@@CleopatraKing because Zenos doesn't do mob pulls and boss fights are much deadlier as dps :)... though he should have gone for a caster if he wanted the true experience of "you will not see the second vuln stack"
the Sseth Tzeentach of degenerate anime gorls. tank main, so confirming this guide is accurate. one note though: the 10,000 IQ option for dumbass dps rambo-pulling mobs is to immeditately type "brb sorry" as soon as it happens, then "back" when they die. they didn't know you were going to hit the vape and laugh, and neither did you [laugh even harder if a healer does this to you]
Honestly I hadn't felt the need to do that since Stormblood maybe little in Shadowbringers. However if you feel the need to do so the big brain strategy is pulling everything then shirk the offender. That way you're still productively killing the mobs, you're just adding one more mob to the pack XD. Just be sure to save a big AoE to regain aggro. You're bming one guy not derailing the run. Bm responsibly.
that's what i did once lol. back when i was relatively new to tanking a dps kept pulling in haukke manor so i said "if you want to tank, play a tank class" and let them get to low hp before taking aggro. i would probably go about it differently now that i'm more used to tanking but the dps never pulled again the entire dungeon so it was definitely effective.
Sometimes you are dealing with some shit Ninja(I swear its always the Ninjas and the Dragoons) who decided running off to fight the next pack alone instead of finishing the fight was a good idea, and they can answer for their hubris, but you don't derail the rest of the team for their mistake, if shit aggros onto anyone else, or they drag it back, you clean up
As someone who mains tank, when leveling other classes and watching other tanks. My biggest gripe is watching the ones who just do not use any cooldowns; especially the closer they get to the boss. There’s a fair amount of bosses that don’t even have a tank buster, and all the healer has to really do is cast regen and you’re good for the whole fight. By the time one does roll around, you should have at least your reprisal up with the 60s CD. Also, arms length is real good mitigation cause of the slow effect, by enemies attacking slower, they’re doing less dps to you, almost no tank I’ve seen uses it, it’s such an underrated ability. You do dungeons enough, you get a feel for what mitigation to pop and what you can save. You gotta pay attention to your healer and see if they can keep up as well. If you’re popping everything, and still die, then you just gotta accept the fact that you can’t wall pull. Work with your healer, don’t be a dick.
I main healer and am disappointed how often I have to gently remind tanks they have mits. Ples, ples mit. I've had a couple tanks wall2wall, not use mits (also no sprint or arms), run out of LOS and die just to blame me. ples
@@sufficientphrase7769 Its worse than just "forgetting" they have it, legit the amount of people who have said to me that its literally useless (because they clearly can't do maths) is actually scary.
As a relatively new player, I only read the knockback/drawin part of the skill and thought it seemed pretty useless. once I read and understood what the skill actually does I pop it whenever I can during dungeons and what not.
"Work with your healer, don’t be a dick." This. So many tanks simply do whatever they've seen in some guide and seem to be incapable of adapting to different situations. Not every healer plays at the same skill level. Sometimes a healer might be afk a few seconds (maybe some irl distraction). Or they simply forget to sprint when you sprint and can't keep up. I've seen tanks sprint right at the beginning of the dungeon, pull everything and die cause the healer wasn't even paying attention in game yet, then blame the healer. No, fucker, it was your fault cause you didn't pay attention to what the healer was doing. In short, pay attention to your team and your surroundings and don't blame anyone but yourself if you didn't do that.
@@DarkShadow84 Me personally, I use the first pull as a feel out process if the healer doesn’t say anything. A small gripe for healers, if you’re new or not confident in big pulls, say something. Don’t wait until we wipe, and be like, “Oh, I’m learning the class, so I don’t know the buttons very well.” That’s a terrible excuse, communicate with your tank. For tanks, sometimes you just pulled too big, or didn’t use mitigation properly and died. Take the L and move on. Sometimes the healer messed up their heals, things happen, move on. For real, “My b” is all I need to see in chat, and water under the bridge. Own up to your mistakes, learn from them, use them to be better at your role. We’re all just trying to grind and enjoy the game, don’t ruin it for other players by being a dick. Especially if you got mentor role.
