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Tarkov Arena's Biggest Problem & How to Fix It 

Veritas
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7 янв 2024

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Комментарии : 603   
@VeritasGames
@VeritasGames 6 месяцев назад
I have of course forwarded this over to Nikita, and he fairly pointed out that they do have lots of changes in the works and plans coming in the future that may or may not address some of my concerns, although to be fair to myself and the community, we don't exactly know what they are planning and/or how it will all shake out in the end. I figured my feedback/perspective would have some value either way, and in the off-chance some of these issues weren't evident to BSG or a solution like this hadn't crossed their minds, it was worth it anyway. Also, I feel the need to mention that it was a viewer (I'm sorry I've forgotten who this was) that gave me the rough idea for the proposed solution here - if I figure out who it was I'll for sure edit this to credit them.
@lwwarren
@lwwarren 6 месяцев назад
I sincerely hope your analysis and suggestions are taken seriously by BSG. I only played about 20 hours in the last wipe and I've not played at all this wipe, haven't even touched Arena. I'm just too burned out on the fundamental problems that still plague the game after 7 years.
@SpiceyOats
@SpiceyOats 6 месяцев назад
Theres also a new meta to arena. Join a game. Afk till you get ur next kit. They should also fix that too
@cthulhurage4580
@cthulhurage4580 6 месяцев назад
Honestly arena is the first time i get to use some of these kits cuz they were added after the game had gotten more grind heavy and its the most pure pvp around
@col.lessiedancer3357
@col.lessiedancer3357 6 месяцев назад
I really like this idea! I hope they find a way to incorporate some of it into their plans. I would be happy if the game we're more enjoyable and had a more diverse gun selection in each round however they achieved it.
@Magswap
@Magswap 6 месяцев назад
BSG NEEDS to take this seriously. Arena's life depends on it.
@NakushitaNamida
@NakushitaNamida 6 месяцев назад
Also : gaining +25 or losing +25 does not make for a ranking system. They should look into implementing at least ELO, but if possible Glicko2 or Trueskill.
@ihatewardogs
@ihatewardogs 6 месяцев назад
I have a 1.00 kd, and like 1000 arp left, maybe less. 8 game loss streak. often due to kit mis matches. So brugal lol
@marcelssackhaare
@marcelssackhaare 6 месяцев назад
True... its's the biggest downside plus playing against 100 mag faceshield... spray player
@INTs
@INTs 6 месяцев назад
THANK YOU
@lazarusdmx1
@lazarusdmx1 6 месяцев назад
Yeah the factors determining win or loss are so all over the place right now the ARP just feels like a very inaccurate representation. I can’t imagine why it doesn’t include some aspect of personal performance during matches as well-say you have a large chunk that is W/L but then you add and subtract additional ARP based on your K/D/A in the spectrum of the match.
@kooka2328
@kooka2328 6 месяцев назад
It's not just +25 -25 It's rank depend, I gain 15 and loose 35 as a B rank vs d+ and c players
@GeekNeff13
@GeekNeff13 6 месяцев назад
I absolutely love your proposed idea. Without adopting an econ like the CS or Valorant series, it still accomplishes that same flow of progression WITHIN a single match. I would love to see BSG adapt the game to this kind of solution. Keep up the good work!
@Taskarnin
@Taskarnin 6 месяцев назад
Yeah my biggest gripe about CS-go as a CS-source player is that I can’t be fucked to learn all the hot keys to buy my shit fast enough to be competitive. Even though I played source for basically the entire time between 1.6 and go, I used the presets in the game to have different kits at different price points.
@hamburgerfatso
@hamburgerfatso 6 месяцев назад
@@Taskarnin huh? just click on the items you want to buy lol, the buy time isnt that fast
@alexandreajleite
@alexandreajleite 6 месяцев назад
@@Taskarnin dude... press B and click on the items lol you press B as soon as you can and you have like 15 seconds to choose everything you want
@Taskarnin
@Taskarnin 6 месяцев назад
@@hamburgerfatso yeah but considering the previous version of the game had a better system… f that. I play cs to click heads not do kits.
@connorwhite9716
@connorwhite9716 6 месяцев назад
@@Taskarnin bro you can buy a normal kit in cs without having to worry about any of that, it's just a quality of life feature for incredibly experienced players. most players don't even use that anyway, they either use the regular click buy menu or will set up kits in their config that they can buy with the press of a button
@Jason-ut8wc
@Jason-ut8wc 6 месяцев назад
This is actually a good idea. I hadn’t even thought of this. Even the Ryzhy kit would be fun at that point.
@user-uo8lt3wx4s
@user-uo8lt3wx4s 6 месяцев назад
Besides he pulled 0 arguments and only his "I think" This game is dead if there is no kit selection prior to matchmaking or total change of the kit and economy system, wich would be for the best, as the current one is a garbage made by outsourcing indian department.
@Avox16
@Avox16 6 месяцев назад
​@@user-uo8lt3wx4swhat zero arguments? Have you actually watched the video?
@mediamuffin7556
@mediamuffin7556 6 месяцев назад
I think this is absolutely the best proposal I've heard so far. I know you said customization is a longer conversation and would require quite the overhaul that's not feasible right now, but I still think that's ultimately going to be the best long term solution. It's wild to me one of the single best aspects of Tarkov was taken away from arenas, and they opted for a system found NOWHERE in competitive FPS games. I think long term some combination of tiered load outs based on round, and being able to customize those individual load outs would be perfect. Each tier would give you more gear score to "spend" allowing more flexibility even within those tiers i.e building a glass cannon with amazing ammo at the sacrifice of better armor or tanky armor at the expense of maybe a less modified gun. This continues to address the issue and allow diversity within the round. This obviously would require an insane amount of work and, again, isn't a short term fix but it's extremely disappointing to see gun customization taken out of the hands of players. As always Veritas well spoken and reasoned I feel like you and Jesse always have the most feasible and realistic fixes to this game.
@vincent88pl
@vincent88pl 6 месяцев назад
It might be difficult to point a Gear Score to every attachment in game. But I'd like to have some possibilities to customise presets. XP in specific preset could unlock some additional attachments for this preset. Those attachments don't have to be "better". Just different, let player choose which reddot he wants to use. Of course it would be great if you have some extra points to spend on different ammo, armor, meds. But balancing this could be near impossible.
