I'm a VST plugin developer working on a mastering limiter, so I appreciate hearing you talk about things like this, especially from a video game soundtrack perspective (which I'm very ignorant with when it comes to loudness standards). Keep up the great videos!
Hearing an industry legend like Koshiro-san sharing his technique, wisdom and insight like this, in fluent English no less, is just incredible. The 17-year-old me would have been blown away. Cheers, friend! Thank you for everything, and keep up the amazing work!
Woah, your English speaking skills are really good haha, never heard you speak before and I'm just blown away. It's really cool learning about how WMMT deals with loudness normalization!
You are a legend in video game music,my friend! Streets of Rage, Beyond Oasis, Act Raiser, the list goes on! Hope to hear more music in the future from you! Hope you stay safe until this crazy pandemic is over!!
Your english has gotten amazing,Yuzo. Proud of you! Been a fan since The Super Shinobi/The Revenge of Shinobi. Glad you are still active in the industry. Much love and respect from Oklahoma,USA!
If someone had told me in the 1994 what I would have chance to listen to the personal lecture about audio details from composer of the best video game soundtrack on Genesis in the future? I would have laughed at that person in 1994. Now is 2024 and I'm listening to the lecture about the music production. From composer of the best video game soundtrack on Genesis itself! It's crazy times we have living! I tip my hat for You Mr. Yuzo Koshiro!
First off, you're an absolute legend and such a childhood hero for me. How long did it take you to learn English? Or have you known all along and never spoke before on camera? This is mind blowing. I knew you were a smart guy which is evident from your music, but for you to speak English so fluently is amazing! Thank you for everything!
I love hearing these little insights from you, thanks for shining a bit of a light on the process you go through balancing the output of all the soundtracks. I'm looking forward to hearing tomorrow's upload!
The Trance soundtrack on the WANGAN MIDNIGHT series sounds fantastic. I think you’re the first japanese artist I’ve seen who created Trance music. It honestly sounds as good as the Trance music originally from Europe - by Matt Darey, Ferry Corsten, Paul Van Dyk, ATB, BT, etc… Have a nice day! 🙂
It's wonderful to see you doing videos. Your music has been part of my life for a long time, so it's nice to be able to hear your insight, especially on WMMT - it's one of my favourite series! Looking forward to hearing more from you. :>
Wow! Your English is good! I remember asking you a question at MAGFest in 2013 and you were using a translator. It's great to see you here on RU-vid. =}
Dude you're fucking amazing! Saying that you are the best musician and composer is an understatement. I'm over the moon for your music. There's no words to describe you and your musical abilities. I found out about you a long time ago when I was in second grade playing the streets of rage video games. That soundtrack is frickin amazing but like I said that's an understatement. I'm a huge fan!!!
Wow, I just found this channel today, I've been listening to your WMMT music for almost a year now and feel so thankful to you for all the great music. Looking forward to your videos, Mr. Koshiro! 👍🏻...
That's a pretty interesting insight into sound design that you have there. I too also love the track "Drive Me Crazy" as well. And may I say that your English speaking skills are very good!
I didn't understand a thing you said, but I like your hairstyle. You are a free spirit, not inhibited by social norms. That must be your secret for creating timeless music!
Ever since I learned about this topic in detail I thought it would be ideal if, for game soundtracks, the audio has the compression applied only during gameplay and then turned off of listening to just the music by itself in the sound test/streaming etc. Great video by the way, been a fan of your music forever 👍
@@yuzokoshiro2631 LOL join the club I got my first haircut in over 3 years back in July of this year. Got half a foot cut off, still have 2.5 feet left. Pandemic prevented me from getting a haircut sooner so I just let it grow.
I’m so glad to see you have a RU-vid channel! I would have subscribed a long time ago, but whenever I search “Yuzo Koshiro” online I almost always find a fan made page or site.....usually a lot of mixes of some of your classic game music from the Sega Mega Drive. Anyway, this video was fantastic. Informative and useful. I’ve been a fan of yours since the Revenge of Shinobi (the Super Shinobi). It was the first time I ever asked myself, “can I get an album just so I can listen to game music?”
Hey I might be late but I've always loved the WMMT series ever since I was a young child and always listened to the soundtrack! I even use it in some of my videos 😂
After a quick Binge it Turns out it's the Game Developers 「Yet another mistaken decision」not Yuzo-San BANDAI NAMCO' s Arcade PCB was a High-End Spec Tier (both ES3 & BNA1) but for some reason the audio quality is the same as Maximum Tune 4 they didn't bother to re-encode from what they used today.
This reminds me of a burning question of mine. Why is the in-game arrange version of "Beyond the Horizon" so different from the album version? The melody cannot be heard during gameplay, since the percussion mostly drowns it out. As this is my favorite song of yours, it saddens me that I cannot listen to it properly while playing at the arcade.
@@GamingLiveHDChannelPH Glad you like it. But I think in the arcade version, you can barely hear the tune. Also the album version instrumentation sound profile is much more complete and satisfying.
Thank you so much for clarifying this Yuzo-san, I've always wondered about the loudness differences when playing the game. Can you consider releasing beta versions of existing soundtracks like the WMMT6 JAEPO versions?
Hi Mr Koshiro, I know you are trying your best to normalise the volume of music in the cabinet. There is an issue regarding the track "Fallen Angel" and other 5/5DX/5DX+ soundtrack where it may be considered too soft (turn to Medium/Maximum Volume) to hear it properly over engine noise. On the other hand, the newer 6RR songs (Starry Night Future Ver, Coming To You, Happy Moment) is a bit too loud at Minimum volume. So there is a bit of inconsistent there. But I enjoy your music very much, just a feedback for you! Thank you very much.
Can you talk about your thought process when you design the soundtrack for Etrian Odyssey series? I gotta tell you, it's always spot on. Thank you for your works.
Very interesting topic, though I am not in the field of game music, looks fascinating how technology needs to evolve on challenges such as here, controlling overall loudness of different mixes.
Are you the same guy who composed the music for Actraiser? If so, please send me your address so I could sendo you the best beer we can brew here in southern Chile. You saved my life! And I'm serious, you did!
I actually find it fatiguing to listen to modern pop songs because of the extreme limiting that is done. Have you heard of the "loudness wars"? Too much compression definitely does limit the dynamic range of audio.
Yuzo, Loudness War - Good example is Shinobi 3 Elevator........Great music on that stage sort of hurt by Elevator hummm. (I know you didn't write that music)
You must deal with many many many native english speakers, your accent is barely there. It's excellent! You should probably see if some indie developers want some of that retro FM sound in their soundtracks, lol.