this is what i mean by, learn from youtube. its because of creators like you who have made such knowledge and material accessible for us learners, i really appreciate you for making this channel, i genuinely use your videos as podcast, in order to remind myself if i have missed something while animating, and baecause of you am i able to animate, thank you !
Thanks for the note Robin! Happy to hear that. It's sad, but thankfully we have tools like RU-vid to cut useless schools out of the equation. I too did not learn much from my 1 and a half years of art school. Let me know if there is something specific you wanting to learn.
@@alexonstory It's very valuable just to hear you think aloud while working. But specifically I'd love to hear it if you have any good tips on staging. Particularly in a sequence with multiple shots. You probably have some thoughts. Another idea is more abstract animations. I work in advertising, where there's much more animation of products and symbolic shapes. If you have any experience with that kind of motion, I would be fascinated to watch.
@@robinsquares Great suggestions! Very cool, thank you for sharing. I do use staging a lot in Layout so yes I'll make a number of videos on using staging. Abstract animation is cool. In part it's motion graphics and playing with space and flirting with 2D and 3D. It's an area I enjoy and still exploring and yes I'll share what I know.
Hello Bro, My Name is Rohan and I am from India I have learned blender in 2020 at the time of corona because after that I wanted a job. It was my dream to learn animation but after corona finding job was a very difficult task.. So, from 2020 I was working in B.P.O sector and now from last 1 week I am watching your videos and the way you are teaching is best. I appreciate all of the lessons you've shared and the advice you've given us. You've helped me to gain the confidence I needed to set goals and the knowledge to achieve them. You have shaped my professional success in many ways, and I thank you for your continued support...😇
Thank you for your great note! People can do great things! Bit by bit we incrementally improve. Set a goal to do 1 animation shot a week. In 3 months put a reel together of your work. Celebrate! Then do it again. Set out to do 1 animation shot a week for 3 months. At the end of that time put another reel together of your best work. Then apply with that animation reel. Hopefully you land a job. If not, that's okay keep at it. Remember we improve incrementally. So the idea is to get better over time. When learning a specific thing take the time to learn and apply it properly so that you add it to your tool kit. Good luck! :D
Alex you just became the Bob Ross of animation. And although your demeanor and approach would get you eaten alive at any given studio. You give some solid foundations you won't find anywhere else from any other seasoned animation RU-vidr. Kudos to you! You are doing God's work.
Thanks for the note, that's nice to hear! Layered workflow video should be up soon. If there is anything you want to see animated/explained just let me know.
I am working on a animated short right now i I just got to the animation stage which I was really excited for but when I started everything ended up really bad and I didn’t like it and I almost lost all inspiration so I took a week break just to regain myself and hopefully get in burnt out, then this video came out and I immediately started watching because I really only use straight ahead (which I probably shouldn’t but I find pose to pose really difficult to do) and not only did I learn some tricks to make my animation better but also you have gave me that inspiration that I had before back and now I am ready to start animating again so thank you for all the animation videos that you post, you are really helping a lot of people like me out, keep up the great work 👍
So happy to hear that! Thank you for sharing. Animation is one of those crafts that can beat you down. I have felt what you have with your short hundreds if not thousands of times over my career and in school. Good for you for taking a break and then coming back! If you have not done this yet. Try doing a first pass for your short in 3D. Block it out so you have a 3D animatic to watch and even get feedback on. Then just go in and finish shot by shot knowing that your idea is working. Shorts are not easy! Keep going! Finishing a short is a big deal. You learn a lot. 1 important thing you pick up is a better understanding of the process. Where you need to improve and where you should spend more time and effort. Thanks again for your note!
I like the idea of having 2 "root" controls one true and one just for adjustment as you've shown at 13:25 I never thought of it that way before. I'll definitely consider adding something like this to my rigs
wow super tutorial, your teaching method is too good. i can visulise your thought procees. i was trying to learn from many years but due to hard work timeline, i can't. but now i have started.
Good for you! I know it's not easy, hopefully my videos help you get to a better understanding faster. Happy this video is helpful. Good luck and keep going! If your wanting to learn something specific just let me know. Thanks for the note!
These are such great videos with invaluable information. I LOVE this long format, and not many youtubers will go through the entire process like this. Keep it up!
I love Blender! But it's people like yourself that make learning it so exciting! New subscriber and actually the first video that I have bookmarked is the Baqir large gap jump tutorial; so I can't wait to get started! Cheers!
Thankes for another video maybe i will get to show you my work as a begiiner soon as i am only 16 yaers old and trying my best i am struggling with the walk cycle but this videos sets as a motivation to keep going
Very cool! You got this. Keep things simple and don't skip over development steps to fast. Might take many tests of the same assignment (like a walk) until you have a good grasp of it. But once you do understand it, you'll have it part of your skill set. Thanks for the note!