@christopherrahman1358
@christopherrahman1358 6 месяцев назад
One of the best features in tarkov was running weird kits, meta kits and modding guns. Make every piece of gear have a score and do score brackets for match making. Like warhammer 40k. Make ammo and gun attachments expensive for points so running one or the other keeps you midrange but both makes your kit top tier. Then you select which kit tier you wanna play.
@zackman1156
@zackman1156 6 месяцев назад
YYYYYYYEEEEEEEESSSSSSSS
@thefryinallofus
@thefryinallofus 6 месяцев назад
As always Veritas, the thought and effort you put into these things is incredible. Thanks for what you do for the community.
@ccloudleaf
@ccloudleaf 6 месяцев назад
Funny the video opens up with this is a shorter lower effort vid. Them I'm looking at 27 mins lol
@doloran-
@doloran- 6 месяцев назад
Excellent video! You lined up and described all of the pain points, explained why some of the common community suggestions won't fix those problems, and then offered some reasonable suggestions to help BSG improve the experience we have ingame. A+ for you sir
@weldenbringhurst6517
@weldenbringhurst6517 6 месяцев назад
I also thought a tier system would work well. My idea is each tier has a certain budget. You can use a tarkov trader like interface to create your own presets which you would use in matches. Leveling up, or ranking up certain classes (determined by armor/weapon/optics) would unlock new options similar to how leveling up traders would in normal tarkov. I think this would give it a distinctly tarkov feel that is different from any other multiplayer arena shooter on the market. Instead of needing to balance presets you could just adjust the cost of any weapon, ammo, attachment etc... that is too strong.
@Otherhats
@Otherhats 6 месяцев назад
Good idea. Pick a tier to que, build your kit when map gets selected the way you want, play.
@MIXANewstyle
@MIXANewstyle 6 месяцев назад
I definitely support this idea!
@rianmach9043
@rianmach9043 6 месяцев назад
Having “dozens and dozens of presets” as veritas mentions in this video is just a worse, roundabout way of doing exactly this. Being able to build your own kit (within certain rules to maintain balance) is a much better way of going about it, imo.
@rianmach9043
@rianmach9043 6 месяцев назад
@@jzn5344 we should just make infinite presets so that you can run whatever loadout you want (joke)
@lazarusdmx1
@lazarusdmx1 6 месяцев назад
One thing that Veritas tiered rounds idea does though compared to what the replies above are suggesting is avoid fragmenting matchmaking queues. So you get the largest possible sample of players to match against, theoretically bringing you closer to an appropriate matchup. If you have greater tier variety but still basically need to match based on two criteria (ARP and Tier), you get much smaller pools, and it makes implementing things like group arp limits harder. I think under the system veritas is proposing there would still be the potential to add in customization later on so players could build their own presets eventually. There’s no way to immediately dispense with presets of any kind; you can’t expect new players to join a rinse repeat quick game mode like this and spend 3 hours upfront configuring all their kits first. Ideally you could end up with archetype presets that you could then earn the right to customize via use or something.
@vdub2014
@vdub2014 6 месяцев назад
I love that this is considered " low effort" for you lol great stuff dude.
@DistopiaGaming
@DistopiaGaming 6 месяцев назад
Veritas and ANOTHER well composed video, love the content man! You and Jessie are killing the Tarkov content game 😤💪
@Bizziiik
@Bizziiik 6 месяцев назад
Your ideas (also the viewers one) are always so spot on. You are clearly taking a lot of time to look at this on multiple if not all of the angles and looking at things in perspective I only hope and wish that your suggestions don´t just dissapear and BSG will take a huge part of it and implement it to their game. Because current system is not really fun but toxic. I don´t mind the grind but its so boring and the punishment for trying something different or new is not possible without loosing a lot not just rank (sorry i mean ARP) but mental health as well :-D
@AlkiteMc
@AlkiteMc 6 месяцев назад
Loadouts should all get 2 ammo options, one focused on flesh damage, and the other on penetration. The options should be appropriate for the given tier and roughly equivalent. For example: Tier 1 loadouts could choose between FMJ ammo for penetration or fragmenting ammo for flesh damage. Tier 2 loadouts could choose between PS ammo for penetration or HP ammo for flesh damage. And so on and so forth all the way up to AP ammo and RIP ammo. This will greatly reduce the suffering associated with using the lower tier loadouts, most of which have flesh damage ammo that does next to nothing against higher tier loadouts with good armor and face shields.
@Uberkist
@Uberkist 6 месяцев назад
Fun matches! Definitely a roller coaster that day lmao We set up our Hunt Premiere showcase match in this tier/round layout, and we had a blast! Definitely could see that being an official addition.
@mikedrop4421
@mikedrop4421 6 месяцев назад
I'm not a Tarkov player but I found your channel when your Silly Bitchell video was recommended to me and after watching it I realized that you were doing something completely different than usual so now I'm becoming educated in the world of Tarkov because I enjoy your videos. Lol
@IRTEHBATMAN
@IRTEHBATMAN 6 месяцев назад
I used to play a ton of The Last of Us Factions and I always enjoyed not only the overall player progression but also the in match progression of upgrading perks, upgrading weapons, ammo, armor, etc. I really thought that was something Arena would at least somewhat go for. Some sort of in match progression is always addicting and keeps me playing match after match. I haven't played Arena yet mainly because of the staleness I see in going with 1 kit the entire match and no sort of customization. I love the idea that you've formulated here and hopefully they are able to implement something like it sooner rather than later.
@TechnicalOveride
@TechnicalOveride 6 месяцев назад
tlou factions was my favorite multiplayer shooter ever. honest to god gem, a shame they haven't brought it back for tlou2.
@IRTEHBATMAN
@IRTEHBATMAN 6 месяцев назад
It was devastating when I saw they canceled it@@TechnicalOveride
@ThiccJakeTTV
@ThiccJakeTTV 6 месяцев назад
Hell yeah dude, hope you are feeling better
@ryanfouts7340
@ryanfouts7340 6 месяцев назад
As a previous promoter of the "Put class selection before matchmaking" I couldn't agree more with your thought process here. Here's to hoping we move towards a system that allows more freedom as currently I see the downsides of arena and the class grind killing this game off prematurely if unadressed. I also just finished the Pogcast where you talked about this video and refreshed to see it live. Instant gratification! Keep up the great work.
