27:12 Perun : Oh man, it's got a Settlement Core on it, that's, uh... Me : A war crime? Perun : This base is so shitty it makes me want to bomb it instead. Alright, Humanity First, yeah.
it was 2 per day leading to release. It's now a much more sustainable 1 per 1-2 days. I have a lot of things and can't push it as quickly as I was leading up to release.
@@PerunGamingAU Damn you geopolitics! stealing my gamer bullshit for more important videos!!! I remember when Phoenix Point took precedent over Russian incompetence... _cries_
"First humans to wage war on another planet" is a cool way to go down in history. But... doing it on Mars, the planet named after the ancient roman God of War is nothing less than absolute f-ing metal.
I get the feeling these initial space marines are closer to the Colonial Marines of Aliens than that of W40K. Maybe when you hit a higher tech level and they break out the chain swords.
See, with the fact they were recruited from Mars, I'm just imagining them as the first step towards the formation of the Martian Congressional Republic and the Maritan Marine Corps because I'm an Expanse fan ;) If someone doesn't try making a full on Expanse mod for this game I'd be surprised!
It's best to never take WH fanboys seriously. Marines are a staple in military sci-fi in general. To the point of usually being extremely cliched and over the top. The Expanse is really refreshing with not having any excessive marine worship.
Ive tried to watch other space invicta content after stumbling on yours here, nothing even compares, i dont know why but watching anything else just makes me think how good this series is! Keep it up!!
I do known Tortuga and he has some flaw I can't handle. He is so slowwww, he is easily distracted by his thoughts and he is too much a min max man. Still I occasionally watch and appreciate some of his content. He makes the longest content outhere. No hate just my opinion
because he actually knows what he's talking about and has a good plan for things unlike others who are just winging it and have little idea of the mechanics or what to do
Yeah another creator that I follow has just recently started with this game and seems to largely be following Perun's path with this play through. Pretty much the best I have seen.
I have discovered this series thanks to Stealth 17. Although I liked his series with humanity first, he is just not so expert in this game like Perun. He himself admitted that this game is difficult, those are his first try and there are many things he is still need to learn
So I learned that shooting down an alien ship isn't enough. Your vessels have to survive the engagement. I burned in with three suicide fighters (pretty much just missile launchers with an engine) and managed to shoot down an alien destroyer in LEO, but got no credit for salvage alien tech. Strangely, it also didn't seem to incur any hate from the aliens either, since I hadn't technically won a battle against them either.
Hm that seems like that could be very useful for exploiting; using it to destroy alien vessels to hamper their progress against you at the cost of gaining nothing from winning
Ive spent the last 2 days mucking around with the Skirmish mode and whatever tech and ships I could muster from my actual game, and since you have graciously shown me how to get off the ground and into space, I shall in return share some of my insight on early game ship combat and tech: Im not entirely sure "why" but Laser PD (on ships anyway) seems to be extremely bad at its job. Laser PD pretty much never fires in the direction your nose points so it rarely, if ever actualy intercepts projectiles unless your exposing your sides, at which point your pretty much dead anyway. It does do a decent job of stopping "some" projectiles from Alien Coilguns, but its range is far FAR too short to do anything against missile barrages. I am infact convinced that the range is bugged, since Layered Defence Array mounted Laser PD fires about 10 times farther. Missile based PD is, as far as my testing shows, equaly worthless, it does a great job of intercepting the first missile... with the entire barrage, and then proceeds to fail to reaquire ANY targets as the rest of the Alien missiles find their way to destorying everything you hold dear. At this point, I was getting frustrated as none of the pre built shipdesigns, or anything I could muster, ECM or no, PD systems or no were able to stop a 2 missile pod barrage from a single alien craft, even when I was fielding 3 ships to the aliens 1 (I was infact consistently losing to the alien missile Frigate). Which brings me to the star of the show and the only PD system that seems to properly do its job in fleet combat: The humble Point Defence Particle Beam. 3 PD Particle Beams will reliably stop an alien Missile Frigate (2 missile pods) from reaching your ships if they are not accelerating forward beyond the initial momentum you get at the start of combat. 