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Swanstation - Perspective correction, Bi-linear Filtering, Down sampled PS1 Emulation 

Wabbit
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Gameplay from an alternative timeline where the N64 was released using a sensible storage medium and equipped with a reasonable amount of VRAM.
Down sampling displays the game with chunky pixels, so it still looks like a PS1 game but smoother.

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7 июл 2024

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Комментарии : 8   
@wabbit234
@wabbit234 22 дня назад
Relevant settings: Set upscaling to your desktop resolution. Enable bilinear filtering. Enable Scaled dithering. Set downsampling to "Box" 1X (not the 2D only option). PGXP Geometry, Culling and Perspective Texture correction set to on. I'm using the Maximus CRT filter in retroarch. This can also be done in the stand alone Duckstation emulator of course, but I don't think the shader support is as nice as Retroarch.
@chiarosuburekeni9325
@chiarosuburekeni9325 22 дня назад
Wow, this is incredible. I didn’t know we could make PSX graphics look like this.
@wabbit234
@wabbit234 21 день назад
I've posted the settings as a pinned comment that you'll need to change if you want to try it out for yourself.
@comyxcon4gaming860
@comyxcon4gaming860 5 дней назад
Man, if the N64 was capable of this level of visual quality, it would've lasted a lot longer in the console wars during the early to late '90s into the early '00s; even with the Dreamcast, PS2, OG Xbox, and Gamecube. Really interesting if that turned out for N64.
@BillyStrangeAutoModels
@BillyStrangeAutoModels 23 дня назад
This is fun. I should get an emulator working properly.
@Salutifer0us
@Salutifer0us 24 дня назад
Good video.
@amdrke
@amdrke 24 дня назад
Oi mate, it's a 5lap race. No reason to be so aggresive in T1. Typical simracer
@wabbit234
@wabbit234 24 дня назад
Everyone must make way for the Viper.
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