I mean...same...although it's only certain mystic artes since for whatever reason the characters refuse to use them despite meeting all requirements (I know this because I've used all mystic artes--even all of Patty's! At least once aside from Yuri's second mystic arte (first playthrough) and Flynn and Yuri's duel mystic arte.
*Upon further testing, free run cancel does not restart arte tier rules. I went off of faulty memory here. The best application helps some artes bridge together easier. For example, Yuri's Concealed Wave - FRC - Ghost Wolf. - Individual character guides will be coming next. These will explain more on the unique mechanics of each character, and how they play with party synergy. These guides will be immense, consisting of all the knowledge I've built up over a decade regarding Vesperia; so they will take some time to develop and create. In the meantime join the discord server and hit up the patreon if you don't mind. Thank you. Patreon: www.patreon.com/Passaro Discord Server: discord.gg/GRmxjVd
Do it up homie! Love knowing there are folks out there who enjoy digging into the deeper mechanics of any given game. Wish Kingdom Hearts 3 had half as much mechanical depth as ToV.
I don't have the definitive version of this game yet, but I'm looking forward to playing around with these techniques. Thank you for making this video.
Choose rita, get her glyphs to make her TP constantly recharge spam title wave have it just be A or the equivalent depending on system you are using turn all players off have min damage enjoy the fact that you can infinitely combo go into over limit and rense and repeat until you max the combo counter
Also take note most guard canceling like you see can't be done on 360 version since guard canceling isn't a thing on the xbox 360 version which means its limited... but there still is some combo potential if you play long enough
Interesting, well I found out you don't really need the running attack to continue combos from knockdown or use canceling if you use Yuri Lowell, if you get them in a corner you can spam repeating artes for hit count by spending OVL (have Rita/Estelle/etc. taunt to build OVL almost forever). Also in some scenarios offcam I learned manual cancel can sometimes cancel Yuri's combination skills (HBW/high damage skill), you can't toggle it off unless you're semi-auto so you must use it properly. EDIT: Also thanks for the clip.
I just hit the tutorial for doing finishers and I can't figure out at all how to trigger them. I read somewhere there are meters for the different colors or something but I don't see anything like that. maybe I just need to play a bit further I dunno.
OrbiTiZZeD try pressing the change target button on an enemy that you have used the magic lens on and it should show you a meter for all 3 ‘directions’ of the artes (blue green red), the less the bar is full, the closer you are to being able to fatal strike that enemy
My main question would be whether or not you'd be willing(because I'm sure you're able) to make a beginner, basic general combo for the characters to practice these concepts on simple inputs. So that players can get the muscle memory down with ease and then experiment as they see fit once they get the fundamentals of how it works down in a playstyle. Just general like 3-4 arte combos that utilize one form of cancelling or another to get desired results, and from there players could learn the timings for other abilities(especially spell cancel timing) with the skills they learned through the basic, easier to execute ideas.
@@RinKiriTales That'd be cool. I think it'd help people a lot with spell cancelling for flynn and jump cancelling for Judith, just to have a basic 1234 to do repeatedly to practice that also works well so they can use it just playing through the game.
I've only just bought definitive collection of this game and would really benefit from a proper beginner guide to getting combo system down inputs and all.
That's old but i'll try anyway: do i need a special skill to cancel azure wolf strike into dragon swarm? I already have passed the 300 uses of azure but still it won't cancel into another arte
So I understand the concept of linking attack to base to arcane to altered to mystic but I think theres some base arts that just dont link like yuri destruction feild
I know this a year old comment, but I'm just enjoying the game as is. The free run cancel stuff is cool and all, but I dont believe I will need it to beat the game.
In addition to no arte tier chaining Xillia also allows you to front/side/backstep cancel in between artes so even if FR cancel exists there, there wouldn't be any point to utilize them
I see that at 3:48 you input a guard (square) immediately after the free run, but this doesn't result in a manual cancel. Is this necessary for the free run cancel, or just a wasted input?
