@@Veranek Because X appears in a final smash, and Zero's an AT. Unless they use MMZ Zero, then maybe. There's no written rule that an AT can't be playable, but could you imagine the clusterfuck that would happen if we had two Zeroes on stage, but only hitting a specific one would actually count for something? Best bet would be to promote Zero in the next game, and have his X and Zero looks be swappable. I'd love to have him.
This remix is fire. This is definitely in my top 5 for new Smash Ultimate remixes. I just love that part around 0:49 where it dropped. That fit so well in the Direct
I know X never became a playable fighter in Smash Ultimate, but I couldn't resist imagining how would be. For his weight class, I'd say X would be somewhere around 104 and 106, lighter than R.O.B, but heavier than Link and Yoshi. As for his move set: Neutral A: X-Buster. Similar to Mega Man's Mega-buster shots, only slightly faster and slightly longer range. Also like Mega Man, X can fire his buster while moving, making that his forward tilt. Up tilt: Bubble Splash. X sprays a burst of bubbles above his head before bursting. A very good tool to catch opponents who tries to jump in on him. But the bubbles have a very short range and they can only hit ABOVE X, never to the left or right of him. Down tilt: Ground Hunter. X fires a small robot stingray which travels along the ground. The stingray does little damage and has a short range, but it moves fast. Can easily hit opponents hanging from the stage, making it a useful edge-guarding tool. Left/right smash: Charge shot. X charges his buster to make his shots stronger and travel farther. Very useful for stopping your opponent's recovery game. Down smash: Double Cyclone. X fires two green cyclones from his hands to the left and right of him. The cyclones' range increases the more you charge this move. Up smash: Sonic Slicer. X launches up to five razor discs into the air depending on how long you charge this move. Useful anti-air tool but has a slow recovery time, making X vulnerable to punishment if opponents shields/avoids it. Grab: Strike Chain. X launches a grappling hook attached to a chain. Like Samus's Grapple Beam, it can also work as a tether-maneuver for recovery. But unlike Samus's Grapple Beam, X's Strike Chain doesn't do any damage on it's own. Dash attack: Tornado Fang. X performs a dash forward with a drill attached to his buster. Very useful for pressuring shielding opponents to force the turtles out of their shell, but X can still be hurt from projectiles and from behind. Neutral air: Triad Thunder. X summons three orbs which surrounds him before conducting electricity between them, acting like a shield. Very useful "get off me" tool. Forward air: Metal Anchor. X swings an anchor in a vertical motion in front of him. If timed correctly, it can easily spike opponents at 30%! Back air: Spinning Blade. X throws two spinning blades which travel a short distance forward then arc behind him, one slightly above and one below. Very useful for playing mind-games with your opponent, but difficult to aim. Up air: Rising Fire. X shoots a fireball over his head. Very similar to Mega Man's Air Shooter, but the fireball is much faster but does less damage. Down air: Spin Wheel. X fires a saw-like disc straight down. If it hits the ground, it crawls along the ground for a short distance. Very useful for spiking opponents, or just nibbling down your opponent's shield. Neutral special: Boomerang Cutter. X fires a crescent-shaped boomerang that fly in a short arc upward before returning to him. Can be done in the air, at which it'll arc downward. Left/right special: Electric Spark. X shoots up to three small electric spheres in front of him. They're slow, but can pop the opponent in the air making it a great combo/juggling tool. Up special: Ice Burst. X dashes upwards sending icicles to the left and right of him as he dashes. Very useful for recovery. Down special: Rolling Shield. X fires a blue sphere of energy that rolls along the ground. Can also go through opponent's shields. It can also destroy some characters' projectiles like Mario's fireballs and Ness's PK fire. Final Smash: Ultimate Strike. X equips his ultimate armor from X4 and performs a quick and devastating dash attack, and then fires a huge plasma beam from his buster.
Navigator: To any Hunters in the vicinity, we have a reports of a Maverick attack downtown! Do what you can, and be careful! X: Mavericks...? Sigma's behind this...!
While that would have been really cool, it makes sense why they didn't. Central Highway would be X's stage. Megaman is the character they chose, thus Wily's Castle is a more suited choice as it fits with the game and character/ fighter
@@rockmanbeta8055 I think we could've had X as a shadow fighter, Zero not so much because he doesn't use a buster. Or atleast an X themed Megaman skin, but eh.
@@CeHee123 those are all actually good reasons to make him an echo fighter. The mega buster makes him similar to standard megaman. The different arsenal of weapons are the pros to using X over standard megaman, while having a larger hit-box is the con.
I'm sorry, classic is cool and all, but the X series just blows it out of the water. I grew up with the X series starting all the way back with X1 on the SNES (I still have my copy!). I so wish X was a playable fighter, or even a clone fighter!
Now if only X and Zero were playable characters. It literally wouldn’t be that hard to design; X was built to be a better Mega Man so just make a few adjustments to Mega Man, add a few functions that are already in the game, and bam you have X. And Zero wouldn’t be that hard at all since most of his Z saber moves are already on other sword characters, just use X as a model and add a sword. We know Nintendo has the money. Hell just redesign the Zero assist trophy if you’re that lazy.