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Street Fighter: The Movie - Arcade Mode - Guile Walkthrough - 4K 60 FPS. 

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Street Fighter: The Movie is a 1995 fighting game released as an arcade game. The game is based on the 1994 live-action Street Fighter film, itself based on the Street Fighter series of fighting games, and uses digitized images of the film's cast. The game was developed by Chicago-based Incredible Technologies and distributed to the arcades by Capcom.
Street Fighter: The Movie differs from the previous Street Fighter II games in several ways. The game gives a greater emphasis towards air combos or "juggling" than previous games: the player can continuously attack their opponent while they are falling in the air with a series of attacks.
Many of the returning Street Fighter characters feature new Special Moves exclusive to the game, such as Bison's "Electric Arc", Cammy's "Whip Choke", and Guile's "Handcuff" (a Special Move based on a glitch in the original Street Fighter II). Characters such as Zangief and Balrog now have the ability to deflect projectile attacks back to their opponent. Many of these new Special Moves require the player to hold down a specific attack button, input a directional-based command on the joystick and then release the button.
The method for grappling attacks was reversed for the game: performing the throw command while holding the joystick towards an opponent will throw the opponent to the opposite direction and vice versa. Player has the option of inputting a specific command to "escape" a throw with no damage or perform a "counter throw". However, a character can counterattack a "counter throw" by performing a "reverse", while reversing a counter throw can ultimately be countered with a "slam master" technique.
Other techniques exclusive to this game include "interrupt moves", which are performed after blocking an opponent's attacks, and "comeback moves", which are special moves that can only be used when the player's life gauge is on the "danger" level. These would later return in Street Fighter Alpha as Alpha Counters and in Street Fighter IV as Ultra Combos. The Super Combo gauge from Super Street Fighter II Turbo is featured in the game. Most of the characters in the game have at least two Super Combo moves: one that leaves a trail of blue shadows and another that leaves a trail of red shadows. In addition to Super Combos, the players can also perform a "Regeneration" move when their Super Combo gauge is full to restore a portion of their vitality gauge. This would later be seen in Street Fighter EX3 and Street Fighter III.
The standard single-player mode consists of a series of 14 matches (including a clone match), ending with a final match against M. Bison. There are also several secret game modes, including a Tag Team Mode. In a Tag Team match, the player gets to choose two characters and fight against other tag teams in single-round matches, switching to the second character only after the first one has been defeated.
Each fighter's ending sequence consists of a promotional still or two from the movie with accompanying text describing the character's fate after the events of the tournament, followed by the staff roll.

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12 сен 2024

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Комментарии : 6   
@FackYT-pm1bj
@FackYT-pm1bj 2 месяца назад
a great game at the time and the music at the end, just great
@loughlin14
@loughlin14 2 месяца назад
JCVD in his first video game appearance in ‘95 with _Street Fighter: The Movie_ and it felt cool when I first saw it at age 7.
@abzu5640
@abzu5640 2 месяца назад
Game Ovaaaaahhh!!
@RobCardIV
@RobCardIV 2 месяца назад
what the fuck. the animation transitions in this 30 year old game are better than sf6. watch the characters swap between forward and backward walking. kind of a big deal in SF.... once between walking and attacking.. its really quite smooth. granted... it looks 100 percent like a mortal kombat clone, but with infinitely better animations. dont get me wrong, almost everything about this game is quite cheesy. but... its not cringe.... and that says alot... considering how cringe it basically should be. the worst part was guiles victory pose. those elbows.... sometimes you have to know when to not copy 100 percent X_x. you know what else i noticed.... i prefer the super clean particle effects... that blood is just perfect, its just a tiny splash.. but its quite well done, the fireballs, the booms, all so clean. non of that ghetto ass sf6 spray paint spam full screen foggy ass rainbow splurgeing all over your face. sf4. best sf game. SF the movie Fighter, better looking than sf6. biggest complaint. . . the characters never shout out the special move names. hearing sf6 guile should perfect, perfect, perfect, instead of sonic boom is cringe. but the absolute lack of voice overs is quite a let down.
@Scorpion24
@Scorpion24 2 месяца назад
Dude it's okay to like this game, it wasn't that bad of a game. I enjoy it from time to time on my saturn
@KenMasters.
@KenMasters. 2 месяца назад
My only problem is that there are way too many miscasts in this game.
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