@@LurkinHandworkerconnect the dots of who the streamers know and you'll see that the connection is closer than you think. Badger hangs out with Heavenly. Heavenly hangs out with Zentreya. Zentreya recently streamed with Bricky. Bricky hangs out with Kirioth. People in the business know each other, those in the Warhammer hole just happen to drag others in with them.
the funniest part about the Manta is that it is literally a starship. it's actually a full-on FTL capable space ship, and by THOSE standards it's about as small as they come.
@@reihkangul7288 Which means Imperium can't defeat pre-FTL species. Some retcons can and SHOULD be ignored. Skip drive was a thing. Phill Kelly is terrible writer
@@Heretical_Hatter The Imperium CAN defeat the T'au. Super easily. They just have bigger fish(lol) to fry. During the Damocles Crusade the Imperium had to fall back not because we pushed hard enough. But because Hive Fleet Leviathan started wreaking havoc in Ultramar. The T'au Empire would be a sizable conquest that would require some robuts investment of resources. But not an undertaking that would particularly affect the Imperium. The Imperium is limited by the fact that it faces enemies from all sides and we'd draw just enough of their attention that their enemies would take advantage of it and strike. The reason why the T'au can't break FTL is because the Imperium breaks FTL through the Warp. Interdimensional travel that the T'au have no access to. Instead we have to use good ol' technology to move around. And we aren't quite as advanced as the Necrons. Although fingers crossed that we encounter and maybe reverse engineer some of their stuff. I for one am glad it is this way because it means T'au worlds have far less occurence of war and thus remains stable and relatovely peaceful. Better QOL in exchange for going under most everyone's radar. Although that seems to be changing as even Chaos is staertng to turn their attention towards the T'au.
@@reihkangul7288 My guy Imperium couldn't defeat pre-FTL faction in Damocles Gulf Crusade cuz of this retcon - in a Crusade that lasted *4 bloody years* Imperium is so shit it can't defeat pre-FTL species - that by laws of universe - couldn't send reinforcments from one system to another to answer their attack - cuz average distance between stars *IS 5 FUCKING LIGHT YEARS* Do you see problem with this retcon now? It is a spit not only to T'au Empire - but also everyone who fights them. T'au had FTL - but Phill Kelly decided to retcon it - while still describing the the travel between stars in such a way, that T'au Empire is either so small that it takes 3 light years to get from one border to another (that is *LESS THAN DISTANCE FROM SUN TO ALPHA CENTURI*) - or that dude has no concept how interstellar travel works or is just that much of horse-shit of a writer. There was a concept of a Skip-drive - Nicassar - psyhic polar bears xenos - that joined the Empire - created an interesting FTL drive, that allows them to quite literally, skip on the border between the Warp and Materium - making it significantly slower than Warp Drive - yet keeping speed consistent and no deamons. Something that balance things out - Imperium can get from point A to point B - maybe even 2-3 times faster than the best of what Skip-drive can offer. The difference is that vessels with Skip-drive won't be eaten by demons and will arrive precisely where they want in a formation. Which matched perfectly with image of efficiency and pragmatism T'au have in most stories. Hell - this skip-drive was super important cuz T'au have no FTL comm system either. So this is also important my friend. Imperium could attack T'au Empire - wage war for 4 years - *AND THE ETHEREALS IN THE CAPITAL WOULDN'T FIND OUT UNTIL END OF THE FUCKING WAR* - cuz no ftl comms - no ftl drive - means no curier ships or curier drones that can deliver the information to other Septs! Do you see how the problems mount up with every fucking second because of this retcon? By all accounts Imperium should be able to take over entire T'au Empire - and the first time any planet finds out their empire is under attack is when Imperials ships arrive in system. Phill Kelly retconed that - *for some fucking reason* Phill Kelly is to T'au Fans what Matt Ward is to Space Marine fans. If you are ok with T'au not having FTL - you are supporting the same class of writing that Matt Ward can present to us all.
Fun thing about Hammerhead Railguns: the slug is NOT anything like "man-sized". I remember reading a chunk of lore where a Guardsman is looking at a Chimera that got taken out by one, and there's only a very small puncture hole on each side of it. Most of the damage was done by the shockwave of the projectile, which was enough to liquify the crew.
@@davisdf3064it's more the spalling effect. And also GW not knowing that overpenetration is very much a thing which is exactly what happened here. It is believed during 73 easting overpenetration led to the only loss of life during the battle That's BMP may have been hit with a Sabot round, overpenetrated not really doing any damage to the crew or the vehicle which then results in that crew hopping back in it and shooting a Bradley.
