The Storm King in the original game looks like something the Shadowmen would actually revere and worship while the new design feels like it's going for a more demonic/terrifying form.
@@zed6740 it's genuinely not "old good, new bad" it happens that bluepoint didn't follow the original concept art AT ALL, and for such an artistic game that are the soulsborne, this is straight up disrespectful to the franchise, imagine the artists and writers in Demon's Souls seeing that their whole definition, meaning and representation that they made for their art is inversed to the extreme, what a sick joke
@aleshofastora440 "AT ALL" you say? It sounds like you're taking it to the extreme. Looks pretty close to the concept art to me, even some of the bosses that had somewhat of a design change like Vanguard, adjudicator, Maneaters, or Armored Spider still somewhat resemble their original counterparts. Also, in game development, it's not uncommon to see the final product deviate a bit from the original concept art, and that's not a bad thing. But tbh, it wouldn't matter if they made changes or not cause there would still be people complaining. Damned if you do and damned if you don't 🤷 Lastly, here's what Miyazaki (creator) had to say about the remake: >"So I have not played the Demon's remake, but I am very glad to see it get this fresh look, these brand-new current-gen graphics. It was an old game, so to see it get remade in this way and have new players playing it was obviously something that made me very happy. It was a rough game back in the day, with a relatively rough development, so I was anxious that new players would not enjoy it in that same way. That was a cause of concern for me when it was re-released but, you know, in the end, I'm just happy to see the reaction and happy to see people enjoying it. One thing that was really fun was seeing [Bluepoint Games] come up with things we didn't consider and to approach certain elements of the game - its visuals and its mechanics - in a way that we either couldn't or didn't back in the day. So to see them researching and applying these new thought processes and new techniques, this was something that as really exciting and interesting for me."
I feel like I've seen the Bluepoint redesign a lot before in media, from manta rays, space ships, and far out fantasy dragons and demons, but the original is like this perfect blend of bird, alien, and demon it's so hard to exactly pin point it and leave the player feeling more creeped out by the Storm King's existence.
thats bc miyazaki went for ominous and elegant instead of LOUD TERRIFYING BASS CANNON the bolts the manta rays shoot sound like you're being bombarded with fucking glass bottles lol
@zed6740 I mean if you ignore the setting, the symbolism, the lore, the graphic design line, and such, yeah the textures are kinda nice...? There is no base or meaning to it looking demonic
@devildante9 There isn't really a base or meaning for it to look alien either. In fact, a lot of monsters in Souls games don't have a base or meaning to look like what they are.
@@WobiKabobi this is what does a "remake" mean and do if they didn't then all of you fan boys will complain about the remake being " an exact copy" and "doesn't worth releasing"
@@kaiserdetectivegolden2735 No, I wouldn't complain about it looking the same, because Demon's Souls already looked awesome. They didn't need to butcher the art style to make the game "worth releasing" they did it out of their own incompetence.
@@inekd and the fact that you imagined i actually did this the actual pathetic act not mine getting triggered to shit because someone told you a fact ? then take it gladly
The original design almost looks more like some form of parasite than a manta ray. And of course Bluepoint's version is just Fantasy Demon Manta Ray, complete with rows of sharp teeth on its face, lmao. I'm surprised they didn't give it big red eyes & angry eyebrows. These replies suck
You know that's not the final design they went with, right? Look at actual gameplay footage of the remake and you'll see the design is a lot closer to the original.
@@raphicocoIt's still closer than what the video here would have you believe. I don't know why Bonfire VN didn't even show the boss intro cutscene at the very least.
Remake is polished catshit. Its ridiculous we still can't play the original digitally on PS4 or 5. The only reason is so they can sell more copies of that western catshit
You're mistaken, Demon's Souls models always looked this great. No one buffed it up in an editor and put it under spectacular lighting to show it off as such, nope!
