This video is about animations that that look amazing in 1x speed instead of the usual 2x speed in Dokkan Battle **All gameplay in this video is played, recorded, edited and then uploaded by me
This, I remember back then I used to always include 'Dokkan please add 1.5x speed.' in my comment everytime I put comment on newly released character animation video.
For all of you saying this is slow, sure it is a bit too slow for 1x speed. They should speed it up a bit. The only reason these all look so slow to you though is because you are so used to 2x speed that the 2x speed has become your brain’s 1x speed while this is more like a slowed down version. It’s all your mind playing a trick, because these are the original animations in their intended speed. The animations are a lot more anime-like on 1x because they have the “slowness” that anime does. Remember, anime is usually animated and watched in around 24 fps. You can see every frame and every explosion and dust effect disperse a lot better in 1x simply because everything isn’t too fast for you to process. You can actually appreciate the whole art instead of the like, general outline of the art? Idk. I play it 2x speed most of the time as well, simply for convenience. If I am really just sitting down to play Dokkan though, I’m switching to 1x and enjoying the animations. 2x speed usually does still look good, but something about it feels wrong sometimes. When I see this, I think I understand what it might be. Don’t hate lol
He is not still usable. Int ssj4 gogeta is basically just pure stats and his stats suck by todays standards. All he's got is the super attack counter to save him.
I want 2 things for dokkan (3 really) 1-x3 speed 2- categories revamp (like a goku & frieza character having both pure saiyans and wicked bloodline) And 3- PLEASE LET ME CHOOSE IF I WANT THE RIGHT OR THE LEFT SUPER ATTACK BECAUSE AGL CORRUPTED ZAMASU'S SUPER ATTACK LOOKS WAY BETTER WHEN THE ENEMY DOES THE SUPER
1x speed is really refreshing, haven't used it in a long long time. That's when you realize that it is not worth using when you have characters with mediocre animations that fire out 3-4 12 ki supers.
Why not just implement Unique abilities from legends into dokkan? Picture this: New Lr Teq standalone Super Vegito. Unique Ability: foresees enemy super attack for 3( maybe 5 idk if that's too op) turns and guaranteed nullifies enemy ki blast super and counters with tremendous power. Guaranteed crit on the counter. Can be actives when set amount of orbs are collected by said character. 38? 40? Maybe 50 orbs? Unique ability resets after 5 turns Vegito does the punch the ki blast away thing he does in legends. Now we can have a new unique Ability that new DFE or Carnival units can use. Also it's not too OP Maybe they could add tag units? Able to switch every two or three turns with double typing. Imagine LR 17 and 18 that are Agl and Str.