Utopia, the new expansion for Stellaris, introduces megastructures: Dyson Spheres, Ringworlds, Orbital Habitats, the Science Nexus and the Sentry Array. Let's have a look at all of them.
No problem, cause space America and Space Allies will come to save them... "probably", cause if they see space prussia they will undoubtedly lose against the space marines
Darth Vader - have you looked in the workshop? It's already there. - I'm ever afraid Disney or something will ban some content - I'm also afraid to come online with Steam coz it will kill my current play through Nb. Really look up Star Wars mods, xtr ship classes&doom stuff. U can ban doomsday weapons - have a SW lore Death Star with a story and perks, no destroying planets but with certain planetary assault mods it is (or can be) SUPER fun! Credits to Paradox/Steam for modd friendliness , modd-ers and Lucas.
dragon rampage Grand admiral Thrawn. I have some bad news. Some furry critters on Endor overwhelmed the Empire with their cuteness and are the sole rulers of the galaxy. They have called their empire "console commands for life".
Stellaris is its own unique universe, not any other sci-fi movie or show. And Paradox has done such a good job with it. Stellaris should be played with no mods and be allowed to stand on its own merit, it is major league awesome as it is. Yes in the past year I have tried some of the mods and I regret that and am now playing it with just the DLCs enabled, it is so much better. P.S - I love Star Wars so much, the Death Star just doesn't fit in Stellaris.
joe danns I don't think he means he wants the actual Death Star in game he just wants a super weapon that is capable of wiping out planets or star systems because while you can be pretty powerful end game you're never powerful enough to destroy entire worlds for war or maybe even for obtaining minerals like a planet busting super drill.
Tom Simpkins Ships always cost so damn much its the only problem I have with the game... You can't even afford to be at peace without your idiot allies asking you to be a vassal sometimes.
Alexander Mill My fleet is standing around 7k and planets are getting hard to come by.. Also im trying to kill one of the Xeno alien rights faction in favor of a Freedom party and economics party.
now all it needs is starkiller base level superweapons that cost a shit ton and can destroy entire systems but cannot target or attack ships and can be destroyed with a massive fleet
There's already mod to add superweapons like that of all kinds. Very powerful obviously, you can destroy entire stars, but also very expensive and hard to get.
I don't think Fallen Empires will let anyone develop that shit (besides themselves, of course.) I believe it should only be available after all, or most, Fallen Empires are defeated.
I dunno, the science nexus seems to have been given the worst bonus. Seeing as you can only ever build one, that makes it even worse. A size 20+ planet with almost all tiles having labs should produce just as much science at a fraction of the cost. In fact building a ring world and just piling on labs would probably output even more science than a nexus ever could.
Are you factoring in the research penalty in that argument? Bar your first planet, you get a +10% research penalty per planet colonized, and you get an additional +1% for each population past 10. So a 25 tile all research planet would have would add +35% to your research costs. As far as I know, a science nexus does not increase this penalty.
Considering how expensive megastructures are, you'll have already grown wide or tall by the time you get to building the nexus or ring world. You will probably have already gained a -500%-750% or greater penalty, so gaining roughly -140% for a fully science-focused ring world (I estimate 125-200 physics/social/engineering minimum if spread evenly) is hardly going to make a difference.
Agreed. I like the idea of the Science Nexus, but it seems like too much of an investment to justify the costs. I'm just doing some quick mental math here, but if a Habitat costs 5000 minerals and takes a little under the time to build a Science Nexus, I can have three up in a single average system (say, Sol) in a little less time. Even if you can only build one Habitat at a time, they'd still be done sooner than a full Science Nexus and at a third of the cost. While it would require the investment of minerals to build them and food to grow the population, not to mention the research penalty, those same three Habitats could have 12 Pops each working on science labs, for a total of 36 science of each type. Less than the lab and with a penalty, but potentially more efficient in terms of minerals and energy invested. Of course, we can't tell until the update is out. But I wouldn't be surprised if people wind up saying, come release date, that "the Science Nexus is strong but there are stronger Megastructures you could be using instead". 45 of each science type is *really* nice, but... it's at the cost of 1000 minerals each.
I agree, It would only seem to be worth it if the building itsself produced around 100 or more of each. the very fact its only producing around 50.... not sure its worth it... It sounds good in theory. But i agree just filling habitats with research unless there is a limit to how many of each building can be built in habitats then this will be the method i try.
If a civ has one planet. Than give them a completed nexus, how silly would their research speed be? I would think about double to triple the speed compared to most. Than just vassalize + research treaty them for a decent bonus. Or add them to your federation for some very impressive shared fleet tech.
