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Tears of the Kingdom Finally Has a HOOK and It's AMAZING 

Arlo
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Use my code ARLO to get $5 off your delicious, high protein Magic Spoon cereal by clicking this link: magicspoon.thld.co/arlo_0323
The Legend of Zelda: Tears of the Kingdom finally has a HOOK! A SELLING POINT! A thing that makes you go "Ohhhhhhh yeah, I need this."
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/ arlostuff
TWOOTER: @ArloStuff
This video was edited by the lovely Kane!
/ farfetchdreviews
"Reloaded Installer #11" by LHS.
/ @lhschiptunes

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28 мар 2023

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Комментарии : 1,6 тыс.   
@ArloStuff
@ArloStuff Год назад
PINNED COMMENT YES Use my code ARLO to get $5 off your delicious, high protein Magic Spoon cereal by clicking this link: magicspoon.thld.co/arlo_0323
@FilthyGambit
@FilthyGambit Год назад
Zamn
@LtZeen
@LtZeen Год назад
AAAAHHH
@TheMainMii
@TheMainMii Год назад
I personally eat magic spoon just tried my first bowl the other day. I'll love to support Arlo
@waywardlaser
@waywardlaser Год назад
My only apprehension with Magic Spoon is that the boxes are super small and I love big bowls of cereal lol
@firefoxriouyh6541
@firefoxriouyh6541 Год назад
Arlo can you talk about the restrict act bill, this bill has the ability to ban any foreign companies. That the us government doesn't like, this includes Japanese games etc. and they would fined you if you use VPN.
@stwbmc98
@stwbmc98 Год назад
This is the funniest way for them to compromise on the durability thing. “Don’t want your sword to break? Just stick a rock on it or something idk”
@TheWorstPartyMember
@TheWorstPartyMember Год назад
In all seriousness I wonder if doing that can extend durability indefinitely? Or is it just a one-time thing? Either way it's neat.
@cypher838
@cypher838 Год назад
Link just carries around industrial tape around at all times
@CharmedReally7
@CharmedReally7 Год назад
@@TheWorstPartyMember probably just makes it bit stronger and extends the durability depending on an item, then its gone OR YOU CAN ADD ANOTHER ITEM ON TOP
@UTubeSL
@UTubeSL Год назад
Very funny comment 🙂
@talonhowe8131
@talonhowe8131 Год назад
​@@CharmedReally7 At the end of the fuse segment, it looks like fused weapons can have more added on top of them, though I don't know if that would mean perpetual durability increases.
@thevegetor5985
@thevegetor5985 Год назад
I like how they basically made 2 glitches into features with the ability to properly create a flying machine and ascending through ceilings just like the speed runners.
@tychoderkommentator2989
@tychoderkommentator2989 Год назад
The combined weapons look like an inventory glitch
@musicaldoodles9615
@musicaldoodles9615 Год назад
​@@tychoderkommentator2989 yeah now that I think about it, that explains why it had a sense of familiarity
@kass3333
@kass3333 Год назад
It's great. I remember way back, hearing about how they were literally left speechless after seeing the flying machine contraptions in BotW
@cameronsalmon1314
@cameronsalmon1314 Год назад
The Botw community is going to break the shit out of this game if its built like the first one. Though a reason why they took so long in development might be from patching the many major bugs from the first game.
@rngsilvercraft3995
@rngsilvercraft3995 Год назад
"Oh you like going through walls and breaking the game? I'll let you f*cking go through wall and break the game!!"
@Songokuu9000
@Songokuu9000 Год назад
Honestly, with the fuse mechanic and the ultrahand, I'm starting to see WHY they kept it from us for so long. I think it's probably because programming something like that was probably an absolute nightmare, and it probably didn't even look very good visually for a majority of development. I think that the most plausible explanation
@ExaltedUriel
@ExaltedUriel Год назад
Yeah this, now that the game is officially gold all the polishing up is done and they were able to show pure gameplay. Might be an unpopular opinion but I personally hope this is the last we see until release, I don't want to see any story, I don't want to see dungeons, I want to see it all for myself.
@_KungFuBarbie_
@_KungFuBarbie_ Год назад
Yeah they were probably keeping it from us until they were 100% sure that they could make it work. I imagine it’s a nightmare to program.
@noizepusher7594
@noizepusher7594 Год назад
Something like that would only be finished once the entire game was finished
@SomeYouTubeTraveler
@SomeYouTubeTraveler Год назад
I can also easily see how they originally intended it to be a DLC mechanic until they realized "Oh... oh we're gonna have to replace literally everything in the entire game world. New game I guess?"
@speedude0164
@speedude0164 Год назад
It still looks a bit scuffed, but giving each fusion a specific animation would delay the game past Metroid Prime 4, and I'd rather not wait that long.
@noneofyourbusiness3096
@noneofyourbusiness3096 Год назад
The fact that the Ascend animation shows Link traveling through the rock before he pops out the top tells me that it MIGHT be possible we could encounter cave areas with multiple "floors" that we could discover and access by using Ascend. Imagine using the ability and expecting to pop out into the overworld, but you stumble upon another cave area just below the surface!
@guccigamer5907
@guccigamer5907 Год назад
I hope that’s true! But honestly seems more realistic to me that it’s just a loading animation.
@VashTown
@VashTown Год назад
@@guccigamer5907 What did the game need to load in the demonstration?
@bandiriatraveler8343
@bandiriatraveler8343 Год назад
@@guccigamer5907 Why would there need to be a loading screen for going up a short, already loaded cliff? There wasn't any loading screen for going up to the top of a cliff with revali's power in botw.
@guccigamer5907
@guccigamer5907 Год назад
@@bandiriatraveler8343 why is the fact there’s an extra animation be proof of multi leveled caves? Plus if there IS multi leveled caves, that’s even more evidence to back up my theory: imagine being in one loaded area with puzzles and enemies, then flying up to a different level and having to load completely different puzzles and enemies. It’s basically the same thing as fast travel, you don’t get seamless transitions from one shrine to another, completely seperate, shrine on the other side of the map. It’d be like going from one dungeon to another.
@guccigamer5907
@guccigamer5907 Год назад
@@VashTown not everything needs the loading animation, sometimes it’s just nice to have extra animations and that might be just a specific spot just for them to showcase the extra animation without revealing one of the caves we might explore
@gangganggang2219
@gangganggang2219 Год назад
I feel like the reason they were so secretive about the mechanics is that the paraglider was a main mechanic in botw and now almost every game has it. With all the eyes on this game to see what the next big mechanic would be, I think Nintendo was worried that with how long development was taking that somebody could have made a game with that mechanic before this one was even released. With how fast follow in the gaming industry is and with how influential botw was, I wouldn't be surprised if that was a major reason
@Pebphiz
@Pebphiz Год назад
That's a good point. They probably wanted to make sure that the release date was 100% set in stone before they played their hand. No one can make a good open-world fantasy Garry's Mod in just one month, so it's safe for them to show it now.
@BackflipBrickfilms
@BackflipBrickfilms Год назад
Interesting... but wdym every game? The only one I could think of was The Pathless.
@gangganggang2219
@gangganggang2219 Год назад
@@BackflipBrickfilms Immortals Fenyx Rising, genshin impact, Horizon Forbidden West, Dying Light 2, Pokemon Legends: Arceus, not to mention most indie 3d exploration game. Just watch the new "appeal to everyone" videogame trailers and yup there's the botw paraglider and climb everything mechanic.
