As I'm sure you can tell there wasn't really any memes in the bulk of the video. I don't plan on not using them anymore, this video just needed to be made in a hurry so the essentials came first. If you have any opinions on the matter be sure to let me know.
Tips for this map: 1: there are always 1 SNIPER/SNIPER TEAM (on tryhard) hiding at both of the hills at the start of the map. take them down immediately so it wont annoy you, or drain their ammo by using armored units. 2: avoid putting your vital infantries at the front, the snowmobiles are gonna kill them all. 3: bunkers will ALWAYS be a medium gunner, dont be stupid to put infantry inside its range when it havent attack yet. 4: supplies are VITAL. bring atleast 2 supply halftracks or carriers. if you have a teamate that have 2 supply units, consider only getting 1 supply halftrack or carrier. 5: avoid using too much tanks in your loadout. they burns supplies quickly through their shortage of fuel. 6: It is best to tow any artillery piece with your supply unit OTHER THAN MORTAR TEAM in this map. the mobile versions needs fuel. 7: aircraft usage is HIGHLY UNRECOMMEND: the AA trucks or the AA cannon positioned at the center will shred them to death. 8: halftracks or its variants are very useful. it is because of their cheap price and versatility between variants. 9: in the defense phase: DO NOT position anything inside the isolated mountain. it will most likely get killed by SMG squad grenades. 10: units that heals and does not need supplies to do is very useful: examples like sappers (armored) and ambulance (infantry and towed). 11: at the first depot, put your armored units outside the mountain range to prevent traffic jams. hope this helps.
Does doing the “leave one unit behind the first depot so you can capture the first depot the same time as the second depot to prevent any counter attack” thingy work here
From my playthrough of the entire Antarctic campaign, I found out Missile halftrack to be extremely useful, it has excellent range and damage and enemies generally keep rolling in, also having LMG is useful for all the bikers which charge in.
All you need too win is SPAAG spam (i speek from experience) if the other player has battle tank or at least heavy armor the medium tanks wont kill the SPAAGs and you can one tap all infantry on the map so even if they push with bazookas you can kill it anyway.
Tip for the next mission (if you haven't already played it) tracked transports help A LOT map is large and only a few roads also naval dominance is important so invest into that for shore bombardment (extra tip idk if it will work for you but for me it did) i liked an infantry heavy loudout with small armour support infantry allows more independence in your army which is good for this map
Not really. On a map where you continuously move your army across such a wide space, M bunkers aren't really a good choice. It's quite literally fixed to a single position, unable to move with the rest of your forces as you progress through the bridge. It's also egregiously expensive (supply wise) for sustained deployment of bunkers, making it a better pick on more defensive focused campaigns where there's likely to be infinite supplies. I'd be shocked that he didn't bring sapper for its ability to repair vehicles for free though, considering the amount of damage sponged by your tanks on this campaign. But it's his first time making that far, so can't blame them.
@user-vf6qv3dj3n I am talking about the part where the enemy attacks your units when you capture the depot, the M bunker can be used as cannon fodder instead of your infantry or armor it does use alot of supplies but the sappers repair ability can overcome that, I dont see what you mean, its literally free real-estate, like the only reason you would not use M bunker is because its supplies but you only have to use it once, also there is a amazing choke point position near the center mountain for it
there's a supply depot on the right bridge btw, it's not an objective but it's more supplies if you really need it (looks like it could have been useful here)
It's easy to beat this map just don't use more then one battle tank or more then one tank u just need one not 3 and don't forget u need more then one infantry too do the job and u can get one helicopter to support infantry that should easily get u win
How are people struggling with supplies? Its not that hard. (I used 3 vehicle fuel consuming units) Here are some general tips. - Avoid advancing quickly. You will run out of supplies. -Hold out near the FIRST bunker on the bridge, if you can tell if there are little infantry/tanks left, move on to the supply depot. - Avoid moving your vehicles when unnecessary, this will drain supplies ( no shit) - The supply depot on the middle has 20 supplies. Better use it. - Avoid putting your infantry in the frontlines, unless its in bunkers or adjacent to a tank. Smgs, Snipers, Snow mobiles, and suprisingly anti air truck? Will shred your infantry. -I recommend bringing field gun/mobile field gun and mortar, use the field gun for the tanks and mortar for infantry. - Protect your infantry at all costs. This could be game ending if they all die. However, dont be afraid of sending them to scout, just make sure it isnt advancing that quick. - You only need 1 supply carrier.
Snipers can shoot mostly units from safe distance have sight too (just make sure they don't have snipers of they own by target snipers first if are in line of your own sniper they get 1 shooted because how sniper perk work) Sappers I found some what usefull because repair ability has infinite ammo also can use tix you get kills to deploy stuff like Bunker or landmines (just keep in mind he eats Alota supplies) Grunts M on maps with out HQ are Good because of his surviving capabilities IFV can be good (just don't put it at the front Bazooka Spam will Eat them alive)
Or you should say suffering simulator because I was suffering beating all the maps in rigged mode and I finally completed it it's took me mouth or days to complete it
I usealy get a heil and some cheap defense units BEFORE capturing the supply depot y'wanna set up defenses abd resupply the heil until that depot is B O M B E D
your mistake you did was using mostly battle tanks you need inftary unitts This is my loadout when i beat it for the second time I used 3 supply halftracks 6 inftary units and one battle tank one supply carrier aint goint hold much long
i heard the map was changed in a recent update, so this might not work. however, on my winning attempt on tryhard, i avoided spawning most of the units by just going by the specific bunkers that spawn them and not capping the first depot until i was able to cap the second one. iirc, the bunkers that spawn units are the second bunker on the first bridge, and the bunker on the second bridge. it seemed that the triggers only happen when you shoot at the bunkers. please correct me if this was fixed or anything i have here is incorrect.
the second bunker on the first bridge is no longer the trigger (now killing one of 3 random units at the end of the first wave is the trigger). the last bunker is a trigger but it doesn’t spawn the units, only activates them. They are spawned since the beginning of the game and if you go past the bunker, they will still shoot at you themselves
guys I really dont want to be that guy but its just getting sad now, this map is not THAT hard, what you should be doing is getting 1 bt, getting 2 consumes way too much tix (360 tix like god damn) , what should be your build when playing is a”1 battle tank, a sniper/sniper team, 2 supply halftracks (or 1 supply carrier), 1 Multi M tank (or ifv or apc), a sapper and the rest being grunts or smg, I used that build to solo tryhard and if you really dont believe me then thats fine edit: and I apologize if I am being too far on this
oh and also place a Multi M bunker using sapper before capturing the first supply depot and remember to use the sappers repair ability its literally free real-estate so why not use it
@@TheEvilReeve I highly recommend using ambulance (free resources). You can heal your infantry to full after each battle FOR FREE, and prolong their life during battles as long as you are not overwhelmed.