Increasing the cooldown by 300% is absolute insanity. There's a reason they didn't put it in the patch notes, because only an idiot would think the knight of all killers needed such a massive nerf
For sure feels "weird" that they changed it the way they did. I personally did not think it was too strong at the ptb but i could see people feeling that it was so idk weird situation at the very least.
Cooldown kills him. In the ptb, while one guard was on cool down you were able to use the other two which was a whole lot better. But bhvr is stupid and decided to remove it 🤦♂️.
Honestly I wouldn't be opposed to the Shared cooldown as long as it only triggers when someone gets hit by a gaurds. That and I just want to straight up be able to recall my gaurds by holding the switch button, right now it feels like experience survivors who can manipulate the guard AI to never get hit and will basically Victor your guards if you do a really long path which actively hurts you for doing what you're supposed to do! Yet another example of survivors being able to hold your power hostage. The guard AI is not good enough right now to be a threat to experienced anti knight survivors, but he's really good against average and low mmr player.
@@Free_Hugz tbh some of the real big issues that I’ve seen is survivors going back for the banner and getting it to easily and yes ik that they added something to where if the path is maxed out then the banner spawn time doubles but I just don’t think it’ll help as much as they think it would, but they definitely need to bring back the old guard cool down from the ptb, cause that was a lot more useful
@@Free_Hugz yeah i feel if you go against survivors that just run the guard for a long time you dont have a chance to use your power much, that's one of the issues i got :[
yeah maybe they felt it was too strong but i think they needed to make it so the assassin and jailer cd was the same, and make the carnifex cd separate with maybe higher cd? STILL EARLY TO SAY but i will keep trying him out to see if i change my opinion!
i used to play knight a lot and struggle to see the buff. the ability to chose the guards is nice but literally everything else is a straight up nerf. knight is so ass rn
@@infinitelyrics6208 eh tbf that’s hardly noticeable, what pisses me off though is that they removed the guards reworked cool down timer from the ptb, like why tf would they even consider doing that for, it was perfectly fine and healthy for the knight
i'm still feeling it out but i for sure miss the change on the cooldown! one of the changes i do not agree is that the guards chase time gets reduced when you are nearby since survivors will waste alot of time running the guard if left alone and might not even get hit! AND in all that time that the guard was chasing someone you can't use your power!
@@KorghalDBD-iv6ih is it true that his pathing ability is reduced? I play on Xbox One now. Xbox feels outdated versus PlayStation 🤣 I noticed you used Call To Arms 😈 imo one of his best add-ons 🙏
@@Brucee_97 it's the same on length but now the longer the path is the higher value you can get out of the hunt time, guard speed and banner spawn time! OH also you cannot make a path lower than 10 meters(that's pretty much to disable the ability of instantly spawning guards on loops to get a free guard hunt or zone the survivor from the loop)