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Subsurface Scattering - Advanced Materials - Episode 8 

Ben Cloward
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In this shader tutorial for Unreal and Unity, we cover subsurface scattering. I show how several different techniques in both engines can simulate the appearance of light bouncing around under the surface of translucent objects like skin, wax, milk, etc.
Here's last week's video on metal materials:
• Metal Shader - Advance...
Here's the playlist for all of the videos in the series:
• Advanced Materials
Shader Book Recommendations
www.bencloward...
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• The Little Things
#UnrealEngine #shadergraph #Unity
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22 сен 2024

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Комментарии : 41   
@daryazhurnakova8670
@daryazhurnakova8670 Месяц назад
Your shader series are priceless. Thank you a lot for your time and knowledge☺️
@dz9nchannel109
@dz9nchannel109 Год назад
You are the best! Moving from arnold to unreal, recreating the skin shader has been my biggest challenge.
@AnwarAlAsmi-f7q
@AnwarAlAsmi-f7q Год назад
@Ben Cloward. Absolutely love your channel, you are my new mentor! So a few key things to get the subsurface scattering working with the subsurface shading model: 1- Make sure that in your material the MATERIAL SHADING MODEL is set to SUBSURFACE. 2 - That you are using a color node with ALPHA (constant4Vector) to drive your Subsurface Color (play with the alpha value and saturation and luminance of the color to effect the SSS). 3. That your OPACITY is set to something lower than 1, the lower the value the more your SSS is present and the less your diffuse is visible. 4 - Your lights are set to MOVEABLE. 5 - Turn ON TRANSMISSION under the light DETAILS. 6 - Make sure that you turn off raytraced shadows - in the light DETAILS, set the CAST RAUTRACED SHADOW to DISABLED.
@gabocavallaro
@gabocavallaro 9 месяцев назад
Heyy thanks for all this points! I was thinking why my SSS was looking soo exagerated and It was because I was having CAST RAUTRACED SHADOW enabled. Do you may know why this is causing light reacting so off with SSS? Many thanks
@tranceemerson8325
@tranceemerson8325 Год назад
this effect is the key to realistic characters and objects in your scene
@ryguydavis
@ryguydavis Год назад
Thank you so much. So many hours wiggling values back and forth in UE4 trying to figure out how this model works.
@cmitchell6927
@cmitchell6927 Год назад
I'm always a fan of the "Let's go!"
@BenCloward
@BenCloward Год назад
Hahah! Thanks!
@alexanderbulkin1490
@alexanderbulkin1490 9 месяцев назад
Thank you for the explanations! Very helpful👍
@sulivarace7138
@sulivarace7138 Год назад
I tried for almost a week to correctly export my creations in Blender to Ue5, especially the skin shader. It was the last point that caused me problems for the export. I now think it's impossible and it's better to give up on that and follow your method of recreating everything in unreal engine 5 as you show in your video. On this, I start!
@sulivarace7138
@sulivarace7138 Год назад
Well, you don't show how to create the cards, you think of making a similar but complete tutorial? which integrates the creation of maps such as sample texture, opacity etc...? if someone has a good link, I'm interested in learning how to do the same thing, I'm interested.
@DigitalAdamTech
@DigitalAdamTech Год назад
I would love to see a nice Subsurface Scattering shader built for URP.
@LukiGames0
@LukiGames0 Год назад
You can fake it using certain tricks, there are guides on yt.
@PrivacyEnt
@PrivacyEnt Год назад
at 6:58 im 100% sure you are thinking wait... you werent supposed to be red... wtf... :D :D
@turalmemmedov3648
@turalmemmedov3648 Год назад
LOL, HAHAHA. I thought same thing too. XD
@doltwe4891
@doltwe4891 Год назад
I can't help but love you this is such a good video 😃
@Sky-iv8zm
@Sky-iv8zm Год назад
Love your videos. One humble request: A dynamic sand shader that reacts to 'footsteps', and dynamic objects in general. Never seen one for unity, would be quite valuable to see it done in Shader graph.