1 alien missile pod can overwhealm 1 PD Particle Beam, but not 2, and a 3rd PDPB will protect you from 2 missile pods and for some reason it has really good range as well as the ability to shoot in the direction your nose is pointing at, so your ships can cover each other even while pointing their noses at ET. I also tested every early game weapon I could get my hands on (as well as all variants of the Green Laser weaponry, they fire too slowly to work as reliable PD, yes this was a theme for me...) and came out with 2 weapon systems that punch well above their tech level. One you are already using, which is the Copperhead Missile, the other is the Viper Missile. All other early to midgame weapons I could get my hands on, or were available in skirmish mode, just could not put a dent in the aliens, but those 2 missile systems could, and can. The Viper Missiles seem to be the slightly better of the 2 as they hit their target more reliably, even with alien ECM. While I have yet to encounter the biggest Alien ships in my campaign, I can confirm that PD Particle Beams and either of these missiles can reliably not only counter everything the Aliens throw your way, but trade extremely favorably, often losing only the cost of rearming their missile complements. As long as I armor my ships noses heavily, keep them at extreme range pointing their noses at the enemy, anything Alien with missiles and no other long range options loses very badly. On top of that, the 3 Viper/Copperhead, 1 PDPB Monitor designs seem to be capable of destrying everything Skirmish mode has to offer from the aliens, including their heaviest ship classes. I have yet to encounter the Alien equivalent of the Titan in my campaign, but I have destroyed 2 Dreadnaughts with 3 monitors, in one of the engagements actualy losing nothing, in the other getting 1 monitor destroyed to a Spinal Mag Cannon round that hit the side instead of the front. And these same ships can reliably blow up even the Alien version of the Titan in skirmish, if I really put my mind to manouvering them properly, they can even come out without casualties. Their not really suited to engaging enemies outside orbits you control as even with extra magazines they tend to unload (and need to, Alien PD can be easily overwhelmed with volume of fire) most of their missiles per fight. But they have reliably stopped every alien effort to take out my installations on Earth and Mars. I have pissed off ET well beyond the point of no return, and at this point Its been quiet for a couple of months ingame as Im assuming they have finally ran out of ships to throw at me, at least for the moment. Oh, right. One last thing. PD is 100% effective in Autoresolve and, I am heavily guessing here, seems to only calculate if you have enough missiles per sec to overwhealm PD shots per sec. DO NOT AUTORESOLVE with missiles against alien PD. Fights that I win without casualties fighting manualy by ordering my fleet to fire at target and then watching the fireworks, I lose with all ships destroyed and ET taking no damage in autoresolve. I hope you, or anyone else reading this, finds my wall of text on early game combat and weapons systems helpfull.
Well since this game is on my radar this will be usefulat some point. I wonder if there is gun based PD. That works same way as on current naval ships by throwing enough bullets and hope its enough. Another thing I saw in this AI engagement is that AI exposed it's sides all the time despite having no armor there, if on AI controll they do it all the time oh boy not controlling your ships or being bad at it will cost the player a lot for quite some time.
@@MatJan86 Unfortunately, atleast in ship combat, the 30mm autocannon flat out refuses to fire. I built a monitor that was nothing but 30mm autocannons and pitted 3 of them against an alien missile ship. None even fired their weapons before they were destroyed, and ET was well within 200km of the ships. While Im not certain Laser PD is bugged, I am cetrain the 30mm Autocannon is.
We need to research defensive modules to protect the space stations and security modules to prevent other factions from taking over our stuff. *press F to pay respects for the two Warships that didn't come back to earth this day*
it hints at something similar to X-Com insofar as a multi species coalition, but they definitely seem a little less malevolent than the Main Villains from X-Com. I'm betting they either thought we were monkeys that didnt have a clue and would just not care about terraforming, or they dont get that, y'know, mind control is not nice in our culture. They seem willing to collaborate on an range from being worshipped to being equals so they might be open to diplomacy and reason. At least that would be interesting if true. Autistic rant done lmao.
@@adamorick2872 I'm not 100% convinced that equal cooperation isn't possible, if only because the Academy is a faction that can be played. It is, as highlighted in the faction choice screen a harder playthrough, but it wouldn't be good design to be able to play as a faction who can't win the game in their own way.
