People have always said that ammos below 20 pen do not fragment despite whatever chance they have on the wiki, but since the ballistic changes with the introduction of damage/pen drop off, do ammos that could previously fragment no longer do so if they are fall below 20 pen due to the drop off? Example: FTX slugs have exactly 20 pen and a fragment chance of 10%, but do the changes made make it so it could never fragment due to dropping below 20 as soon as it leaves the barrel?
@@Kuubudaraa this is a great question. I would *guess* that you’re right, and rounds which have less than 20 pen at the point of impact will not fragment. However, this needs to be tested and thankfully we have Co-Op with friends coming soon which will make tests like this much easier to do!
I considered covering it but it is a tough one, and would probably deserve its own video due to the huge variety in muzzle velocities on each platform. Generally speaking if a target is 200m+ away and you have a bolt action, you're going to want to wait until they stand still to ensure a hit as the follow up shot time is so huge and you could ruin an opportunity that may have presented itself seconds later. Perhaps I could cover it in a future video!
@@DanExert yeah you're right about that but something basic would be mucho bueno for new players I remember I struggled hard with leading when I started to play eft even if I had shot guns my whole life
This is exactly the information I was hoping to find - particularly what ammo each firearm was "defaulted" to. While knowing that certain rounds have a higher or lower muzzle velocity is great, it's not exactly supremely useful in raid and zeroing doesn't make a bit of sense without the hidden stat you mention. Cheers for the clear and concise explanation!
Hey man, I found this video really helpful and providing not very commonly known information. Very few times I've heard about zeroing in Tarkov or the difference the ammo makes. I really enjoy this in depth stuff. Sorry to see you stopped uploading content a year ago. Anyway, cheers!
Great to see a video with real tips & crucial information when it come to sniping in game, this will improve the chances of the people who play EFT and want to snipe who take there time to listen and use everything here, players will be rewarded by this, awesome stuff! Keep up the great work Dan enjoying all the videos you have been making recently, and looking forward to many more to come. 😃👌
MOA is also a very touchy topic in terms of extreme long range, 400+ m shots. For that kind of sniping I usually use the most accurate sniper in the game, DVL but the unsuppressed variant. It has a whopping .43 MOA, insanely low. That means that at a 100 yards, I have a .43 inch group. At 400yards that would be roughly a 1.72 inch group(Around 3cm). Now I have heard from sw_tower, a fellow member of the EFT science community that MOA works differently or something like that. I'll have to ask him about that and let him explain it to me even more once I have more time. Great vid Dan!
MOA in Tarkov is labeled incorrectly and calculated incorrectly Irl MOA or your cone of deviation is measured and labeled by diameter. In Tarkov it’s labeled by the radius effectively doubling your dispersion as to what it should be Iirc veritas has a good video on it
Very nice video :D, I dont know why i watch this because i already know everyhing you talk about, but its very good for new players. they dont know about default ammo and all the in depth stuff. Keep it up. Imo the most important skill is to track your targets over the whole map until you have the perfect opportunity to catch them off guard. But to do that you'll need to think like they do and have a lot of experience in every aspect of the game.
the standart mosin with a western scope has been carrying me through man raids get some decent ammo and youll drop man chads if you just position yourself on the standart pathways players usually take and when a chad has been dropped and all that juicy loot is laying around it will usually atract even more "flies "
Great video although it does not explain how a guy on top of a lighthouse managed to land a hit on me from 1300m away on the first shot. I've tried a lot of long range sniping above 450m (longest zeroing point) and what I come up with is in offline raid you just test where your bullet lands for every single position and then aim there in online. Also you can add your shots to the list.
I beg you, please make a tutorial video for sniper beginners on how you 2 are calculating and adjusting to make these shots (and maybe other complexities that at we don’t know about, like default ammo)
Overall good video, I would personally speed up the waiting time for the during myth busting and allowed for the blue bar/breath to be seen to make it clear to know when it is out easier. Im also quite fan of calibration of sights based on the ammo you preselected for such gun, I would also like to see that part as one of the options during presets, because well... preset makes gun to what you designed without unnecesary clicks every time, but that is just matter of preference I guess.
I was certainly debating on how to do the comparison for a while, strangely that was the hardest part of the video because I wasn’t sure whether to do a full demonstration to get a proper feel for ADS time, or shorten it to just show the results 😂 thank you for the feedback!
My favorite bolt action is the t-5000, high base ergo, but mainly it was the fact the bolt animation stayed on target really well compared to the other rifles. My question is what is your favorite and why?
The T-5000 is awesome, just a bit heavy for my tastes haha. I've found the most success with the DVL-10 coupled with the S&B 1-8x and Raptar Range Finder!
My question for you: if I’ve got a max zeroing distance of 450, but a target at 700, what scope can I use that has enough zoom to see with, but enough FOV to be able to account for drop in mils? The 5-25 Schmidt-Bender doesn’t have enough holdover at max zoom, but I can’t see the target at 5x.
