the shit optimization and terrible UI is seen in the video already. ambitious idea, shit execution, like mostly with indie dev companies "grand strategy" games.. needs to put more focus on UX/UI, since ur watching spreadsheets a lot... atleast paradox understands that. those damn spreadsheets better look pretty, if big part of the game is looking at them...
The splintering of the humans into separate and mutually antagonistic groups seems amazing from the gameplay side! However, the UI seems like it was designed by programmers (like me) - that's not a compliment.
I played the demo and the UI isn't THAT bad. It appears difficult but there are copious mouseover texts that allow you to decide if any particular thing is relevant to the player at any given time. Basically, lots of information but not actually that hard to parse and understand once you are aware of what you want to look at for any given situation.
Its next to impossible to make good ui in such a game The Best you can do is give everything detailed explanation when you hover over it and color code stuff. There is just too much possible things to do in such games.
My only observation so far is i wish the game had a better art direction, some assets look way too of "stock", but beyond that im quite impressed for what the game has to offer, and i am enthusiastic for what they will add in the future taking in count is early access
I would say just wait for mods if you’re not happy with the art style of assets. Something tells me mods are what is really going to make this game soar
This is a refreshingly transparent insight into the game. Rather than getting fixated on individual mechanics like many reviewers, you provide a clear, concise overview of what the game is trying to do, how it tries to do it, and how successful it is (or isn't) in accomplishing this. I watch these reviews to get some notion of "is this a game for me", and you manage to provide at least something close to an answer to that question. Of course the only way I can really get an understanding of whether or not this is something that I would enjoy is to mess with it myself, you have helped me understand whether or not it is even worth the effort. Thank you!
exactly. get your spreadsheets out baby. i'm on something like my 5th or 6th iteration of trying to build a ship that actually works, because each time i try and fix the problem i had with the last one, and discover that now i've got a new problem that i wasn't even aware of. it's great and a lot of 'hands on' learning and trial by fire thats comfortably forgiving to let you make a mistake a couple times to learn without disadvantaging yourself too bad
Game has great potential but I think they need to really make the military stuff on earth more interesting and first of all: make a decent tech tree, its a mess and doesnt look apealing at all.
To be fair about the time investment issues, my first grand strategy game CK3 took me nearly 150 hours, plus a fair amount of learning on RU-vid, to actually begin to feel comfortable with the mechanics.
Good review! My only real complaints about this game at this time: 1. Earth-based warfare is too simplistic (and esp. nuclear weapons); 2. The off-earth resource distribution system is ridiculously simplified.
I love Long War to the stars and back, but I still fail to see how it is fun to send those counsil people around the map for a long time before one enters space.
How is this game compared to Stellaris? What are the similarities and differences? Both are very complicated and information overwhelming but which one is easier to pick up and get started for beginners?
Probably stellaris. Both are complex but the tutorial in Terra Invicta, while explaining the basics, still leaves you in the dark on a lot of stuff and you will probably restart many times before having a good campaign. By good i mean actually being able to finish the game. Stellaris is complex but even i who is someone that hasn't played that much can say that it gets easier.
highly skeptical...sounds good on paper, so did Long War 2. fighting endless retreating battles to realize 40h in that you missed a critical thing 30h in...and now its impossible to win...yea, great fun...NOT. from what i heard of early reviews this happened in their campaigns already...so, not hopeful, i really thought they would learn from the mixed reception of LW2. making games challenging is one thing, making them a chore is...something else.
Not at launch. The developers have said that they have developed the game with future multiplayer in mind, and that they will look into it post launch, but have made it clear that this isn't a promise that it will happen.