@BackflipBrickfilms
@BackflipBrickfilms Год назад
@@gangganggang2219 Oh yeah. I love PLA (Needed more time in the oven though) and somehow completely forgot about Braviary in that game.
@armogohma2
@armogohma2 Год назад
I don't think anyone CAN steal this. The sheer amount of programming it would take to implement every mechanically unique combination would be immense. There's a reason it took Nintendo so many years to make what would otherwise be a glorified DLC is because the logistical math gets crazy fast. Just 30 combinable items means 435 combinations to program. How many cynical, lazy, uninspired copycats want to decide what a meat arrow does?
@slaps1455
@slaps1455 Год назад
The first thing Eiji Aonuma says when the direct starts is that development is complete. I think they had to wait until the game was complete to properly show this off. They kept it secret bc they wanted to make sure the game wasn’t broken when they announced it and that all of these features would work properly instead of showing this off 2 years ago and having to cut a feature
@jellycore1316
@jellycore1316 Год назад
That's a good point, yeah ^^ True, maybe!
@cardboardking577
@cardboardking577 Год назад
To think of it the first 2 trailers they only really showed the core themes
@Luc_ienn
@Luc_ienn Год назад
Another cool thing, about enemies having fused weapons, is that it’s a sly way to hint to players new concepts of how to fuse their own weapons together. Makes me hope they give enemies a lot of funky tools
@xavmarz755
@xavmarz755 Год назад
maybe they could fuse my mother and father back together
@RacingSnails64
@RacingSnails64 Год назад
Ooh yes good point! "Wait, what are they using? Wait, that can work??" It'll REALLY help with the enemy variety too. Just by them using different combos it will make fights feel so much different.
@cardboardking577
@cardboardking577 Год назад
​@@xavmarz755 unfortunately not even the Hero can do that
@RepublicanMartian
@RepublicanMartian Год назад
All the sudden, the enemies having blades and bludgeons as horns makes total sense.
@emilyjaehnert8060
@emilyjaehnert8060 Год назад
Oh wait yea!!
@akirawang6275
@akirawang6275 Год назад
I scrolled down and I understand what you are talking about and scroll back to give you a like. Yeah! New enemy horns! Always wondered that’s a weird design!
@tsunertoo9149
@tsunertoo9149 Год назад
SELF MADE BOKOBLIN BONE BLADES OH MY GOSH
@Vapecatlol
@Vapecatlol Год назад
Everyone who read the art book rn like 😏
@trevorgrover5619
@trevorgrover5619 Год назад
"All of a sudden"
@XxLaingYxX
@XxLaingYxX Год назад
I imagine speedrunners are gonna have a field day with this
@leftovernoise
@leftovernoise Год назад
There are going to be videos of people fucking around and making crazy stuff for a decade. There are still people, 6 years later making videos doing new and crazy shit in botw
@SamVimes27
@SamVimes27 Год назад
At least Linkus, Limcube and Smallant were all very excited about the glitch potentials
@Diamoondust
@Diamoondust Год назад
ikr it will be hilarious
@brennancampbell3917
@brennancampbell3917 Год назад
You just KNOW that the stupidest looking things are going to be broken as all hell in speed running. 😂
@Slenderquil
@Slenderquil Год назад
I can't wait for players to find a way to fuse a log to a stick and fly halfway across the map with it
@mattgerlach744
@mattgerlach744 Год назад
I have a suspicion that part of the game will involve restoring the master sword using the fuse mechanic. At some point you'll find the gnarly busted master sword and be able to temporarily boost its power with fuse ingredients, but it will "break" back to the busted version. Eventually you find whatever upgrade ingredients actually permanently restore the master sword. I also think that the Ultrahand crafting is going to be used extensively in side quests asking you to help rebuild hyrule.
@rafaelcerdeira5883
@rafaelcerdeira5883 Год назад
Probably fuse it with the "tears" they've been talking about.
@mykeyboardismelting6856
@mykeyboardismelting6856 Год назад
huh, I never thought about the aspect of rebuilding hyrule... Maybe a worker npc needs to fix something at the top of a tall structure that his current tool can't reach, so you need to craft a really long lance to help him? that would be interesting!
@flewis02
@flewis02 Год назад
Great theory and it should be a part of the game
@Snoop_Dugg
@Snoop_Dugg Год назад
Hopefully there will be 8 proper dungeons this time
@Trashley652
@Trashley652 Год назад
I like the idea that sticking fire chuchu jelly on a sword would be pretty cheap but only last for one hit, but putting a much more valuable ruby on a sword would basically turn it into a flame sword like in botw
@noizepusher7594
@noizepusher7594 Год назад
I had the same idea! Sticking a glob of jelly would give it a one time charge just like how the jelly is a one time element bomb in the first game. Then using more substantial stuff like gemstones could make it permanent
@Moshugaani
@Moshugaani Год назад
I think you're on to something. Sticking more valuable items on weapons will have better and longer lasting effects.
@RustyhairedAlp9575
@RustyhairedAlp9575 Год назад
Of course the ruby would only light the enemy you hit the weapon with on fire while the chuchu jelly would explode
@boosiewoosie9215
@boosiewoosie9215 Год назад
Per the artbook leaks...you can create entire weapons out of those gems like amber, diamond, sapphire, etc....if they are elemental I do not know, but I would imagine so.
@iCrowLink
@iCrowLink Год назад
What about a Keese Eyeball? Can we make homing swords? 🤔
@humblemememumbles
@humblemememumbles Год назад
Hope that I can send a Bokoblin to space with a Balloon Arrow or something. That would be sick as hell
@jellycore1316
@jellycore1316 Год назад
BALLOON ARROWS YES OH MY GOD! XD That's such a clever idea! I really hope that's a thing! ^^
@natperXD
@natperXD Год назад
@@jellycore1316 That could also be an easy troll where you shoot that balloon arrow and then it just floats up not really doing anything.
@kawaiichan6897
@kawaiichan6897 Год назад
Finally the tree branch can become the best weapon now
@roninthechaoslayer3289
@roninthechaoslayer3289 Год назад
It already was the best weapon
@kawaiichan6897
@kawaiichan6897 Год назад
@@roninthechaoslayer3289 but now it’s the ultimate best weapon
@emeraldelm3140
@emeraldelm3140 Год назад
The throne it deserves
@kawaiichan6897
@kawaiichan6897 Год назад
@@emeraldelm3140 agreed we must pray to the holy tree branch in all its glory
@pinguman13
@pinguman13 Год назад
@@roninthechaoslayer3289 no, the best weapon was the soup ladle
@bingbong9076
@bingbong9076 Год назад
I'm glad they saw all the stuff people were doing with flying minecarts and instead of trying to stop it like most developers would they embraced the chaos and gave us more tools to break the physics engine in this game. I was skeptical of this game with how mysterious they have been but this has potential and made me excited.
@shrilleth
@shrilleth Год назад
It's like, the least Nintendo thing ever, which is sorta why I love it
@ChrisStoneinator
@ChrisStoneinator Год назад
…err, I can’t think of a single developer who would try to stop that.
