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@PlayOnTabletop, this was a brilliant battle! Well done to both players for doing their best and making it a great game to watch. I have one question though, can we see the return of the Meltmanders? They only made one appearance and they proved that primaris marines aren't the best.
Nick is honestly one of my favorite players to watch. He's such a good sport and always so excited about everything. It's like he's always hoping for the 'coolest thing' to happen even if it wouldn't be a great outcome for him - like when his Broadside died and he goes "OH MAN HE'S OUTTA HERE!" I'm just now starting to get into the hobby and painting and working on an army and I can only hope to run into players like him.
Love how the battlefield looks like they are fighting in a Tau city. Is that the Manta used as terrain on the edge of the field and used to hold the dice 🎲 box?
What a game Play On Tabletop! I love seeing these two armies fight! I have 18K pts of Tau and 16K pts of Necrons (base with no gear) and I love seeing both armies in action. Well done and thank you!
It's so cool that tau get some verity in there army now without it being an auto loss, I love it and I love nick who would normally take those loses to do something cool anyway
Question for Michael if he ever sees this, why opt for a Lord over an Overlord? I know this is from 7 months ago so before the points drop but surely MWBD would still be a better asset than the lord's will.
Curious: wouldn't Nick be able to re-roll the 2 with the Hammerhead using its Targeting Array ability? Still new to Tau so not 100% sure how it works but it seems like it on BattleScribe.
Always fun to watch your battle report, even tho the balancing of the game is in a pretty bad spot at the moment, you still make it interesting and engaging
So, I am starting at this hobby just now, and I have a question: is there any downside on going first? You get to move and attack like normal, so your opponent is gonna start with less units?
The only issues I had with this is the role that killed the silent king was saved with his 4 up in in save and then the deceived shouldn’t have died when it did as it should have recovered a wound due to living metal during michaels command phase apart from that it was an awesome game
Yeah I think that was an editing error - Silent king died. one thing that I think was missed too - Silent King's explosion killed Aunshi - which scored me some more points!!!
@@wrestlingguy8722 He's a named character so he's allowed in without breaking Sept tenets, but without an FAQ he breaks the ability to use Mont'ka/Kauyon unless he's in a Vior'la army, as per the written language in the T'au codex. GW rules writers are the BEST, aren't they?
Play On Tabletop creates the best battle reports on RU-vid ! I’ve started a 3000 point tau army thanks to tau nicks endless enthusiasm. The content and cinematography is always top notch. Keep it up Play On Tabletop !
Amazing quality batrep as always, you guys are some of the best. But I've got to say, I hate the design choice of weapons that ignore invulnerable saves. I know it's probably not game breaking, but I hate it. Also I just finished the first Tau shooting phase and he killed 4 Wraiths, 15 Warriors, all the Skorpekh Destroyers, all the Lokhust Destroyers and a Doomsday Ark. That's 840 points... in 1 shooting phase. I feel like that's a massive problem for the health of the game. 9th edition started so strong, but it just feels like we're going from 1 busted thing to the next. :( Anyway, great batrep, you guys are awesome.
Yep, power creep is truly disgusting. I knew going in that this was going to be a blowout for the necrons, there's no way they can compete against the Tau.
After all the ork games, I am really happy to see some Tau. I missed Tau games. Still hoping for some Tau vs. Tau action. Also ... Still Waiting for Space Marine Steve vs. Chaos Marine Steve Narrated by Steve. April 1st is coming soon. Maybe a fake mustache for the Chaos Marine Steve?
I don't know how I feel about the Tau. The necrons went first, rolled pretty well after turn 1, reanimated a lot, took a lot of objectives, killed quite a few units, racked up a lot of points with the Silent King, the Tau missed with the railguns most of the time, and the Tau just wiped the the board with their shooting. It just felt like a lot of things went right for Necrons, things went bad for the Tau and they still wiped out the army.
That was a pretty soft Necron list into Tau, though. Scarabs and warriors are too vulnerable in a meta of massed indirect fire and blast. Doomsday Ark is bad. Deceiver is way overcosted. Not enough wraiths. You can beat Tau with Necrons, but not with this particular build.
