@VoiXer Because the tweak out all the gfx that they don't need to boost the fps and overall PC performance. It also makes it somewhat easier to spot players out of the environment.
@lituned Might also be that it's easier to hide if needed, as the gauntlet is smaller and you don't risk the enemy seeing your weapon pointing out behind a wall.
@bosstanaka88 you would be right, Quake 3 (which is the same game as this, just watch it on youtube) and Unreal Tournament were released only a couple days from each other. The Quake series pre-dates the Unreal series by a couple years, but their was a rivalry between Epic and Id (guys who made Unreal and Quake.) so you are right, it does look alot like unreal because the guys who made Unreal were very inspired by Quake:)
Quakelive, as you can see the advertisement in the game (and a few other hints). Apart from cosmetic changes, this is a map that was also available in the original Quake 3.
absolutely. in general, if you need to rely on sick aim in order to not get killed, you are doing something wrong. this is also what cooller critized on strenx. in the end, aim depends on what kind of day you're having and is an unreliability. map knowledge, positioning, item&risk management isn't. but as you said, maybe he wasn't fully on here.
Kinda complicated. If I were to take a gamble I'd go with quake being the hardest but quake players have issues with moving over to CS because of recoil. But its learnable just as learning to predict shots with a rocket is for quake. Probably what makes quake harder is mainly game speed is higher and needing to be able to aim almost anywhere at anytime versus CS is mainly the horizontal plane.
@Dominus357 This is not correct. You have no idea what "camping" is. It is not possible to camp in a duel game, it's only possible attack or defend. Fighting over armors is precisely what makes duel the hardest game to play. In fact, fighting over armors is precisely where Quake and other 1v1 fps games become meaningful.
@Ragna101 and for the record i'm strictly speaking in terms of competitive play, obviously. i wouldn't think it necessary to point out something so obvious but i understand you have a thick skull.
@camploismyalias It seems that Quake requires more reaction time and high twitch reflexes and aim, but lacks the strategy and teamwork that Counter-Strike players enjoy.
Wonder what poor Weird's ping was. I've played with the guy and he always pinged terribly to servers I was on. There's spots with LG where I know ping 30 or 60 would have killed anyone, but apparently stermy lives with 60 health going down to 20 instead of dying. It's hilarious too, because stermy's first 2 frags come from ridiculous rails, (but I guess he only shoots ridiculous shots, eh?), gets some conversion, and then backs off for the last like 5 minutes.
@robbewuzhere Strafe jumping is harder than you think, lol. ... this isn't like halo when it had that easy to do short hops to move faster, strafe jumping moves you waay faster and is very hard to get a hang of if you aren't good.
I don't always get to maximum speed cause I usually run into something, person, wall, rocket =D. I find bunny hopping in quake 3 anything but challenging. Mainly because its so hard in CS.
ive got a account but when i clickm on play online then click on a free for all it goes onbto the page then goes back im on google chrome by the way and ive tried the mozilla firefox pls help
@Cheesebla Let me just tell you something. I've been playing Counter Strike for 9 years, I've been to many tournaments and scrimmed for longer than you will probably ever scrim. I've been playing all of the Quake series for about 5 years as well (qw, q2, q3, ql), and I feel like you have the misconception that Quake is 1v1 only. You have modes like CTF (Mostly 4v4) and TDM (2v2 or 4v4), which probably, require much more skill and teamplay than what CS and any other FPS in existence ever will.
@RainboColour You cant compair the two games, they both have different mechanics. In terms of being a complete nobody and taking up one of the games then yeah, cs is probably your best bet because you can hide behind 4 other players where as quake your just going to get slapped in duels and never "win". but in cs you can still win some scrimmages off the back of others.
@Ragna101 lol @ how ignorant your comment is. the sole reason that wolf: ET was and always will be better than CS or Quake (or any other multiplayer fps for that matter) was because of how much skill it required. having a mastery of all 5 classes and knowing which class to use when the situation calls for it, put the game literally light years ahead of ALL of the competition. no other game to date has even come close. none. listening to anyone try to argue otherwise is simply a laughing matter.
I have played CS for many years. I have started quake in the last month. My aim has gone to the next level because the skill level regarding aiming and shooting is higher in Quake. Sorry.
@camploismyalias/comparing which game harder is stupid, they are all equally hard because game condotion for all competitors are same. who can drink water faster is same.
its a different type of aim, in quake you just have to hit, in CS you have to hit the fucking head and control your movement to stand completely still, then the team aspect is really big, its fucking hard to control a 5 man team to work effective, but in quake its fucking hard to time items and stuff, in the end u play against other humans, who have the same easy and hard parts of the game like you and ALL depends on skill (+some luck) CS may be easyer to learn, but fucking hard to master too.