it's hard to suit everyone's taste, so I don't think I can tell them what to do if their character movelist are limited. 😓 Even now, Im concern about users who only look at visual rather than combo.
Maybe she, ahem, 'broke wind' (...along with the game balance, if we're being honest) ? I mean, she's sooooo skinny... Plus, Yoshimitsu propels himself while sitting so it must be natural-gas powered !
So that's why Jin loves his mother so much, not only because of Kazama's fighting style which he inherited from his mother, but also because Jun is a perfect mother and has a pure heart like an angel. So Jin previously had the Devil Gene which was inherited from his father, Kazuya Mishima, but now thanks to the power of his mother, Jun Kazama. So that Jin can change into the opposite of his Devil Gene into an Angel Gene to purify the Evil Power like the Devil Gene that Kazuya has and try to end the Devil Blood that resides in Jin's blood and also the blood of his father, Kazuya Mishima.
Basically this version of Tekken 2 is the Korean Version of the game Beak was put in Jun's place as a way to appeal to Koreans though there is an option to change it to Jun on the dip switches
Sometimes I wonder where you find all this game knowledge, like the infinite combo from back turn and all the tech here. Not only, but on all the videos it's an impressive work of art
I probably shouldn't be surprised, but I didn't think Jun had death combos in this game. 0:40 - 0:46 That counterhit did 50% and led to a full combo. 1:51 - 2:00 I really hope that whole sequence was not guaranteed. Something about female characters belly-to-back suplexing people is incredibly satisfying for some reason. And, no, I don't just mean because of the crotch shot it creates. I'll never understand what Jun saw in Kazuya.
That ground pickup was guaranteed but it was only in Version A (the version played in this TAS). In Version B (the more common version/the version the console version is based on), the guaranteed ground pickup juggles were removed.
She really went and wrestled Jack to death. I'd question common sense, but this is Tekken we're talking about. The realism was never the central focus of the franchise in the first place. Unless you want to tell me kangaroos making people catch them hands is "realistic".
In ver A, if you use it just before the opponent down falls, it a reset combo(infinite). Of course, there's no such thing as recovery from Tekken 2. and ver B, resolves these problems infinite combo is not possible.
영상 설명대로 기술이 아주 약간 다르고, 데미지 조절, 판정 변화가 있겠지만 제일 큰 차이점은 다운된 상대를 때리면 뜨고, 넘어지는 순간에 타격을 가하면 타수의 초기화로 인해서 무한 콤보가 있습니다(철권 1과 같은 현상). 그것을 방지하게 된 게 버전 B입니다. 버전 B는 PS1의 기반된 버전이라 할 수 있겠습니다 😊
In all versions of the arcade edition, there is an option to replace Jun with a middle boss instead of Baek. and fighting Law because of a fixed game design. (In the video first scene, you can see being chosen Jun as command input)
In version A, the combo is reset when attacks at the moment of opponent fall down. If you correctly hit the knee kick(b+4, 3) like Bruce in the video, it will be reset to complete the infinite combo. (ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-cXsiP-nqUQs.html)