer2 11 месяцев назад
Can we get a console edition one pls? Oh also Battleship guide
@benoithudson7235
@benoithudson7235 11 месяцев назад
The key thing I get confused about is what the combat computers actually do. I keep ending up with ships that stay out of range of most of their guns, or that get *too* close and can't fire the big guns.
@louiswinterhoff334
@louiswinterhoff334 11 месяцев назад
Use artillery or carrier combat computer for ships that use long range weapons. Use picket or torpedo combat computer for ships with short range weapons.
@benoithudson7235
@benoithudson7235 11 месяцев назад
@@louiswinterhoff334 : I've designed battleships with the arty computer that spent the entire battle staying out of range of their main guns, so ... I'm confused with the mechanics.
@Murasame13
@Murasame13 Месяц назад
@@benoithudson7235 It stays at its HIGHEST weapon range. So if you have one single weapon that is 120 range, and then 4 100 range weapons, it will stay at 120 range and rarely use those 100 range weapons.
@gavinruneblade
@gavinruneblade 11 месяцев назад
How to build fleets? Meaning do you have only one class of ship or a mix, etc.? Will a mix of computers ruin their range effects or will the ships in the fleet split up based on their computers?
@wololoman3314
@wololoman3314 11 месяцев назад
Is it bad as I only spam battleship without changing anything? Like everything I have is battleship and I swarm my enemies like locust
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