@williamfreeman7733
@williamfreeman7733 6 месяцев назад
Well thought out, and fair commentary as always, V. Super appreciated as always.
@sailyourface
@sailyourface 6 месяцев назад
I thought the problems with Arena would be too big to fix without a complete rework of multiple systems but your recommendations seem like the best ideas i've seen so far. I hope Nikita and BSG take notes
@Spookiest_
@Spookiest_ 6 месяцев назад
Balance felt good last week. Now im fighting guys way above me in classes. Running PST agaisnt 50 rounds if PBP is just awful.
@jadejones6575
@jadejones6575 6 месяцев назад
I was skeptical, when you said, choosing gear before matchmaking was a bad solution. But with how comprehensively in-depth, your proposal is, I would be ecstatic if this was their direction. They have so much potential, I hope they do not squander the opportunity.
@ironpamf
@ironpamf 6 месяцев назад
It's like Warthunder but worse because in WT playing another tank from the same tree still helps with progression, you just chose which character/tank you want to unlock, and you can play any other character in the same tree, still progressing said character.
@firetruckman1739
@firetruckman1739 6 месяцев назад
i love your long form videos, especially when you address/explain a current issue in the game
@pboy7715
@pboy7715 6 месяцев назад
Sweet, I just finished the pogcast where you talked about this video. Go back to the dashboard, and here's the video cant wait to watch.
@knight_tv
@knight_tv 6 месяцев назад
It is just insane, how good you explained this.
@theonlynuk3912
@theonlynuk3912 6 месяцев назад
It really is tough to level kits, it feels like everytime I get the next kit I face people the next kit ahead of me, and even being two kits away from the last in scout the pbp still feels terrible, every time I face someone with a face shield it’s 150 in 10, every time I aim for body it’s 300 in 20 hits and still no kill, it feels impossible to play because everyone just has better armor and ammo no matter the kit I’m on
@richmusick4881
@richmusick4881 6 месяцев назад
Great video. You've put a lot of thought into this. I have hope for Arena. I'm still maining it more than playing EFT this wipe and even though I get frustrated quite often, I try to remind myself that this is season zero and we have a lot of improvements that could happen
@KyleCollective
@KyleCollective 6 месяцев назад
Here’s my idea (not that anyone asked). What if we could customize the kits within the parameters they’ve already set? Like you wouldn’t be able to change armor, weapon, ammo, meds but the attachments and removal of weapons could be included. Take the MP5 build in the Triton kit. Instead of the Walter red dot maybe I could put the Eotech on it or any other red dot available. Maybe a different grip or a suppressor instead of the flash hider it has on it. Wouldn’t change the TTK but would make using the gun more fun. Additionally being able to remove pistols and the magazines from a kit to save weight if that’s what you want to do would be a nice thing as well and this is more to avoid the prep you have to do when you load in. It would be nice to be able to save your keybinds to each kit so when I select it I don’t have to bind the afak to 5 and splint to 6 it’s just already done. This would allow for customization and maybe even potential for ranking an individual kit versus just plowing through to get the rsass or mjolnir and then there’s nothing.
@GuessWHOdnb
@GuessWHOdnb 6 месяцев назад
I've started Arena 3days ago, I've felt a bit difficult to get to 3rd and 4th preset, I feel it's too much XP required. What when I finish and want to level up a new tree line? I will be forced to lose games and go down on rank\ARP to be able to be match with lower level players, it's not my game level, but my preset level... -I suggest giving 1st and 2nd presets better ammo, this way it will have some fire power to kill a 3rd or 4th preset. I'm pretty sure the 3rd and 4th preset will just feel a small difference, and the new players will not have that hard learning\evolving curve at the beginning. -Also when playing with a preset that it's the last of it's line, the XP got from playing with it should be equally distributed through the other "open" presets. -There's ALWAYS one guy, the 10\10 of the matchmaking queue failing to accept the match, this should give you 2min cooldown, to remove idling people from queues. -The way Cleaning Team works seems to need some work.. -I think there's should be an armband on the left bottom corner(on the gray player character) to help identify our own team and don't force us to open Inventory to check what we wearing :P -What about a Map Ban scheme like CSGO2 on ranked games? Based on previous matches\stats, you ban the maps and play on the selected one, then you get to select the desired preset according to chosen map. I know that these ideas might not be "new", it's not hard to think on this, but I think it would improve a little bit the gameplay\pvp anking experience. Oh I almost forgot, I'm using a AMD Ryzen 5900x + RTX4080 + 64GB DDR4 3200Mhz @ 1080p and I'm seeing friends with similar specs doing 1440p with 10\20+ fps then me. Tried already using some teaks like project lasso, tweaking settings, but nothing seems to squeeze the resources in order to get proper performance in this game. Can feel a lot of network and server instability, looks like there's a few things to fix in this subject too.. I hope updating Unity will improve performance, I will be waiting for the next patches. Nice video @Veritas , very well covered. Keep up the good work!! Cheers
@RK-cw9qx
@RK-cw9qx 6 месяцев назад
Thanks for what you do for the community. I loved also your Bug Report Video. It looks like you have sometimes an impact on BSGs Desicions. Hope you will continue what you are doing, and hope you continue to adress some of the biggest Problems like the Audio in tarkov in the future. Keep up the Good Work!
@LifeAlert__
@LifeAlert__ 6 месяцев назад
Another well put together video. Always enjoy listening to you break stuff down and fishbowl ideas for improvement.
@MateohActual
@MateohActual 6 месяцев назад
@VeritasGames This is exactly what I was talking about with a buddy of mine that I started Tarkov with. I watched the entire dream hack event, and the major difference between the pro's playing the game, and the rest of the population, is that the pro's were allowed to fight with restrictions to which kits they could use. It did end with most people utilizing the same kits through out, how ever it is the most fair way to compete. It then made no sense, when the game launched, that we were not held to the same restrictions the pros need to use in order to play. Just the fact that, they had limited kit availability makes it balanced across all the players, everyone can use the kit they feel best with within that tier. Then as the event progressed, they got access to more kits. I feel like your solution for, each round changing kits, to end with the top kits, its brilliant. That solves really the entire dilemma, while also making the gameplay more enjoyable. I sometimes want to play with a different kit, and not being able to makes me not enjoy the game as much as i had hoped. Hopefully they see this, and make some good changes.