@@PIRATER0B0TNINJA Is it odd that ctan are more expensive than a monolith now? It just feels odd that a lord of war is cheaper than an elite. Though a monolith would not have worked here. No invul and such a big target. Railguns would have made short work of it. Provided they dont miss lol
@@peters6345 Granted the Tau needed some much needed updates but it's really started to show a pattern. It's almost as if GW releases a new codex that's op to drive up model sales /puts on a tin cap
@@eviljoshy3402 yeah true, though im surprised eldar codex isn't as crazy, apart for the harlequins who are very OP.. I just wish GW would care more about balance
Thought necrons might have a chance when I saw they got turn 1 Saw how little they managed to do and skipped to the end, was not surprised by the result
Even turn 1 that list wasn't going to last. Turn 1 with a meta list, maybe he could have won but.... yeah I wouldn't hold my breath. Big codex power gap there.
43:37 feels bad, man. Necron player did super well but this was pretty much over after Nick's first shooting phase. "Your warriors are just so hard to kill" said after having decimated easily over 700 points worth of models in a single shooting phase. Good game overall, both players did great. It's a shame Necrons just can't compete anymore against newer codexs
I believe Nick should have played with a pts handicap, not only would that have made it fair, it would have been loreful for the setting of the battle where the Tau are supposed to be desperately fighting for survival, not the other way around.
I'm 7 minutes in and already I look at the poor Necrons and sigh. Expectation: the Necron shooty units look really nasty, they should be able to do some damage. Reality: far too many random swingy stats on their nastiest weapons undermine them. Not shooty enough against shooty armies. Expectation: In that case, their combat units look really nasty especially with reanimation and living metal in play. Reality: Even with recent Core keyword allocations, Necron melee units still seem fragile - opponents simply need to focus fire and wipe units one by one, and with Necron units being individually so expensive, this is made all the easier. Also, Necron support character fold really easily once they lose their footsloggers. Right now it seems Scarabs, Warriors and maybe LHDs are the only way to avoid being tabled. Codex creep ruins everything for everyone.
Great Show as always! Always impressed by the production quality of your stuff. Sadly, this was a pretty forgon conclusion for the Necrons. Michael worked his butt off, min maxed TWO seperate re-deploys. Pulled out every trick he could and still got tabled by the end of turn 3. F's in chat for the hard work Michael put into trying to compete with the new T'au Codex.
@@mvgiwaranolvffy necrons lords don't know how any of their tech works, only the techpriest equivalents in their courts do, and those guys hide secrets from each other imperium ain't the only ones that suffered from losing access to tech lol
Man, this battle mad me check out Deadly Print's Tyranids FXs and really makes me want to pick up official Tyranids to go with a new codex! I kind of want to see Tau vs. Tyranid ocne the new codex drops, a psychic 'nid list looks like it could be cool as hell psychic artillery against the conventional Tau gunlines.
Tau vs Nerons is a tough matchup right now. Necro's just don't have enough damage to pump out what they need against them and running and all melee list is just as risky with the engagement range for Battlesuits. After T1 Tau there were virtually no assets left to use.
Man altough it was a nice game, it pains my heart to see the state of the game. Necrons played much better then Tau (sorry Nick :P ), and still couldn't handle the toughness and firepower of Tau :(
I just bought my first set of 40k miniatures. After a year of watching this channel. Nick, your battles here are what made that first set Tau. Never painted anything other than a house and rifles before in my life. Pretty stoked. Thanks for the inspiration.
@@yellaturd I started about 7 months ago and started with a starter box which came with 1x ethereal, 10x striketeam/breachers, 3x crisis suits. Then after that box I’ll give you what I bought in sequence (not all at once of course) to show you how I built my army: 1x Commander(coldstar) > 2x boxes of 10 man strike teams > 1x box of crisis suits > 1x cadre fireblade > 3x boxes of broadsides(rail rifles) > 2x devil fish > 1x box of 10 breachers > 1x Riptide (Magnetized for loadout) > 2x boxes of 3 man xv25 stealth suits > 1x box of crisis suits > 2x box of hammerheads > 1x box of kroot > 3x boxes of broadsides (missiles) > 1x ghostkeel > long strike > darkstrider > shadow sun. That’s where I’m at today, now I’m saving up for a second commander for the enforcer variant, a storm surge, and then finally a third devil fish for montka shenanigans. Hope this helps, and remember that you should buy what you think looks cool and what’d be fun to paint up and to put together. ALSO, FOR THE LOVE OF ALL THAT IS HOLY, MAGNETIZE YOUR SUITS SO YOU CAN EXCHANGE WEAPONS. Your pockets will thank you later.
