Тёмный

Stop Rendering Dirt Masks, Make It Realtime | 3ds Max 

RenderRam
Подписаться 9 тыс.
Просмотров 9 тыс.
50% 1

Yo guys, today on ‪@RenderRam‬ , I'm using Data Channel modifier to get some nice super fast procedural dirt masks!
Of course, this video would not be possible without the help of our dear ‪@evermotion‬ , so please check out evermotion.org/ and check out all important news in our CGI world!

Опубликовано:

 

18 фев 2023

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 49   
@frogyafro
@frogyafro Год назад
The reasons you mentioned why most people avoid data channel is spot on! haha
@yamar4116
@yamar4116 Год назад
Dude it is like I am learning a totally new software with each of your videos (even though I've been using max for more than 15 years now (sad))! Thank you so much. Even features that I know I won't use probably, I now want to try and are always interesting to learn about. Also you are great in presenting them in a chill and interesting way! Thanks for producing such nice content!
@RenderRam
@RenderRam Год назад
Thank you, means a lot! Max has a LOT of things to offer, sometimes I feel like I'm just scratching the surface
@karldigitalcontentcreator635
Superb, many thanks, fantastic tutorial.
@fadisoueidi4127
@fadisoueidi4127 Год назад
amazing! best 3d max content on youtube.
@krzysztofbogdanowicz4543
@krzysztofbogdanowicz4543 Год назад
Hard to believe that I see it for the first time, after working in 3dsmax starting from release 2012. Thank you very, very much !
@alpherbethe
@alpherbethe Год назад
Wow! That was amazing. Thanks for sharing the knowledge!
@chocopie099
@chocopie099 Год назад
Love this tutorials! when a generalist is overwhelmed with info this videos really go to the point and explain vital stuff. thank you.
@freezedtube
@freezedtube Год назад
Cool! Thank you!
@aleksanderkiralj414
@aleksanderkiralj414 Год назад
Fasinating, always something new with 3d max... and of course, tnx for the great presentation.
@Someone-jy7ch
@Someone-jy7ch Год назад
this chanel is honestly insane with the useful information that you don't usually hear anywhere else
@ntonAnton
@ntonAnton Год назад
Thank you!
@gildinovic1072
@gildinovic1072 10 месяцев назад
a) it does sound horrible 😄 b) it sounds horrible, I didn't want to click on it 😅 c) I did click on it, but I immediately deleted it bc it didn't look user-friendly at all. 🤣🤣🤣 Another great tutorial! Thank you so much, Vjeko! 🙂
@DanNissn
@DanNissn Год назад
have never seen anyone use this before, literally will start using this today hahaha ty! Great vids as always :)
@hamidsalami7022
@hamidsalami7022 Год назад
This is super cool trick! thanks a lot!
@elzacg
@elzacg Год назад
Very useful!! Thanks a lot!!
@whiteghost8244
@whiteghost8244 Год назад
I luckly found this channel from stack group and it's so underrated. Keep creating such awesome content bro!
@WaspMedia3D
@WaspMedia3D Год назад
Vertex mapping can be so handy for a lot of things - an underused feature IMHO. I use Data channel for a quite a few things - its one of Max's best secret weapon. Everyone should take the time to learn some of it. Excellent topics! Great vid as usual!
@FreeKiLLuminati
@FreeKiLLuminati 11 месяцев назад
This is very useful man Thanx Alot
@ss54dk
@ss54dk Год назад
you always give me what I want
@ivanmiletic5994
@ivanmiletic5994 Год назад
Great bro ! Very useful.
@evgeny.nosik.3d
@evgeny.nosik.3d Год назад
Very cool trick! Thanks a lot! interesting, how many 3ds max versions ago has this Data channel appeared))
@L30nHbl
@L30nHbl Год назад
thanks alot!
@johnny5132
@johnny5132 Год назад