@Dr_Sparks_
@Dr_Sparks_ 6 месяцев назад
Yet again, a phenomenal video. Great job V. I really hope Nikki watches this and takes a few ideas.
@murillonoob
@murillonoob 6 месяцев назад
how do you play with the weapon both left handed and right handed?
@nathanmitchell7961
@nathanmitchell7961 6 месяцев назад
These videos are likke a old school classic Veritas video, always love your content man.
@jetm0t0moto68
@jetm0t0moto68 6 месяцев назад
Always appreciate the empirical approach to thinking through states/statuses (stati?) and systems, Veritas. You are appreciated.
@battlef1nder968
@battlef1nder968 6 месяцев назад
As a WT player with 5k hrs, EFT Arena basically uses the same tier system but it locks stronger kits are only accessible via the previous kit. I think it would be better if you could still get XP while using lower tiered gear like WT. For example, I’m using the scout presets currently and I was on a massive losing streak while using the MPX kit with 9mm Quakemaker. I switched to the Glock 18 kit with 9mm AP 6.3 and went on a win streak while either top fragging or being close to the top. However I got no progress toward the kits I’m researching which sucked. The funny thing is, some of my rounds won was because I scavenged guns and gear off dead players in Arena recognizing the weakness of my kits.
@edst8600
@edst8600 6 месяцев назад
I found your pogcast talk on this idea much easier to understand: less formal language and straight to the point
@hackdotslash
@hackdotslash 6 месяцев назад
I really wish they'd tell us when they plan to add unranked. Right now playing with the Unranked tiers on Ranked is making this sooo more worse. Playing with the Tiered kits in ranked would make so much more sense.
@michaelhaley1612
@michaelhaley1612 6 месяцев назад
I think this perfectly summarizes my experience after i tried to start playing Tarkov a lot more casually, and not just in Arena
@illadelphmilk
@illadelphmilk 6 месяцев назад
first time seeing your content - really love your ideas and how much thought and research u put into this. I hope they listen to and implement some of your thoughts. As someone who kinda of got bored investing time into the original tarkov, i still find this current version of arena pretty fun and feel like with small adjustments it could be great
@AndreikVlogs
@AndreikVlogs 6 месяцев назад
thx for all your work Veritas! hope this gets a nice listen from BSG. really love your suggestions.
@scooterkat8095
@scooterkat8095 6 месяцев назад
Really appreciate your time and dedication to this game man i know both arena and tarkov would not be where it is today without your brain with your insight and the trigonometry issue just the whole 9 thanks for making my fav game more enjoyable @Veritas
@Shanetim
@Shanetim 6 месяцев назад
Really enjoyed this take from you. Keep up the great work, mate!
@YungSchmuel
@YungSchmuel 6 месяцев назад
i'm genuinely a fan of a few solutions: have the presets as they are but allow SOME level of customization and make the kit priced based on that (just for attachments but ammo stays the same), a CS:GO type economy would be cool if they did it correctly, and the one i'm the biggest fan of is the round based kits. i remember watching a clip of lvndmark talking about that and i think that's the most solid all-around solution that arena needs. i like your suggestion of having options at the beginning of the round based on the xp you've gained in the specific skill tree, but still having the balance that round one is scav kits, round two being early wipe pmc kits, round three mid wipe, so on so forth. and the kits wouldn't even have to change every round, but say, every two rounds so each team gets to spawn at both spawn points with the same kit once each, that would offer the most balance and also reflect the most skill
@M1SF0RTUNE
@M1SF0RTUNE 6 месяцев назад
Incidentally this reminds me of a system used in a little competitive Spy/Social Deduction game called "Deceive Inc." In that game, you have to blend in with the environment and accomplish a major objective to win the overall match but a minor side objective players can take, relevant to this conversation, is these "Upgrade Decks." Around the map you can work your way to finding these Upgrade chips, each at different rarities and thus quality. However, *you* set the perks and their rarity before the match, so for example a very simple upgrade is Ammo Capacity. You can set it at an easy-to-acquire "common" rarity but it gives you maybe a couple extra spare bullets, or you can put it at a harder-to-acquire higher rarity which gives you a lot more reserve bullets. This again is a very simple example and not any of the more interesting perks relevant to that game, but to tie it back to your suggestion, you can choose different "Round 1" presets for each class, different "Round 2" loadouts for each class, and so on in between matches. Essentially you choose a pre-customized "Deck" of presets at the start of each match (that way we can have a system that can search for any maps and faster matchmaking but let you choose the "Deck" appropriate to each map that ends up selected). You can even save and name these preset "Decks" so you can name it for each map or theme. And finally you can edit each preset to where you want items to go in the inventory and what hotkey you want them on, maybe even customize the guns' parts (in case you like a laser a certain way or an available scope in that preset on a specific weapon). I hope this might compliment your suggestion!
@Kylepso
@Kylepso 6 месяцев назад
Thank you for once again taking the time to articulate what many are saying in a way that's concise and fair. Ultimately, most of the changes we need to see seem easy (all things considered), but numerous. Does BSG have incentive to give appropriate care and consideration to Arena? Wipes for Arena would be so rough, but I'd be willing to struggle through awkward patches leading up to a single wipe once things are in a more polished state. Soon tm?
