Suggested house rule. The Initiative would, of course, like to profit from these new exotic materials. The board insists that no more than half of exotics garnered can be used for the war effort. The rest will be sold on the open market on a monthly basis. Technologies increasing the value of these exotics are now a priority
Sorry about the soft/weak audio on this one - my voice was a wreck when it was recorded. For the RT fans among you, there is I think one more TI video to come before some RT drops and then the series will likely comingle depending on when different eps can be recorded.
I'm very glad to hear that! RT made me watch your videos on this channel but you've also got me binging TI now. As important as conquering the solar system with money is, I think Cassia saw some red foes and she wants them painted black.
I like how diplomacy works in this game. AI would like you to give him an arm and a leg for something valuable, like a good org or tech. But if you take it via hostile takeover/steal technology, it then just takes a couple units of boost an tells you "it's all ok m8, I didn't really wanted this thing you took from me anyway". Reminds me of an old story. "When I was a boy and very much wanted to have a bicycle, I prayed really hard to God so he provided me with one. Later I realized it's not how it works, stole the bike I wanted and prayed really hard to God to be forgiven".
How does this man find the time to run one of the most entertaining 4x gaming channels AND arguably the most informative military logistics channels on RU-vid? Truly we are blessed to have you, Perun!
station op 1 : "what do we have for defence?" station op 2 : "we have those 3 ship sir." station op 1 : "it's not a good ratio." alot of battle later station op 1 : "it's sad that we lost those ship."
Oh, one thing, rather than turning off all your missiles manually, you can just not set a priority target, and the missiles won't fire. You can then, once at range, set fleet priority target to the ship, and when you want to stop shooting, use fleet command, clear priority target. EDIT: At least, if it hasn't changed since I last used missiles a bunch of patches ago.
They did also add a salvo button in one of the recent patches that fires 20% of your stock of missiles at your current target and that works even if you are set to not fire (its in 2 places as the 3rd button from the *left on both bars of commands and looks like some missiles) . I think it helped with the missile micro a lot, I like to do 2 salvos per early engagement then you have your last 20% just in case though you need to get pretty close and probably lose ships if you are down to the last 20% to actually win.
Hmm. I do think the initiative can tech into fusion generators. And in particular the energy use event later on. Why? Because they can make everyone's infinite power subscription based. And by slapping their logo on it, they now control humanity's entire economy.
Soren Van Wyk: “In our recent acquisition…” Scooby Doo Gang: “Hold it right there!” Soren Van Wyk: “What’s this…Hey!” Fred pulls off Soren mask Scooby Doo Gang: “It’s Trazyn the Infinite!” Trazyn: “ And I would have gotten away with it if it wasn’t for you Meddling Kids!”
Suggestion: As the only faction not in competition for control of the world, Exodus should be subsidized into being a PMC. Exodus gets all the exotics they want, the Initiative gets a cheap subcontractor to fight the Xeno by a faction that will eventually leave all their earth bound assets behind. Corporate win-win.
Congratulations on the successfull headcount reduction and and re-structuring of space operations! The shareholders will be happy to know that neither separation packages nor disposal fees had to be incurred!
Instead of selecting "repair and resupply" in time sensitive cases like that, manually do a resupply first, then a repair; this way you ensure that at least you have missiles to fire, even if the ship is still beat up at the start of the fight.
You can press „defensive Posture“ at the top of your screen to disable all Missile tubes at one. One of the postures also enables them again, not sure which one though.
This kind of 'limited war' grand strategy you envision reminds me of whatever shenanigans the Japanese leadership tried to pull of during WW2. I hope for the sake of all the pixelhumans, you have planned how to follow up after your first strike 😂. In all seriousness, i love this series, eventough I haven't played it myself, i like to learn how it works and how your strategy develops with every new episode. Keep up the good work! 👌
The difference is that in _Terra Invicta,_ it's the humans, divided as they are, who have the advantage in resources and personnel. That's not to say that a humanity that stays cooped up at the bottom of the gravity well can't lose that advantage, but by and large, the longer the fight goes the less tech advantage the aliens have and the more the human advantages can be leveraged.
