The original Super Mario RPG had a Frog Coin that you only had 1 chance to get and if you missed it, you were screwed! Thankfully, the Switch Remake fixes this! #supermariorpg #mariorpg #mario Video by: Jake
Always thought that chest placement was pretty devious on the devs considering this is before hidden chest are even introduced to you. By the time they are you already missed out.
We kind of need AI if this is what "Natural intelligence" looks like. a hundred people literally saying the same thing instead of just enjoying the video. Heck I'm literally an AI developer and even I couldn't tell this was AI generated voice, so I'm SURE most of these comments are people who get on the same bus and complain it's not taking them to thier destination.
@@Kefgoeroe Was that the bow-and-arrow minigame? I remember playing that in OoT3D the first time, and I thought it went fairly well. Maybe the 3D helped.
True. And *spoiler alert* : Croco in Nimbus Land now gives you an Echo Signal Ring! Which shows you the exact location of the treasure & gives you a nice speed boost. It's awesome! I really only needed for that one last treasure in the dark gate world, but still awesome! 🌟💖 I love this game!!!
Those two patrolling toads were in the original game too they just never went over to the door I stood on top of one for 8 hours one day. They would only get as close as the last pillar. Most frustrating thing ever.
Actually, you wanna know something even _more_ infuriating? In the event that one of them gets close enough, the... IDK what you call them... "lesser Toads" maybe? anyhow, if it's not the "main" Toad, they're all _one_ pixel too short to make the jump.
True, but the second time was even faster, and thus harder to do vs the initial attempt. This change does make things much easier in terms of getting this coin.
Huh…this new member of GameXplain sounds an awful lot like an AI voice.🤔 Besides that, casual completionists don’t have to be speedrunners to get this collectible now!
This was one that pissed me off as a kid since it forced me to restart the game to complete the frog token collection, he sad part is that unless you knew about it in advance then you would have completely missed your chance at getting it by the time you got the frog coin sensor later on. It would go off in that room, you'd jump all over the room to find it, but you never would.
If you don't get that missable Frog Coin in the SNES original, you can't complete that side quest where you talk to the enemy in Monstro Town who lauds you for finding all the hidden chests
There is another opportunity to get the frog coin, but it may involve some skill. During Mack's invasion of the Kingdom, Spring Shyguys will continuously exit out the door. If you battle one and then run away, they will be temporarily flashing and immobile. You only have a couple of seconds, but you can hop off it to reach the ledge. The Remake version, you can't do this as you can't run away from them this time.
What really peeved me about this one is that I played the original back in 1996 and the information out at the time was that there was a hidden box that required the Toad...but not *where* the thing was. Since other boxes are hidden within the "playing field" (or not around the edges of the screen, like this one) and the area above the door didn't appear to be a ledge, I kept jumping around the hallway and never collected this one...
@@PixeletDan Nah, straight up. I don't really know these guys that well, so I just thought it was a regular staffer. The comments let me know it was A.I.
I picked up the game today and just got past this part. I'm on a RU-vid break before I get back to it, and ironically, this video pops up. I was paranoid that this was going to be just as missable as it was in the original game, so I saved at the inn before trying it. Glad to know I never have to take that step again lol.
That toad was already there on the original version, what happened was, its movement was random, but even if you waited patiently for him to aproach, you couldnt get to the ledge due to an invisible wall, that was activated after you defeat Mack, (Claymorton)
The issue is not that there's no toads in the hallway later in the game. The actual issue was that the ledge just cannot be accessed; it has an invisible barrier blocking it. (Unless there's some regional differences? I've only played the North American version)
Knowing Square loved this one-time-chance things from playing FFVIII, I had a list with this kind of things when I finished it on the Wii's virtual console, so I was totally aware of this coin in the Switch version, and was so happy to see this change :)
not to mention, the ledge in the original looked like it’s out of bounds, just the top of the wall. The remake’s ledge actually looks like a platform you can stand on, furthermore there’s a shadow.
My son was looking for the hidden box in this area, and I fully expected him not being able to get it. So when he went in there I noticed they had changed this part of the game. I'm kind of glad they did change this.
You can still get up there after saving the castle when coming out turning outside from night to day, and returning back in with two Toads guarding around.
This is why I’m considering buying this game in the future because it’s much better version but I also own Paper Mario TTYD it would be situational for me to get the remake of that game because I don’t make much money unless I’m save enough for it maybe I’ll buy it with my life savings I’ll probably save enough for it in the near future along with the new princess peach game that way I’m living myself I make my own money it’s much easier in the long term but it’s not easy but as everyone else says time is money there’s no need to be rushed hopefully this advice will help people who use their money properly and know what to use properly and productive !
@@Plush_CollectorThat said, we've definitely come a long way from, y'know: 🤖"H e l l o. W e l c o m e t o t h e p l a c e w h e r e y o u w i l l b u y c h e e s e p i z z a ." LOL
@@hedgehoundablethe speaker didn't misspeak, you misunderstood. He said "later in the game you return to the castle to get princess peach" and it's correctly RETURN without an S.
Mario RPG was all I wanted and I didn't even knew. It is one of my favorites in the SNES. I played it about 15 years ago. Defeating the post game Culex was my first big gamer moment
There were always Toads wandering that hallway in the SNES game, but for some reason the chest was only accessible when The Toad was in the hallway. So at the start of the game, and when you rescue the Princess from Booster about halfway through (spoilers I guess).
You have a second chance of getting this chest in the original game during smithy's attack where you can use run away enemy freezing to jump onto this ledge.
I haven't played this game in so long, my younger brother had to remind me to snag it when he let me borrow the game today. Nostalgia factor is at a 10/ 10!
you can still get it after you miss it the first time: When all the Guards come out, you can jump on the closes one to the door and wait for their pathing to jump to the hidden ledge. I've done this too many damn times as a kid and an adult. I like how Nintendo decided to, "Fix" it with basically a giant middle finger lol XD!!!
I would have preferred they not change the name of some bosses and other things, and having ALL bosses with rematches. If they were going to make anything easier, it should have been the 100 super jumps for Mario.
The issue wasn't that there would be no toad there if you missed your chance. Even in the original, you could find toads walking around there, even one that could get right up to that spot. The actual problem was that even if you got a toad over there, you still couldn't get the frog coin because there was an invisible wall preventing you from getting onto the ledge. That wall wasn't there the first time you go into the room and you can get onto the ledge from Toad's head, but any other time it would block any attempt to get on the ledge. That said, it's not a major problem like the video suggests. The chest merely holds a frog coin and there is no reward for getting all of the hidden chests (though there is an npc that will tell you how many are left). Somebody may find this problematic if they want to 100% complete the game, but there are all sorts of little details that most players even now don't know about and a lot of things many players have never obtained legitimately, like the super suit.
Thought games were supposed to have INCREASED difficulty as time passes. Wonder what's wrong with following generations, just handing stuff out without the challenge.