Hi Lucy. I started playing FFXIV last week and found your channel. Your videos scare me, but you are an extremely talented voice actress. I hope you get the success and growth with your career that you deserve.
Good thing about FFXIV is there are good opportunities for practice before running with other players. There's a series of tutorial instances that guide you through the basics, and there are plenty of instances you can run with an NPC group. 👍
Completely agree with 0:50 I'm so tired of tanks not using a single cooldown during a big pull that seeing Rampart come up on trash is commendation-worthy
As a seasoned tank in dungeons, and as a MT for the current savage raid, I can say with absolutely certainty that this is the best tank guide for FFXIV.
sprint is good, but also your ranged damage move gets them swarming you too, i have been doing warr lately so i only remember tomahawk, but all tanks have the ranged shield throw/emo spark/gunblade being a gun move, and its good for staking out aggro. also standard reminder on tank stance is that if you level down for a dungeon, it turns off, so always make sure its still on when rouletting.
That's why i like when dps pull ahead tbh, it swarms them and i can just do a single aoe without having to wait for the GCD to come back from the ranged attack :'D. Faster to come and go!
I also use the ranged attack to keep aggro on the mob behind me that I've already pulled. Dps will still attack while you're wall to wall pulling so you may lose aggro and you need to keep it.
c/p from another reply I made to someone with similar concerns: It's called "Tanxiety" and when you finally make the plunge, you're gonna feel real silly for ever letting it hold you back ;-)
As long as you don't do what I did first time and forget that AOE skills are a thing everything should be fine, tanking is really not that hard especially as the dungeons get higher in levels and you get more toys as a result.
This is what we tell to the god of dead: "nah bro". Embrace immortality. Embrace tank priviledges (like seriously tank is the best to learn fights, you can mess up and survive)
According to this guide all the catgirls I've talked to have watched this guide bc whenever I come to approach them they hit the Arms Length button and Sprint away. Thanks to Lucy, my love life is like my FF XIV housing situation. Non existent. 10/10 guide.
I hate how I have never played FFXIV simply because I didn't wanna sink so much time into another MMO but somehow this channel makes me wanna ruin my life with another MMO. I dunno shit about this game why am I still watching these videos.
tbh as a forever full-pull tank. I love this. I feel myself dying inside when I do another role and watch a tank do baby pulls nearly doubling dungeon times.
@@symbolizedvirtue for example, I did not knew about arms length making enemies hit less often. At first I thought that Lucy was making an innuendo but she was serious
You used the Pokémon XD: Gale of Darkness news reporter OST… I already loved you Lucy, but yet again you’ve outdone yourself. And this guide IS PERFECT! ALL TANKS MUST SEE
It's like a sacred oath between the tank and healer. A healer I was with said they were new to Sage so I simply asked if they wanted me to limit my pulls. They said it was okay to pull big, so I went balls to the walls pulling everything I could reach. We had a good time, especially when I told them "don't worry, I'm a tank that actually uses their cooldowns".
I just came back after a year and am now undergeared for the post-msq dungeons. I asked the heals if I should pull slower and they said no and they were just distracted. Another wipe and they’re like “I’m using all my cd’s I don’t know why you’re still dying”. They straight didn’t even consider that it might be my fault. I’d asked if they wanted smaller pulls because I was squishy not because they weren’t healing enough. It was sync to 600 duty and I had the p1-4 570 ilvl stuff lol. At that moment I was just like, damn, what a chad healer.
Tanking is quite an easy role. All you have to do is turn on your tank stance and spam an AoE. So long as you do that, you'll basically be doing your job right. Sure it's not optimal, and of course you want to use your defensive cooldowns to make that already easy job even easier, but just to hold aggro all you gotta do is hit a single DPS button and move - sometimes.
so...legit question. trash pulls. is it better for an aspiring tank to just eat the mob AoEs, or actually attempt to avoid damage even if it means possibly brain-farting and forgetting to reset mobs to facing away from the party?
