A collection of some of the coolest glitches in Super Mario Bros. including playing as Small Fire Mario, accessing hidden areas beyond the flagpoles, walking through walls and more. | Our 2nd Channel: / @nintendodatabase |
Fun fact: on the glitch where you run past the castle, if you disable the timer and keep running, you’ll eventually see random sprites in random places
If you have only one life left (MARIO x 1 on the display screen), it will trigger a normal Game Over, unless you're in the final level that is World 8-4.
@@Ozcan_Boncuk what is difficult is figuring out how to replicate the glitch. Getting a glitch every now and then is normal, games especially back in the NES era, had a lot of blind spots but some of the glitches are so random that it's very difficult to figure out what input caused it.
@@TheMightySpurdo yeah like the mini fire mario thing. Happened like 2 3 times and i was shocked when it first happened. I got some glitches such as having the brick world which only you just have brick floor that is so tall and mario with nothing to interact as i remember
Toad: Mario? Where did you go? Mario! Director: You're on cue, Toad! Guy on weed plays death music Toad: Oh! Uh, thank you Mario. But our princess is in another Castle. Lol
I thought nobody knew about that small fire Mario glitch. First time I ever saw it pared on RU-vid. When I first experienced that in1989 my head exploded
You forgot another glitch which is only applicable to underwater levels: try to swim(by pressing A or whatever button jump/swim is assigned in) while pressing down, you can actually still swim. Do it on the end pipe of the underwater stages 2-2, 7-2, and -1 on the gap that you see before the exit pipe. By swimming through that gap using the down button before swimming, you can actually fit through and get stuck on that area!
This has been fixed not only in Vs. Super Mario Bros., Super Mario Bros. 2 (FDS) and All Night Nippon Super Mario Bros. but also in the second (1990) PAL release of Super Mario Bros. (NES-SM-EEC) and all versions of Super Mario All-Stars. The gap above the goal pipe in 2-2 and 7-2 in SMB1 was left intact in Super Mario Bros. Deluxe for Game Boy Color, but the glitch was still fixed elsewhere (underwater, your large hitbox remains intact whenever as Super or Fiery Mario, even when crouching).
1. Small Fire Mario 2. Over the Flagpole 3. Vine Teleporting 4. Walk Through Walls 5. Bullet Lift 6. Misplaced Object Collision 7. Invisable Piranha Plant 8. Win and Lose Simultaneously 9. Wall Jump 10. The Minus World
0:20 How to play Super Mario Bros: “You start as Super Mario. Grab a mushroom to take damage and hit an enemy to power back up again. If you’re powered-up and hit an enemy again, you die.”
Good one. I didn't know several of these and they are actually doable on the NES unlike a lot of other glitch vids. I liked the sliding around after coming out of a pipe glitch. (Just hold down jump before coming out and move around)
My favorite glitch is, by far, the stuck Bullet Bill when you stomp on it in mid-air. The only glitches I've ever actually tried were as follows: (1) Getting hit by Bowser while big and becoming "small" Fire Mario in the next world. (2) Stuck Bullet Bill stomp, as mentioned above. (3) Also, getting hit by Bowser while small and "dying" at the end of the level. There were two different endings to this one. The first ending had the typical fanfare and it would simply progress to the next level. The second ending was shown in your video with the "death" sound effect added in. (4) Getting on top of World 1-2 by breaking bricks and by-passing much of the level. There are at least three different areas where I've done this glitch. The first was where you did it. The second was shortly after in that large area of bricks. And, the third was where the 1-UP mushroom was at. (5) And, I've gotten to the Minus World the same way as shown. But, it's not much fun as it's just an endless loop of one of the water levels where you can't reach the end and have to wait until time runs out. I was hoping the Minus World would have been some special secret bonus level or something. I think there's another glitch, but it's not much of a good one. In either of the water levels, I think it's possible to get stuck between the pipe and the wall if you're Super or Fire Mario. I don't remember how I did it, but I seem to recall it from way back when.
I did this without any guidance on my own back in Peru. Couldn’t afford a camera to document it and obviously there was no RU-vid. I don’t know the exact date but I remember it was after my mother passed in 1993. Needless to say making the game glitch was an epic moment for me as a mostly sad kid. I do have a witness though, my cousin David. I made the game glitch because I wanted to make the defeat of Koopa more exciting. Thank you for putting this up, brought back a good memory.
Oh wow, finally a vid with the 7 boards of swimming in it. I was a kid in the 80's/90's when i heard of and then found it. It was always called that but i made it through so many until the timer ran out, but I've never seen it end. I was starting to wonder if that glitch was long forgotten
Yeah that happened to me once when I jumped over the flagpole... I just ran and ran until the time went out and was kinda bummed out. I didn't know what I was expect to find back there but surely more than nothing.
you know, it sucks how probably 90 percent of video game glitches either hurt you or just don't do anything for you at all. it's extremely rare that a glitch actually helps you. but good video by the way!
You could be right about the wall jump requiring pixel-perfect positioning (I’m not 100% sure) but I do know it requires a frame-perfect jump input (at least I’m pretty sure). If it’s considered a “glitch”, I think is debatable, as it would be hard to say whether the developers explicitly intended for Mario to briefly suspend himself on the side of any wall. However, certainly an exploit of the game’s physics, as you’re absolutely right in regards to the speedrun. If you nail the wall jump off of the floating pipe in 8-4, then you’ve most likely acquired the momentum to finish out the rest of the speedrun. If you practice regularly with save states, the wall jump can absolutely become replicable during your speedrun. Although if you’re speedrunning SMB Any%, then you really only need to nail that single wall jump in 8-4, but trust me- it’s easy potential for a run-killer. I would personally only try to attempt it for a Sub-5-Minute time. Not as difficult to perform as the bullet bill glitch (not covered in this video), but in my personal opinion, it’s still easier than some of the pipe-jumps in 1-2 & 8-1 for example. It mostly comes down to overcoming the nerves since the wall jump happens during the last level of the game. To any potential speedrunners reading this, best of luck- and you can thank COVID-19 for all my recently acquired useless knowledge. Happy 35th birthday to this classic!
Thank you for calling it the Minus world like we all did back in the day! There was another glitch where Mario would “skate”… but I don’t remember how it was done… I think there was a button combination
I always used to shoot that invisible Piranha Plant in the 8-4 underwater scene :) These are awesome. I've seen a few, heard of others, but I now have a question about the dying/rescuing Toad simultaneously. What if you were on your last guy? Would it still take you to 2-1, or end the game?
I know this is a very late response, but I'm assuming it takes you to the game over screen. It seems like the game still takes a life from you, but the cutscene takes the end level priority. If I had to guess, I'd say it would play through the entire cutscene and then game over you the second the next level starts.
Vine trick in 4-2: When you appear on the right side of the screen, you can go right and enter the next enterable pipe and go directly to warp zone without the vine.
I didn't realize this until now, Mario going through a pipe is the same sound as when super mario gets back to ordinary size due to coming in contact with an enemy.
lithium 1817 it's 32-1 but the Game never expects you to get there so there's no 32 making it -1 while 32-2 makes a ton of different levels with garbage data! Too much info...