No words can express how am feeling right now. Excellent explanation. Tons of tutorials there but none can explain the gist like you do. Thank you so much.
THANK YOU SO MUCH I´VE BEEN FEELING SO LOST IN MY RIGGING CLASS AND THIS 5 MINUTE VIDEO MADE MORE SENSE THAN THE PAST TWO WEEKS, I FINALLY GET IT, THANK YOU!!!
Thank you sooooo much for this explanation!! I'm a 2D frame by frame animator trying to get into rigging for cut out animation with Moho and it's been a nightmare trying to wrap my head around these terms! I finally think I have a MUCH better understanding of these terms with this ONE video! Thank you so much! I plan to learn Blender animation as well and I will be back to see your animation videos when I do!
Thanks! The switch is an attribute on the armature or in the rig options. I would search rigging tutorials IK/FK switch to get a more clear explanation on that.
awesome video, i understand that if the environment is influencing the character, Ik would be more beneficial, if the character is influencing the environment, FK would be more fluid
I watched 30+ tutorials about ik & fk but i can’t understand Or i feel it’s to hard to understand but today i watched your tutorial End my all concept is clear about ik end fk Thanks you so much ❤️ Please upload more animation tutorials i want to learn animation from you or if you have any paid course please let me know Thank you so muchhh ❤️❤️
Happy to hear the video helped and your understanding the concept. Thanks for your note! I have no paid courses at this time. I'll keep uploading more videos :) Thanks again!
I could animate a CG double, but not build one. That's not easy and requires a good modeler and surfacing artist. Or a 3D scanner. I would look in those place to help you find what your looking for.
@@Anand_Bhatt Cool adding realistic animation to my list. I would look at Meta Human by Unreal. I have not played with it but it looks great. I think you can export into Blender. And even add motion clips. www.unrealengine.com/en-US/metahuman
@@alexonstory so actually I already did make the Metahuman. The face is fine, not exact but it’s the body and clothing. Not sure how to make that match.
Question about switching I haven't found an explanation to yet. If you switch from FK to IK at the point of contact with something, how do you avoid it screwing up the pose, since switching to IK makes the geometry jump back to the IK position.
Great question! Some new rigs do have IK/FK matching. But you don't need that. I do switch over 1 frame. Then eyeball the position of the hand back to were it was before. If you make the switch on action and over 1 frame no one is going to tell. Hope that helps!
when you said you must of came across IK and FK ... well i really know IK I had no clue something like FK even exist ... even while seeing FK in thumbnail i thought forced kinematic lol
FK is easier to set up for a long tail. Animating in FK is also easier to build in offset/overlapping action. Depending on the action, however it is nice to have a tail in IK. As posing becomes much faster. I would say if it's a pony tail or a cats tail I would animate it in FK. If it's a creatures attack tail that needs more performance I might go for IK with the Tail Rig system following the body COG. Hope that helps!
I took a screen grab of me when I came to a rest and stopped the video. I took that screen grab and created an alpha around me. Saved that and in Blender created a plane with my image texture. I added more definition to the plane and added some control bones to affect the different parts of my body. So essentially I made a paper cut out of myself.
Yeah pretty much Ik for legs Fk for feet, yup! I don't work with mo-cap so I don't know. But I think mocap is retargeted to all FK bones, then a rig is placed on top of that, that can then have either IK or Fk.
That's awesome! I did create a video introducing Blender to beginners. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-R2RtKzrhubM.html Walks you through the interface, hotkeys and basic tools. After that follow this beginner friendly course. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-dzX8DhN7zwQ.html Hope that helps you!
Blender 421, ik for me is why harder even for basic anim, ue4 tool mr mannequin and i want to create a basic draw both weapons from the back at the same time
My teacher at college is so fucking bad that he didnt even explain what fk and ik mean. He just said there is fk and ik. And thats it. No explanation. I hate him.
@@abdullahabdozied208 So I used Shazam to find it, love that app! ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Gfz0InXNEhg.htmlsi=O6PZNjX1IQpDtu8r It is a really cool sounding song.