Despite of the low poly counts, there's just an incredible sense of "tactility" to the creatures (the pores and folds on the skin, the sliminess) even as early as Demon's Souls, even the ocassional jerkiness of the animations only adds to the surreal feeling of it all: it's something out of a dream _or a nightmare_ BluePoint obviously doesn't understands any of this and believes instead that the creatures should look like something out of a Hollywood film's CGI
i still don't get why Bluepoint needs to change many design that already awesome. some of them just need a touch up and more details. like the Vanguard Demon. they made it into generic demon rather than this alien looking 3 eyed demon. the worst case is Flamelurker. goddamn they made him a generic rock lava monster, even after the head redesign. the whole body is a bad design. i feel like they don't get the simplicity of FS design and have the needs to up their game just because they have a higher fidelity and more powerful console to work with.
The original has this tantalizing elegance to the monster, like how you’d really see a legend of old lore, what you think is a god. The mesmerizing patterns with the smaller rays forming a shape on its back is amazing… and yet when you look closer, you see the creature that it is, with tentacles and a sheen, as well as that eye that stands out. Then you have the new design. Which is just a monster. It looks like it came out of a pit, not the imagination of mankind made corrupt or perverted. It’s just a scary monster thing to beat up. I’m literally making up words to make its description longer than what it is. It’s just monster with hardly a personality to the story. The original wins, by a mile.
Nah you ain't making it longer than what it is, you can have your preferences but let's not be dishonest of these kind of "comparaisons", come on. I ain't seeing you say "it's just an x object" skipping on the details of the first one, or say "the new design has this brutality to the monster, like how you'd really see a legend of old lore, what you think is a demon" which NOW is making a description longer than it actually is. Nah sir. Nah.
@@glatykoffi6672 im pretty sure his point is the redesign is such a downgrade in a way not graphically but visually that the remake team missed the point of the original by such a large margin you could chalk up the new design as make the sting ray sharp, pointy and slap glow red on it…. So just make it a generic demon? Yea fuck it go for that and completely disregard the originals design and intent, like the god damn original primary colour was varying tones of cold dull blues And bluepoint went making extreme glowy lava monster energy drink red, its almost like they just did what they wanted instead of following and focusing on bringing the original design in better graphics. which was the whole point of the remake, it was supposed to be a remake not a reimagining not what someone else thought would be better. A lot of characters and enemies designs got dumb downed or made for the worst and thats why it’s disappointing Because there was no real excuse for them to ignore the original designs and visuals this wasn’t a ps1 game where the texture were low rez and the models were blocky which made it so the team had more liberties with the a remake like sypro the dragon my guy!!! It was a ps3 game with well defined characters, designs and textures. This doesn’t mean you cant like the remake or like the new designs but saying the new design are better than the original is objectively wrong, I’ve played and beaten both the remake fails to captures what made the original visuals and design so great and interesting, and of course I’m biased to the original i play it first but at least i played the remake to form my own opinions and sorry guy the remake misses the mark to the point it felt like bluepoint wanted to make their own game and were mad they weren’t and took it out on demon souls.
@@Slidius I couldn’t have said it better, myself. The original designs try to look like something humans revered and respected, but the demon form twisted the design in some way, subtly, just enough for you to see the differences and question if the demons made this or if this thing actually existed and the demons influence corrupted it. You could see why people would lose their hope and souls if they saw their own deities as mankind’s end (one of the characters game ends themself because they think one of their loved ones has become a demon). Then the new designs are too much on the nose that they’re just demons. There’s no attempted elegance or lore to it, they’re just creatures with too many boils, spikes, etc. That’s just a monster, not a demon pretending to be a god like the lore tells you. The storm king became just a demon manta Ray with spikes, dark flesh and nothing special to say. Graphics aren’t everything, the design is just as important, if not more, for the whole game. Also stop putting a damn red glow over things, we KNOW it’s the big boss, don’t hide the lazy design under a glow effect.
Sony, as a matter of fact Sony never "got" Demon's Souls until Dark Souls blew up in popularity, why they greenlit Bloodborne And when it came time to sell the PS5, they removed FromSoftware out of the picture and let a Western studio handle it instead (because PlayStation is no longer a Japanese company, and want all their games to be like Hollywood) and the while they neglect Bloodborne by not upgrading it for PS5!