The missile bays of the HSS Western Australia roar into continuous fire. The noise is nearly deafening, but the crew in the command information center have little time to think of that as they mostly concentrate on the violent maneuvers the ship is being put through to attempt to avoid counter-fire from the invaders. The captain, Kieth Tellmore, is happy to have the HSS New Zealand and HSS Janissary in the formation providing some limited cover, but the frantic 'VAMPIRE, VAMPIRE, VAMPIRE' coming from the fleet comms does not fill him with confidence. At least the alien bastards haven't blown them away with some wonder-weapon yet. It's seems intel was correct in that they were fielding some sort of missile weapon. It couldn't last forever. After about four and a half minutes of engagement, HSS Janissary took a hit after a missile slipped through her point defenses. She was moving ahead, covering the Western Australia, and payed for it. Whatever the enemy missile was loaded with, it tore through the dorsal hull plating and caused secondary explosions. It was hard to tell if the enemy missile or the Janissary's reactor was the bigger boom, but the effect was the same. There was no time for lifepods to deploy. The missile warning alarms started blotting out all of the noise, short of the Copperhead bays' cycling. 'A couple more salvo's, just a couple more' Kieth was thinking. He was staring at a full salvo of hostile munitions inbound and was too far away from the New Zealand to count on interdiction. He called up the skipper of the HSS New Zealand, 'Kristev, I don't think we're going to be able to absorb that, but we can give you one more launch. Stay alive, you hear! We'll yet take the bastards down, their defense umbrella is collapsing, each missile is getting closer. MAKE IT COUNT!' Of course, Kristev never got a chance to respond. The 117 officers and crew of the HSS Janissary and HSS Western Australia were lost to the darkness of space, as well as one death on the HSS New Zealand during the violent evasive maneuvers. The Alien ship was destroyed, but left a wealth of wreckage both in orbit and from what made it through the atmosphere. The victory today was incredibly painful, but to Humanity First, it was only considered a triumph. They lost good men and women, but those men and women went down killing the enemy, rather than being exterminated or brainwashed on earth. The technology salvaged from the wreck held the promise of improving the odds next time. Some day, they were confident, the odds would be in their favor. When that day came, the invaders would learn the meaning of regret.
@@PerunGamingAU I'm just putting this out there... I love your ship class names, but you've gotta secure Australia and maybe NZ my man. I know the UK is the tempting target and the better move, but come on. Secure your home front! If you need any help, send in the Texans!
I wonder if it would be possible to set up cheap 'sacrificial bases' in high Mars orbit or the belt who's only purpose is to be a target for the aliens to expend their wrath on so that more critical stations ultimately get spared?
I imagine there would be a fine line on how sacrificial anything could be given mission control requirements and resource investment. The AI probably takes they utility of the base into account too.
@@ronaldraasch4253 Exactly what I'd be interested in finding out, if the AI takes the utility of the base into account then the above strategy would be almost completely useless. It would be good to know if only to avoid wasting time and resources trying it.
@@astillia6073 Nah, CK is a walk in the park compared to TI. This game gives me flaschbacks of me learning how does Vic2 economy works. I would place it somewhere between Stellaris and Vic2 on the mechanic complexity scale.
@@markkos_ua Victoria 2's economy really isn't that difficult tbh. Just build the factories of the industrial things you need and sphere or conquer countries with RGOs you need. The most annoying part is getting some laissez faire party in while you are trying to convince everyone to become craftsmen and all your factories dying.
He does in-fact, play this very well, some luck goes into it and his strategy is very strong. Having 3 super powers is not easy, and some people don't want to play with only superpowers either. However, that all being said, Perun is very good at making good decisions at the right time and his development is generally ahead of others that i have seen.
Love the series so far, I'd appreciate if you could show how you did the refit... what changes you made, the UI is a bit hard to follow with the whole upgrade process. I'd also like to see how you built your marine transport. Thanks for the awesome content.
@@PerunGamingAU While i have only played a bit of it, i do seem to remember that missiles requires a certain resource to build, and resource crunch can be a real problem. Edit: Not to mention the time and fuel costs of shipping them to a fleet.