Still one of my favourite stories and always my go to when explaining the railgun to newbies. Iirc tho it wasn't actually the shockwave that gibbed the crew but the vacuum created by the round passing through the air in such a confined space basically turned the Chimera into the Byford Dolphin Diving Bell Accident (don't google it if you're faint of heart)
It’s a space M113, and IRL that thing is incredibly versatile because it’s just a box on tracks. With some engineering it can become pretty much anything you need, short of an actual tank.
I feel it's important to say the reason Farsight's suit is so much bigger than a crisis suit is because he pilots a custom Coldstar, not a crisis suit.
So, fun story with the Orca dropship - the reason it feels like such a departure from all the other Tau vehicles is because it was originally a videogame exclusive unit in Dawn of War - basically, all the factions in that game are hot-dropping their buildings and units in from orbit, so while the Thunderhawk was being used as the troop-delivering vehicle for the marines, the Orca was invented as the Tau equivalent. Forgeworld then later created a physical model for it. Also, vis a vis the Manta being a spaceship or not - it was actually the smallest Tau spaceship available in Battlefleet Gothic, and thus the only unit in 40k to feature in both games.
Is that only unit in both Gothic armada and 40k proper including fighters and bombers on the ships? And that's a pretty neat fact about the orca, would explain why it is so against the standard tau desighns, they just wanted a vehicle large enough to deliver vehicles into the match, wormed out extra great in soulstorm where now you deliver aircraft by putting them in an infantry transport vehicle
I truly love the ensemble of DK, Bricky, and Shy, but there is something I uniquely enjoy when Kirioth drops in, he meshes well with the rest of the cast.
A couple months ago, I managed to snag a fully assembled Tau Nar for only $200 on ebay; the guy who originally won the auction for it never paid, so I was given a MASSIVE discount on it. Painted it up with Evangelian color scheme and made it the centerpiece of my Tau army 😁
I dont believe that you guys have discussed Chaos-based guardsman groups! The Dark Commune, The Lost and the Damned, the Traitor Guard, and Blood Pact are all mortal chaos factions and definitely something to take a look at! Im not sure if they have enough lore for a full video, but these have definitely been neglected by the lore and need a boost of relevance.
The manta is actually a small starship, capable of the Tau's version of FTL, the Ether Drive( e.g. Gravitic Drive). The Tau classify it as a mix between a assault craft and a true starship, capable of entering and exiting the atmosphere of a plant without assistance
I honestly love the look of the Storm surge. It makes it stand out and gives it an alien look while also looking a bit funny. The ones with arms almost immediately just turns it into a generic mech.
Massive hot take, not sure if the old dawn of war games have brainwashed me, but i love the old broadsides. Watching them stomp into the ground and all the weapons flare up is too good.
Not a hot take for me. There's something super kick ass about a mech unloadiing an entire armory into the enemy. I modeled my Broadside Shas'vre with the missile arms and mouunted the railgun on the shoulder. Makes her look much more intimdating.
I haven't played DoW personally, but I have watched multiple videos of people playing it. And the broadside without the shoulder cannon just doesn't feel the same.
Exactly! You want the giant high-recoil guns on the sturdy shoulders. Imagine how much easier it is to design and manufacture a sturdy shoulder hardpoint as opposed to whatever techno-wizardry you need to stabilize an arm.
I knew a guy who had the Manta. But the manta wasn't the largest model in his house. He had a 7ish foot german railway gun in a custom case he used as a coffee table. He bought the manta when he got some wild bonus from work and he spent it all on forge world. Oddly enough he said the manta required extremely minimal work for a forge world resin model and was basically flawless out of the box.....the rest of his order was the subject of a 6 month ordeal.
I gotta say the Riptide is the perfect balance of chonk and sleek, but I absolutely love the design of both the Stormsurge and the Ta'unar. They are maximum chonk, they got Chun-Li legs and hilariously large guns. It's like some Earth Caste designers saw Ork walkers and said "you know what, they're on to something".
I love the chonky old crisis suit models vs the sleeker new commander suit models. It kinda reinforces that GUNDAM style where the regular troops have the old less powerful production models and the commanders have sleek new prototypes or modified non production XV 8s as befits their station.
@@YSOchris And the best part being where you can float around like WEEEEEEEEEEE with a couple of hammerheads while shooting. Still effective even in Ultimate Apocalypse Mod
To be honest if railguns are so fancy why are there no mentions of the Human Confederacy they used Blackhole based weaponry and time dilation weapons railguns are a tau only thing which does make them unique
If stealth is on a military vehicle, it means that vehicle is meant to engage in active combat. A scout vehicle is not meant to be in direct combat. They locate the enemy and then let combat units engage.
