I would like to see another PowerPoint where you recap everything you’ve done to advance your main goals, go over the status of the key strategic locations, and lay out future near and medium term plans. Just doing that regularly (every few episodes) would be a nice addition to the series. And if you start another run, please leave in the story and key milestones because I’ve watched the whole playlist and still feel like I missed a lot, especially how you progressed through the early game.
I think the real losers of that opening fight are the Terran recruiters. Now they have to explain to every recruit why they shouldn't just sign on with Terminus.
You can easily imagine Servant operatives boasting how the aliens have superiour ships and tech, but then quickly back down and go silent when a Humanity First operative says "We have Max."
I don't think the terrans will kill all the antigone stations in the void. you probably know the game better, but to me it seems more likely they are picking off only the stations with admin modules, so that they hold claim to the system. At least I've noticed the AI tends to do that in my runs, and doesn't particularly care about most economic stations until the sector is well behind their lines.
Might've made more sense if the relay station said you weren't authorized to undock. seeing as you literally cannot dock without requesting authorization.
7.0 added the "Video Enhancement Goggles" to the game, more commonly known as the "Zoom Key", I think it's bound to Y by default and might help a little with viewing/recording some events. Loving the playthrough by the way, I'm thinking about trying something similar after I'm doing suffering through my split game.
I can't play this game without "Sane Station Announcer Volume" mod... 5 hours is not enough for the TER to push through ANT into ARG, you'd need to keep up with it and they might become privy to that. So I would just leave it as ANT shut down for now.
I found it amusing you called yourself an "economic hero." To a cynical observer, they might just see the CEO of a major Terran military supplier provoke an interstellar war and suddenly come away with a bunch of lucrative contracts for military vessels...!
Ah yes, the destabilise the region so that loyal armed forces can take control, all the while diplomatically being a good ally to both sides. All while secretly betraying the secret service that he works for. Realpolitik ftw!
Everytime I figure the episode is settling in, boom, it's already halfway done and I'm wondering how the time flew by that quick! These episodes are over before you know it!
1:40 Is that bad skullduggery? Yes, their economy benefits from chap parts. But if the purpose is to gain leverage then being a big supplier of critical materials does that. If you drive their native production out of business then when Terra comes to talk trade deals or wanting to station forces somewhere the Argon might not like, the threat of "Well I guess we'll just yank out this crucial lynch pin to your shipbuilding pipeline then" sounds like a big deal.
Nice move with the hacking. Surprised you didnt start hacking every station and defense playform. Are the crafting materials especially rare? Or not farmable?
Still a lot of issues with the audio mixing unfortunately (on good headphone with dedicated dac/amp interface). The game sounds overpower the narration. Maybe the editing could automate carving out the voice core frequencies out of the game sound, when there is narration? With automation or side-chaining, should be minimal work on the videotimeline.
Siezing control of an entire vital induatry in a foreign, potentially competitor, country has distinct advantages even if it does benefit their economy. It gives you the oppotunity to choke supply at a ceitical moment, or threaten to do so if you are willing to reveal your hand. The opponent is in a critical position in a war, needing to maintain production of ships and repairs, and all of a sudden it becomes clear their only supplier will double prices if they don't make concessions.
From an economic point of view, wouldn't it be beneficial to keep the war between the terrans and ANT/ARG going as long as possible? There's sweet sweet profits to be made selling ships in a high demand market. "The Initiative" would approve.
Thank you for being mindful about background noise. If someone is talking at the same time as you I can't hear anything at all. I know it's a me problem which is why I appreciate it all the more. Love the series!
ignoring the fact that it's a video game for te moment - what exactly are Argon's war aims here? They can't seriously expect to invade Sol, or come out on top in any unlimited war scenario. Nor do they have the military might to enforce a blockade. Trade embargo, sure; deny Terran vessels to Argon space, also fine. Both would require Earth to escalate in turn which they do not seem to be wllng to do. But this.. seems dumb. Like they've gone to war based on vibes, not policy goals.
Would it not spead up the war massively if you hacked the shipyards from the Argon/Antigony? shut them down completely for some time? Edit: literally 20 seconds after I commented you proceed to talk about hacking the stations XD Nevermind, I didn't say anything XD
Going through all this work for the Terran intelligence just to turn around and use their missions to deliberately start a war they were trying to avoid is devious.
@PerunGamingAU, remind me to shoot your character on sight if I ever meet him in X4 universe. This was really low blow to two thirds of human factions. Your character is total psycho :) Will he adapt "purge the xenos, the heretic, the unclean" next? They are all different and therefore shoud be all exterminated. He seems the kind of guy who would do it in a pinch, "protecting" human future. Also, not sure you can burn the Boron. Boil their seas, maybe. Reverse terraforming? I knew there was a reason he goes into the field.
impressed by the level of roleplay seriousness, increases the immersion and suspension of disbelief beyond what the developper's scripts alone can provide :)
[Edit: based on the end of the video, it seems like your plan is to "unify" the galaxy under Terran rule. Is that why you wanted to provoke the war? You want the Protectorate to conquer everyone, eventually?] 32:00 Your analysis of the Antigone - Protectorate war confuses me: you believe Antigone will begin losing their fight with the Holy Order /if/ they lose trade with Argon ... but you believe they'll be just fine against the Holy Order if they're at war (and slowly losing territory) to the Protectorate? I would have thought the opposite: if they lose trade with the Argon, you have the infrastructure to step in and replace that trade, resulting in preserving the status quo (at a level that destroying the data would not have preserved it). That is to say, you have the trade ships to place orders in Argon for what Antigone needs, and deliver it for sale to Antigone ... essentially earning a monopoly on trade (and reaping the profits from it) without weakening either faction significantly. War, on the other hand, weakens everyone (unless it also catalyzes innovation).