Having played a bit of Yakuza 0 and the SF6 demo they remind me so much of each other. So far SF6 has a bit less personality but that could change in the full thing.
Fighting game pro content creators today: "We were given an hour to sit down in practice mode and figure out all the nuances of Manon's throw loop pressure ahead of release!" Andy today: "I spent an hour in character creator." 🧡
Honestly, that'll end up being me as well. I tend to be a sucker for Character creators with THIS much freedom so I know for a fact I'm gonna lose alot of time in there.
Same here! I never would have thought to play this, but WOW it looks fun! And that character creator -- yes please. (You can get me into nearly any game with a good character creator.)
This is exactly what I've wanted out of the SF series ever since the tag lines "World Warrior" and "freeroaming sandbox" were first printed somewhere together (at all) in the same periodical.
You know what Spinning Bird Kicking across rooftops reminds me of? Those old Mario RPGs where Mario and Luigi would stand on each other's heads and spin to float across long-spaced platforms.
a few years ago the devs behind sifu made their first game absolver, a semi open world game 3rd person action fighting game where you go and fight everyone in the map but can also create your fighting style by equipping different moves and how well they synergised when strung together in a combo. i think the game had around 200 moves of four different schools of martial arts and you could use any 12 in your deck. i was sad to see the move crafting missing from sifu. maybe sf6 can scratch that itch somewhat.
Godhand for the PS2 did this first and unfortunately the company went bankrupt as the rest of the game was relatively janky and way too difficult - but Godhand walked so Street Fighter could run!
@@deadfIag The company behind Godhand did not go bankrupt, it was Capcom and you're commenting on a video about their latest multimillion game. The *developers* of Godhand were a subsidiary of Capcom and were released because of poor sales for Viewtiful Joe, Okami, and Godhand, all of which was mostly down to Capcom's own incompetent marketing. The developers went on to find other publishers to release games like Bayonetta, Nier Automata, Metal Gear Rising, and so many many more.
@@MrGhostTheBigRoast Absolver...I just bounced off it. The idea sounded great but the lack of any shape or focus meant I lost interest, and the combo system was too complex for a game like that. If it had held my interest as a game, a ggame with some kind of purpose and momentum, I might have gotten deeper into that combo system, but it didn't, and multiplayer PVP stuff isn't really my thing outside of racing games. But it seems like it shaped their vision for Sifu. And I think even though the reviews for Sifu were good they should've been better. It's an incredibly satisfying, pure videogame.
Fun fact: if you actually are naturally disproportunately built IRL, the SF 6 character creator has a decent shot at letting you create an avatar that accurately represents you, if you decide to try that route. It is a nice side effect of a feature known for creating monstrosities. My avatar won't win beauty awards, but barring my hair currently being longer IRL and my avatar not having my glasses yet, it is still a legit fictional version of me.
*snork* I'm not really a fighting game person, but this does look like fun. . .though what I'm REALLY interested in are the horrors that will be created with that character creator. XD Yours is a fantastic start, though!
I use the term ‘beat-‘em-ups’ extremely loosely. I was more reminiscing about running around GTAs and Elder Scrolls, doing whatever you want, and picking fights with nobodies on the street.
@@kookoo47 Ahh, okay. You got my interest a bit piqued there thinking there were other open world fighting games when I had thought this was a novel/unique concept.
Spent half the time watching this video in a coughing spasm, but that's what I get I suppose for trying to watch your reviews, Andy, and drink coffee at the same time. Too bad you can't do an actual Spinning-Bird Kick to my upper back right now; probably would be more effective then a Heimlich maneuver.
Capcom used Zenny as the world currency in the Breath of Fire series and was the premium currency that Street Fighter V briefly used for its microtransactions.
@@DFloyd84 Yes - once I heard it mentioned in this video I looked it up, turns out Zenny have been used in a LOT of Capcom games, including among others multiple Mega Man titles.
Perhaps it was a well-intentioned but slightly overboard case of literally taking down crime (Mostly through powerbombs and the occasional pile driver)
If it's possible to do a cat-tail and water powers.... I might be able to make one of my old characters from the White Wolf Streetfighter TTRPG back in the 90s.
If you are thinking about clothing and items, they are all bought with an in-game currency. The simplified controls can be changed in the main menu as well.
The amount of "I don't play fighting games but I want to try this" comments on here are heartwarming! It's so exciting to see there's finally a way for casual players to financially support this most competitive and complex of genres, and World Tour mode even has some design elements to secretly teach beginners how fighting games *actually* work (stop worrying about memorizing combos, kids).
I hate when your just waking around and a thug randomly punches you to start a fight and the subway is insane. I wish there were a better way to travel from one side of metro city to the other end, you gotta use the subway train. 😮💨
So I figured how to go from the west side of town to the east side of town without using the subway train. In chun-li's side of town, go in the back streets of Chinatown and there's a ladder (there are 3 of them) choose the ladder at the end of the street, after climbing the ladder, then using chun-li's special move to the other side of the building tops. And there's a another ladder 🪜 which brings you higher up. Then just fall to the other side of the ground and your behind the police barricade. (Which won't hurt you when falling) but to reach the east side from the Westside your gonna have to use the subway train. But that's a quick way to the east though.
Did the demo get updated to allow travel to Chinatown?, Last time I played the demo you could only get as far as Bosch running off before the World Tour ends there