@@richardmartin6069 That's impressive for such a short time if you've managed to finish all that. I've got 6 magnetized crisis suits, 10 breachers, 10 of whatever the longer range troop choice is and 10 pathfinders fully painted. As well as some drones. Assembled and primed I have a riptide, a ghostkeel, 3 little stealth suits, a devilfish, two broadsides and a stormsurge. I've also recently obtained a recast supremacy suit that I have to try putting together. I'm just super slow at painting and get distracted working on other armies.
I think this is the wrong train of thought. It means Necrons need a buff, not Tau need a nerf literally a month after an update. Tau just came out of being super rough to play. Every faction should be OP, rather than every faction being just okay
@@TheSeamonkeyBrigade A new codex is most likely to need a nerf. Unless you buff every faction after a new codex gets dropped, then you don't have a way to balance the game with codex creep. If you buff every army every time, then it starts getting ridiculous. Necron warriors reanimating on a 2+ while facing down Imperial Guard that hits on 3s sounds fun, it would be far too absurd.
@@DarthViperious I totally understand that, I’m just saying you’ve misconstrued the issue with this game in particular. This wasn’t a new codex vs new codex, it was a new codex vs and army in need of an update. Every army should be updated for 9th before nerfs happen, because once everything is on the same playing field then balancing can happen. Balancing a new rule set by an old rule set’s standards is counterproductive
Doesn't Aun'Shi have a rule where he can be in any (not farsight haha) detachment without breaking their rules? And also, I swear Sense of Stone says select ONE core unit, and then when a core model in that unit takes a wound, its a 5+ FNP. No idea where this aura idea has come from Also, you have to use the markerlight token when shooting at a unit with a markerlight on it. Aside from all these rules nitpicks, it was a great game to watch, really loved the battlefield and getting to see the stormsurge go up against the silent king
I'll start by saying without a doubt you guys do the best 40K batreps on RU-vid, it's not even close. That being said the amount the Tau killed in the first shooting phase was just dumb and can't be good for the game. It looked like the Necrons were making all the right moves by scoring fast, maxing a secondary and pinning the Tau back in their deployment zone and they still lost with the Tau nearly maxing their scores. If it wasn't for the great attitude of both players I don't think it would even be fun to win with that army.
Necrons gambled with list-building and ended up out of position trying to crowd the T'au gunline, putting them in range of basically Nick's entire army. If T'au had rolled terribly on Turn 1 like the Necrons did, the game would've been a blowout from the other direction as the Necrons ran away with the VP and fed the T'au gunline into a blender.
That was a blast (pun intended)! I love seeing the Manta on the edge of the board and how so much of Nick's collection could also be used for terrain X3
I’m happy for T’au, but seeing their weapons compared to Necron weapons makes me sigh. Doomsday Ark seems so weak compared to the hammerhead and broadsides.
Question, I thought that with the new markerlight rules when you fire on a lit unit you HAD to spend markerlight tokens if they had them? I heard Nick picking and choosing when to burn them during the match. Please correct me if I'm wrong. Otherwise, loved the match, guys!
Correct it is no longer a choice it is a you MUST use. This makes order of firing important as if there is only 1 marker on a unit and you want X unit to use it you MUST fire them first as the Marker will be used.
This is correct. It’s subtle as it’s never explicitly said you must but simply mentioned as part of the rules but there is no choice anymore. Nick did play this wrong. Apologies.
Battle Thoughts - With this many auxiliaries, I really feel like he should have gone with Dal'yth rather than T'au. - I'm thoroughly amused with the number of units that can fit on the Orca - It's nice to see that the Silent King is still the monster on the battlefield that befits his sweet model. - I think I have yet to see a Railhead really perform in a RU-vid battle, though I've had more luck in my own games. - Aun'shiiiii! After Battle Thoughts - Well done to the Necrons for making a bit of a fight out of it through intelligent scoring. - Tau Auxiliaries remain underwhelming (poor puppies) - Necrons were a first release codex, now take the Tau up again a real threat; Drukari, Eldar, Adeptus, or Custodies please! - This just illustrates that GW needs to do more with their new updates. Giving core to a bunch of units did help a bunch of Necron units, but they still lag behind. Please make every faction playable 😇 (also, where's my dang utterly unbalanced Guard codex so I can kick the poop out of some Space Marines with that?!?!). As always guys, thanks for a fun time, it's always great watching you guys enjoy the game . . . (Again, please invite me to play with you, I have lots of models - some are even painted! 🥲)
@@PlayOnTabletop Honestly that line was a joke, but your response made my evening. All I actually know is that you folks are in Canada, which could mean you're pretty close . . . or really far away 😅 Still, I'll go ahead and email you - like you said, you never know!