@jordanlucas7392
@jordanlucas7392 Год назад
@@ChrisStoneinator Nintendo
@d_p_k_
@d_p_k_ Год назад
I think the Ascend mechanic is for getting out of caves without backtracking. The trailers showed big caves/dungeons and it would be cumbersome to get out after going in deep. A quality of life feature.
@ChrisHendricks
@ChrisHendricks Год назад
I hadn't thought about that, but yeah! So many of the previous Zelda games have needed a portal of some kind to take you back to the overworld. Now... why bother? Just ascend!
@adamjames8854
@adamjames8854 Год назад
I think it's also a way to make it feel like a progression on the climbing system tbh. A small way to make it feel like an advancement on that feature from the first game
@RacingSnails64
@RacingSnails64 Год назад
It felt like an easy cheat at first, but this is a good point.
@pbague
@pbague 11 месяцев назад
Plot twist it’s amazing
@HonARGUru
@HonARGUru Год назад
I feel like what we've missed big time with the 'Ascend' power is that we'll have an underground.....imagine ascending in a cave in the middle of the map and coming out on the surface in the middle of an enemy camp.....or ascending from the Royal Dungeons all the way up to Hyrule Castle.....those possibilities are now ALSO endless...
@ValiantPixel
@ValiantPixel Год назад
Actually you have a point. I was already convinced that subterranean caves would be playing a big role in the game and its story, but it seems that Ascend is made as a parallel to Pokémon’s Escape Rope. They were just teasing us with a cave found on the surface rather than underground.
@jammin2575
@jammin2575 Год назад
@@ValiantPixel Yep that goes back to the original teaser showing Zelda & Link underground and with the previous trailer showing Zelda falling could be a big part of the game later on is finding Zelda in the underground caves. This gameplay trailer would be a great misdirect by showing sky islands, when they really have stuff underground 😮
@spirttomb
@spirttomb Год назад
Huge
@RacingSnails64
@RacingSnails64 Год назад
LMAO yessss that would be so good. Accidentally ascending into the middle of a bunch of enemies would be an easy opportunity for random combat encounters, which I loved most about BOTW. It really heightens the creative improvisation!
@rickreation0
@rickreation0 Год назад
We’re all eternally grateful that you caved and watched the new gameplay demo.
@yololthepikminenjoyer
@yololthepikminenjoyer Год назад
as a non-zelda fan, i agree
@jimmulator3902
@jimmulator3902 Год назад
@@yololthepikminenjoyer you enjoy pikmin but you don’t enjoy Zelda :(
@Voidio2454
@Voidio2454 Год назад
​@@jimmulator3902 what do you enjoy then.
@tomohawk2177
@tomohawk2177 Год назад
@@Voidio2454 take a guess, I think it’s pretty obvious
@Voidio2454
@Voidio2454 Год назад
@@tomohawk2177 lol I read their comment wrong.
@RegrettableDeed
@RegrettableDeed Год назад
The more I watch the gameplay reveal, the more details I'm noticing and it's got me SUPER excited for how much deeper TotK is going to be.
@uwuppa
@uwuppa Год назад
I noticed changes like a faster paraglider and a more fluid process for climbing up short ledges. do you see any others?
@jaredf6205
@jaredf6205 Год назад
I think it’s gonna be deeper literally. I think it’s gonna be that the whole ground is torn up with loads of underground and caves and modified original map, and also you can play as Zelda.
@RegrettableDeed
@RegrettableDeed Год назад
@@uwuppa coordinates on the mini-map, cave symbols showing where the entrances are, topography on the surface map being more muted, plus little glimpses of other things that we arent sure about yet.
@jimmulator3902
@jimmulator3902 Год назад
@@jaredf6205 idk if I could see being able to play as Zelda… MAYBE during the final boss fight, but I doubt it. If anything you’ll probably need to slap together some different mechanisms with the ultrahand mechanism to fight the boss somehow lol
@Vaquix000
@Vaquix000 Год назад
@@jaredf6205 Why do people want to play as Zelda? If there's a Zelda game where you play as Zelda it should be a new Zelda, not the most unlikable version of Zelda there has been where she is voiced by a woman who is almost 40.
@elijahkeay3906
@elijahkeay3906 Год назад
Favourite idea I’ve heard someone say was fusing a shield with one of the fans so you can blow enemies away, or even better: make a HOVERBOARD
@epicortonotepic8314
@epicortonotepic8314 Год назад
MEAT SHIELD MEAT SHIELD MEAT SHIELD
@TheDeadmanstrolling
@TheDeadmanstrolling Год назад
SHIELD SURFING WITH A FAN, OH SHIT
@Duffin_Plus
@Duffin_Plus Год назад
Wait…
@logancroker2078
@logancroker2078 Год назад
i think the ascend mechanic makes the prospect of significant underground gameplay a lot more likely- it’s the underground equivalent of jumping off of a sky island to return to the overworld
@epicgamner1139
@epicgamner1139 Год назад
i was thinking that too!
@RacingSnails64
@RacingSnails64 Год назад
Good point!
@gabrielhuff6969
@gabrielhuff6969 Год назад
A very fun thing for those of us who are really familiar with the old map is gonna be to go check everything out and compare/contrast! "Oh hey I wonder if that thingy is still there, man i really loved that thingy" "IT IS!, BUT WHAT'S THIS NEXT TO IT?!"
@epicgamner1139
@epicgamner1139 Год назад
thats the dream, making the old map work for old and new players
@tdw7459
@tdw7459 Год назад
Before I do a single main quest the first thing I’m doing is checking up on Tarrey town and Hateno village, so I can see how much it’s gotten better for my favorite characters
@secondengineer9814
@secondengineer9814 Год назад
The Ascend Ability is basically the paraglider for underground places! You need to work your way down along the selected path, but you can jump back to the surface at any time
@Moshugaani
@Moshugaani Год назад
Yes! The mere existence of Ascend demands underground areas where it will be useful.
@midnightbloomofeorzea7182
@midnightbloomofeorzea7182 Год назад
Made me think of the Escape Rope from Pokemon, lol. A quick GTFO if the underground area is really tough.
@Moshugaani
@Moshugaani Год назад
Also, underwater exploration was low key confirmed. When Link was falling, the Ascend was disabled. But when he hit the water and was briefly underwater, the ability became available. And when he re-emerged to the surface, it was disabled again.
@Moshugaani
@Moshugaani Год назад
Oh yeah, kudos to Looygi Bros. for noticing the Ascend activation underwater. I think he noticed it first.
@Tyreker
@Tyreker Год назад
@@Moshugaani maybe that was a glitch, you can’t use sheikah abilities while swimming either
@matthewbozdeck271
@matthewbozdeck271 Год назад
There seems to be holes that lead underground on the overworld, and I'm wondering if the reason they gave us ascend is specifically because of the underground. There could be places you can only get by ascending under the place underground. It could just be a quick way to always get out of the underground. Aonuma also said during the trailer that you could use it to get out of a cage you are stuck in, which seems pretty telling that there are gonna be puzzles based around this ability.
@thegreendragon9628
@thegreendragon9628 Год назад
I hope some cool puzzles come out of this too! Like maybe a dungeons boss room doesn't have a door and you have to find a way to get under it to ascend like that would be pretty cool
@davidchidester5463
@davidchidester5463 Год назад
Yeah. Quick way out of underground and off the sky islands makes the whole world super duper accessible.