@@Xenmaru00 Probably avoid them unless you're purposely eating damage to break your TBN as Dark Knight, or the pack is low and you just wanna blow it the rest of the way up. The party can move to their backs again, too.
I've been tanking in MMOs for, what, 12 years? Holy blasting sheep Lucy, this is the perfect tank guide. I had a friend who never wants to tank cause tankxiety. And I literally told them: "sprint, cooldowns, aoe, repeat." I think this might be even more effective.
"Choosing a tank you wanna escape the city with" A Sonic Adventure 2 reference?! At this time of year!? At this time of day!? In this Part of the Country!? Localized entirely within your video!?
On you pull, you tank. I mean, this is mostly hypothetical since as a tank I've already pulled to the wall anyway, but I'm not going to babysit a dps who goes out and decides they're the tank now. I'll do my job, but if you're pulling then it's _your_ job to bring them to the kill zone.
The only thing I would personally add to this is that, you know, if your healer is a sprout (or asks you to stop) then maybe don't go ALL THE WAY BALLS TO THE WALL BALLISTIC with it? The tank doesn't set the pace, the tank AND HEALER set the pace, together. Like, go as fast as you want but don't fucking troll and keep your party in mind, yeah? ...yeah I play paladin why do you ask?
Honestly, I have never met a sprout healer that can't adjust to wall-2-wall pulls in 4 man content if a tank is not 0 iq meat that can't press CDs or move out of AoEs. Unless they only spam cure, physick etc. for the entire run overhealing a poor tank fella until MP drops to 0 or unless they are heavily undergeared. Come on, it's the easiest role in the game. DPS players have a lot more pressure on them than any of those roles people mistakenly consider "difficult". If you are a player below average skill-wise, playing healer or tank will have the least impact on your party's performance than a DPS that can't deal damage and die to mechanics all the time.
I strongly recommend any new tank to watch this guide. Unbelievablely useful. I was once follow the "you pull you tank" mindset back in ARR, but now I believe "you tank you pull" is the original and correct one. No need to fred on every dps pull in dungeon. (Plus it gives you excuse to go extra fast that run, turning it into a race)
@@tomtimko9185 You only pull as a DPS if the tank is slacking. it gives them incentive to either do better or fuck off. You should only pull as a DPS if you know you can handle the pull. It goes both ways
As a tank main, I concur (to most of it) USE ARMS LENGTH! this baby _will_ turn a wall-to-wall pull into a "let's attack the MC one at a time" scenario on the subject of "DPS pulled" I disagree, no need to break -a- more sweat, this is why we have Provoke
Exactly. A good tank will just shuffle over and accept that the DPS has pulled. A Great tank will let the DPS get down JUUUST enough to shit his pants, then 'voke.
@@TheDapperDragon I wont lie. I let the deeps die. Whats that? You want the tank to do his job *your way* but not to learn to do his job at all? Enjoy your dirt nap. Some healers appreciate breathing room and will ask to pull more if they are feeling squirrley. Some sprouts appreciate the time to admire a new dungeon and Im in no rush. Don't like it, drop group and requeue after that 30 min deserter wears off and you drop back into the DPS line for another 15-40 min. Yeah, taking a few extra minutes to be liesurely suddenly sounds a lot less excrutiating, huh? This entire argument is "He's not doing his job to my liking, so Im going to undermine his job then cry foul when the consequences punch me in the face!" I'm a good fucking tank...but don't cross me or I'll remind you why I rolled tank and you didnt.
it took me a bit to get this, but yeah, provided you are fighting melee enemies, i do not think it works on spell casters like imps, but physical enemies, the slow is mitigation. might not even be a bad idea to use low blow, provided it works on the more damaging enemies, it can take them out for a few.
@@highbrowstonebender7063 Fucking phenomenally put, and really cuts to the core of it. There's literally nothing stopping these people from rolling tank. If they want to control the pace, nothings stopping them, other than wanting to be able to blame the actual tank if shit goes south.
out of hours upon hours of FFXIV content I have watched (without playing the game) THIS vid is what convinced me to buy the game (and play warrior). God bless.