In my current game which I started just yesterday, I reached the point where I know all major empires and there is next to no space left to claim. (800 star double arm spiral galaxy) And i have yet to encounter any serious slowdowns like the lags and freezes from the 1.3 era.
ye i know, I actually take back what I said before. They've done some SERIOUS optimizations with how well the game is running in Utopia, totally worth the money. :D
+Joyde If you didn't know the game already always renders all units no matter if you see them or not. If you build the sentry array it only makes them visible.
ya except those aren't what causes the lag... Shitloads of rese/mining stations do. And seeing them all makes it a lot worse. Or it did, nowadays not so much.
I have built the Lag Array yesterday, all it did to me performance wise was that my fps dipped below 28... ...when I used full time acceleration. It goes back to 60 when I use normal time or pause the game. Edit: I can see EVERYTHING!!!
btw, theres an event where a neighbouring species can be like "Hey, this Dyson Sphere youre building is around one of the stars of our beloved constellations, please apologise, or at least give us some energy!"
Christian St. yeah, you could just make a tiny hole on the side facing the aliens and they wouldn't even notice the sphere while you get like 99% of the energy
You can build one Science nexus per system not just one period. The only other requirement is that there can be no other mega-structures like the Dyson Sphere or the Sentry Array. Seems to work with habitats though, but I don't think those count as an actual "mega-structure" ingame.
What a great game! The expansion looks like it has lots to get your teeth into, I was looking forward to building Dyson Spheres in the main game so was a bit put out but now I can build as many as I want with this!
In most Sci Fi, a Dyson sphere is also habitable like a Ringworld but with a LOT more space. The Resource Replicator is the best building for habitats. All you need is two of those and the rest of the spaces fill up with energy producers and you can have almost as much energy and minerals as you want.
RunethePony I'm guessing the dyson sphere, array, and nexus "go with the territory" so anyone who owns the system controls the structure- but since habitats and ringworlds are colonizable are they selected as cede planet wargoals? Could you potentially have a single ringworld controlled by four different empires after some very convoluted wars?
I wish one of the megastructures that you can build is a Dreadnought assembly yard which you can build your own Dreadnoughts which would be based on your ship types.
I think the sentry array is the best. If you're going to choose anything, choose that. You can accomplish anything the other structures can do through colonization and building your empire up.
The fact that you can't colonize a Dyson Sphere means in my head its not a Dyson Sphere so there is that. But between Ring Worlds and Habitats I totally approve of this. Now I imagine finding a way (even if its through mods) to start with Voidborn trait and so you can build habitats right off the bat. hehe
Let's assume a right words has 4 parts each has 25 building slots. So 100 building slots in 2*pi*r Basic math tells us that a dyson sphere... would have 4*pi*r*r So: (4*pi*r*r)/(2*pi*r) = 2r = 100/pi So a dyson sphere would have to have 10 000/3.14 = 3185 building slots + give of 400 energy. I think it makes it a bit overpowered, gameplaywise.
you are forgetting other aspects like that the ringworld might not be a flat surface but for example a toroidal shape inside, it is much thicker than the sphere. Also the sphere in game is basically a huge solar panel. People can't live on that, it would require habitats, life support, artificial gravity, etc. Also the energy should go towards powering it, and thus not be added as income.
The Dyson Spheres theoretical main application is to capture 100% of the a stars energy output. Habitable conditions on the inside were only a secondary thought.
Or you could do it like Niven and build a habitable Dyson sphere powered by shadow squares, though I don't know what that would mean for the poles. Then you'd also have day and night, so that's something.
to make a habitable Dyson sphere it would need to spin and even then only a small ring would have gravity and it would need to be really big because otherwise it would be by far too hot
A dyson sphere of that shape would have a ridiculous amount of wasted resources instead of building a simple sphere. Each corner wastes a little bit of efficiency, but scaled up to something encompassing a star you have room to fit planets inside the wasted space.
I appreciate the upload but to my view this didn't need to take even 6 minutes let alone 26. I rather wish you'd have got to the point I think that would have made for a better video.
sentry array is useful when you are in war as you can use it to attack your enemies efficiently due you can see the whole galaxy, allowing you to predict enemy's movement and efficiently counterattack them.
IRL theory, habitats and ring worlds would be subsections of the Dyson "sphere" (swarm) and there is even space for a Death Star planet killer beam! cool stuff all around
Are you sure about the science nexus, looked like you had the option to build a second one, it wasnt greyed out when you right clicked on a new planet. And the only reason it was greyed out when you right clicked on a star was because "it cant be built around a star" Did you have a command to enable infinite amounts or something?