@chuckbatman5
@chuckbatman5 Год назад
Yeah ascend may be the most "boring" of these abilities shown in terms of exploration, but it's puzzle solving abilities are huge
@gizmoxx999
@gizmoxx999 Год назад
What about DECEND!?😊
@Shippochi
@Shippochi Год назад
Honestly I figure the reason they waited so long to give us this reveal is because of the exact feelings of "anticipation fatigue" that you (and me too) were feeling from waiting so long for it. We're pretty patient, so it took over a year before we were tired of waiting. Not everyone can last that long though, and I can't blame them! This is for people who can only maintain hype for a month or two before they just get tired of waiting.
@25andromede
@25andromede Год назад
Silksong fans waiting for 4 years🤡🤡
@jada8047
@jada8047 Год назад
If this is a sequel he should automatically have more energy
@HandledToaster2
@HandledToaster2 Год назад
@@25andromede at this point I don't even think about it anymore.
@KellyAnimalLover
@KellyAnimalLover Год назад
I saw someone wonder if you can fuse your shield with an ice element and make a shield that surfs on water, which sounds amazing conceptually but probably wouldn’t work well because the water is likely level to the ground. Either way, super excited for this game and can’t wait to see what people create with it!
@EmperorZ19
@EmperorZ19 Год назад
Even if you didn't have a way to gain speed I'd think it would still be functional. Ice would have much less friction than normal ground
@laundrybaskets4473
@laundrybaskets4473 Год назад
Put a fan on your sword! Problem solved!
@williamwolfe962
@williamwolfe962 Год назад
I also saw someone wonder if you can fuse your shield with butter and it wont lose durability when you surf with it! Theres gonna be like infinite combines, its gonna be crazy!
@mjc0961
@mjc0961 Год назад
Water is clearly unrealistic in this game, otherwise Link would have died hitting the water head first in that dive at the end of the trailer, so I don't see why we have to worry about ice shield surfing not working
@TheShoemakerETF
@TheShoemakerETF Год назад
@@williamwolfe962 butter shield will be the pro strat if it means you don't lose momentum while shield surfing.
@travisnakahira7320
@travisnakahira7320 Год назад
I can’t wait for people to take this feature to its absolute limit and create their own divine beasts
@TheDeadmanstrolling
@TheDeadmanstrolling Год назад
Behold, Vah Beefus, Divine Beast of Prime Meat
@Moshugaani
@Moshugaani Год назад
9:00 They did show a mushroom attached to a shield so I'm sure you can attach gathered materials to any arrow, weapon or shield. I love it that the materials and monster parts are finally useful for something else besides potions!
@salamanda550
@salamanda550 Год назад
My favourite non-gameplay thing from the reveal was the buildings being built outside the Dueling Peaks stable. I can't wait to see what's being done to rebuild Hyrule!!!
@Shinesprk
@Shinesprk Год назад
It's probably too much to ask for but a rebuild castle town quest a la Xenoblade 1's rebuild colony 6 quest would make me so happy!
@BackflipBrickfilms
@BackflipBrickfilms Год назад
@@Shinesprk No way is it too much. They've had six years. Sure, a lot of that was spent on the Fuse mechanic and stuff, and the pandemic, but they MUST have heard the requests to rebuild the world. It wouldn't be like they needed all-new assets and mechanics; they could reuse a lot of the code for the Hylian Homeowner quest, just with different materials and stuff.
@hinoname3954
@hinoname3954 Год назад
Me too. The fuse stuff is fun and all ig, but the hylian homeowner and tarry town quests are something I savor in the first game bc they’re the only way to make a permanent mark in a world that constantly reminds you via blood moons that you DON’T otherwise. They make it feel lived in for me, and I want more of that. One of my favorite dumb things to do in the game is find unmarked small house ruins that I find in cute places on the map and wonder what they’d look like rebuilt. Same for all the marked village ruins. I really hope we get to help rebuild some things bc I know SO many ppl that thought botw dlc would give us that back in 2018
@TheDeadmanstrolling
@TheDeadmanstrolling Год назад
I hope we get side quests to rebuild stuff using the fuse and ultrahand
@Hambs23
@Hambs23 Год назад
About the Ascend ability: You're in a cave. There's a weird spot on the ceilling. Use Ascend. You find a secret section of the cave/mountain with no entrance. Find a Korok. Exit using Ascend again and meeting an unsuspecting NPC just above you, maybe the one that could give you the quest to search for said secret area (like a tutorial of sorts).
@harttman123
@harttman123 Год назад
I heard a theory that they were secretive because they were afraid the competition might try to use or replicate the gameplay mechanic in their own games
@jellycore1316
@jellycore1316 Год назад
That's actually a very good point, yeah! ^^ Maybe, yeah!
@KingRidley
@KingRidley Год назад
That explains hiding the mechanics but why are they still so vague about the story?
@nasreenshah6446
@nasreenshah6446 Год назад
@@KingRidley because no one wants to be spoiled on the story lol. But if you're talking about a "goal" like how Botw's was defeating Calamity Ganon, then yeah it would make sense showing that to us at least
@nickziegler1904
@nickziegler1904 Год назад
the thing that this demo has shown me is where all the work has gone. I mean just getting that whole combination system working and in shape, and just the fun little interactions they've shown off already lead me to believe that there is going to have been a lot of thought and care to it in the final product which makes me excited.
@DankDrCuck
@DankDrCuck Год назад
Yeah, six years is understandable now Man, I hope this game does well
@lorebroker52
@lorebroker52 Год назад
And it is an explanation for why they did not show it earlier. My guess is they were still optimizing the physics and did not want to show us an imperfect version of all the fusing and combining.
@nickziegler1904
@nickziegler1904 Год назад
@@GodhandPlusOne because I'm aware of how long video games, especially game of the Zelda series' quality standard takes to actually make.
@S4781R
@S4781R Год назад
Aonuma mentioned using ascend to get out of a cage as an example. My guess/theory is that ascend will be the first ability you get, and perhaps the constructs trap you in a cage which you use ascend to escape from. Or perhaps when you try to catch the falling Zelda we saw in the trailer, you end up at the bottom of a chasm and use the ascend to get back to the surface. Seems like a very intuitive tutorial gameplay thing to do (trapped in a cage, can't do anything except try your new ability and see how it works...)
@williamwolfe962
@williamwolfe962 Год назад
The crafting element totally alleviates the durability. If youre killing a million constructs and you like having a decent sword, you can make the 'construct horn sword' like 10 times if you have to, to keep using it, same as how people will farm keese for homing arrows.
@mattgerlach744
@mattgerlach744 Год назад
Playing BotW, I always kept a sledgehammer in my inventory in case I ran into a mining opportunity and I was constantly thinking to myself, "Ya know, it would be so much easier to just craft one when I need it."
@andrewmesser1955
@andrewmesser1955 Год назад
It may not alleviate the durability. I am guessing that the mechanic can be used once on virgin materials. In which case the weapon will still break after the extended durability expires.
@amafuji
@amafuji Год назад
The durability system doesn't need alleviation.
@________5347
@________5347 Год назад
Running around with goofy ahh weapons will get really old, really fast.
@chuckbatman5
@chuckbatman5 Год назад
Even if it doesn't COMPLETELY alleviate it, it puts control of the durability into the players hands, which is what BOTW lacked. When I got a weapon in BOTW I knew that no matter what, I'd be able to use it a certain amount of times before it broke, and nothing I could do would really change that. Now, a weapon can last as long you want it to, as long as you're creative with how you use it and how you fuse it.