Not being able to be seen is still a great advantage for scouts, to be able to do recon and get back to give their report ^^ Like if you take other scouts in other armies, the Scouts in the Space Marines are often equipped with camo cloaks, Eldars Rangers are stealthy, etc... Even in modern day, yes most stealth aircrafts are fighters or bombers, but the USA were developping stealth planes to spy on the USSR in the Cold War ^^
@@krankarvolund7771 ^This. I see the Tetra vs the Stealth Drone as being used in different contexts. You send the Tetra to scope out the edges of the enemy line. You send the Stealth Drone deep _behind_ enemy lines, where you'd never risk the soldiers. In that way, the Stealth Drone _needs_ to be stealthier, just to do its job. It needs to be able to cross into enemy territory unseen. Tetra scounts aren't meant to get anywhere near that far in.
Ah yes, the part of a comment section where people try to argue with hundreds of years of military knowledge and practice like they know better. "Stealth planes that are made to spy have stealth." Yeeees, very good, you formed a full sentence. What a handsome smart man~ If we're going to talk about things that have nothing to do with the subject, then I'll mention a Platypus' spines on their back legs, it is equally as relevant as what you said. Spying isn't the same as scouting. Yes, let's put a scope on that sword, the scope would let you see the enemy better. It isn't needed for the job, the speed and maneuverability is what is needed for scouting. It doesn't matter if the enemy sees you scouting, they are already fully aware you are scouting, that's how war works. You know what you do if the enemy sees you while you're scouting? You leave. It is not worth chasing you, you are fast and small and there will be more of you if you don't get back. You will not cause problems for them if you don't return. Also, if your scouts keep not coming back from a place, guess who is at that place? The enemy. It is a waste of effort on the enemy's part to sit there and desperately try to look for and find scouts. you get the fuckers if the opportunity presents itself, but good scouts aren't going to let that happen. Making scouts meaningless to lose is their third layer of defense, they aren't even worth the ammo to kill. If you are killing EVERY scouting unit that comes your way? You must have something you REQUIRE remains hidden. You've now played yourself, unless you are explicitly using that as a lure to misdirect your enemy's attention to a location that is useless. But boy... that's a strange, desperate move you're making and the enemy would have to be profoundly incompetent to fall for it full send. If the scout is also stealthy, it is a combat unit. It is an assassin. It is meant to cause damage or steal (objects and/or information). They aren't a scout. They are not scouting, they are doing something else, and gathering information in the way a scout would, just happens to occur, because they have eyes and ears still. A scout is telling you about terrain to help avoid being ambushed, to avoid being slowed by a river in the way, or a mudpit, or a mine field, or whatever. They're there to tell you, "Hey, the enemy has patrols near that place, change course to avoid them." That kind of shit. D&D, among other things, really fucked people's concept of what "scouting" is.
Hot take: having your first introduction to the Tau be Dark Crusade makes liking the rocket fist Broadsides much easier after you use three two-suit squads (rip to them, thanks balance monkeys) to turn your headquarters area into a Tower Defense Game
Honestly the fact that the battlesuits are stuck at units of 1 and have no damn way to heal makes them absolute shit in the campaign, you have no choice but to build new units all the time, idk how broken they could have been as multiple entities, but at the very least they should have gotten the abylity for earth cast drones to heal them
@@calebbarnhouse496 They had decent health regen. The idea is to have some Kroot squads screen for them and then move in with the heavy flamer. It's just kind of strange visually that the giant bulky battlesuit isn't the tanky one.
@@PhilosophicallyAmerican maybe they used to, but I've played dark crusade on steam, I had my honor guard on the necron base do a jump attack, and lose almost all of his health, an hour later and he still wasn't healed to full, all they really needed to do fix it was allow them to build drones to keep the unit alive
@@brendandonohue2398most likely they forgot. It's not the first, or even the most embarrassing, time it's ever happened on the podcast. After all, Bricky forgot to bring up the Combi Bolter in the Bolter episode. Also, they bring up the Supremacy Armor, which was specifically designed to deal with Warlord titans, and Bricky talks about plenty of other things that kill titans without issue.
I am in the process of building up a T'au army, and getting two T'au episodes in relative quick succession is rather nice. Also, through a confluence of circumstances involving Black Friday I now own five Hammerhead kits waiting to be built, so this episode is rather fortuitous in that regard.