@@snelhestarna Yeah, giant missile barrages are pretty much the go to if you want something to be really surely dead in aurora. It is simply not possible for a very long time (tech wise) to efficiently counter missile spam with pd. On the other hand, the reload cost after such an encounter can also be truly massive and throwing out multiple years of production in a single encounter is not unthinkable.
I would love to see an expanse conversation mod for this where you can play as 3 major factions (une, MCR, OPA) and then there is the conspiracy trying to disrupt relations between the factions replacing the aliens.
Hey Perun! as far as i saw, the attacks are not because of the threat level, but because as a reaction on the research that you now can kinda understand and speak with the hydras. I saw the same event at the same time after another youtuber researched it. its just a thought but it seems like so :)
It seems weird that interrogation would call out the problem of the alien understanding our language, since some of their activities would suggest an ability to understand our societies and social status. And the pherocytes were explained as making targets extremely vulnerable to suggestion. So what was supplying the suggestion if they can't communicate; is that also a feature of their mind control breath? Did the alien rely on a translation app in one of its gizmos?
I've been watching PotatoMcWhiskey's Academy series and that explains it: the Academy's analysis of events is a bit less straightforward than Humanity First. It makes sense why, and is cool IMO, but a bit spoiler-y.
I love how he said that armor on the side does nothing if your facing your opponent then after he designs and makes the ai fight the ai goes “what’s front armor we gonna fly at them sideways” completely negating the fact you put any armor on the nose.
Always happy to see a new episode of this series! I consider myself quite picky when it comes to what I want to watch but this has me absolutely hooked. I'm curious how you'd handle the other factions or a challenge campaign centered around controlling just South America or Africa, but that's a topic for the far future I'd imagine. Now's the time to see Humanity First show the aliens who really calls the shots in the solar system.
Ha, I'm at lvl 5 alien threat in 2034 and has been for at least 6 years. LEO is protected by 12 ship alien fleet, unable to build anything there, all stations are destroyed. Mars and asteroid bases stay strong with layered defenses. Earth itself is firmly defended and has almost no alien flora presence. We will resist! P.S. Apparently autoresolve wins battles easily where you would 100% die if you fight them. P.P.S. And yes, the only battles in space are fought against aliens who are super mad.
I see their observation destroyers run heavier weapons than their landing craft so. That’s a lot more missiles than the glorified drop pod had. Did they change the load out from the demo to make them tougher? I admit your super early strike in the demo was hilarious.
Seems like the most likely explanation. Resistance AI loves killing alien operatives and their research shows they have definitely done it (they may also have a captive)
What do you think of a strategy that concerns trying to consolidate the Middle East as a center of power on earth? I'm trying that and it's going rather slowly, and I believe I might be falling behind in the early space race, but I'm curious if going for the Unified Nations is a good idea or not. Currently playing on the Cinematic difficulty.
As a total novice I think it could work. A lot of the gulf states are rich from oil, so they might be able to build a ton of mission control before being unified into a super state. I think you’d have problems with early boost and science income though. Maybe you could pair it with some place like India?
@@jacksonletts3724 India is good but IMO Russia is the best major to go with to support their traditional Arab allies, they can provide the early armies, boost, and nukes they don't have, and have similar priorities they want to invest in so you can concentrate your bonuses. You also want to prioritize researching the Unity Movements line for both of them to get Restored Warsaw Pact and the Caliphate so they can both gobble up a huge part of the planet. No other major has synergy with them that's quite as good, I think. I think India wants to become democratic and boost its economy which is the opposite of what a country like Saudi Arabia wants to focus on.
Awesome episode! Really appreciate all the time & effort you put into this awesome series. Looking forward to you messing up the pro-alien factions while buffing the other ones, seem like a great plan.
Perun, this series is cool. I'd also like to point out how cool I think it is that you ask your community for advice on certain issues (like remaking that ship video). Keep it up dude
Heads up on threat: It doesn't necessarily update immediately. As for the Alien ids, yes, they are sequential, but that doesn't mean they are all still on planet AFAICT
What's your advise on using direct investment? I'm noticing you have a lot of cash saved up but I haven't seen you talk about when you should or shouldn't use direct investment.