@skycreeper0173
@skycreeper0173 Год назад
For anyone who's curious about what the hook of the game is, it's creative freedom. The HOOK is creative freedom. Breath of the Wild's selling point for me was the huge open world and the non-linear structure. And Tears of the Kingdom's selling point is allowing the player to explore that huge open world with wild, crazy stuff made BY THE PLAYER. At least, I think that is the selling point. And I'm really glad the Zelda team is giving it their all. I cannot wait to dive into the world of Hyrule again. Awesome video. Also, great editing Kane.
@shyguyrocks1
@shyguyrocks1 Год назад
Shouldn't the hook be something that's related to the story or a whole new adventure? I don't want creative freedom. I think I'll experiment a little and then it'll just lose any charm it has. I'm hoping the dungeons are better and that there's some cool and interesting fights and a better narrative and hopefully significant map changes to not make it feel the same.
@holdenontomydignity
@holdenontomydignity Год назад
@@shyguyrocks1 Honestly I think it makes it alienating for some players. What I mean by that is, not everyone is the creative tinkering type of person. Sure, if your someone who loves to experiment and create things then you’ll probably have a field day with the game. But if your not, then yeah like u said, you’ll probably just mess around w/ it a little bit and get bored quickly after. It’s clear they’re catering this game to the ppl who loved to make crazy contraptions in the original game. I just feel it’s an odd choice considering that’s just a subset of the audience who played the game and there’s many who don’t care abt that stuff and were more interested in the exploration, side quests, puzzle solving, etc. I’m sure all that stuff will still be in the game but it might not be the focus. And the game taking place in the same world won’t help either. I was shocked arlo thought the surface world looked “very different” because I just don’t see what he’s talking about at all. Even the side-by-side comparisons between this games world and the previous are just minor changes like missing shines & other small differences. Anyways, im still holding out hope that there truly are a lot more surprises & changes like they say they’re are, and I hope the game will be able to please both the creative & not so creative players.
@theoaremevano3227
@theoaremevano3227 Год назад
@@holdenontomydignity : That's true. Even being creative, being an artist who would love to build stuff with these features, I still want something to direct that creativity AT. After learning how to use these powers, I want something worth using that creativity on. A BIG challenge (much like a proper dungeon). A worthwhile opponent or group of opponents. No amount of cool ways to explore an area are worth much if the only things to find are bread crumbs. It's not that the game can't possibly have all that, they just haven't shown anything like it and don't seem to want to. As for the feel of the world, I just hope in places it legit feels like a world under invasion by a dark army and being cursed by an evil sorcerer. I do expect some peaceful areas in the world, but it'd be nice if large sections were covered by a pall of darkness. Even Ocarina of Time's adult Hyrule at least made the skies cloudy near areas affected by a temple's curse. I hope this game does that too, but more noticeably.
@________5347
@________5347 Год назад
Boring! They should’ve refined Link’s clunky movement and combat, brought back dungeons, brought a new overworld, and added an actual story.
@Vaquix000
@Vaquix000 Год назад
So the point of the game is for the player to be creative so that nintendo doesn't have to be. Players have to try hard to make their own fun instead of creative professional games designers... doing their job. I fucking hate sandbox games
@DynamicMagi
@DynamicMagi Год назад
Imagine a normal Chuchu jelly arrow, makes enemies wet or whatever effect the arrow is exposed to
@dProp.34
@dProp.34 Год назад
I feel like the new mechanics also add a lot of thematic depth. The previous game was all about surviving with nature and watching it grow, and the runes, while not exactly natural, were just natural phenomenons turned _big_ , so to speak. But this game so far seems to be about corrupting nature, with abilities that involve reversing time, ignoring gravity, crudely sticking stuff together; which together with the floating islands and the weird arm and stuff will create a whole different mood for the sequel
@KDJewl3
@KDJewl3 Год назад
I find it interesting (and really promising!) that there now seems to be a quick-select menu for materials. That'll make existing mechanics like cooking even more intuitive because you won't have to go into the pause menu to select ingredients, and also paves the way for new mechanics too. Maybe the Zonai Charges can be used as bombs, and by selecting them through the dpad up menu, you can hold one and then choose to throw and detonate it or use it in conjuction with another item or mechanic. The possibilities from such a simple change are really intriguing
@SomeYouTubeTraveler
@SomeYouTubeTraveler Год назад
Imagine if we could craft our own hookshots and grappling hooks and junk
@ValiantPixel
@ValiantPixel Год назад
@@SomeRU-vidTraveler It could be possible to fuse together a grappling hook with a rope and a hook. But I’m not sure if ropes could even be handled with the game’s physics engine.
@jertlemiah
@jertlemiah Год назад
"An artifact creature construct . . Colorless" Wait, does Arlo know how to play Magic?
@ramen6833
@ramen6833 Год назад
I laughed so hard at this. He definitely dabbles.
@starless4146
@starless4146 Год назад
I heard him say that and I was like, " wait huh?? ".
@xxafrothunder
@xxafrothunder Год назад
Yes. Hasn't played in years but used to quite a whole bunch. He's actually the one who taught me how to play.
@haruhisuzumiya6650
@haruhisuzumiya6650 Год назад
Zonai is Colourless?
@Kurogetsu1
@Kurogetsu1 Год назад
Definitely wasn't ready for an mtg reference in an arlo video ngl
@rufos5293
@rufos5293 Год назад
The great thing about fusing is that in botw, every single monster part, from bokoblin horns to lynel guts, has the same effect on elixirs. Now they can all be different and useful
@connorhalleck2895
@connorhalleck2895 Год назад
If I recall correctly, in Link's Awakening you had to put bombs and arrows together in your inventory to create bomb arrows. This is like the ultimate version of that.
@soltandvinegar
@soltandvinegar Год назад
Here's a little theory! Maybe the master sword being broken is going to tie into the fusion mechanic. You might be able to fuse other stuff onto the end of the Master Sword
@jackthecommenter2768
@jackthecommenter2768 Год назад
Good theory
@nekonomicon2983
@nekonomicon2983 Год назад
Fuse the master sword with another master sword
@zegop5736
@zegop5736 Год назад
Finally the master stick can be a reality
@lenk172
@lenk172 Год назад
I'm hoping fishing is in the game, not so I can fish, but so I can fuse the master sword with some bait...
@alexthewrecker4666
@alexthewrecker4666 Год назад
@@lenk172 🤨📸
@adamachy7719
@adamachy7719 Год назад
Hey Arlo. I understand that you're worried that the new ascend ability will replace the need to climb everywhere, but it probably won't be that way. It seems to me that ascend only works if you are directly beneath a smooth surface. You won't be able to come up to a mountain and directly skip most of the climbing, you need to find an appropriate surface to do so, meaning you'll most likely be underground and directly under wherever you want to go, which'll certainly be it's own challenge.
@autographedshaggy6687
@autographedshaggy6687 Год назад
I just remembered that they actually kind of did show us the fuse ability before, in the second reveal. The part with Link using the flame shield thing, it's like a flamethrower glued to the shield.
@clayhamilton3551
@clayhamilton3551 Год назад
THAT'S what the the flamethrower thing on the shield was!!! No one seems to remember that but that was a teaser for the fuse ability!