Og looks like a majestic, delicate creature from a distance, and a nightmare upclose BP's design looks like a generic demon creature, it has everything you'd expect from a demonic like being, sharp teeth, dark skin to contrast with the orange glow. The "edges" of it's body looking sharper than the OG which almost looks soft. I know the game is called Demon's Souls but I feel like this is too much of a radical change, like, the design itself evoques a completely different feeling than the original. And I'm not even one of those people who think remakes should be a 1:1 recreation of the source material with better graphics, If I wanna play the original game I'll just play the original game, but still, you gotta know when to stop xD
Did somebody notice that Storm king's body looks similar to seraphims from the Bible? Especially the pattern of "feathers" going in individual streams like many resting wings.
@@nanachimakenshi2512don't lose hope yet, look at Armored Core. Though A.C.5 was their last, but bam. It took them 11 years for a sequel to come. (Still coping, help)
Original design: Subtly alien, recognizable as a manta ray while still looking like a unique organism, the iridescent scales adding an ethereal beauty to the design, even though it's a detail few players will ever even notice Remake: fuckin, uh... big manta ray with big pointy teeth and black spikes God, the remake just sucked all the personality out of this game's art direction.
Their sound design also fucking sucks. Everyone praises it for some reason but it all sounds like generic sci-fi movie shit. On top of that it's all like over-processed or something, I don't really know how to describe it, I'm not an audio engineer or whatever. It sounds almost like I'm hearing everything through earpro and it's terrible.
@@deathbyslipknotGoes to show how high the IQ for the regular Joe who doesn't understand graphic design or composition is. Same with the Shadow of the Colossus demake, goddamn that shit was awful
@@devildante9 Yeah it was terrible too. People praise it like it's a masterpiece but it still strays too far from the original. I remember as a kid playing the PS2 version, seeing the water colossus glowing in the water before you start the fight, and it scared me so much. Then, imagine my shock when I play the remake and get to the water colossus to realize they removed the glowing effect before the fight starts, so you can't see him. Genius! Thanks! that being said, their SOTC remake is way closer to the original than the horror that is Demon's Souls 2020
@@deathbyslipknot Yes, it was bad but not shitaweful like DS, I had some glimmer of hope that they would have had learned from their mistakes, but the nanosecond I heard the maiden astraea song I instantly bailed out. I have described the demake as "netflix doing a remake of citizen kane", but I think it's even worse.
Did Bluepoint seriously think that they were cooking with these designs? Is there no oversight at these studios, honestly. Even back before the remake was released, it was widely known that FROM were top, if not, the best at art direction in gaming at the time. What art director saw the original designs and decided to make them so god damn generic and thought that it would be ok??? Corporate ridiculousness.
@@srynotsrylol they still are head and shoulders above the rest. I misspoke. Some people prefer more realistic styles like RDR2 or the more animated likes of Legend of Zelda TOTK. FROM is still king. If you ask my heavily biased opinion, it isn’t even close either.
Если честно, когда я впервые встретил этого босса, я был просто поражён. Его усики противные, но сам босс просто величественный. Гигантский, нет, он по-настоящ4му гигантский, жуткий, но красивый, дизайн босса великолепен. Завораживает. Ребята из Bluepoint ничего этого не понимают, ремейк выглядит совсем не так, и нету вообще никакой атмосферы игры. Кстати, кто тоже заметил, что звери штормк похожи на летающую белку и на самом деле не похожи нв скатов, если внимательно посмотреть снизу? Отлично видно их тело и даже ноги. А ещё у меня было чувство будто я знаю это существо и уже где-то видел его, когда увидел впервые.
I never played Demon's Souls in any of its versions (I live in Chile and I don't think about spending basically 4-6 months of salary on a ps5 or a decent computer) but I never understood how bluepoint are so arrogant to not even put the option to play with the original graphics and designs from the start menu, like the Halo games that have a remake do
I never realized how angelic Storm King looks. Its wings are made of many overlapping feathered wings, calling to mind the many winged angels of Judaic tradition. It fits very well.
