I hope Rodney's video lures more people to the wonder that is Suburbia. It's easily my favorite game, and likely my most-played since getting into the hobby. Fantastic all around.
The timing of this tutorial is creepy (good creepy!)...I was just searching for Suburbia tutorials last night and this morning and was saddened that there was no Rodney!!! Thanks for this perfectly well-timed video!!!
I love that SimCity has had a long lasting effect on all city building games that have come after it in the colour of zones. Suburbia, Small City, Cities Skyline all use the same Green/Blue/Yellow for Residential/Commercial/Industrial. Really want to get the Collector's Edition of Suburbia.
I've been back and forth of this one for a while now. Been leaning to the "yes". thanks for the great overview, Rodney!! your videos are some of the best tutorials out there!!
I'm confused about why you'd think so? The opening of the video explains it's for 1 to 4 players. Was something said that made you think only 1 person could play?
Ah, hexagons. If it aint broke, dont fix it right? I see the game makes use of the geometric property that if a line is drawn through a hex map parallel to lines passing through vertices, then the line pattern will repeat and thus allow you to create hexes with roads that are actually aligned! This game looks great. Thanks for the great video.
Rodney, My friends and I just played (3 players) this wonderful game. We thoroughly enjoyed it. We do have a question though. I was quite surprised when we reached the top of the meeple board and started again from the bottom. That made me think we were scoring incorrectly. I understand about scoring a tile and the surrounding tiles adjacent to the new tile. We were also scoring the conditional effects of all the other placed tiles as stated in the rules (resolve any conditional effects on non adjacent tiles). Isn't that just saying resolve all the conditional effects on ALL the tiles? Please clarify. Thank you.
It's hard to know if you're playing any rules wrong, but it sounds like you are playing the conditional tiles correctly from what you've described. Do check the section of the video where that's covered to double check (it's indexed, so you can find it quickly).
Can't say it enough-but super66b videos, Rodney! There's so much skill involved in explaining rules clearly. Voice pitch, hand movement... Ordered the game and can't wait.
"If you don't have enough money to pay what you owe...subtract the rest from your current population"...that'll teach you to borrow from loan sharks, I guess, lol.
Love this tutorial! I always send people to your videos when playing a new board game. Picked this one up thanks to this video as well! Any chance on getting a “Nemesis” tutorial?
I play this mainly solo without the "Bot". It is super quick, 30 minutes, and the AI's turn is basically just removing a tile so its done in like 5 seconds. The disadvantages of playing alone is money is pretty tight. So many tiles are affected by other peoples cities that when you play alone you don't get the extra that comes from other players placing tiles (This could also be said about playing with only 2 players too). Adding the Bot helps with this but it adds too much of a time cost having to work out what they should do. Solo also has the rule that passing a red line decreases your income and population by 2 instead of 1. Later on in the game when its possible to cross 2 lines in one go, the game turns into a puzzle about getting around that and that adds a little something that you don't get in multiplayer games. It adds a late game difficulty that I like and makes it feel different from multiplayer games.
Looks fun except for the part where you can build a neighborhood alliance. XD That's scarier than Cthulhu's to us after we got sold a house being deceived about the alliance and what kind of fence and......*shudders*
Thanks for the kind words. The rules here cover the collector's edition too - it just has some extra expansion type things, so I likely wouldn't cover those specifically.
Rodney, We just had a big argument over the placement of tiles next to other tiles and how you make adjustments. Say for example, you placed a Lake tile next to an Office Building and a Mint. After taking the actions from the tile being placed; ie the Lake tile, you then take the action of the Office Building and the Mint that are next to the Lake you just placed. Is that correct? Or do you just take the action of the Office Building or just the Mint or neither or both.
Hey Tom, I'm always happy to try to help with rules questions, but if the answer is provided in the video, than I have to direct you there. You'll find an index in the description to help you find the section you might be looking for. I think you'll find there are several examples in this video to cover the questions you're having.
@@WatchItPlayed Rodney, I appreciate the demands on your time. You don't want to go down the rabbit hole of answering everyone's questions. Frankly, I'm grateful you even responded at all! The four of us have watched and re-watched your video and still have a difference of opinion. My contention is that when placing a tile you resolve all adjacent tiles conditional effects, even conditional effects that don't have the word "adjacent" in the wording (like the Mint). My mates disagree.
@@tomworks8004 Hey Tom, doesn't this section cover it exactly though? ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-IyyB_VhKNDE.html - it then proceeds to give a full example of a complex situation to help drive it home. Could you watch that and let me know if it doesn't cover it clearly? Watch from that moment up to 13:01. I don't have the Office Building and Mint tiles handy to remember what they each say, but isn't this example otherwise the same situation you're asking about?
If i use x2 marker on a tile (eg airport) which qualifies for a goal (eg most airports) do i could that tile twice towards the goal? ie if i only have a domestic airport with x2 marker on it in my city, do i count it as 1 or 2 towards the goal?
Hi Mihael, the investment marker does double the immediate and conditional effects of the tile it is placed on, but it doesn't cause the tile to count as 2 of itself (this is why adjacent effects, or other effects in your city don't trigger their effects again when you place the investment marker).
The income track tells you how much money to gain or lose based on its position. So if it was on 1, you’d gain 1. If it’s on -1 you’d lose 1. If it’s on 0, you don’t gain or lose anything.