By far my favorite and dare I say most educational tank guide. Also tons of lights and distractions for my GNB brain cos (clearly)you know what we like ❤️
PHD killed me. That was hilarious!xD Granted, yes, I do this stuff and half the time people pull ahead of me anyway. It gets annoying, but whatever. I really just stew behind my screen while continuing on. I'm mostly DPS anyway -- the only Tank class I use consistently is Gunbreaker. But yeah, maintaining enmity can be difficult even despite using AoEs constantly, so I use Provoke when this happens just in case it helps. Maybe people are just standing in the attacks half the time? I don't know.
Yes PROVOKE helps so much in wall to wall pulling! I know this is a joke guide with truth to it but it's shame it wasn't mention. When you're wall to wall pulling, dps will still attack the mobs to the point you start losing aggro, if not completely, and Provoke is the oh shit button when that happens. Happens to me every other dungeon when I tank.
@@Not-Batman Ah, I see. I'm glad it's recommended then. I thought moreso just for lower level dungeons -- but I do see the aggro meter reach max every time I use it. The last thing I need is people get all upset because they're being attacked, so I use that as soon as it's available and/or necessary. Honestly, they have no right to get all bent out of shape when _they're_ the ones running ahead; like, what do you think is going to happen? But, like I said: I just deal with it and continue trying to do my job.
@@LoneGamerNerd Actually I meant the dps attacking the mobs you've already pulled, meaning the groups of enemies *behind* you. That's a pretty big issue because at least with the dps pulling ahead of you, you can spam an aoe and get aggro without stopping the flow of wall pulling but losing aggro from enemies way behind me makes me panic. The healer is left vulnerable and if the dps are using aoe attacks, they may pull more than 1 enemy from the mob behind you. And I'm very far ahead. Provoke is a life saver then but you can only use it once and have to wait for it to reset. It has caused me many stressful situations lol
I maxed my dragoon's level and was looking at other jobs, I tried gunbreaker and used palace of the dead to try to learn some of the skills. I did two duty finder queues and the first time I didn't put on my tank stance because I accidently overwrote it with shirk when I was setting up my hotbar, and then the second time I struggled to keep enmity despite using AoE and tank stance, this is a handy guide but tanking stresses me out so I don't think I can do it. I'm going back to my brain dead DPS roles until my brain expands closer to Lucy's size.
When did you last try tanking? With recent changes Enmity should stay on the tank fairly easily as long as they are hitting all enemies fairly regularly w/ Tank Stance on.
If you really wanna get your healer drooling, use reprisal on pack pulls as well, it'll *really* get them goin Also Lucy you gotta tell me how you did those intervenes with no target cause 👀
As a tank main I agree you shouldn’t let the dps die, but there have been a few times I’m pulling wall to wall,using sprint on cooldown and there are still people pulling in front of me. It messes the flow up when aggroing the mobs. Like a healer casting regen before you have a chance to aggro anything.
I just subbed. I don't know how you did it but this tongue in cheek guide is both funny and surprisingly accurate 🤣 good job. Yours sincerely, a warrior main who thinks being a dumbass is a lifestyle choice
"Funny yet accurate" is kinda Lucy's thing. And she does it well. Her writing skills are second only to her skills with Adobe Character Animator, which are truly breathtaking.
Breaking the deafening silence as Gunbreaker is golden for me because all I can now hear is Rip & Tear. Also keep it up Lucy, love this style of videos o/
Me before watching. Just my take. The hardest role in games is the tank role imo. Dps is easier and all you have to do is make sure you dish out the damage and don't feed. Healers and buffers stay alive and keep team alive. They play an important role. Are also a need in some games more than others. Tanks.. Oh boy.. They get the most ear full from players. Besides feeders. They have to try to keep the team alive. Or at least try to maintain the team and allow them to do their jobs the best they can. Not all the time a tank will negate damage or not allow a team member to fall. As team members still might fall. But the goal is to make sure you can negate that as much as possible. Then there is staying alive and not dying yourself. There is so much that goes into details. Even knowing when to sd for a teammate (not all the time and it is better in some games and not all game it is a good strat). Worst is if you have to pay for repairs. If it is that type of game. Because now it just got expensive. Go and do a Raid and see how much it will cost you on repairs. But with taunting and saving and protecting allies. Tanks hold one of the more hardest roles. Especially at a high level.