The thing I don’t get about this bosses redesign is why they happened in the first place.Every enemy design in game was the result of the creativity of the entire From development team, all sharing ideas. Miyazaki himself said that when creating a boss, he gives the design team the bare minimum information about how he wants it to look, exactly because he wants it to look unique. I feel like regardless of which version looks cooler, in the end a unique element of the game got lost
I played Ds3 first and always found it odd that they named the Nameless King's drake "Storm King". I had briefly heard about it being the same name as one of the bosses from Demons Souls, so thats why it stood out to me. Eventually I played DeS remake when I finally got a ps5, and the suspicion I had went away as it seemed that the only similarity between the two was the relation to storms. Now seeing the original Fromsoftware Storm King makes me realize that Ds3's drake version in the Nameless King fight is actually somewhat reminiscent of the original one with it's strange feather patterns. This detail is completely lost in Bluepoint's remake of the boss. Just shows how unfaithful adaptation can be destructive sometimes because that comparison was completely lost with me when I played the remake.
Credit were it´s due, the original model is incredibly detailed in it´s structure funny, it used to have a pointy appendage for a head with a single googly eye and those two club shaped feelers on the sides, now it´s got the face of an actual Manta Ray with Saurons eye in the middle one thing Bluepoint did pull off a little better though was the Weather during the fight I guess it was windy there with the waving flagpoles from time to time but the weather at the original Shrine of Storms did leave a little to be desired
I like how you only show us the concept art of bluepoint's version come on man I wanted a model comparison ;.; The boss don't look like that in the remake
it may be more of a matter that they don't have a way to access the models of the remake yet, in the video about the mind flayers, they just showed the ones in the remake in game, I imagine with the photo mode of the game, which you can't really do with the storm kind due to how high he's flying
Regarding the Storm king, i prefer more the original soundtrack, over Remake's, as this OST gaves a eerie vibes from something unknown and mysterious, that coupled with the environment, leaves a dread sensation for an eldritch horror to the vicinity, making the original OST unique. While that the OST in the Remake, sounds like a generic kaijuu music, taking away some special aspect from the Storm king.
And this is why I keep praying Bloodborne is never touched for a remake. All it needs is remaster and port over to pc as the game is perfect and I shudder to think what would Bluepoint do to the game.
theres like no possible way to fuck up bloodborne though, its not like silent hill or demons souls that has a kinda hard to recreate feel so i wouldnt mind a bluepoint remake also 60 fps
*Hum... that's not what BluePoint's Storm King looks like in-game.* *That's a design from their artbook. From during their MID-development.* Come on, Bonfire. If you're gonna make a comparison between both versions, use their in-game models. For both of them.
@@xXLunatikxXlulno it doesn't it shows how far off they were design wise mid development and that most changes they wanted to go for were ridiculous. he shows this so we can be glad they decided not to butcher the game that much
Bluepoint art direction was just all over the place, you can just feel the inconsistency just by looking at some designs, juxtaposing something like the man-eaters to the Latrian prison guards makes it all the more apparent, it's kinda jarring seeing D&D mindflayers on one side and man made horrors beyond human comprehension on the other.
i hate it so much that they're just gemeric mindflayers in the remake. you can really see that they tried to give that design another spin when they designed the guards and BP just regress them back to normal mindflayers i hate it
I can't believe more people aren't calling out this garbage comparison. It's just the original model for almost the entire video and then he shows a few seconds of just the concept art for the new one.
@@deathbyslipknot I have one and the remaster as well as a PS3 with the OG Demon's Souls. It is just nice to see both if they are comparing them which seems to be the point here.
@@deathbyslipknot Ahh, that part I didn't think of. At the very least, some in game footage would still be better than an image if he can't get access to the model.
The old designs in general look a lot less pulpy and cartoonish, leaning more into an unsettling realism. Both styles have their place, but the cartoonish one belongs in something like Warcraft/Diablo, not DS.
Looking at it closely now makes me wonder if Demon beast Carybdis in the Slime Incarnation animu is a Storm King reference, actually. Those manta wings are quite majestic
Judging by that concept art, it kind of looks like bluepoint took inspiration from... Black dragon kalameet? Why? They're not similar at all. It would be kind of a cool design as some sort of mashup boss called the "calamity king" or something like that, but that's not what it's supposed to be at all.