@ibratmuminov
@ibratmuminov 6 месяцев назад
Hello Veritas. Great video. Well done research and good points that you got. I have carefully listened to your ideas, and I agree with some, while don't with others, overall I think you did a great job coming up with solutions, and I would like to discuss them with you. You spent a good chunk of video explaining why pre-selecting a preset before queuing would not work, and then you go on explaining the idea that you got. I think that there should be a pre-selecting before queuing, but modified. You see, when you find a match, you can choose from everything you have unlocked. Why not make it so that you select, let's say up to 3 presets before you queue, and let the game calculate your average MP. This number will present your combat ability, as let's say you have unlocked 500+ MP preset that you wanna rock, so you just select it, and then you go into queue, and now game knows that hey, this guy has 500+ MP, I shall match something like that let's say in +/-15% range of his MP and some what similar ARP. There should also be a limit when selecting, that the MP difference between your highest and lowest selected kits can not be over 20% lets say. This will eliminate the issue of people selecting 500 MP preset, and then 2 presets with 50 MP, as they simply would not be able. Then you might ask what if, let's say the preset you unlock is too much different in MP and you are not able to choose more than 1 preset? Solution, is that you don't need to select all 3. As I wrote, up to 3. You can select just 1 that you wanna go with and go queue. This I believe solves the issue with gear imbalance, now let's talk about ARP issue and encouragement of new branches. As you said, right now it's punishment to play a lvl 1 presets in lobby full of lvl 4, I agree. So let's make it work this way - the game, by now, should have gathered enough data to make and educated guess what is the average MP corresponding to ARP rank, not ARP number. So my guess is, players with average MP of 350 should be in D, 300 in E+, 250 in E and etc. If your rank let's say is B, but your average MP is slightly lower then in your rank - then you queue for one rank below but with weaker gear. If MP is drastically lower then you should queue with people 2-3 ranks below, but not more. This makes it so that your skill, as you are higher tier player can make up the difference in gear with players in lobby, and they also be having chances against you as they are geared better. That gives you a chance to grind a new branches without much issues. What if your MP higher then it should be? Then you get placed in a game just one tier above your current rating. Smurfs? Take example from dota match making system. If a player, wins 10 matches in a row and is performing very highly, each game afterwards he gets a more ARP then others, let's say 100-200 ARP. This will make it so smurfs are just "passing by," and are in a game with you for just once, or 3 times at max, as your ARP won't change much compared to them, given they get much more ARP them you. I also agree that you should be able to change the kit, but only once, and that you should pay for it, but not in cs-go like economy, but just from the bank that you have. Making csgo like economy is a nonsense in this game as in cs go, you switch sides, have different gear on different sides, and let's say what is the point of your gear if your game is 5-6 rounds long, you are able to select it once and that all the fun you have. You will feel that the kits that you have grinded so hard for is useless as you didn't even played properly. And also one last thing, I agree that changing scopes and stuff feels like torture, so I believe that BSG should make you able to change the hotkeys and everything within your preset before you queue, so that you don't have to do it in game in the 10 seconds that you have before gates are open.
@-felix3161
@-felix3161 6 месяцев назад
How about the synchronizing issue? I shoot a full clip on my screen, on the enemy screen I shoot 5 bullets.
@doctaskunk
@doctaskunk 6 месяцев назад
If you pick loadouts beforebut you can have a secondary loadout along with your main loadout, like you pick your first kit maybe an AK or an MPX and your secondary loadout can be longrr range like a marksman rifle or sniper. Then you ar enot limited to one class if you end up in a map that doest suit that play style
@kyleadams1434
@kyleadams1434 6 месяцев назад
I usually play solo and everything you’ve mentioned is accurate, I always try not to be too negative with this game, I love the action, I love the pvp, I love learning how to get better and I have..but sometimes the imbalances are a bit much. But I am very interested in your ideas, very good thoughts.
@brentmurray4201
@brentmurray4201 6 месяцев назад
I really like your proposed solution. I find the kit diversity super fun. My team gets frustrated because I try different kits out and am not always grinding towards a specific meta. Ideal solution in my mind.
@ThatRealCoolWhiteGuy
@ThatRealCoolWhiteGuy 6 месяцев назад
Finally decided to download it and give it a try today and I'm using a mosin with sp rounds and an aps. While everyone has face shields, high tier armor, and full auto guns with meta rounds
@AppleFillet
@AppleFillet 6 месяцев назад
I love your long form analysis videos about tarkov/arena like these
@AppleFillet
@AppleFillet 6 месяцев назад
and another note: that round based tier system where it goes up by one every round sounds super fun, i like it.
@Aruhito_0
@Aruhito_0 6 месяцев назад
Your suggestion is wonderful. As it currently stands, it seems to me as if the trees are only intended for unranked, and the kits at Rating are the only ones that can be used for ranked. But right now the two are being thrown together for the test.
@johnathandurbala1341
@johnathandurbala1341 6 месяцев назад
i figured an easier temp fix would be to force kit selection prior to matching, and match based on that selection +/-1. keeps same progression function, also allows arp to be a little more of a factor. if high ranks are picking low tier kits, theyre gunna match with other high ranks picking low tier kits. this would require a little more kit (ammo specifically) balancing, but i feel that needs to happen regardless.
@StormClaws7
@StormClaws7 6 месяцев назад
Love the vid, Veritas. Would be lovely to have text on screen to display the numbers when explaining about the time, hours, and exp to obtain gear tiers.
@jnh8381
@jnh8381 6 месяцев назад
Very well thought out, very well explained problems and fixes, and with a relatively simple change to resolve all these issues. 100% agree with everything you said
@sniffy554
@sniffy554 6 месяцев назад
@veritas while i don't agree that having the rounds them self's be tier oriented , i do agree that the current way that you must run your selected preset the entire match could be improved possibly by Queuing up for matches In a tier set ( such as queuing for high , low and middle tiers and being able to select from with in those tiers trough out the match) One thing i really do wish them to add is to be able to Customize the current presets; such as sights and attachments (what sight on what gun, position of the sight/light and weather or not its even on the gun and the hot keys tied to meds with out having to remap slots on my settings As well as possibly assigning tiers to the scope that comes with that preset and having them be interchangeable, for people who simply don't like the specific sight for what ever reason, since some sights are effectively the same in terms of stats but might just have a different red dot that someone likes
@sebastianmenconi6853
@sebastianmenconi6853 6 месяцев назад
Thank you for existing and making these kind of videos.
@thepunisher9928
@thepunisher9928 6 месяцев назад
Super solid solutions as always! This would be more similar to the call of duty gunfight modes where you all had the same thing or access to the same weapons on the map but it was more up to preference and opening moves than just getting lucky
@2138Dude
@2138Dude 6 месяцев назад
Tarkov's biggest problem is desync. When you die holding angles because the dude shift W on you and on deathcam it looks like you wasn't even firing at him before he kills you
@williamwalsh4743
@williamwalsh4743 6 месяцев назад
I love being a few days behind the podcast! Y'all talk about the video "you'll make soon" and then boom it's uploaded!! Let's goooo
@ThreshTookMySoul
@ThreshTookMySoul 6 месяцев назад
My biggest issue is playing T5 for 10 games, then want to level something else. Then getting placed as a T1 against T4/5/6 players. Its unplayable.