The Vintage Broadsides do look goofy as minis, but Dawn of War's depiction of them makes the design work. My favorite bit about the Ghostkeel is it's origin. It was designed in the N'dras Sept. (A Sept is a providence of the T'au Empire) Starting in the original T'au Codex, and going up until the Ghostkeel's release, N'dras was listed as being abandoned for unknown reasons. On the Ghostkeel's release it was revealed that N'dras was converted into a research black site. The Ghostkeel was developed in secret there and had been deployed on many missions before being announced to the T'au public. N'dras was then reintroduced to the T'au Empire as a heroic and innovative Sept. It's a good story of a random detail in the codex becoming a really cool model.
Thanks for a great episode! (Now please do the full Taros campaign!) In regard to deployment from the manta, the tanks and battlesuits probably deploy in the air. The Tau Deep Strike rule was literally called "Manta Strike".
I can't believe that they didn't talk about how the ghost keel is completely invisible to all the imperium sensors. The only way to detect it is if stands right in front of the sensor because the sensor will detect literally nothing
IM SO HAPPY THE ORCA GOT MENTIONED! It was the model I fell in love with when I was younger (alongside the Thunderhawk, always wanted both of them), and when I got back into the hobby I was so sad to see it no longer sold on forgeworld, I honestly hope it makes a come back someday.
Tau battlesuits leaning into techno crustaceans as a theme is good stuff. Also, Dameki should TOTALLY finish that manta and run a game of KT in/on it. The manta can be used as a secondary vessel in Battlefleet gothic can't it?
The regular Stormsurge gives me heavy Battletech vibes. Like, I could see that exact kind of loadout on a mech, especially a Clantech variant. 2 "arm" hardpoints for missiles and a right torso hardpoint for a Heavy Gauss or Hyper Assault Gauss rifle. The custom one with the arms looks way more like a regular mecha design similar to Titanfall.
Frankly, respect for the Orca because at least when the pics showing it with the suits and drones inside, it was a rare gem in all of gaming: A transport that's actually big enough to hold what its stats say it can hold.
On the railgun, you wouldn't know if it hit your tank. It would leave a perfect, small hole through the tank, which would also lead to the crew getting sucked out of said small hole.
On tonight's episode of the Ridiculous Tour: Bricky sounds like he's speaking in morse code from all the swearing about how much he hates Mantas. DK breaks his own personal best and manages to get to 132 gundam references in under 60 seconds And Shy is trying to write the wrongs of history by undertaking a QUANTUM LEAP!!! Also, coming in from a portal to another dimension, iiiiiiiiits KIRIOTH! But why is he dressed like that? All this to come, after the break!
I feel something close to dejected rage when bricky hasn't seen models that came out before 2012 and I was already deep into Warhammer. Brother some of us remember the days of Marines on 25mm bases and every character model being cast in pewter.
Tau faction uses mechsuits, drones and advances future guns to fight for the greater good. Also, Tau: " Anime? I've never heard of it." While bidding ancient STC with full of date files of old shows and movies.
Another fun fact about the Ghostkeel: A Ghostkeel will have an Assistive, well, AI Co-Pilot. Presumably this is the case for most largee Tau Suits/Mechs. But it's a special case for the Ghostkeel ones. Why? Because the Ghostkeel is a stealth/Infiltration unit designed for extended solo operations. That's a lot of time where the Ghostkeel pilot has just, you guessed it, their AI Co-Pilot for company. Sometimes, they can get rather attached!
I know it's Tabletop but in lore Manta is way way bigger than Titans in general. At least it's size is comparable to Emperor class titan. Like 6 Ion cannon, 2 rail cannon, 10 burst cannon, 10 seeker missiles and 2 huge missile rack. I mean it has so much weaponry and still carries 8 battlesuits 4 tanks and 200 infantry simultaneously. That screams "It's too Big".
FW made the orca and some BFG ships in line with the fire warrior computer game, where you deploy from a orca in the first mission, where it gets blown up by a lemn russ lobbing a shell into the troop bay as soon as you exit, then was a gunship version with lots of missiles at one point.
Honestly I’ve never cared much for the vehicles of 40k, but the chemistry and fun that you guys are having is infectious and these episodes are actually some of my favourites!
I love the description of the railcanon in the codex. The imperium is examining a land raider hit by one. A small hole in one side and out the other. And a spray of gore where the crew were sucked out through the hole
fun fact: tau hiding the tetra is a tactic used by real world special forces due to feet being quieter than engines and bodies being smaller than vehicles
Fun part about the devilfish chassis is that if the vehicle loses power or gets shot down with the engine in the forward position, the side doors are blocked by the engines, so whoever wants to get out better hope the rear hatch is functioning...