This was priceless, and pretty accurate for the current dungeon meta. Trash is the real boss in dungeons, bosses are just an intermission with some occasional creative mechanics.
speeeeeeeeeeeeeeeeeeeeed, when u already wall-to-walled and the rest of the party is still in the previous boss arena looting the chest, contemplating whether they should need, greed or maybe even pass, then U R DOING IT RIGHT!!!!!!!!!!!! also, dont forget about ur invuln, some healers will legit fawn over u for making good use of it gr8 video, well done!
Good lord no..., I had to tank a boss on at around 20% health on my Dragoon because our Tank got crushed, it was just me the healer and another DPs, but holy crap that was a long 2 minutes but we got the boss, the healer was good and keeped us alive, I don't what beef the healer had with the Tank but thank God it was the last boss of it.
@@Ragnarok182 Oh, when your tank dies and no one else is, you're super focused on keeping those mfers alive. Literally, if you don't heal them every gcd, they'll die. I guarantee your HP was going up and down like a kid on crack
When I'm on my BRD, literally the first thing I do when the last mob in any pull dies is hit Peloton and watch the entire party go to warp. It cuts off so much travel time.
As a tank for life, can confirm guide is 100% accurate. Anything else is learning the nuances of specific pulls and which mitigation is best for it. (Also also how to tell when your healer can't handle full size)
last time my tank let me died and literally said "you pull, you tank". we were already doing 1 pack per pull the whole fucking time and that bitch still let those treasure chests killed me while he was fighting 1 robot in the new 90 dungeon. they were in the SAME pack and he still refuse to AOE. we kicked him immediately afterwards.
1:18 You move past or grab up the mobs the dps is fighting and start gathering more enemies. Also, you don't wait unti the last mob is killed. When the pack you pulled is almost dead, you move ahead to the next gathering as your party is cleaning up.
So I got part way through this and it reminded of JoCat's "A Crap Guide to FFXIV" series and I realized that I need a colab between Lucy and JoCat now.
Continuing my adventures as a newbie in this game, I feel like I could start a duty and then go make a sandwich before the tank needed any healing, most times.
Healers had to heal more in older expansions. They really gave tanks a lot of self-heals this time around. 8 person content will give you more reason to heal, particularly extremes or savages.
Nah nah nah, Lucy. You assert dominance on the pleb dps by allowing them to die. If the healer attempts to assist them, allow the healer to die also. Then pop Bloodwhetting and do both classes jobs at the same time while stacking all the mobs on their corpses! Do not defy the tank. We do not forgive. We do not forget. We are Blue Healers. We are Blue Dps. We do not need you.
@@zemgad We're only say that because Warriors and Paladins can basically do the healer's job for them. I haven't had a healer in expert roulette since EW launched because it's faster and easier with 3 dps and a tank.
Me - pops arms length, white mage - time to holy spam. I swear it doesn’t matter where in the pull I use it that’s when they spam it. Also got a laugh when a friends thought there was a real defensive rotation for war when I joked saying they made me use the full rotation. Just Bloodwhetting then whatever else till that’s off cd.
have had dps pull multiple groups, before we were anywhere near done with the couple we had. When this happens there 100% chance I will not peel them off, and watch them die. I then ask why they would put their neck on the chopping block if they didn't want it severed. So to be clear, if you pull it, you are indeed responsible for tanking it. However, unless a point is to be made, your tank should help you out, by taking punches directly to the face. Despite my ability to solo most instances, this is a group effort, and things work much slower with less people.