I saw the 6 for the explosion I am curious if the silent king explosion killed an'she or commander kika'soo. It doesn't matter in the grant scheme of things but I am curious none the less
I'd be interested in seeing Mike play a necron list without the ark and c'tan and see how it goes. I imagine those are expensive and they don't benefit for the res protocol.
Damn Nick, you're my favorite in the cast so it pains me to say I prefered it when your army was terrible and you had to scramble to try and win. Now Nick will be unstoppable, and make for some very, very boring games.
I wasn't even interested in the gamewhen i first started collecting, but you guys made it sound so fun and interesting. Thank you for this amazing content
Always a god damn pleasure guys. No one can touch the quality of your battle reports. I would probably become a trembling addict if you guys started doing “AoS in 40m” 🤤🤤🤤 love from Alberta!
I saw the table and could tell instantly the tau would win... How are the necrons supposed to reach the tau with anything alive? Edit: oh the game ended in 3 turns... who would've guessed.
I had a tournament recently, which was a teams game. Except I had to run two armies by myself. During the second one, I played against Ta'u and Custodes, but was also using my own Ta'u. My Ta'u opponent kept focusing everything into a singke target and lost out on tons of his shooting, while I was making the most of some good rounds of shooting.
Honestly a little confused at how Aun'Shi killed The Silent King when Michael rolled a 4 and 6 to save? They must have shown the wrong footage or something because it genuinely looked like he passed both saves. Great game regardless, but also some of the codex creep is really starting to make itself more noticeable.
I don't want to be a downer but a show that looks this good and has so much effort put into it could probably afford to just not play armies like tau, Custodes and harlies against anything but each other. You guys still did a great job of making this game exciting but it was fairly obvious what was going to happen.
I just started warhammer and picked tau. I have no idea on how to build a 2000 point army effectively. I have 500 points worth so far with no real strategy other than picking viorla Sept. I have 10 pathfinder, 3 stealth suits, and 3 crisis suits. I love battlesuits and would love to incorporate them into my army as much as possible. I don't want to go breachwrs and devilfish if I can find an alternative. I know the guys at the local shop play chaos space marines, aledari, and astra militarium. I don't want to get blown off the map but am also not looking for hard counter just trying to give as much info as possible related. I watch your RU-vid channel weekly and would love to hear any suggestions or insight. Thanks.
I'm making this comment before watch anything and I already know Tau are going to mop the floor, you can call the game by turn 3, possibly sooner depending on who goes first. EDIT: yep
I'm probably the only 40k fan here who also loves Gundam, but if you think about it, the story of the T'au is a bit like the plot of Zeta Gundam. The corruption among the T'au council (Federation in Gundam) forces commander Farsight (Char Azable and/or Bright Noa) to create the Farsight Enclaves ( the A.E.U.G). Just putting it out there 😁. Any other 40k/ Gundam fans out there ?
Smoke filled the sky, hanging low, and roiling violently in the heat drafts created by the burning buildings of the lesser race. It reminded Szarekh of a great beast he had once slain. Though the memory of that battle was crisp and clear, due to his quantum memory syncs, the pride of the accomplishment was fleeting, and what little there was felt... hollow. The Silent King lowered his eyes to the battlefield before him, taking in every detail with his mechanical eyes. The dark sky was contrasted by the snow touched terrain of the city, almost purifying the scene with its presence. The opening salvos of the necron pylons had damaged large portions of the city, but the energy field projectors, surprisingly advanced for one of the lesser races, had kept the damage to what Szarekh would consider minimal levels. And thus the need for the forces under his command to storm the city. The inhabitants of this world were called T'au, from what Szarekh's advisors had told him, and they had come here to settle the planet they called Pi'uum. The planet that was the rightful fiefdom of once of the Silent King's vassals. Szarekh had sent his servants to begin waking the tomb world almost a decade ago, but the T'au had caught on to what they were trying to do before the sleeping necrons were fully prepared. His servants had sent a plea for aid, invoking the name of the vassal overlord who ruled this world who claimed to be one of The Silent King's most faithful servants. Szarekh, and his Triarch just so happened to be nearby, and so he had thought it would be a nice distraction from the constant politicking of the royal courts to instead stand in open battle. He was wrong, he stood upon his Dais of Dominion, and felt nothing but frustration. The T'au had been bloodied by the pylon assault, but they seemed more than ready to repel the attack of the necrons. The vassal dynasty would have had no problem defeating these T'au if they had a proper amount of time to restore their ranks beneath the planet's surface. But that was not the case here. A (at best) half awoken minor dynasty