Well the downsides of Habbitats is of course the implied mineral drain from their population's consumption as well as the increase in unity, research and other global cost multiplicators. I still like them esspecially given that I love to play with a reduced number of habbitable planets but there is a cost - benefit side to them too.
I would argue that ringworlds are worth it. After all, it's 4 size 25 Gaia worlds in one system, compared to the many size 12 habitats. It reduces the strain on research inflation, and makes centralizing a bit easier, and you can just have several ringworlds together. Definitely gonna build a bunch of 'em!
Space Poland = Halo Forerunners confirmed. Actually I think it'd be pretty neat if there was some form of mega structure with military applications. I'm not thinking like... "I can nuke your planets from across the galaxy" levels of military application. It wouldn't be fun to fight against a weapon that can murder you from within heavily fortified borders. But maybe something like a huge defensive station. Like... Planet sized defensive station, some kind of spaceborne citadel or something. Bristling with weapons and possibly even shipyards. But with some obvious downside like "Is mobile, but has -50 energy and minerals in maintenance and moves incredibly slowly or something. Also, can each, individual section of the ringworld build a spaceport? If so that's like 4k+ defense total without even building defensive stations, not to mention a system that can pump out ships like it doesn't even matter. I can see the value there for sure. It's also a huge buff to fleet capacity. Ring worlds would, militarily at least be pretty tactical fortress and production systems.
looking at orbital habitats they can also improve ur unity income quite nicely. since u start the game with 2 base and on normal planets you can only build a monument that gives 2 (asfar i know will see later today)
What i would want as an improvement is system governors Instead of governors for each planet. Its kinda weird seeing 1 governor in my sector with lots of planets but if i colonize 2 planets in the same system on a directly owned system it takes 2 different governors. (or more)
Id love to see them have a better trade system. Like price changes depending on how much resources each empire has would change the exchange rate between Credits and Minerals
Habitat: 12 tiles, ringworld: 100 tiles. You need more then 8 planets in a system to be better to build habitats instead of ringworld. I think I did not see any star system with more then 8 planets so I think that habitats are only good for systems where you can't build ringworld.
Although the ring world is just a super sized habitat you forgot that habitats can't build a space station. So you can't use them to build ships and a few corvettes can probably wreck half your habitats before you have time to respond which will probably cripple your economy if you are relying on them. I would probably go with habitats early on then slowly start migrating some of them to ringworlds
That's why you adapt, in my Roman Imperium before the entire galaxy was devoured by the Unbidden I had 4 habitats in my capital system all of them were defended by fortresses, they changed it so you can build more then one fortress per system their control zone was reduced to their effective range.
The ring world has 4 worlds with 25 tiles each. That's 100 tiles total. Habitats always have 12 tiles. they also can only be built on planets, not asteroids or moons. The most planets I've personally seen in one system is 7. So 7 x 12 = 84. So even in the most planet rich worlds, a ring world is more space efficient, and on top of that it has access to natural tile resources, whereas a habitat will only ever have one, and only if it's on a planet with a resource. Space-wise the ring world is best, but time-and-resource-wise, habitats are best. The only question left is can you have a ring world/habitats in the same system as a Dyson sphere?
Polan can into space Also they can make a super massive construction around a star in just 10 years? They gotta outsource that doesn't sound like polish construction workers.
The sensor array is kinda useless in most of my games since i play diplomatically and my only enemies are fanatic spiritualists, fanatic imperialists, fanatic xenophobes and purgers and i only had 3 experiences with purgers and i dealt with them pretty easily.
Sentry Array be like: "Unlimited (tactical) POWAAAA!!!" And slot-wise, are there more worlds for habitats(that give a pretty small amount of slots) than uninhabitable systems that can be used for 100-slot megaworlds(that cost just a little bit more than the amount of habitats that give about the same amount of slots)?
A cry for help in time of need, no relief from alien league 60 years of siege, outnumbered and weak Sent a message to the sky, ruined planets left to die Will the borders hold or will the empire fall Dedication Dedication They're outproduced fifteen to one And the battle's begun Then the Dyson Spheres arrived Building started system wide Then the Sentry Array arrived Being built they turned the tide
Ok, fair enough. It is certainly done in the style of a tutorial, because you include a lot of informative explanations of gameplay options and the consequences. Still the best I've watched.
It would be cool tho if you could make black hole systems habitable, if you can't build habitats there. (Through megastructures) Maybe with massive energy cost? Or something like the enclaves - free floating habitats