@hirotoshi4910
@hirotoshi4910 6 месяцев назад
i played arena day 1 when it came out and solo queued about 15 games and lost every single one of them and im at a decently low ARP rating, but after the big patch they added ive been winning more games and doing better and i have about 60 games with a 1.8 KD but i still find the balancing kinda odd. rn im using a gear score class at 300 but ive queued with and against people running altyns and lvl 5 or 6 armor with insane ammo and im over here using m856a1 and lvl 3 armor. idk if its because of my performance of doing well in matches or if im unlucky but currently im sitting at 1400 arp after climbing up from low 1300. solo queuing is also hell (like most games) and people often team kill when someone isnt doing well or shit talk which results in team killing so its also kinda hard to rank up when you gotta deal with that most games lol
@jaegergames7042
@jaegergames7042 6 месяцев назад
If I can word this right- I'd love to see weapon-specific tree progression. Like, T1, you might get a 20rnd ADAR loaded with, say, SOST/RRLP, and by T4 you're rocking a basic, early Gen1 SOPMOD, with say, default STANNAGs with M855, and say, if you go to, T6 or introduce a T7, you have say, a fully juiced Meta M4A1 rocking Enhanced Tubes, ACOG/RMR for the RIZZ, with PMAG 60s loaded with a ratio of 1-2 M995 to M855A1.
@smoothlw9692
@smoothlw9692 6 месяцев назад
ooooh this is good! I have been toying around with the CS or Valorant economy in my head for weeks now for arena, and this is much better. I think I could add some thoughts on your idea. -Add a brand new preset that is unlocked for every one for each category for each tier. "given they are not terrible this will work" its probably like 50-60 kits quick math but whipping some kits up together and adding them would take 2-3 weeks max. Testing an additional month maybe. -Then the progression of the presets can travel laterally. This means grinding for diversity or favorite guns/armor that are similar in skill. One example, lets say the new tier 2 presets name for CQB is "Unicorn" and that works on unlocking "The Ram --> Bunker --> Stiletto" ect. -This would be ideal for ranked because we are focusing on changing progression/grinding from working towards "owning noobs with my altyn and BT ammo" to a "wow cant wait to unlock that m4 2x2 prism scope with green tips and level 3 armor cause I don't like this single shot PS 7.62 with level 4 armor" -For the people that grinded this far no kits would have to be reset they would only need to reset ARP back to 1500 but ARP is a different beast entirely. Idk this shit is gunna get lost in space and it all might be garbage.
@juuuxie2631
@juuuxie2631 6 месяцев назад
I was checking out your channel earlier today and was like, huh Veritas hasn't made a tarkov vid in a while... guess he must be done with it. A pleasure to see this come outa nowhere!
@dollartime1210
@dollartime1210 6 месяцев назад
Outstanding video, but there is one thing that no one seems to be talking about. One of the main draws of tarkov is the diverse customization. Why not rank attachments in tiers and give players a pool of guns and attachments to use at any given tier? Tier one could have handguns with lots of customization, but poor ammo, armor, and meds. Scale this and you get diversity within each match
@tzav
@tzav 6 месяцев назад
There are two main issues for me with this game: 1. The game mode itself: One life TDM is not an interesting game mode. It is banal and require absolutely nothing besides outgunning the enemy. It is not promoting teamplay, nor strategy. Every match looks like the previous one. There are barely any exciting or rewarding moments of you outplaying the opponent. I feel like the game mode needs to be objective based - Attack and defend, plant a bomb, capture an item, something that add some form of depth and complexity to how you approach a round besides just clashing heads on with the other team. It will also make for better maps that are designed with an objective based game mode in mind. Right now the maps are just random assets placed randomly with no real sense behind since there isn't really a reason for you to be in some places of the map instead of the others because again - there is no real objective. This is becoming more apparent in the late rounds when most of the people are dead and you are looking for the last guy - which could be anywhere because there is really no reason for him to be in any specific place in particular. This is why they needed to introduce things like cleaning crew which are just an RNG and unsatisfying way to end a round. 2. The second point is what you talked about in the video. One of the stronger sides of Tarkov is the weapons. When I first heard about Arena I was excited because I imagined myself playing with all the cool weapon builds we could have in Tarkov but in a PvP oriented settings. The disappointment of playing the same scav like kits over and over again is real and I am all for a csgo based economy when you buy the weapons based on previous rounds performance - which will also make the matches more exciting because round wins mean something for the next rounds.
@user-ug7ei8go9j
@user-ug7ei8go9j 6 месяцев назад
good ideas, thanks for publicizing these problems
@jordanbauerly8843
@jordanbauerly8843 6 месяцев назад
man, the blackjack class is a great example. It handles just about anything under it, struggles against its own tier, and just gets absolutely smashed (m4 leg meta... fun) by anything above it with a face shield.
@filimental
@filimental 6 месяцев назад
I really like your idea, I think it would be really fun to have a more diverse set of kits being used throughout a match. It could also be tuned to add a comeback mechanic to games by limiting the winning team to kits a tier below the losing team if they’re significantly ahead. To be honest, I was really hoping that the tier system worked like world of tanks/war thunder. Where each tech tree had a specific theme and you would work towards the most refined version of the base kit. So over time you’d see incremental changes that made your kit more fun and powerful. I.e better attachments, ammo, armor, stims, etc. This way, the kit immediately above and below your kit aren’t too far off in terms of balance. I also think dead ends in the progression tree should be removed, either forks in the tree need to eventually merge back into the main tree or they need to be extended. Right now, there’s really no reason to stray from the main tree because you just waste your time. Even if the kits are fun to use, you’re ultimately not progressing. I know there are better ways to balance this game, but at the very least, BSG should try to make the current system more fun to progress through.
@abominableslothman
@abominableslothman 6 месяцев назад
Great idea. It would be nice to build a kit too though. If every piece of gear had a value assigned to it and each tier of classes had a budget, it would be fun throwing stuff together within that budget. Kinda lile Crossout (Weaponized vehicle pvp game)
@Joshrouss
@Joshrouss 6 месяцев назад
This idea sounds amazing but how do roubles play into it considering you need to buy your kits? Would you be forced to pay up the big money when you hit round 6?