One thing I really love about the fight that more games need to do is the Bass going wild when the storm king is low to the ground, if you have headphones on it's intense
@@srynotsrylol Fool, he is contractually obligated to say he liked whatever the fuck BP shitted out. You are going to be shown the door very quickly (or demoted) if you publicly shit on a product your company had involvement in, specially if it was indirect. You think he didn't hate that the game that put him and his company in the map, that his team painstakingly crafted, got smeared into... whatever the fuck BP created by subcontracting the designs to random Indian companies.
BonfireVN makes the mistake of showing one artwork from the remake for five seconds (the model isn't even shown!) and that's it, 50% of the comments are weeping about how the remake is the worst piece of shit ever produced by man and the original one God incarnate. It's becoming a bit pathological.
I love both versions but very different experiences. The remake is quite possibly one of my most favorite boss fights of all time from an aesthetic point of view. It’s just so epic. The music is great in both though, two different feelings although the first theme feels a bit more pathetic in a somber way and I genuinely loved it.
I'll admit, there are some parts of the original design that are a little weak, but it's far better than the new one. I sincerely hope they stay away from DS1 after seeing how they butchered most of DeS.
Yeah, the concept art of storm king from DeS remake is quite different from the original version. But the actual in-game design of storm king is not like the picture but similar to the original version. That concept art is from mid-develepment of the remake, and if you see the art gallery of the DeS remake, you can find a lot of concept arts, including storm king, are different from the original version regardless of the final work. I wonder how many people arguing with the DeS remake's bad design actually have played the game.
I'd bet not even half of these people actually played the original, let alone the remake 😂 But they may have played some of FS's games, so they feel entitled to give their opinion, no matter how little they actually know about them.
@@ArbiterEx I dunno, I generally don't like approaching things from a 'fake fans' kind of perspective I've played through original DeS four times and played through the remake once, and its not even that things are different, its that so much of what they changed in regards to enemy and armor design as well as, in my opinion the music, is just so much more boring and uninspired. Credit where it's due, the Remake Storm King's design as it appears in game is done quite well.
Glad someone pointed it out. I played both the original and the remake and i can confirm this. It's true that the design is quite different, but the in game remake Storm King still has quite an interesting visual, more akin to a eldritch horror with that big, looming eye looking down at you. It's nothing like the concept art showed here.
@@nomadkrad I criticize only how certain people feel free to express an opinion on topics they do not necessarily know. It's not a "fake fans" argument, rather "have you actually put in the hours needed to claim you know what you're talking about?", something many these days bypass just to join the latest bandwagon (the controversy about Dragon's Dogma 2's microtransactions will serve as a perfect example). Demon's Souls is probably my favorite game of all time. No, I don't like some of the changes done in the remake, and yes, BP may have been arrogant and careless while making them. But that doesn't excuse how ignorant some of the supposed fans have been in their criticisms, especially when even today DeS is still the least played game of the series. If they didn't get out of their way to play it then, who are they to talk like this now?
It totally conveys that Eldritch sort of horror where sea-born creatures evolved to become cosmic, transcended beings. The Storm King had that ancient, H.R. Giger look to it (I love its topside tissue but its underside with the exposed lungs is such cool design) that really conveyed it as a regal, indiscernible anomaly that you could totally see a demographic revering. FromSoft has such thoughtful designs and it's part of why the BluePoint remake is so good (because of the material they had to work with) while simultaneously being such a disappointment to Souls fans for deviating from the subtlety From had implemented with purpose and coherence. The music, voicing, designs, all just too misdirected to really bring it together. My favourite fight, Astraea, is a totally different vibe in the remake. Recommend anyone who hasn't to go play the original! It's something else.
its a bit alarming how bad most of design changes they (Bluepoint) did, since their next game is supposed to be an original game, hopefully they learned to stick to a visual style instead of making generic stuff
Bluepoint molested the remake, they just did whatever they wanted and it’s disgusting. I pray to god they never touch bloodborne or a from soft title Again .
I’d love to someday go to a comment section about demons souls remake without seeing an aggressive amount of hate comments towards bluepoint and the remake. Both look really cool in their own ways.
i feel bad for the artists doing the redesign bc you can totally tell they were just told to 'make a nasty demon manta ray' and nothing else, no lore, nothing.