Man this is some good food thanks for making this I can't wait for the layered approach! its hard to find information about the layered approach and I don't have 3 grand sitting around to attend a Michal Makarewicz workshop
its layered method of blocking a think.... maybe i am wrong but straight ahead it's move every element of character frame by frame. from 0 -> end. you go to start. playback. make/fix frame. repeat. best use case is work in straight ahead between key poses, after you find and define timing.
Yes there is some similarities for sure in the blocking. The more action a shot is the more rough you want to go. Posing in afterwards from start to the end.
@@alexonstory agree) but I always think about methods between two poses) except a layered. And I need reread Richard Williams about this, maybe a I am wrong.
@@dmitryvolkov7178 If your two poses are extreme and you have more to solve between them. Then being loose and exploring ideas in straight ahead works. Straight ahead is great to freely block out your scene or action and come up with ways of movement that's more spontaneous. There will be times when blending workflows happens.
Hey, you have 3 options. You can parent, constrain or key the blue berry by hand. For my test I went with option 3. I posed out my blueberries and keyed the in-betweens. Hope that helps!
I know! The video would have just taken so much longer. I'll create more videos and some will be about runs. Getting into and out of them. Thanks for your note.
Do you have any tips on dealing with gimbal lock? I wanted to animate a human character placing hand on his nape and sliding it off afterwards, but the elbow just didn't want to follow the hand controller beyond a certain point.
Gimble lock can be frustrating. Sometimes a simple in between key will fix it. Other times your fighting with it the whole time. There is a number of options. 1. There are third party solutions. For Maya you have AnimBot. I'll look into it if there is any built-in/addons for Blender. If there is I will reply back here. 2. While still in blocking try to identify when scrubbing back and forth if there is any gimble lock going on. If so fix it in the pose by looking at the rotation values of the affected control. 3. Third option is facing the gimble lock head on and identifying where in the animation it's worse. Key the frames on either side of the gimble flip. Force things as much as you can then over one frame make the switch to the other side of the gimble rotation. Hope some of these things help you out. As I make more video if I encounter a gimble lock I'll share it and how I go about solving it.
Thanks for the note Alexey! Happy it's helping you! Fight scenes are fun and challenging. One of the hardest parts of a fight is the choreography. In order to stay loose and open to new ideas as your blocking I would Straight Ahead animate the fight. Make a very rough blocking pass to see if you like how it's playing. If you don't, just try something else. Keep it rough. Once your happy with the action then start going back in and strengthening the posing and timing. Hope that helps!
Thank you! That's what that type of character is called in the short movie. I just added a link to the character in the video description. Blender now allows anyone to download it.
I've watched your series on different ways to animate now and they are all really good. And that double Root control, why don't all rigs have it? As making that tumble animation as fast as you do here without that extra root control whould have been much harder. That said could you do a video on how to do full body rotation animations in any axis or several without such a control and with. Say tumbles, martial arts spinns, hanging by hands etc?
I am doing something better than liking and that’s putting this series to one of my organized playlists! I only have like 15 of them or so for blender stuff ha
Really good question! That kind of movement is called secondary movement. For the most part I would do that as a straight ahead workflow. Start at the beginning of your shot and block out what you feel the movement should be. Block it out quickly. If you like how it's looking your on the right track. If not try something different in the movement. The good thing about blocking out the movement quickly is your not committing lots of time so you can test out multiple ideas. Hope that helps!
great video thank you! but if I were to do an anime inspired fight sequence where the emphasis was on snappy, dynamic movements, is it ok to have a 'hybrid' of pose to pose/straight ahead/stepped and spline etc to get the desired effect please? there is no right and wrong, correct?
Thanks! You got it! You for sure can combine aspects of different workflows into the same shot. This short video might help answer a few questions. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-_0iqhQUmlNQ.htmlsi=bd7gHQ5zYp9Gv05- Good luck with your fight sequence!
At 33:03 is there a reason why you don't animate the main control while he's running? Ive seen this done in other animation breakdowns, but it was never explained to me.
I use Fk because I am prefer it. I usually don't switch in the shot so I just fake the contact on the ground for this shot. IK is great if the hand are contacting another object. Ii have done a video on that. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-c1iv0dbtMJ4.htmlsi=Km0Ke0dk7Ka0Eq5Y Hope that helps!
There are similarities in that 1 control is used in the blocking pass. Layered focuses on adding detail 1 control at a time. For straight ahead the detail is added with poses that feed into the next pose. I find the more complicated the action the more important it is to block out the general action with 1 control then commit to storytelling poses.
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