Hey Perun, great Episode again. Was really fun to watch. Wreck them Aliens. I would like to propose a new House Roule: Growth means Growth. In every Nation in which the Initiative had the Executive controled for a certain amount of time (i.e. X years), the Shareholders demand the Growth of the Economy. i.e. you have to focus so much resources into the Economy that it will grow.
Suggested rule for the board: all space stations must bear the name of the company's leading light, Soren van Wyk. For example: a space science station would be the Soren van Wyk Space Design Bureau. A military science space station would be the Soren van Wyk Officer Training School.
I propose a different idea; a mandate to build and defend an orbital entertainment complex--Wykland--in Low Earth Orbit. No sense muddying the family name with the horrors of war. When people think van Wyk, they should think of fun things, like spending money in our space casinos. Naturally such civilian infrastructure must be defended at all costs. Insurance payouts for wrongful death would sting even more than the PR hit.
You can sorta manually hit the army transport ships, making like 6 really chunky forward armored ships to ram into the first one can be pretty worth doing if you get behind and there's one coming earlier than you can respond. The other ships are way too fast in my experience to do that but there is also an order for it that costs a decent bit of influence 44:50, its the ram head button 3 to left of the button that lets you lock your nose onto enemy ships and that with chemical rockets on lighter ships can work against even their fairly fast ships. Oh and you do keep the exotics you just can't see how many you have till you get the tech.
Suggestion: every orbital space station have a Space Hotel to house analysts, major investors, visiting consultants and C-Suite visitors, permanently-stationed executives, and other VIPs in housing suitable to their status. A C-Suite executive staying in a mere barracks-style housing unit? Outrageous! Additionally, one C-Suite executive (read: council member) should be stationed in orbit to supervise operations. Their assigned station will need luxury (the nicest space hotel! Freshly-grown food! A spa / hospital!), private security (no one will hold our councilor ransom! Marines AND space turrets!), operations centers (from which to coordinate all other stations' operations), logistics (to enable swift travel for our councilor - a space dock), and an "escape pod" (an unarmed, stationed ship designed purely for speed, expense be damned). Bonus points if you also need to design a theme park named "De Soyer Land" or Disnoyerland in space full of branded Disnoyer products for rich Disnoyer fans to take their families on vacation.
Mercury is all well and good I’m sure it will make money other ways but it doesn’t really seem like it would have any of the systems truly awe inspiring sights. I feel the board should really be pushing for increased investment in reaching and establishing a viable population somewhere really cool so we can start selling tickets. Sure it might not be practical right now but we really should have him start laying the ground work. Also if we are going to be the biggest, most influential corporation in human history we should make a suitably imposing location our headquarters.
I love this playthrough. Regarding your comment about hoping the human factions play smarter over time, I'd add one caveat: I hope the protectorate stays at least a bit stupid. They're bad and should feel/be bad.
gey Perun. I've found "control space asset" to work great against protectorate/servants fleets if they're below 50 strength. I end up scuttling them most of the time but I feel like it's a good use of the action economy. here's my question (for you or knowledgeable viewers): if you've got the chance would you rather capture or kill alien operatives on Earth? I think it brings diferrent benefits
I see the Hydra follow the apparent model of the Russian Federation when approaching the arrogant monkey slapdown. Bit them in the tail on this run. I’ll have to try this tactic myself. I honestly didn’t think it would work like that.
the central ship being forward instead of slightly backwards makes this quite a suboptimal formation. It leads to 1 salvo being wasted into pd and makes the center a forward isolated target. It would make sense making the center ship a cube of solid steel though.
Renqme the stqtion that lancetfish and dolphin are defending to Avdivka or bakhmut because thats representative of how the aliens are lemming-ing in ships for a strategically dubious target
Suggested House Rule: Exotic Vacations: With rockets becoming extremely simple and common its only fair that we elite enjoy the fruits of our labor and see all the new exotic locations we own. We'd like at least 3 space tourism nodes on each planet, 1 on the ground and 2 in orbit (numbers can shift if this is too much) so that we can visit these new and exciting locations
Suggestion for a House rule: Due to the heavy investment into fissile extraction by our shareholders, the board requires that every Initiative space station should have a fissile power plant by 2038, this will artificially increase the demand of fissile material on the open market and thereby increase profits for our shareholders.