That was a free run cancel into an immediate "Guard Artes" Ghost Wolf. It isn't necessary, but it's a habit of mine since "Guard Artes" gives you invincibility on the start-up of the first base arte you use it for.
Are you going to go over semi auto canceling? I know it's not practical so I can see why you wouldn't considering this more about soloing. I was just curious because it is something in vesperia.
For anyone coming here and looking at the replies to this comment, let me clarify... hard mode is not for first playthroughs. Especially bosses like first Zagi and Ehmead hill's boss. There is a new game plus where you can use your grade to get bonuses to make the game easier. This is where hard mode comes in.
@@wilhelmustanujaya2389 I prefer to enjoy games 🥴 I was going hard mode initially but Zagi made me go to easy and then I switched permanently to normal when gassou came up
@@tn0wl361 agree :p . Tbh I also just switched to normal after hours of ehmead hill. I brought the monster down to 5k HP then got annihilated. That's when I realized why do I torture myself so much?
Quick question, at 3:45 Azure Wolf Strike picks up the enemy from the ground and makes them stand up again, but whenever I use it the move doesn't seem to have the same property. Does the enemy have to be in a specific animation for this reaction to occur or something?
1-Spinning. OK I get it. 2- semiautomatic to manual and vice versa? How do you even do that in the middle of a combo? Eh, it's helpful but not neccesary. My first play through I never understood how to use fatal strikes and beat the game no problem.
Try to get your execution down to the best of your ability, by setting a skill onto a character to make them do exactly 1 damage. This way you can practice what's shown in the video.
I think what a lot people new to the game in this comment section don't understand is that you can't chain many of the artes shown in this video together in the way that he does it without having several skills activated which you learn from weapons you'll get throughout the game. Mainly the Super Chain skills and the Ability Plus skills. That's how you chain Base to Altered, Altered to Arcane, etc. as well as being able to use more than one arte of each type within the same combo
Manual cancel wasnt in the original vesperia, this is a bit of a weird addition, but I suppose it was added for advanced players who want to be rewarded for been able to do fast combinations of controls. If you find this too clunky or simply prefer to use semi auto all the time, then the original combo skills still exist to extend yuri's combos. OL also allows unlimited combos as standard. But manual cancel is probably the only way of escaping cooldown.
good thing they still maintain the essence of tales of abyss where you can use normal attack combo plus artes... unlike the new TALES where there is no normal attack sucks... and boring..
I don’t even get how you run around guys my guy just seems to be on one plane mortal kombatstyle Upon finishing the video I realize we aren’t playing the same game haha
The video explains the mechanics, most are straight-forward (such as hitting the select button to switch from manual to semi-auto). The inputs are shown for mechanics that require specific inputs such as spell-canceling and free-run canceling. The controller inputs are literally in the bottom right corner of the video. Spinning is just explained. It doesn't require specific inputs, because it's just a game mechanic to be aware of. Manual Mode/Semi-Auto switching is just hitting the select button during your combos. I doubt I'd need to show inputs of me hitting the select button. Spell-cancel is a mechanic that requires inputs, I describe it and I show a demonstration with controller inputs. Free-run cancel is a mechanic that requires inputs, I describe it and I show a demonstration with controller inputs.
Let's face it. The whole idea of manual cancel is so vague and difficult to explain, that anything less than a frame-by-frame timing guide is effectively worthless. It's a shame, too, because it looks like a pretty fun fighting system, tucked behind some dogshit mechanics.
You don't need timing, after (or even during) the combo just *hold* free run, guard and forward on the joystick and you will do it 100%, that way you will get used to the timing.
I really do love the Tales games, but man if that linear motion whatever is frustrating, the idea is great, having a little 2d brawler inside a jrpg, but in practice it is a stiff, wonky battle system, like up+guard to jump, really? street fighter is a thing, take notes.