@larsbaer3508
@larsbaer3508 6 месяцев назад
Glad you are Back, Hope the best tarkov content creator makes more constructive critical Takes on the Gamedesign and other aspects
@jmika5984
@jmika5984 6 месяцев назад
after grinding to mutant (the final class for assault shotguns) I personally think the exp grind was fine. I do think you should pick your classes before the queue so they can pair you against players with similar rated kits, however I do think there could be another way to circumvent this altogether. Due to trying to unlock other kits after getting the mutant I was consistently paired with kits that were far beyond my pay grade.
@anpattakos
@anpattakos 6 месяцев назад
Amazing Idea Veritas ,just let me add a couple of changes to the Tier System as a Unity GameDev. The Basic concept of a Tier system is good but counting to BSG to make 1000+ Loadouts to account for every possible scenario is next to impossible. A better system would be for BSG to give us a Loadout Maker like the one in the main game. In that maker you can select the tier of the kit you want to make and it would give you a list of items (guns armor ammo ect) for you to make a Loadout for that Tier and a max gear score for that loadout (that max gear score would be calculated with your level and how many exp you earned using this tier). Each time you add something from the available items of the tier (gun, attachments, ammo, armor ect) the loadout gear score will increase. That way you can make loadouts that are more in line with YOUR playstyle (dont need a sight but more ammo, remove the sight from your gun and add a mag with better ammo) Also instead of general EXP or EXP for a specific loadout, there will be Tier EXP that will contribiute to your Max Gear score for that Tier Loadouts and unlock new things for that Tier (better guns armor ect) That way BSG can use the existing Loadout system form tarkov (thus carring alot of the code untouched) and doesn't need to make new loadout every wipe to make everyone happy. The only problem is that the community will make metas for each Tier but at least everyone will have the option to change their loadout to sute thier needs.
@atomicpsycho1589
@atomicpsycho1589 6 месяцев назад
Great video man! That would be so much fun to fight people with the same tier kit. I get so aggravated when I'm getting destroyed by dudes that I can't even damage.
@MonsDerrMan
@MonsDerrMan 6 месяцев назад
With how many different attachments there are in tarkov I think it would be so much more logical if presets included everything except the weapon attachments and that you can unlock groups of different tier attachments the more you level up that you are able to manually put on each of your presets to make them how you like. Weapon attachments come down to a lot of player preference and I feel like such a big part of tarkov is going to waste having premade guns instead of being able to build your own to suit your playstyle or what you prefer or even just to have some fun with. I also think this would help add variety to mix things up instead of being stuck with the exact same gun build for so many hours and being able to adjust things like your optics depending on which map you're playing would make the game feel a lot less restricting. The attachment tiers would start basic with simple lasers or red dots then getting better with each tier of attachments and the more attachments you put on your gun and the higher tier attachments you use, the more the cost of taking in that preset would increase, so if you went in with a stock gun it would be cheaper than fully kitting it out.
@infinityd8448
@infinityd8448 6 месяцев назад
Wow, I hope BSG will listen to your advices, because they are right on point. I love your videos, maybe you can also do a full version of the video about the various bugs, etc. that you talked about?
@micholous
@micholous 6 месяцев назад
Love this idea! Sounds like it could work well 👍 and I'm very happy to see you being excited and playing tarkov(arena) Also that wallbang at the end was niceeee
@Brzzzyexe
@Brzzzyexe 6 месяцев назад
they really need to decompress the gear scores because you can q against somebody almost double your gear score at 300 and the kits aren't even comparable
@taconachoz3753
@taconachoz3753 6 месяцев назад
I think using a warthunder xp system would feel pretty good. It would still be grindy but you would be able to progress what you want no matter the kit you use
@chris57687
@chris57687 6 месяцев назад
..the point on the gear score (and what people had been using in the last match) may apply to some players but not to others - me on my part, I tend to NOT grind just one tree but tend to do multiple choosing a gear/class that fits best for the map (according to my taste). So I have already gone up to Tier 4 in Marksman but may still be in Tier 2 on Assault. So if I played Marksman Tier 4 in one game then get matched according to that Tier 4 kit but after the matching chose a Tier 2 kit in Assault, the matching already "failed" to do its job - but I agree on your point in terms of queue time though
@Risson91
@Risson91 6 месяцев назад
Beeing an avid tarkov player and also war thunder, i dont see why we can not use the same system of « line up » that war thunder have. Same goes for progression. In war thunder (for people who dont know), you unlock vehicles (tank, planes, heli, boat) that all have their own « br », ranging from 1.0 to 12.7 kind of like what we have in arena with MP. In WT, you can play multiples vehicles in the same game, hence creating what is called a « line up » where you choose a range of vehicles that you will be able to use in your game. Lets say you take 3 different tanks with a br of 6.7-7.0 you will be matched up with people of br 6.0 up to 8.0 (+/- 1 from the highest). If we could get hundreds of different presets in arena with the customizable ones, there will be a need to clarify how MP is calculated. In order for same ish MP kit to actually be compétitive with each other. By using this kind of « line up » system, if you choose your line up with kit between 450-500, we could see games with people having kits ranging from 450 to 550. Having multiple kit ready in your line up, we also could see a delay between each round (like you said) where you would be able to choose an other kit (and if you have kits with kinda the same MP you wont be disadvantaged that much). The advantage with that is: you can choose all map before launching the matchmaking + you can adapt your gameplay to the enemy or your friends kits + diversity in one match is achieved+ balancing based on players line up MP (+ balancing based on players ARP for ranked).Not forcing everyone to stay at tier 1 kit then tier 2 kit for round 1, round 2 etc, as you proposed. An other option for grind is that any given kit within each branch could grind any kit in the same branch while still mantaining the follow up system. I could use Stiletto to grind Pharaoh but i will still need to unlock werewolf before. (You will have to target one kit in each branch and devide xp given to these branch based on what kind of kit you used: if you used an assault and scout kit in the same game, you will get assault XP and scout XP proportionally to what you did with each class). We could also see a tweak in earned XP tier 1 kit yielding a bit less xp and tier 6 (or more in the future) yielding more xp, so that grind feels a little bit faster but balanced. For players of war thunder, it will looks like a Copy/Paste of the system in place in WT but it might be the only really good thing making WT actually playable. There is still issue concerning what is called compression (where there is too much of a gap in technology / armament / agility between vehicles while still being in the same br bracket) but it all comes down to balancing and action from the devs. The issue with the proposed solution of « evolution » in one match (going from tier 1 to tier 5 kit) is the frustration feeling that may come. If i grind 400kXp for a tier 6 kit, even if the grind isnt that painful, it is in order to play the said tier 6 kit i grinded and for more than just 1-3 round of a 10 minutes match. I may do a forum post suggesting my idea in the future when i find times and i would like any ideas for improvement.