love this mate - awesome video and tutorial well done! Do you think in the future you could do one one scene optimisations on large scenes?
@RenderRam
@RenderRam Год назад
I’ll see what I can do about it, but when it comes to optimizing large scenes, check this video and comments in comment section ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-itg95CkoY-M.html
@AbidAli-wu5oh
@AbidAli-wu5oh 2 месяца назад
Great
@rajendrameena150
@rajendrameena150 10 месяцев назад
I think you can add data channel before turbosmooth modifier, is there any issue.
@denizaslan9419
@denizaslan9419 Год назад
please more tutorails and talk thanks RenderRam
@bgtubber
@bgtubber Год назад
Neat trick! I've never used this modifier because it didn't sound artist friendly, as you already mentioned haha. :) I have a question. Is this useful for extracting an AO pass from complex scenes? How do you apply this to the whole scene? For example, if I have a complex exterior shot. Is this trick feasible for this use case or is it aimed more towards fewer objects and simple scenes?
@RenderRam
@RenderRam Год назад
This trick uses a self shading AO fake, so there’s no interraction with other objects, When it comes to tossing it on a whole scene, I believe that would not produce an effect you’re hoping for, because as shown with that back cushion, different poly densities would produce different resaults
@bgtubber
@bgtubber Год назад
@@RenderRam Oh, I see. Thanks for clarifying. 🙂
@RenderRam
@RenderRam Год назад
@@bgtubber but when it comes to exteriors, there are A LOT of things that can get dirty :D
@jpjapers
@jpjapers Год назад
Is there a reason you wouldnt use corona curvature map since youre using corona anyway?
@speltospel
@speltospel 6 месяцев назад
why you dont use corona dirt map?
@VertexD8
@VertexD8 7 месяцев назад
Thank you!! are you using a fake background?
@RenderRam
@RenderRam 7 месяцев назад
Yup it is, here’s a short making of ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-RWW-rwUeBTk.htmlsi=UQKcG3cDOJxqn2Of
@antoniovoto
@antoniovoto Год назад
thanks does it work with proxies too?
@RenderRam
@RenderRam Год назад
I haven't tried, but if you collapse it, it will keep that data under that map channel, so that tells me it will work with proxies
@antoniovoto
@antoniovoto Год назад
@@RenderRam thanks!
@Capeau
@Capeau Год назад
Curvature is not the same as ambient occlusion/dirt...
@RenderRam
@RenderRam Год назад
Hi, thanks for the comment! You're right there. I wanted to bring this type of effect closer to the audience with visual term as AO or dirt so that people can relate to it easily with everyday problem solving scenarios
@rothauspils123
@rothauspils123 Год назад
I think I love you
@RenderRam
@RenderRam Год назад
Hahahahahahahahahgahahahhaahaagaggahaaa
@hamidsalami7022
@hamidsalami7022 Год назад
😁
@adouanehamza
@adouanehamza Год назад
Please do you have a traduction this video in Arabic,I liked your work
@RenderRam
@RenderRam Год назад
Unfortunately not, sorry 😢
@adouanehamza
@adouanehamza Год назад
@@RenderRam okay thanks
@Shiva4D
@Shiva4D 10 месяцев назад
its sounds horrible, its done horrible, its like modifier stack in modifier stack... fff.. i hate 3ds max.. but still cant move to blender )))))
Далее
UVReactor - Can It Really Be THAT Fast? | 3dsMax
12:05
doing impossible challenges✅❓
00:25
Просмотров 3,5 млн
Smart Sigma Kid #funny #sigma #comedy
00:26
Просмотров 8 млн
Is This The Future Of 3d Modeling? | AI
13:46
Просмотров 6 тыс.
3DS max Procedural edge damaged Modelling Tutorial
8:04
V-Ray | SCRATCHED METAL Shader | Curvature Workflow
15:43
Corona Curvature Map with Chaos Corona for 3ds Max
3:52