@atlas956
@atlas956 Год назад
i adore the details of this game already. did anyone else notice the little question mark of confusion at 5:51 that pops up above the construct’s head when the puffshroom explodes?
@elicrosland246
@elicrosland246 Год назад
People are coming up with crazy ideas after this trailer and i love it all
@pharoahcaraboo9610
@pharoahcaraboo9610 Год назад
I like how the fuse arrow stuff has a lot of pretty easy to intuit things, ice chu jelly makes ice arrow, therefore fire and electric chu jelly will make their respective elemental arrows, but doesn’t TELL you what anything does in the menu so it’s up to you to discover the more out there combos. What DOES meat arrow do? Does the Korok Frond make an arrow that flies longer distances maybe? What would this or that do- it’s nice to be left thinking of the possibilities you’ll be left to experiment with on your own!
@SegaDisneyUniverse
@SegaDisneyUniverse Год назад
Okay, but the part where that robotic enemy with the fan-like weapon yeeted Link into the shadow realm had me dying!🤣
@RacingSnails64
@RacingSnails64 Год назад
Knowing enemies can push you like that honestly make exploring the sky islands so much more scary and intense. I think I love it.
@mjambar
@mjambar Год назад
I can see why they were working on it for so long... That crafting mechanic is wild! I'm so stoked. I'm still hoping for some traditional dungeons as well, but that's not a total dealbreaker for me.
@MSDOSProject
@MSDOSProject Год назад
Wife and I watched the gameplay reveal yesterday and we are both so hyped. This just watched up my excitement for the game to 11
@leargamma4912
@leargamma4912 Год назад
I hope you and your lovely wife enjoy the game. I myself am also very hyped!
@24Sparja
@24Sparja Год назад
No wonder this took so long! Even with reused assets, every single item or physics object they add they have to program new interactions for it with every item before it, or somehow from the ground up make a system that can take care of that for them.
@abaque24
@abaque24 Год назад
also testing all interactions possible-- they chemistry engine in botw was pretty interesting, and they decided to push it to the forefront.
@ChipChapChop
@ChipChapChop Год назад
Considering they announced development in 2019, and the "you know what" happened that hit Japan hard for three years a few months later, what they've accomplished in such a relatively short time is actually amazing!
@hrstar24
@hrstar24 Год назад
Crazy how on the surface it just seems like the simplest crafting and building system, but like how the first game at first appeared so basic it looks like this crafting and building is going to have sooooo much depth, I can't imagine all the crazy stuff people will be getting up to when this comes out
@cityrain3780
@cityrain3780 Год назад
tears of the kingdom? tears were the ones I almost cried seeing all the new mechanics n such. I’m so excited
@DankDrCuck
@DankDrCuck Год назад
So, you’re the punk who’s been floodin this here kingdom with your tears, eh? I’ve heard enough, gettem, boys!
@cityrain3780
@cityrain3780 Год назад
@@spimbles lmao I can see why that seems so. I just didn’t have the correct words to encapsulate everything I wanted to say:/
@leritykay8911
@leritykay8911 Год назад
I'm really hoping that this works with Shield surfing too. Like imagine putting ice jelly on your shield will let you surf on water temporarily. Or fire jelly leaving a trail of flames. Or I dunno, put butter on a shield to surf longer. Put bomb on a shield to do a BTB type thing
@TheDeadmanstrolling
@TheDeadmanstrolling Год назад
Put an octo balloon and surf into the sky
@jordanwhite352
@jordanwhite352 Год назад
I honestly think that it's for someone he's to design video games what's the most impressive about this is not the fact that you can fuse almost every single thing together but how it is fully integrated into the flow of the normal gameplay. Like you look at years ago of a similar concept with Banjo Kazooie nuts and bolts and every time you had to customize something you had to go into a menu and it took you out of the main part of the game and what's so impressive about this is that it is fully integrated into a gameplay where you're not moving around square tiles are going through and it's just take objects and stick them together and just use them.
@Duorsa
@Duorsa Год назад
I think the thing with rewind is the "limitations" Aonuma alluded to. There are some terrain angle limitations in the patents that leaked a while back, so you can't always use it. And it's unlikely that every mountain will have a cave/inside. Climbing will most likely still play a big part in Tears of the Kingdom.
@jubies6286
@jubies6286 Год назад
7:28 "I'm sure I'm gonna spend hours, making these crafts that topple over right before I get to the top of the mountain." This is it. It's finally clicked for me. Tears of the Kingdom is the second strand type game.
@epicgamner1139
@epicgamner1139 Год назад
no no knack 2 was the first strand type game and THEN death stranding was the second
@jellycore1316
@jellycore1316 Год назад
XD Yess, exactly
@tinfoilslacks3750
@tinfoilslacks3750 Год назад
Breath of the Wild 2 is the world's third Nobi Nobi type game.
@gunnarbostrom2071
@gunnarbostrom2071 Год назад
One thing that I was thinking and didn't know if it was real or not, but there is still a ton of potential for there being a whole underground system to explore. I almost expect the ground level to be a simpler place (with some changes from BOTW but not too many as the new abilities will make the world different) where you gather materials and play around. And because the sky and (hopefully) underground have fewer entrance points, they are the challenging areas. With the ascend ability, you can exit the underground at any point. And with the sky you can jump off almost anywhere. So you make excursions (dungeon runs) for as far as you have the resources to use. Maybe I'm being too optimistic, but it has all of the tools there for gameplay like that
@the_Acaman
@the_Acaman Год назад
that sounds like a roguelike on top of a survival game and now I want it
@nknight5072
@nknight5072 11 месяцев назад
Nintendo was really like “you say your sword breaks too quickly… how about you just slap another sword on it.”
@Mr._Sherwood
@Mr._Sherwood Год назад
I love the seemingly massive amount of experimentation this whole fusion mechanic will enable. Not only does it give reason to all the random monster bits we'll inevitably be hoarding, but it'll also add variety to the otherwise kinda samey combat against weapon-wielding enemies that the first game couldn't quite shake. Also it's just plain funny to me that they're apparently just gonna let you stick anything you want onto your weapons. I just hope it extends to materials as well, I'd love to tack steak onto a stick or something equally silly.
@onecrispylad1512
@onecrispylad1512 Год назад
I just realized they teased the fuse ability from the start. Remember the second trailer with link in the cave with the fire breathing dragon shield? He probably got that part from a zonai enemy and stuck it on there
@ABemis
@ABemis Год назад
I always found the complaints about durability silly anyway. The game showers you with weapons, them breaking never once hurt my gameplay experience. I totally agree that as you get older you often get less out of in-depth creative systems. I have more games than when I was a kid, and a lot less free time!
@Joethemerciless
@Joethemerciless Год назад
My completely unfounded theory is that they kept the weapon crafting mechanic out of the earlier trailers to avoid any association with/memes of the ducttape gun that was used to assassinate former prime minister Shinzo Abe, similar to how they did the last minute delay for the death of queen Elizabeth. It would also explain why there wasn't a full-on direct in July.
@shasta_le_bab
@shasta_le_bab Год назад
I JUST REALIZED A THING up on the d pad looks like it has a food icon- which idk what that could do, but my mind jumps to the idea of having a quick eat function to heal hearts without going through like 3 menus
@crew_the3rd
@crew_the3rd Год назад
TOTK trailer 3 just gave us all stronger faith. This will be wild.