@HarrowedDreams
@HarrowedDreams 6 месяцев назад
Well said. 100% agreed. You hit on so.w really valid points and came with a very easy solution (as you usually do). I hope Nikita is listening.
@snekhuman
@snekhuman 6 месяцев назад
I reckon additionally that the rouble system can be reworked and be an “unlock currency” rather than for buying kits every round. lower end kits cost less to unlock, high tier kits take more roubles and therefore more time to unlock, but it can be done at any level so the grind is still reasonable
@maximapl
@maximapl 6 месяцев назад
you could have a cost associated with each kit, you would be paid every match some amount, like a cs economy but you only get to pick kits. the kits could be player made, you'd have to simply have one for each price range (and you start with premade ones). leveling up and progression would unlock a wider variety of items you can add to your kits
@sensapipe
@sensapipe 6 месяцев назад
Man, I'm stuck on sandman (Tier 5 of the scout tree) the gun is fine, but I absolutely hate quakemaker ammo, I do not enjoy shooting people in the legs to cause meaningful damage or kill the opponent. I play as a flanker so I kill a lot of people from behind, but it takes so long to secure a kill, that people in this situation will absolutely die, sometimes they have a chance to damage me or even kill me if they land the headshot. And yeah you can say "Aim for headshots" yeah, you can do that with any gun, but any helmet/visor will stop any damage I will deal and let the opponent evade the attack or kill me. I do not enjoy second guessing myself if I should go head or leg. Great video, hope this gets somewhere and improves the game. To end on a positive note: I really enjoy agent (Scout tier 3) you have no armor, but you have a decent gun and decent ammo that totally rewards aiming and flanking but It punishes you greatly for making any mistakes, and I really enjoy the risk and reward dynamic.
@AnythingForSouls
@AnythingForSouls 6 месяцев назад
i do think the teir per round is a great idea and in the menus it should be a gunsmith and you can put anything you want on the guns maybe not pick ammo type so everyones even on that part or maybe have a choice between flesh and armour pen but thats it not every ammo type.
@W33kndGamer
@W33kndGamer 6 месяцев назад
So since the start of arena, I've said something similar. More of a checkers idea than your chess solution. Basicly. They already have ratings kits. Expand on those. And under ranked, you use those kits. And only those kits. When you reach 1 win from the next tier, it moves you into the next tier rating *a rank up match like csgo* so you get the kits of the next tier for that game, and your teammates are of that rating as well. Or if you're squaded, your teammates who are lower skilled are a determent, rather than a Timmy you can carry. Then with the current tier system, you move that to exclusively casual. To keep a grind aspect of the game. But instead of arp, or some hidden sbmm, it uses gear score avg of the team. This always all the progress, without any of the ranked effects. And adds meaning to the casual grind. And rating actually means something.
@MrThefett69
@MrThefett69 5 месяцев назад
I was able to play last wipe and now it gets stuck on the main screen then closes out
@Hustler2_
@Hustler2_ 6 месяцев назад
Instead of gear presets they should divide all of Tarkov's equipment into 6 tiers, so you can create your own loadouts from that equipment. This way you don’t have to play with the same preset and you can actually use what you like within the tier that you're in.
@itzaleaf405
@itzaleaf405 6 месяцев назад
One thing that me and my friend noticed and agreed with one another on is the issue of the CQB line (for the most part). It almost feels like most of the line is designed to punish lower gear players you fight against, while doing terribly against players of equal or higher gear. For example, centurion (T4) can absolutely ROLL dame near any kit that is T3 or below and if you do die to those kits it's because either you played it terribly or they played it very very well. However, at the same time, Cent is going to struggle against T4 kits (and god forbid higher kits) since your ammo is trash and can't pen the armor for the T4 assault and T4 scout lines well but they can pen YOUR armor. (The armor, which is the entire CQB line's unique gimmik) Sure, you can indeed kill them but it's much much harder than if you were playing one of those kits. Also, for the most part for the CQB line "punching up" even 1 tier is a huge undertaking. For example a blackjack is going to struggle against a cent, while the reverse can NOT be said in most situations. (Although you can win, it's not really balanced at all.)
@ragedgrunt
@ragedgrunt 6 месяцев назад
Yes I love the solution, ever since I saw how the rank classes work I wondered why they didn't do that for the other classes it just makes sense
@bigrobmastro
@bigrobmastro 6 месяцев назад
Great video and agree almost everywhere. I think casual matchmaking will help solve the issue of switching kits being very punishing once you achieve a certain rank. Also think grenades need to be disabled for the first 5 seconds of a round.
@Accuracy158
@Accuracy158 6 месяцев назад
I've only played 2 games of arena with a the cheapest starter kit (a MP-133 shotgun). In my mind I respected the damage shotguns can do and thinking back to my 3000 hours of Tarkov experience thought I could do some damage with that. The problem is in the arena setting it's a lot harder to just surprise people or get the jump on them. We were on the woods map and people with reasonable optics seemed to be winning most of the fights. I only ended up getting like 3 kills in 2 games (20ish rounds or whatever that is). Both my games were heavily carried by one person with much better gear, first someone on my team, and for the second game someone on the opponents team.
@wargame-videos
@wargame-videos 6 месяцев назад
love these ideas, however like u said it would be a whole other subject of video to talk about being able to customize guns. I would like to hear your take on how you think that could work. I would like to see some level of customization in arena, thats one of the reasons i loved tarkov. It would take a lot of work but if they gave each iteam in the game a gear score, say a grip would be 10 or 30 deponding on how good its is. Also if they had the unlocks like you said with presets, I fell like on top of that you could have each perset u unlocked, had a unlock tree of iteams and attachments maby each preset has 10 to 20 iteams you could unlock the more u played with it, maby better ammo, or more mags , or even a better scope, but that would make each preset that much more fun and rewarding. Iv still been haveing a ton of fun with this game though, if they start changing some things up like your suggestions, i think they will see more people buying the game it and start playing arena. I really dont mind if there is some grind to this game but it would be nice if i could unlock some attacments and iteams for my current kit while playing 50 games to unlock a higher tier kit.
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