It doesn't increase demand on the open market, it just constricts the corporation's ability to supply it. Which means prices go up and more people decide that fission just isn't worth the expense, which results in _less_ demand, while the corporation's costs for powering all of its stations goes up. Why did the business monopolize Mercury again?
Missiles are pretty cool. I would love to see a project exodus run where you do the early space war. Get into space as fast as possible and keep the Aliens, Servants, Protectorate and Initiative out.
>Fission only Pfahaha, this will lead to the saltwater reactors and the neutron flux torch, which is arguably one of the best engines in the game. Provided, you _can_ afford the ludicrous amounts of fissile material they consume...
So in other words, PeRun, you are telling us you are going to be a solar system wide Eddie Haskell. "Of course we will not attack our neighbors, Mrs. Cleaver."
I wonder, is there not a patch to have fire groups? All the individual clicking on the missle tube to hold fire and then start fire looks very cumbersome. But thanks that you put in all the effort :)
Well, if you are going antimatter, then you definitely need mercury. Like, all of mercury. And this is where you would snag asteroids, since they generally have the biggest Metal sources?
Look mate I've started to completely rewatch your old Humanity First playthrough because these videos are so fun and interesting. If you could just like stop with the war stuff for a bit and focus on the real issues such as Terra Invicta, that would be just hunky dory.
idk when / if you're gonna go back to the servants, but if you do, a fun goal (aka way to cause self pain) would be to make a fleet that eclipses the alien's strength. Become the invasion fleet
Idea for a new rule: The Corporation is interested in long term profits as well as ensuring short-term shareholder returns: thus, every point in spoils should also be matched with one point in funding.
The fact that the Maritime Self-Defense Force with their "totally not aircraft carriers under article 9" managed to blockade the United States has me rolling. Granted the ROK navy is modern and well equipped and the DPRK... presumably contributed some motor boats to the cause?
I have no love for capitalism, but seeing a ruthlessly capitalistic faction manipulate a bunch of batshit crazy fanatics by selling them a bunch of useless crap “for cheap” fills me with joy.
Someone ought to give the lancetfish a hero of the soviet union award or something, i swear, the poor ship has been damaged in every engagement it was in.
@PerunGamingAU I would like to make a board clarification that at 14:18 it should that you had 5 PIPs in Global research and only 4 in council engineering. This happened for about 6 weeks. unless i miss heard you saying you can do that, we the board require compensation.
I'm somewhat disappointed that the game doesn't have 1)economic and production megaprojects on Earth. Record breaking bridges are cool(idk if they allow transportation without navy or what's their point?) and all, but I'd rather see Sahara and Australia shining from orbit due to all the solar panels. Speaking of which... 2)said megaprojects don't become visible as far as I know. It's hard to see them from orbital view we have, but still would be cool. P.S.: Perun, any chance that you will touch on socioeconomic impact of some of those projects mentioned in the game? For example the one that is chinese "gateway to Middle East" in mountain path of Afghanistan?
I can look at them - but i usually ignore them because i'm focussed on the whole alien invasion thing. So I generally want weapons and reactors, not massive bridges and tunnels.
@@tyewolf4493 It's bizarre that 'daily' is the default, since you never interact with the game world at that pace. On the plus side, you only need to change it once, since it keeps the setting in any new games.
Any chance you could turn up your microphone volume? I have to turn up the volume to hear you and reduce the volume of the game when I'm watching and playing at the same time.
New house rule proposal: Hold a monopoly on a chain of service stations. Before completing the final mission own a station with a supply depot or stardock at all sun-planet L3 points in the solar system.
@@TheArklyte L3 is a good place for a fleet depot. 180 degrees out of phase means when the planet/L1/L2 have a bad transfer window L3 is good. Also with essentially zero escape velocity it is good for low place to launch low thrust high ISP ships from. It would work best with a momentum exchange tether on a planet to L3 cycler orbit but since neither tethers nor cycler orbits exist that’s not possible.
Wait, so the Initiative wants to counter-invade the alien worlds to steal their Exotics manufacturing tech? Even Castillo would be impressed if they pull that off.
I just know it's 0.6xMC utilisation on brutal (multiplied by 1.25 each time you research a tech that increases it I believe). The cap is different depending on difficulty