Eh. SF4 has a lot of bullshit in it that makes it frustrating. SF5 loosens up the rules so you can focus more on things like position and movement than timing. The neutral game in SF4 is a lot more flinchy than something like Capcom vs. SNK 2. SF5 hedges closer to that kind of neutral so moving around doesn't feel like a gamble. I wish SF5 had more combo variety but in terms of beat-to-beat action, I prefer SF5.
+Jony Oinas It wasn't a rookie mistake. Daigo knows that tokido rarely uses the 3punches teleport(the longer one with more recovery), so he wanted to capitalize on the recovery of the kick teleport, which he would have gotten, because you can't cancel the teleport on it's last frames, but tokido did the longer version and baited him.
+MarathonInfinityHalo nope, u obviously cant do it lol. mashing can work if ur lucky, but its a terrible idea, just learning the timing is a lot easier than mashing it successfully.
2:33- end of that round was SO FUCKING CLEAN. Havent seen clean SF like that in YEARS. SF5 and SF6 really ruined fighting games and how fighting games are made today while SF4 set this standard of what a good fighting game should look like.