@springchen7059
@springchen7059 Год назад
nice to shared!
@irkendragon
@irkendragon 10 месяцев назад
Been trying to figure out how to make a material with SS that also has actual transparency where the material becomes very thin, something like fish fins. Any idea how to set up a material that does that in Unreal?
@0805slawek
@0805slawek Год назад
It would be great see tutorial about blend plank wood material with burn, old flaked paint and mold layers.
@alexanderalikin1210
@alexanderalikin1210 Год назад
I made custom SSS for the Crest ocean in Unity (HDRP) in HLSL (since their ocean doesn’t use a shader graph). Everything works fine, but something is a bit off, I don’t know what. I’d like to see some math for calculating the proper transmittance for the ocean waves.
@noppachow
@noppachow 17 дней назад
I'm new to Unity, how do I find Translucent profile?
@tylergorzney8499
@tylergorzney8499 Год назад
Would you be able to do an indepth video on setting up baking a complex shader to a mesh's UV maps in UE/Unity? Including baking out 4 channel textures?
@MustafaBerkeGureltol
@MustafaBerkeGureltol Год назад
Awesome and the only tutorial that explains all three methods. I was hoping that someone would explain it some day. Thanks a lot! Can you also make a video about the ways of making flipbook materials smoother? Some of the current-gen and next-gen games are using flipbook for water particles. Yet they are around 16 or 32 frames per second, which makes them look stuttery. Can we keep the resolution per frame(of the flipbook) and make it run smoother having issues with the texture resolution?
@somename371
@somename371 Год назад
One technique used is blending between frames
@PascalNocquet
@PascalNocquet Год назад
Thanks for all the videos, very useful resource. If I can add a requets to the list, I haven't seen or found a way to create realistic colored glass/plastic in UE, that keeps color and translucency..
@bluereva5828
@bluereva5828 Год назад
thank you ... Can i Use a thickness utility map on opacity slot to apply SSS only on thiner Volumes of The 3d model that i have ? ...
@BenCloward
@BenCloward Год назад
Yes! That's a perfect use for a thickness map.
@turalmemmedov3648
@turalmemmedov3648 Год назад
Hi dear Ben. Cant believe it but in 5.1 there is transmission setting under light details pannel. You enable it and BOOM. ))) Backscattering works with subsurface profile shading model too and it looks AMMAAZIINNGGG!!!! ))) I am soo excited. Dont know if this always was tehere but I searched a lot didnt found anything before. I found it from this youtube guy just by accident )) I mean youtube recomended it to me LOL. EDIT: You need to make lights moviable. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-4Ah4EBZPG8A.html
@BenCloward
@BenCloward Год назад
Oh wow - very cool. Thanks for sharing!
@temptor7585
@temptor7585 Год назад
love how u dont explain the little green nodes.....
@decorix
@decorix Год назад
Thanks so much, great stuff as always. ***Tutorial Idea request ***** Is there any way to create some bevel, Rounded Corners&Edges as they call it in Vray? So you would have a box but the edges look beveled and even cooler if its integrated into the quixel master material would really be nice so you would have a new parameter that controls the bevel of the edge.
@shivangipriya4153
@shivangipriya4153 Месяц назад
Thank you, but how can you make a skin like Disney? Thank you again
@jhonysteak5512
@jhonysteak5512 Год назад
I didn't succeed because of the shortcuts, I can't integrate the cards, does anyone know a similar tutorial that is complete on adding the cards?
@adamplechaty
@adamplechaty Год назад
A tip for a future episode perhaps: a watercolor shader would be great! Nudge nudge wink wink
@isawedthedemons
@isawedthedemons Год назад
there's also two sided foliage in unreal.
@vapanait
@vapanait Год назад
is lumen turned on in this tutorial?
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