was all Szarekh had to assault the enemy. Even though the Silent King knew the battle was likely to end in this dynasty's demise, he was bound by the old protocols of honor to stay until the end. Besides... he wanted to kill something. He looked down at his advisor, Mesophet. The member of the Triarch gave a slight flickering in the light of his eyes in acknowledgement, and silently communicated with the Song of Oblivion, readying teleportation procedures once the Silent King had fulfilled his obligations in the battle. The T'au had settled the planet, a mostly frozen orb, and had kept the majority of their population in a central city. There had been no preliminary skirmishes with other cities, accepting for the initial bombardment. So at least this would be a quick affair. But this being the main population center meant that there were non-combatants to worry about. At least for the enemy. Amongst the necrons, there was no such thing as a non-combatant. At least not anymore. Szarekh would try to exploit this. His plan was to clear his fleet from the sky, leaving a viable route for the civilians to escape to one of the moons of the planet, where they could be later dealt with if this battle turned out differently than expected. And to add to the illusion, the Silent King has employed night scythes to harass the local air space, making it look like there was only one way out. When the long range scanners had revealed masses of organic life forms moving towards what seemed to be the space port of the city, Szarekh knew it was time to strike. This is when the enemy would be at their weakest; having to make allowances for protecting the fleeing populace. At least if they were as weak willed as he expected them to be. He could no longer fathom of endangering a battles outcome just to save some lowly servants. The forces of the vassal dynasty moved up to the city, hidden by the reality warping powers of the c'tan shard. Szarekh was loathe to open the tesseract vaults and let these ancient weapons out of their cages, but again his preferences were put aside in order to fulfill the codes of honor to which he was expected to adhere to. If he did not use every resource available to him in trying to win this battle, then it would be held over him back at court. The perimeter defenses of the city were deceived by the illusions created by the c'tan shard. Great swathes of land were turned into burnt glass as plasma turrets targeted necron warriors made of smoke, monoliths made of lies, and doomsday arks made of nothing at all. There were some losses on the approach, the vassal overlord amongst them. The Silent King inwardly seethed that the accursed star god fragment was of more use to him than the one he was here to help. While the overlord's body was rebuilt in the tombs beneath the planet's surface, his advisors, and legions marched forth without breaking stride. Soon the space port came into view. The Silent King ordered the scarab swarms forward to probe where the defenders would be making their stand. But his plan was to deal a lethal blow to the T'au by sending a group of crypteks, and spyders to the eastern flank. There, they would amass an even larger swarm of scarabs that would then break upon the portion of the space port that seemed safest, and where the civilians would undoubtedly be sent to board their escape craft. Even if the battle could not be won, he could deal a blow strong enough that would make the ripe for conquest at a later date. After all, it was but a question of time for the ancient monarch of the soulless race. And so long as it took him less time to bring reinforcements back to this world than it took them to sire a whole new generation, then all was well. Even if it did cost him a future vassal. Without the support of the crypteks and spyders in the main engagement it was even more precarious. Even more so when the defenders finally showed themselves. A wave of strobing lights arced high into the air, and fell upon the necron ranks enmass. The illusions of the deceiver were dispelled as the small marker lights fell through the fake ranks of the necrons, and turned off as they hit the snow. The real necron forces were at last revealed. A sleek, but gigantic machine walked from behind a burning building. Its form bristled with guns, and missiles. The T'au and their own servant races arose from hiding places of their own. Holograms of buildings turned into masses of infantry, and suits of powered armor flew from pockets of cover shielded with scrambler tech. The long range scanners had been fooled, Szarekh thought. He had assumed the main force of the T'au had been tricked into defending from the fake attack of the overlord's forces. Laser fire, bolts of plasma, and rockets seared through the smoke choked sky towards the necron line. More than half the necron warriors, caught in the open fell beneath the withering salvo of the T'au forces. A full wing of destroyers was shot from the sky crashing into a tower the Silent King assumed was a power relay station. And the one doomsday ark that had made it into the city was utterly destroyed. But the necrons were not meant to die so easily. The ranks of warriors arose, barely touched, limbs crawling through the snow to fit back into their sockets, and grip their weapons once more. The destroyers... needed to wait because I have work in the morning and this has taken too long. I'll try to swing back around to finish this.