Hi Dan thanks for your video, i've learn a lots of things. I just have a question, at 3.50 of your video, you range is set on 50 meters and you aim pretty far. the bullet go straight to the head. Why is that ? maybe i misunderstood something Thanks a lot :)
I'm glad you found it useful! Good question, in that clip I'm using the M700 with M61 which has a very fast and flat trajectory out to around 200m, after which it starts to drop off on its flight path. This means you can have a bit of freedom with your zeroing as the point of impact is very similar from 50-200m or so. The human head is around 23cm from chin to top of head which gives you a fairly large target relative to the bullet's trajectory, and in Tarkov you can hit anywhere on the head to achieve a kill shot. I hope this makes sense! Please let me know if you require more info
I don’t want to be ‘that guy’ but do you find sniping to be a fair playstyle? I’m just watching from the outside, I’ve not sniped before but played 20 hours or so of tarkov, and considering the size and density of the maps I can’t think of any way that you can counter a sniper who has eyes on you. What would you do if you were on the receiving end, before and after you know a sniper is looking at you?
Firstly, welcome to Tarkov! Tarkov is not a ‘fair’ game, players will do everything they can to get the upper hand on their opponent, whether that’s sniping from afar and using concealment, or pushing their enemy and overpowering them with aggression and superior aim. There is no gentlemen’s agreement; you kill your target or they kill you. In Tarkov 9 times out of 10 there’s loads of cover around you. Understanding the locations and vulnerabilities of each part of the map will help you minimise the risk of being sniped. Learning how to make yourself as small a target as possible when performing static actions eg looting, filling mags etc will help you stay alive. There are a few locations where there’s not much cover, eg Road to Customs spawn/extract on Shoreline, Lighthouse Long Road and the open areas on Reserve, but generally speaking there’s usually a decent amount of cover and limited vantage points, which makes locating snipers simpler. If you do find yourself getting engaged by a suppressed sniper, and their shots are passing close by, you will hear the crack of the round and be able to determine a rough direction. This will give you time to get to cover and plan your next move. Honestly, long range shooting is not hugely popular, as it can get quite boring for a lot of players waiting for a perfect shot, or waiting for someone to enter their kill box. You’ll usually find players being quite proactive and chasing shots they hear, or moving away from engagements depending on what they’re trying to achieve that raid. Again, don’t worry about what is ‘fair’ or ‘unfair’ - as long as it’s not against Tarkov ToS, you do what you gotta do to survive
I think it's an embarrassing question but what numbers mean on scope? For example on 5th line of the scope it writes 5. It just say the number of the lines or something?
Hi. I put scope on AKM, and tested it in hideout. And when I was aiming the weapon was swinging a lot. But then I notice that I can turn off and on swinging by pressing Alt, witch alone wasn't bind to anything in my confing. I went into raid, and tested there, and it worked very well. But then I died, I lost my AKM. So I got new AKM, I put some other scope, and Alt no loger worked :( Weapons swing all the time when aiming. Does anybody know is this a bug or feature, and how to make it work again ?
@@TwiggehTV I believe you're thinking of the VAL/VSS contributing towards assault rifle and DMR skills, respectively. Not sure if this is still a thing though, will have to check!
Yeah quick question…. How can you see so far? My shadows literlaly black things out. I noticed this especially when you were on woods. I can barley make targets out across the lake. Is this a settings thing? Because I’m playing on the highest settings
@@CollinG-gu5ud if your shadow render distance is maxed out your shadows will be present super far away. As far as not being able to see people in shadows I’m not quite sure, do you have any Post FX running? Is your monitor set bright enough? I’d love to help but will need more info
Has anyone tested the scopes with stadiametric rangefinders? Last I checked (pre-2020 IIRC), they were not calibrated, which was a real shame because at that time there was no in-game range finding option other than guessing based on reference points.
How do you go about determining the lead you might have to give on long shots? I always feel like i never lead enough but then when i try to lead i miss completely
TL;DR wait for them to stand still! It depends on the velocity of the ammo and distance to target, as well as the movement speed of the target. There are a lot of variables at play so it’s difficult to give a lesson on this, unfortunately! I would start by running the same ammo as much as possible, in the same weapon configuration, to maintain velocity and get a feel for how the round travels along its path. 7.62x51 M62 (and other tracers) can be great for watching the round travel but this will give away your position quickly! Have a look at your chosen round’s velocity and understand the distance to target; a round travelling at 800m/s will reach a target 200m away in approximately 250ms, of course the projectile slows along its trajectory which makes it exponentially more difficult the further away the target is If I am sniping with a bolt action, generally I’ll wait until the target stands still, loots, aims at something for example. My objective is to kill with the first shot, as the first shot is generally the most important, after that the target will know they’re under fire and will most likely make an attempt to either counter you or get out of your line of sight, which can result in your death or just wasted time.
Same ergo/different weight, will result in lower weight ADSing longer Same weight/different ergo, is an interesting test! I imagine the ADS duration will be the same, however ADS speed should be quicker… I’ll test it and find out!
SV-98 and Mosin can be bartered for at Prapor 2, M700 can be bartered for at PK & Mechanic 2. However you could use the Flea Market (unless you're doing a hardcore run or something) Out of these choices, Mechanic's M700 comes suppressed with a Leupold riflescope (way too high magnification for 99% of shots) but it does have 30mm rings, so you can put your own 30mm scope in there and sell the Leupold. Hope this helps!