I honestly spam b+2. When I realized b+2,2 is natural combo, and b+2 being homing. You have mental frame advantage bc of the extension and you can hop n' throw a lot. b+2 can also float a lot of moves in the game.
Hello everyone, (long text) 1+2 is realy one of her best underated moves. I have an other count technique for ff3 If 1+2 hits I count seconds. At the same time I hit 1+2 i count 1 and on the half way to 2 I press ff3. Maybe it will help someone. I agree with the SS 4 and SS 1+2 mixup. It could be so strong. b4 Could be good in neutral but not against chars which have a good guaranty 10 hit string. If your opponend doesn't have it or don't use it, it's ok. *Don't use it against Jab masher* When u use it too much and the opponent have the knowledge it can be also SSR (to her strong side) So it could be a mindgame as he said. d1 is realy underated. But be carful on D1 (hold) into AOP. When u use it into AOP be ready to use AOP d. Especially oB. The minus Frames with and without AOP version are dependent on the distance and angle. And the distance and angle are realy wierd. FC f4 is so good. You have so many mixups like FC df4,4, or FC df4 -> AOP mixups. or df,4 -> AOP df4 -> AOP mixups. There are so many options ... I have to use ist also more often. And u can mixup it with stings that leave u in FC like d1. Also good to start from AOP. One of her best underated moves. b3 is realy good. I use it to keep safe in some situations. But yes it's a high and when u use too much lows in RDS your Opponent will duck because of the expected low. So keep in mind, that u have to mixup enough. Ok, the CH 2nd 1,d2 -> RDS b3 is new for me! THANKS a lot for that! Underrated #6 FC df 2,1: Double low. U can do DF 2,1 (hold) to do a SSL into RDS mixups. U can also do only FC df2 to go in RDS mixups. So u have also a lot of mixup options. I hope it will be helpul for someone. Kind Regards
Df2,3 I often hit them with the second hit because the moves so new and fresh. While crouching df2,1 is also plus on hit when you go into back turn really underrated.
Ff 4 is actually a really good plus move that people don’t use often. It’s best used during pressure as people duck it if you just throw it out. Back turn down 4 isn’t tracking?
If I recall correctly, the King's kicks in the hankle has the same property as Xiaoyu's regarding low parry. I mean, if you have been hit by one, you cannot low parry the next one, but you can block it and then, you can low parry the thrid one :)
I feel like every move herehas come up for me as a move I should use more: 1+2 I avoid to due not having the pick up down. FC F4 4 I just told myself to use more because I used it in T7 a lot and somehow stopped thinking about it in AOP with these HYP transitions and Heat engagers. D1 there's a video on all the power crushes it beats, still didn'tuse it B4 I started to realize is really good by itself right before seeing this. RDS B4 I also would "accidentally" use (fight stick) and was like wait hold up, but didn't know it was ideal. Already implementing this to great success. Thank you for highlighting
you have to really commit to experimentation and spamming d1 to fully appreciate it. you will not only stop attacks but create opportunities you would have never guessed you could with this move.
I can do the 1+2 pickup after a mini sidestep left but 0% of the time straight on axis :( I'd love to see a video of yours with the inputs enabled so we can see the frame timing!
@@yuh6812 Yeah it's not that useful in low level play which is what I assume you're talking about... It's a good side step launch and safe 50/50, so instead of doing a low poke that your opponent would sometimes assume you'd do, you can do 1+2 which is safe on block.... So yeah, it's useful regardless of being slow. Moves like F4 is also slow, doesn't mean it's not useful.... Need to use your moves strategically instead of just throwing it out for no reason.
I am only Bushin but I love to use several times back+4 only a few times and when opponents begins to try to punish it, then I add the 1 string ender. It still works quite often
Big fan of d1, it's also perfect for a hard read on armor, and is especially good ending a wall splat for setting up AOP oki. Not as good as T7 wall oki, but still worth it. Also no one challenges d1 on block into AOP. Which makes sense because it has a perfect amount of pushback, is -10, and basically no one in Tekken has an appropriate response for this situation. So one of her best tools for entering AOP at a deterministic range (if all 3 hits connect).
I was just messing around in practice mode trying to remember your video from when I watched it the other day. I found that RDS uf3 is a jumping 9 frame (!) move too! I think I've only used it by accident. But it's not as good because it's -12.
Thank you for always giving great information and getting to the point. You have single-handedly elevated my Xiaoyu play to a level I never thought I'd reach. Fantastic video as always!
The best way that helps me think about the 1+2 > ff3 pickup is to realize that 1+2 recovers much faster than it looks like it does. So getting used to the recovery and when you're able to move is the key thing that will help make the pickup more consistent.
In the old days, RDS b+3 (or just RDS 3 as it used to be) was a knockdown on hit and did even more damage. I didn't realize it was still in the game now that RDS 3 is the new RDS ff+3. Well new for me as I pretty much skipped Tekken 7.
Is the combo ender forward 1 2 4 possible, or only because you used the wall? (2:45) I’m really happy I can do the combo starter pretty consistently now. What I personally find way harder is the counter hit from aop 1+2 into while rising 2, hold forward and then do the combo. I really struggle with that
I have a challenge for you Mr Croft, what about useless moves that Xiaoyu has? And how would you make them useful? Like RD up+2, i think that’s the input, the one where she jumps real high and stabs the ground
FC df44 is the move on this list I used the most, and I found it very useful. I tend to use this move a lot by doing the first hit into aop, then into the mid heat engager(aop2,1 I think lol). I don't know if people know the move and are trying to block the second low, or if they are just slow to blocking the low, but I end up landing that heat engager so many times with that setup because people are trying to block low. One thing that is very funny with it too is that since you have to get full crouch, sometimes you will end up low parrying the opponent since there is the brief amount of time before you can input 4 and you are just holding df.
one thing you forgot to mention with Down 1 is if you hold down after the attack, you remain in AoP. I often use it as a round starter just after because most people spam not knowing youll have evasion and can get a launcher just after
fc 4 / aop 4 flips them over on their stomach at the wall for oki. if i’m not mistaken if they get up incorrectly you get a free 1+2 in aop at the wall
i use a caliroll+rookick to track usually.The forward momentum of the roll realligns and the kick is too fast to step after..But its guaranteed launch ounishavle now and they can step block i guess so ehh.
if you are a tekken 6 player and use to play under limited functions then may be we could win a tournament with LING XIAOYU but all those moves are unnecessary in Tekken 8 we have lots of disadvantages against many other characters like dragunov , nina , bryan its more like we are doing hard work rather than smart work in LING XIAOYU case. more importantly have we ever win a single fight against pro players ? Like YUYU as you see she never made it in 1st place in big tournaments while simple characters like Dragunov win EWC well OF COURSE ulsan is really a goat player even kick out Arsalan ash, but we never heard any of them ever play with LING XIAOYU. really ?
I had no idea d4 was launch punishable. That’s crazy. lol. No one punishes it so I guess it’s ok for now. It’s things like this holding her back. She feels more like an experiment with the devs to test the system.
Gokigenyou Mr Croft! (≧▽≦) 🤜🫷☀️🌙 My 2 personal picks for underrated moves is Low Back Turn. Doing that in neutral and seeing them run and whiff into your keepout Mistrust is a good way to increase your opponents one and done percentage. 2nd one is AoP U4,(4). You can go back into AoP if you hold down or go into Rain Dance if you hold back after doing U4. People rarely expect that move, they don't know it's -10 on block and they don't know about the transitions so they will whiff attacks because of them.