@bringforthtruth
@bringforthtruth Год назад
I think actually the sky islands were the big "hook" for this game. It's what they've been highlighting the whole time, and it's even the theme of the cover art. But, yeah this is a huge reveal, nonetheless.
@chuckbatman5
@chuckbatman5 Год назад
I think there's a few different hooks at play here. One is the sky islands, one is the Fuse ability, and I think there are likely more we haven't seen (underground areas?). Nintendo games rarely revolve around just ONE gimmick, and when they do it's usually pretty obvious what that gimmick is early on. The fact that we're this far in and we're only starting to get an idea of that suggests there's a lot of different mechanical hooks.
@realryanvarnell
@realryanvarnell Год назад
The enemies remind me of Plankton's robots from the spongebob games lol
@lewa3910
@lewa3910 Год назад
I just wish saw more Gerudo stuff. The whole desert was my favourite area to explore originally, from the canyons to the mountains to the oasis and city hiding in the centre of it. I really hope it's as interesting as i found the 1st one to be
@SamboNice
@SamboNice Год назад
I just hope these new mechanics are integrated into dungeon puzzles (and that dungeons exist in the first place)
@peskyspider5103
@peskyspider5103 Год назад
The lack of dungeons was my main issue with Breath Of The Wild. I know it had the divine beasts, but they didn't compare to the larger more themed dungeons of previous games with unique boss battles. It's especially a shame because imagine seeing a large temple off in the distance at the top of a mountain or something and knowing you're going to reach it and explore it. Elden Ring did a really good job with that imo. The other thing I love the Zelda series for is all the weird and quirky characters like Tingle, Agatha, Happy Mask Salesman etc. I was hoping that dungeons and fun NPCs were gonna be elements that got brought to the forefront a bit more this time but I guess not. Ah well, I'm sure the game will be fantastic and I've booked a week off work for when it releases. I just hope that the elements that made Zelda special for me personally don't get left behind in favor of this minecraft building stuff.
@dpackerman4203
@dpackerman4203 Год назад
I might be a bit harsh here, but if traditional Zelda dungeons don’t make a return in this game, it won’t be worth playing.
@hutchkey2397
@hutchkey2397 Год назад
​@dpackerman that's definitely too harsh but I'm hoping for a return of traditional dungeons. I'll play it either way though and probably enjoy it either way.
@starless4146
@starless4146 Год назад
@@dpackerman4203 The only thing I can say to you is to keep your hopes "low" and expect the worst ....Just in case. >_
@dpackerman4203
@dpackerman4203 Год назад
@@starless4146 💔💔💔
@navelwarfare3247
@navelwarfare3247 Год назад
Durability is something I think I can learn to live with, as long as it's just generally higher. Breath of the Wild was the first game where I was consistently running out of bows and not arrows. Fusing seems to add durability to the weapon so... here's to hope!
@DankDrCuck
@DankDrCuck Год назад
Weird, I had the opposite issue Botw has a strange quirk where if you buy arrows from a vendor, they will never restock them until you go under 30 arrows. Every time I’d make a new file, my arrow stash would continuously grow & peak around 300 or 400, but would start to fall & I’d just have to wait until I hit 30. Always had a *lot* of elemental arrows tho.
@elicrosland246
@elicrosland246 Год назад
I love how much depth the give creativity. You can create ways to fight and create was to travel/explore
@umibozu1983
@umibozu1983 Год назад
One thing i noticed that i have never heard anybody talking about is that fusing weapons means inventory management wont be as much as a problem
@boosiewoosie9215
@boosiewoosie9215 Год назад
They said they want you to use your imagination in this game....mine is envisioning the ability to create kinds of different traps to add a whole new layer to the combat. Building trap doors, cages to snare enemies, building barges/flying machines loaded with explosives and sending it into enemy camps, etc. The new abilities enable all of that stuff.
@TheWorstPartyMember
@TheWorstPartyMember Год назад
This fella right here knows how to have a good time. Now I kinda hope there's a sidequest where you need to build something like that to protect a village from a monster raid.
@bluevines1303
@bluevines1303 Год назад
I want to make a baybalade and throw it into kakakriko
@KingRidley
@KingRidley Год назад
@@bluevines1303 please don't take this the wrong way but beyblade* kakariko*
@Katie-hj5eb
@Katie-hj5eb Год назад
I'm not sure about Ascend either, seems like it might take the teeth out of climbing challenges. On the other hand though, they could possibly make secret caves with no entrance that can only be ascended too which would be cool.
@thatnerdygaywerewolf9559
@thatnerdygaywerewolf9559 Год назад
It's restricted to places with ceilings, so there are ways to add climbing challenges if they want to.
@kyberghost3607
@kyberghost3607 Год назад
As someone else mentioned, it's the underground equivalent of the paraglider. To ascend high up, you will have to explore within caves and perhaps dungeons.
@marknicholson9932
@marknicholson9932 Год назад
if you want to climb, climb. it's always a choice.
@Next0gen0
@Next0gen0 Год назад
I'm coming back to all these TOK video's After beating the game. It was So satisfying to be able to avoid all the pre-release reveals and go in blind. I had No idea that sticking item's together was going to be a thing, and it was Amazing as a concept. Also it was funny to hear Arlo's comment about sticking a ruby onto a sword was hilarious, because finding out that's exactly how that works in game was just my "Oh, What!?" moment.
@SantaquinBacon
@SantaquinBacon Год назад
About the Ascend ability-even in botw climbing became less important with Revali’s gale (especially the upgraded version that reloads in like a minute), and this seems like a reworking of that idea
@MrLinkDay
@MrLinkDay Год назад
A great thing about the Zelda dev team: they know how to have fun. And that really helps they make games that we have fun as well!
@jellycore1316
@jellycore1316 Год назад
Aww, yeah, true! ^^ I agree!
@stayalivefriend
@stayalivefriend Год назад
Thank you Arlo for all the entertainment you provide us, we love you
@jellycore1316
@jellycore1316 Год назад
Thank you, Arlo!
@davecerv
@davecerv Год назад
Hear me out now….I also thought the ascending thru a hill to be overkill until…I realized what a deeper exploration mechanic it truly could be! What if there’s a cave within a cave or a secret area while ascending in a hill or after getting to the top of a hill there’s a trap or a battle!
@willwunsche6940
@willwunsche6940 Год назад
"Imagine BOTW... But bad piggies" is what I want from some of the level design in this game involving craftable vehicles. For the fuse thing it looks exactly like Little Big Planet on the PS3 to a tee and I love it for it since that is my favorite game(s) of all time 1 & 2. They were very popular games and the magic stuff the movement and freedom feels like a mini version of that
@TheRaspberryExperiment
@TheRaspberryExperiment Год назад
Id love to be able to design or build your own paraglider with different parts, with the fuse ability
@tex9419
@tex9419 Год назад
i think one of the biggest aspects of these new mechanics and additions is that it dramatically increases the replayability of the game, as well as introducing concepts for INSANE dungeon/puzzle design. the only information that i am taking in before the game comes out is the things that nintendo has shown us and i couldnt be more excited to go into this mostly blind
@2handsome398
@2handsome398 Год назад
One thing I've picked up on is the world seems a more densely packed. More foliage, animals, creatures, objects. The lighting, shadows and depth of field looks a lot better too. Seems they've managed to optimize the engine quite a bit since Breath of the Wild.