The interesting thing I’ve noticed about the Devilfish chassis is that, compared to a lot of other 40K vehicles, the speed and weight listed for it are extremely reasonable. A lot of modern day main battle tanks weigh between 50 to 65 tons with top speeds between 50 to 65 kph, so the specs are already pretty close. Not to mention, from the pictures shows at least, it seems to be roughly comparable in size to modern day APCs and MBTs. Kinda surprised they didn’t go wild with it in some way.
Having the giant railgun in hands, while goofy looking, makes more sense than on the shoulder. The railgun is the precision weapon, the missiles are guided munitions, and therefore don’t need to be aimed particularly well.
I will forever associate the Storm Surge with the Dice Check 4 man free-for-all where Bricky took out half the Tau army by blowing up the Storm Surge turn 1.
16:11 Kinda like how cav scouts can use a Bradley cfv/ifv to conduct reconnaissance; it's better to leave the actual recon to the dismounts than the vehicle itself.
43:30 Well, this is the point where I have to entirely disagree with the boys on literally everything because I *prefer* the shoulder-mounted railgun broadsides, I've got a lot of nostalgia for them from the Dawn of War games. I guess the animation sells them better, because they have this great vibe of bipedal tanks, chugging forwards and then slamming their heels into the earth for long-range siege mode and lowering the railguns into place. I genuinely dislike the underslung hand-carried version, it looks so awkward and clunky, that thing's just going to be waddling everywhere like it's lugging an overstuffed suitcase.
I think the problem with shoulder mounted units is that they look to top heavy, while the gun version just doesn't look like they can maneuver with it, I think the way to do a broadside suit is to make it shaped like a krootox and shoulder mount the railguns, maximizes stability, and let's you really beef up the size of the gun to make it look like a world killer
To me the Manta is basically the size class as a large Imperial Titan except instead of using that size to make a giant death robot they made what is essentially a small warship lol
NGL 41:31 with the beige keyed in and the blue underneath actually looks pretty dope! It's like it was originally blue, but it's been fighting in the dirt so long that it's just completely filthy 💙
I was so hype when DK mentioned Robotech (Which they look so much closer to than armored core especially the head of it) THEN HE WALKED IT BACK... unforgivable
Tau railguns punch straight-through tanks with force that results in an effect similar to explosive-decompression, a small hole is punched through both sides of the vehicle and the passengers are pulled through and liquefied (people who are near the path of the projectile feel the air ripped away).
This episode came out the day of my birthday, and I just started my Tau army a few weeks ago. The thing that made me take the leap was the broadside with the huge gun! Also this is one of my favorite episodes because of all the mech references DK makes.
A lot of the T'au weaponry and technology are still in 'prototype' stages and are used on rare occasions. It wouldn't surprise me if the Tetra is obsolete by now, or simply they dont see the need for it, scouting is scouting. They're not meant to engage with the enemy but it would be helpful i suppose, could be a resourse thing too.
Also just adding that when i first started with T'au i immediately went for Sa'cea, and then instantly to Farsight Enclaves, plain T'au are a bit meh unless you add in Aun'Shi cause of his badass double blade. More melee t'au plspls
My tau list has 9 stealth suits and I absolutely loved using them to deepstrike ALL of my gun drones behind my buddies back line and melting the backfield objective
The FW Tau Supermancy Armour is decent. Because it all giant chuncky parts they are impossible to warp. The worse was the Railcannon as that was thin, long straight resin.
My head-canon reason for fish-themed vehicles: Gunboat Diplomacy. Water caste are diplomats, and Tau foreign policy is diplomacy, followed by fire (caste) power.
Looking at that kitbashed swordfish just makes me want an official version of it which would be like the Tau version of a Rogal Dorn tank, a dedicated heavy tank/mobile artillery platform heavier than just using the devilfish chasis for every ground vehicle.
The orca looks like they wanted to make a transport ship that you can actually put figurines in. So they made the inside of a transport ship, and then just gave up.
This reminds me of the first time I even heard of Tau when I played Dark Crusade DoW...damn and they were so cool. I love Tau design, how sleek they are but yet they still have elements of blockyness and tankyness, not quite like the eldar with their blade like ships.
Pretty sure the railgun drills a hole through armour and the shockwave burst the normal crew so a red stream comes out the exit hole on a Russ or chimera
Watching vehicle videos it always amazes me how lore accurate Gladius Relics of War is and how detailed down to more obscure tanks and mechs. You introduce someone to 40K with Dawn of War 1, and then let them cook in Gladius and they are brought up to speed in the armies of 40K.