As a Healer Main: No, if DPS pulls, let them tank it. I'll heal their idiocy for you. Or, try. And if they die, then they learned a valuable lesson. I'm good enough that you don't have to worry about babysitting the happy little idiots. That's my job. Now, if I accidently pull, please come save me from being stupid. Ain't nobody babysitting me out there. Now for the rest! Please don't make big pulls WITHOUT using your mitigations. Same with sprint. I'm not gonna sprint to catch up to you in most cases. If you're sprinting, I expect you know what you're doing. I'll keep moving until you stop somewhere. If you die before I catch up to you... your pull was too big, your mitigation usage was bad, and you're stupid. As a Healer, every single tank is differently and I have no idea how to act/react to any given tank and the way they're behaving at any given moment. Ya'll tend to make your own decisions, consult nobody, and don't let anyone know what you're actually doing. I find it easier to wrest control from the Tanks than to "try to keep up and try to guess WTF they're doing". I've had too many instances of, "Tank uses Sprint, grabs next three packs, and then stands in place". So, I stop there, thinking, "okay, we're good to go, we'll stop with this pack, burn it down, and we'll grab the next couple". Only for the tank to wait for us to catch up... then sprint off again to gather MORE enemies... so I don't even get a single heal in on them. With this happening so often, I just find it easier to bap them on the head and go, "No, I'm running the party. You're being an idiot. Go at my pace, or wipe, and I'm too far behind to take damage or aggro from all those enemies you made mad." You can respawn now that you know your place. So, what instances will I hit sprint and chase you down? Losing Line of Sight. I can't heal you if I "can't see you" according to the game. Tops of staircases, around corners, that sort of thing. Also, please stop having fights JUST AROUND the corner or JUST ATOP the stairs. Move further in. It's harder to keep everyone topped off AND do DPS as a healer when you're basically forcing me to stand in the middle of all the freakin' enemies and dodge constantly. Move a bit further in once you're at the top of the stairs or around the corner. Give me some safe places to stand when I catch up. Seriously though, use your mitigations. I hate tanks who don't use them. You make my life harder AND the dungeon take longer. For every mitigation you don't use, that's one more action I have to waste healing you. Every time I have to heal you, that's one less action I've spent KILLING THE ENEMIES. I'm a healer, so my DPS isn't great, but it shaves precious minutes off of each run and seconds off of each encounter. I can drop DoTs on all the enemies and AOE to help burn everything down. But, if I'm spending those actions to heal you instead, because you don't know what mitigation is or how to use it... then I'm going to be annoyed that YOU'RE BURNING ALL MY MANA THROUGH SHEER STUPIDITY. Actually, pro tip. If your Healer is burning most of their mana every encounter... you're probably doing something wrong. By far, the most mana intensive skills your healers will use are the HEALING skills. The ATTACKS basically take up no mana and recover in like 1 or 2 ticks. If my Mana is running low, it's usually because I've had to blow multiple Cure 2's in a row on you or someone else. So, pay attention to your healer. They aren't going to tell you that you're playing like an idiot, they're just going to let you die and HOPE you figure out you're playing like an idiot. Finally: I appreciate when Tanks ask how much I can handle at the beginning of each dungeon. I've been doing this long enough that I can generally give you an exact number of enemies in the dungeon you can pull that I can safely handle. So, if you ask me, you can see just how BIG the pulls you can do are. In several dungeons, I can actually handle BIGGER pulls than you're making. If you ask how much I can handle, I'm also going to inspect your gear at that moment. What you're wearing will determine how much damage you're going to be eating, which will inform me how much healing I'll need to be doing. If you ask me in Aurum Vale, for example, how big of pulls I can handle, I'll inspect you first. If your gear is level appropriate, I will probably tell you, "pretty close to half of the first room if you use mitigations and make sure nobody is taking damage except you." If you have materia slotted into that gear and it's GOOD materia for the level, I'll probably tell you, "almost the whole first room, provided you're skilled enough." Now, if you ask me at one of the Level 90 dungeons, I'm going to tell you, "I can comfortably handle 2 packs of enemies at a time. The third pack is going to mess with DPS as I'll probably be healing you pretty constantly due to damage you're going to be taking". So, ask your Healers their comfort level. You'll instantly find out how experienced they are as Healers or with their current class, and be able to act/react accordingly. You might even be pleasantly surprised that your plans to pull were SMALLER than what can actually be handled.