@TheDeadAndTheUndead
@TheDeadAndTheUndead Год назад
There's got to be more. At two times during the presentation, (once before rewinding to go up to the sky island opposite the stable and second on the surface after being knocked off by the construct) we see these wooden platforms with wooden backboards. I thought they were there to construct the vehicles, but apparently you can do that anywhere. So what do they do and why are they in so many places?
@DOCTOR.DEADHEAD
@DOCTOR.DEADHEAD Год назад
I hate to say it but I still haven't been persuaded; it's an interesting mechanic but not enough to make me excited really (especially when looking at its price), but with that said I'm glad Zelda fans are happy and will finally get their hands on this
@firenze6478
@firenze6478 Год назад
Traditional zelda fans are not happy at all. It addressed none of our criticisms
@lake4433
@lake4433 Год назад
@@firenze6478 This game isn’t a Traditional Zelda game, of course it’s not gonna be a Traditional Zelda game. The Zelda team aren’t your personal work machines to shit out whatever you want, they make what they want to make. I like Traditional Zelda games too, but I am not a whiney little shit that cries whenever I don’t get what I want.
@firenze6478
@firenze6478 Год назад
@@lake4433 wow…offended much. Sorry I didn’t like your favorite generic sandbox. Is wanting a traditional game after a decade long drought really so upsetting to me that you feel the need to use ‘little shit?” Do you need a pacifier?
@TreyxMusic
@TreyxMusic Год назад
I'm a traditional zelda fan and I was actually pleasantly suprised.
@supermax64
@supermax64 Год назад
​@@lake4433 Read his message again and your response. Absolutely unhinged for no reason
@deefdragon
@deefdragon Год назад
I don't know if I'm just super pessimistic or something but it really feels like this is not worth the 6 year wait we got. yeah the new system took a bit, but I don't feel 6 years worth. I really hope there is something else coming along with. (also I still hate weapon durability as a concept)
@jaylee8159
@jaylee8159 Год назад
Agreed. What was shown was no doubt cool and interesting, but after 6 years spent with a full engine and countless assets already developed, I expected much more. I know I'm gonna catch a lot of flak for this, but TotK is looking like DLC, not a standalone $70 next gen game.
@elijahkeay3906
@elijahkeay3906 Год назад
The enemies in this game seem to all drop their horns and stuff so it totally makes sense that you could take “base” weapons and then stick the horn blades onto the end. So you can kind of stockpile on good weapons, but it’s in the form of the weapon tips
@peterjack1.0
@peterjack1.0 Год назад
One thing I’ve noticed is that there don’t seem to be any shrines, at least from what I’ve seen. Are those green swirling things shrines? Have they reconfigured the system? Big outstanding question.
@The_Jho
@The_Jho Год назад
This is the type of game I wanted, even started to learn coding to make a game where you fuse objects together to make weapons and gear
@jellycore1316
@jellycore1316 Год назад
Oh, that's hecking awesome! ^^
@OtterloopB
@OtterloopB Год назад
"Tears of the Kingdom finally has a hook!" *MAGIC SPOON!*
@SpacepoetYT
@SpacepoetYT 11 месяцев назад
"I can't just stick a ruby to a sword and have a fire sword... well maybe you can"
@richardmahn7589
@richardmahn7589 Год назад
Great observation about the octo-balloons in breath of the wild. When one first mentions us trying to construct constraptions and modes of transportation in BOTW, I immediately think of the mine carts being put together to fly. Yet I never thought about it: why did they even not only make octo-balloons as a drop you get from monsters (could have just been tentacles that you can eat or sell), but make it so you can attach them to things, and those things not only rise up, but rise up where they can tilt and flip over? The physics just to do that must have been a pain to program! So I wonder, that must have been a HUGE driving point to the whole THING in TOTK....stick stuff together.
@ShadowStarkiller
@ShadowStarkiller Год назад
When he showed off the arrow and I saw that the raw meat was chooseable, I kept going "PUT THE STEAK ON THE ARROW!!! I DUNNO WHAT IT WOULD DO, BUT TRY IT!!!"
@PhatTony92
@PhatTony92 Год назад
I don't know maybe I'm weird. But the amount of content being added doesn't seem like it should qualify as a sequel you know? This feels like an expansion pack from the days of old. Which makes the $70 asking price even more absurd. Like I DO want to play the game and I will. But given what I've seen? I will most likely wait to buy it 2nd hand.
@ZanarkandFFX
@ZanarkandFFX Год назад
Same here
@firenze6478
@firenze6478 Год назад
I just want a new traditional 3d zelda game, the last one was over ten years ago!!! I’m dying to scratch this itch man, not play arc zelda evolved.
@Buglin_Burger7878
@Buglin_Burger7878 Год назад
It isn't just 70, it is asking for $290,000,000 then BotW made from players if it sells just as well. It is absolutely even more absurd then you realized.
@bluevines1303
@bluevines1303 Год назад
Gotta remember they didn't reval lime 98 percent of the game so wait
@jaylee8159
@jaylee8159 Год назад
Not weird at all. It's been 6 years, and this is what they decide to show? I mean it is cool, don't get me wrong, but i'm starting to really question why they've been so secretive about the game...
@leritykay8911
@leritykay8911 Год назад
Imagine, you're walking in a cave. Suddenly, you notice a cross on the ceiling. Odd. But then, you ascend through it, and end up in a secret room, that is only accessible with Ascend
@TheCrazyhairdude67
@TheCrazyhairdude67 Год назад
My theory with ascend is that there is a lot of new underground space, a similar amount to the sky islands, and they wanted to make it as easy to return to the surface from underground as it is from the sky.
@keystep8669
@keystep8669 Год назад
Yeah. I don't know what else it would be used for. It seems really limited otherwise.
@ciscosanchez4127
@ciscosanchez4127 Год назад
When you add one thing to a previous game. It is BOTW 1.5
@ryansheehan3112
@ryansheehan3112 Год назад
one thing??? sky islands, 4 new abilities, new enemies, a ton of new map changes, new story, new dungeons and thats just what theyve showed us
@dpackerman4203
@dpackerman4203 Год назад
@@ryansheehan3112 what do you mean new dungeons? Did I miss something? I haven’t seen any signs of new, actual dungeons returning in this game.
@ryansheehan3112
@ryansheehan3112 Год назад
@@dpackerman4203 the cave icons on the minimap
@Jonathanmeraz8749
@Jonathanmeraz8749 Год назад
@@dpackerman4203 exactly where the fuck are the dungeons i havent seen shit
@jesusbarrera6916
@jesusbarrera6916 Год назад
@@ryansheehan3112 yeah those are called DLCs my guuys.... Minecraft gives them out for free
@TheTrueJBru
@TheTrueJBru Год назад
But will there actually be music?
@ZanarkandFFX
@ZanarkandFFX Год назад
Yea, same ones being used as in Botw
@jaylee8159
@jaylee8159 Год назад
Sounds like they reused btow's "music"
@64BitArtist
@64BitArtist Год назад
It seems to me that a lot of people are overlooking the fact that Link's arm glows every time he uses these abilities, probably meaning they are tied to the weird arm-curse thing. I wonder if that means only constructs can use fused weapons unless regular mobs pick up something you've already fused.
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