In my experience the aliens doesn't seem to give a sh*t that you mess with the servants, nor that you constantly purge their activity. They only care if you directly confront them (killing their agents, etc.).
It would be really interesting if there were multiple possible aliens, and it rolled how they worked and what they wanted at the beginning of the game between options
So we have Olympus Mons, we suffer not the Xeno (or their collaborators) to live, and we have space marines. Yep, Adeptus Astartes they are. Along with the Mechanicum on Mars. And Max is an Inquisitor of the Golden Throne. But we knew this already.
I'm wondering how long it takes the Hate to decay. I got a lot of hate by bullying servants and capping Xenos. Then i got my whole fleet blown up taking out 2 destroyers. I'm at 4 Hate and I need it to decay so i can try again.
An easy way you can get cohesion is to increase public opinion- there's a constant malus applied based on the difference between the percentage of population that believes in the same ideology as the one in charge. The easiest way to do this is to turn on Unity priority- especially in India which has a CP bonus to this- which will get you to like 90% public opinion in no time.
There are two ways this first of its kind marine assault can go. Either they do it the right way with a team of senior NCOs, the lifers who are the best of the best and are the true core of any army, to steamroll the colony, or the wrong way with a bunch of senior officers who put themselves on the mission for the glory of it all, despite the fact a third of them have spent half their career behind a desk and the rest are bitter they have to take orders from paper pushers
Do the servants and protectorate build ships? I doubt that they couldn’t, but do they disregard it because the aliens have ships and they’re just on their team so why build crappy ship?
In his campaign they have very poor space facilities, so they don't have much resource income, therefore it is difficult for them to invest resources into space ships when at the moment they don't even have the economy to support basic space expansion. They will prioritize space expansion first to get enough income to support a fleet. Protecterate doesn't even have any water income for example, so they need to boost water just to pay upkeep on their stations and bases (Which they have none), and soon Servants also won't have any water income either, which will increase their boost maintenance cost for the stations they have and further slow down their space expansion significantly, very likely preventing them from building space ships for quite a long time. Perun pinched them off of it by monopolizing Luna early and then Mars as well as taking the best node on Ceres, then sold redundant stations to other factions which are less ideologically opposed to HF, giving them more resources which allowed the other less problematic factions to expand more as well and further pinch off space expansion from the Servants or Surrender monkeys.
The engagement played out pretty interestingly. With that AI control, it looked like the enemy shots were a lot more likely to hit the sides of the ship than the nose, since your ships were always burning around in crazy directions. Is it worth either turning them to face incoming fire or armouring the sides more?
How accurate is the hate meter? I captured an alien, and then without looking killed two frigates. They then responded by destroying 4 out of 7 of my stations, and launched their first ground assault. After waxing the stations (but I repelled the aliens pretty easily with the USA and RUS troops - luckily they attacked in Riga), the hate meter never went down. They killed more statios, and then launched a 6 trooper assault - WTF?
HOLY CRAP!!! I reloaded an older save, using the knowledge I've learned - the first abduction gives you 4/5 hate instantly!!! Lol, ok, delaying my fleet actions for a while!! :)
is there any point to influence past like the second or third year? I find after that point without even trying I start to be in an impractical surplus. Where I can't use it for anything.
I do love this game and you are my top 2 Ytber for me! (as a french my second is french lool). Can i ask something? (mild spoiler)i have a dreadnought coming my way in 2027... is there any concern about it? but i'm shitting my pants right now... Alien not pissed not even 1 dot. Got Mars covered but no ships no tech and 2 mines not sure i'm gonna be ok....
@@PerunGamingAU Thx for the answer, i'm no treat. I got 36 max cap and use only 16 for now. But the fact that i don't have captured an alien perhaps explain why my hate meter is not updated? i have done quite a chase of protectorate and servants power bases. Protectorate had russia that was a no go for me! Now i have something strange... Russia (no eurasia union) in the EU fed, USA, and EU based on France/germany/Poland and that's all. Going for North american fed but quite worried about the cap. Not sure what i miss to have 400 points like you. I have 316... I need more admin, pers and command if i'm not wrong.
