I'd like a dive into hidden mechanics like... it seems you do more damage when you have the high ground? At least on mobs, that I've noticed. Some mobs seem to always spawn bosses. High ground is really useful since anyone below you can't see you. Stuff like how stealth works (how close enemies need to get to you to reveal you), best way to fly to avoid getting spiked (there is a grace period before you die from falling and you can fly in bursts), etc... Also biomes!
1:41 personally I feel like it's better to just pick Ghost then move onto other characters from there. And just learn from playing against the characters, then if you want to get in depth with a character then go into practice and mess around with them. This could just be me but I feel like it's more practical and people are more likely to stay in this case cus of well fighting. And ghost is prob easiest fighter so he's just a good pick and since most people would rather fight than support. I feel like doing that is really good but if you're actually a new player you'd probably want to just go into a match and I feel like thia would work well Bruh I just wrote an essay. Not complaining about what you said to do that cus that's also pretty good.
All good and I appreciate the feedback! I didn't want to push any one hunter over the others because you never know who would resonate more with a player. For example I found Shrike infinitely easier to pick up than Ghost. It's why I think 5 or 10 minutes in practice could help you at least figure out which of the unlocked hunters suits your playstyle. Genuinely appreciate the input, friend! You're awesome.
@@DieselMadox Celeste is amazing! I'd recommend watching RyanLemur for Celeste ideas. He's won multiple Showcase Matches with her. Joule is so much fun!!!