Sure seems that some of the less extreme could be 'enlightened' by evidence of alien abductions, mindcontrol, etc Wouldn't want to cause public panic and witch hunts, but you'd think it would get the Academy to reconsider things, for example.
I just researched the Nemesis Nuclear Torpedoes, they do an INSANE damage - I can't remember off the top of my head but it's like 100k or more. My question is, why would anyone ever use a different weapon? I haven't had the chance to use them in combat yet, so I'm assuming there's a big downside but I don't see it yet. Their acceleration is kinda slow but who cares when I can just spam them, my fissile income can handle it.
that's obvious that's gonna happen in the end. but of course we are dealing with Aliens here,they have more technology than us. another youtuber is playing as the initiative and he is now dealing with a invasion of cyborgs because the Aliens decided to send a spacewarship and deploy this cyborgs on earth.😓
I would really appreciate at least some thoughts about Energy Generation rather sooner then later, because i feel Like thats something you may want to commit to quite early on, and at this Point i really have not much Idea whatsoever besides "Antimatter sounds Just as cool as Fusion!" Tho at a superficial glance it Looks Like Fusion Tech does generate a broader set of benefits for the overall development
2023: For the initial "First kill" against a lone alien ship, be heartless, assume your ships are mostly going to die - because they are - , so just use escorts instead of monitors. Research a missile with an okay mix of delta V and Thrust so they can track the alien ship as it closes, throw 4 or 5 missile escorts against the lone alien ship. Spread them out in the initial moments of the battle, and 1 or 2 of them will survive.
You took the base that uses 3 MC and I'm thinking why doesn't he turn it off and redevelop it. Since the aliens don't like the resistance, would acting against them reduce the alien hate for you? When you said the servants have bases in the asteroid, I was there saying, "Break out the ion drives, it's open season on servants". It's time to deorbit the ISS. I am really looking forward to the next few episodes.
Hey Perun, do you mind telling me how you got such a massive economy? In both minerals and cash. I'm about two years ahead of you, but my income is really poor compared to yours. I'm the resistance, got north america, japan, and indonesia as my larger economies. Doesn't help that I have aggroed the aliens somehow early (now that I think about it, its probably because I bullied the servants into minor nations and humanity first nuked them), and currently the space war is wrecking me with attrition. I have mostly done the same as you, but I feel like I missed some of the important stuff when you time skip. I know I can juggle orgs a bit better, and I am way ahead on science compared to the others, not to mention the others don't really have a presence in space. So i got most of mars, mercury and 1 base on Ceres, but my income is not holding up, especially water. Right now I am desperately trying to research tech that gives me more efficient engines. Just got the z-pinch technique. Ooops, that advice at 22:30 would have been nice a bit earlier. It's definitively total war for me now.
@@PerunGamingAU I am using daily, but I don't have nearly as big a stockpile as you. Cash is hemorrhaging at the moment (trying to compensate with space tourism, but the constant attacks makes it hard to get a good foothold). And before the war kicked off, my water stockpile was around 8k. I am winning the engagements now with minor or no losses, but the frequency is draining the water in just transport and combat supply. Also now that I remember, I did find an exploit that I may have abused a couple of times when I failed to intercept an important station attack. You seem to have a good report with the devs so you maybe you can bring it up. If you select the end engagement vote in a station attack, the alien ship will often be satisfied with firing a few volleys and leave before the rounds/missiles get a chance to impact. So no damage is registered.
@@MrLorgy one of the things Perun's done off camera is trade with factions he likes, and that's given him a huge pile of cash. He mentioned it in a comment somewhere, I think. It's very useful: I flogged a tiny bit of boost to Exodus that made them Tolerant, and a project to someone for about 40k.
Yeah they just started to send dreadnaughts and I don't stand a chance. To anyone reading this, delay space conflict as long as possible, even if the aliens wipe out all your stations in earth orbit and make it a mega version of the kessler syndrome.
Would anyone be willing to take a look at my resistance save and let me know if im playing well so far? I think ive done alrigh with nation building, formed pretty much full EU in 2027, just dont know if im doing well with the space stuff
WH doesn't have a monopoly on them. Space Marines are a total cliche in almost all military sci-fi. And in ways that are infinitely closer to their use here.