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Terra Invicta - Tech Paths Guide - Space Mining - Details, Tips and Tricks 

Photonwind
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Terra Invicta - Tech Paths Guide - Space Mining - Details, Tips and Tricks
this game is one of my new favourites, a very deep scope of hard scifi Grand Strategy. You can really feel the 'Long War' team's efforts here! I hope you enjoy it too!
Online Terra Invicta Tech Tree:
rookiv.github....
a big shoutout to my Patrons who really help me keep going!
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PILOTS:Ansuya
CADETS:Luke Darlow
if youre into rockets stuff check out the atomic rockets website www.projectrho....
About the Game:
An extraterrestrial probe is detected approaching Earth. Unknown to humanity, an alien force has arrived in the far reaches of the icy Kuiper Belt and has begun mining a dwarf planet to prepare for an invasion.
With Earth’s nations unable to unite to address the alien arrival, transnational groups of like-minded political, military and scientific leaders develop covert channels to coordinate a response. With the aliens' motives uncertain, factions emerge, driven by hope, fear or greed.
Spaceship design in Terra Invicta draws from the best of scientific speculation and hard science fiction. You can design your own ships, selecting from an array of weapons, drives and radiators to place on a variety of hulls.
Tactical combat is built around a realistic simulation of Newtonian physics, where momentum and maneuver in 3D space are just as important as the firepower your ships carry.
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I also stream art and games regularly on twitch at
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Chat with me and others in the community directly on discord: / discord
#terrainvicta #guide #photonwind

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2 окт 2024

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Комментарии : 58   
@stadthaus.7266
@stadthaus.7266 Год назад
good video ! thanks for the link maybe you could make a follow up on the techtree and talk about what to research to build functioning (battle-)ships and if you know about that, it would be interesting to understand how the heat works I mean how much heat is generated by ships and what best to use to counter overheating
@PhotonwindGaming
@PhotonwindGaming Год назад
Thank you! Definitely something I'm thinking about doing!
@birdmanfilms
@birdmanfilms Год назад
Thx for the guide man. This is sort of a game thats realy need this. I also liked choces that you made in video editing. Also cheers for that
@PhotonwindGaming
@PhotonwindGaming Год назад
Thanks so much! Much appreciated
@darthslackus499
@darthslackus499 Год назад
I had to restart because stupid AI picked Mission to Mars and Space Mining techs before we even had Mission to the Moon...
@PhotonwindGaming
@PhotonwindGaming Год назад
That's an annoying setback.
@darthslackus499
@darthslackus499 Год назад
@@PhotonwindGaming Ya, you'd think Elon Musk was pulling the strings...
@stadthaus.7266
@stadthaus.7266 Год назад
I skiped the moon completely in my last and current run. The spots were just too bad Started with Mars. Worked great.
@PhotonwindGaming
@PhotonwindGaming Год назад
@@stadthaus.7266Nice! Definitely doable, especially in that circumstance. RNG is definitely a factor! Just means you probably had to wait a bit longer..not a problem if everyone else has to too
@NobleNemesis
@NobleNemesis 8 месяцев назад
Sounds like the perfect stage for a Martian vs Earthling scenario!
@PhotonwindGaming
@PhotonwindGaming Год назад
Hopefully this helps people struggling to get space mining. Let me know if i missed anything or you think this isnt right!
@Ethan-iv8fs
@Ethan-iv8fs Год назад
Its not really something missed.. more of a fun fact. If you really want to turn some small central American countries into launch sites with big investments be warned... small countries will become irresistible to hostile ai factions. They are hard to defend because smol, and usually not well developed.
@PhotonwindGaming
@PhotonwindGaming Год назад
@@Ethan-iv8fs very true.. If its easy to get, it's easy to lose. Gotta build up that gdp
@Ethan-iv8fs
@Ethan-iv8fs Год назад
@@PhotonwindGaming yes and that is often not worth it (maybe?). Feels like unifying countries later on would be more cost effective (maybe?)
@PhotonwindGaming
@PhotonwindGaming Год назад
@@Ethan-iv8fs yeah I haven't quite figured out that myself. Probably could go many ways
@Ethan-iv8fs
@Ethan-iv8fs Год назад
@@PhotonwindGaming can we get an indepth guide to North Korea only run?
@PeregrineAnatum
@PeregrineAnatum Год назад
I appreciate this video more than I can express.
@PhotonwindGaming
@PhotonwindGaming Год назад
This made my day
@Ethan-iv8fs
@Ethan-iv8fs Год назад
I love this. I have already learned all this the hard way but I know new players will benefit.
@PhotonwindGaming
@PhotonwindGaming Год назад
Thank you! The hard way is at least sometimes satisfying. Hope it helps someone too.
@Ethan-iv8fs
@Ethan-iv8fs Год назад
@@PhotonwindGaming yes it is! I am now trying to learn how to not let the world fall into choas from servants and ayyylmaoos
@superpacocaalado7215
@superpacocaalado7215 Год назад
Now imagine my face when I realized I just had to zoom out of Earth for the button to build a satellite appear. My biggest difficult now is to manage my boost, even with full control over the US it's far from enough.
@PhotonwindGaming
@PhotonwindGaming Год назад
Yeah... These things don't get explained by the game well. Hopefully some of these things help though!
@RobertR19
@RobertR19 Год назад
This was great! Hope you make a habs and orbitals guide too. I have no idea what the other orbitals do other than LEO. Also how to defend orbitals, and some of the more niche habs.
@PhotonwindGaming
@PhotonwindGaming Год назад
Thank you! I'll definitely consider doing something about the habs. There's a lot to them!..And everything in the game lol
@RobertR19
@RobertR19 Год назад
@@PhotonwindGaming not sure if this is something you’d be interested in, but I’m having a hard time optimizing getting India as quickly as possible. When it comes to influencing neighboring states, is it the total land border, population, something else that’s important? It’s easy to tell it’s important when trying to get America, but it’s less clear which is more important when you try to go after India or Chine.
@PhotonwindGaming
@PhotonwindGaming Год назад
@@RobertR19 I'm unsure the exact values used but it lists it as "control points in neighbours" , so I'm assuming it's the number of controlled neighbouring control points. MAYBE also their value, so gdp of those points. But.. Again unsure specifically. I might try figure this out better. Not sure if this helos
@RobertR19
@RobertR19 Год назад
@@PhotonwindGaming thank you. We are all learning together, lol.
@heathclark318
@heathclark318 Год назад
Fantastic Video and new sub. Great tips for beginners and people with a play through under their belt. There is so much resource and to better focus your attention your pointers are helpful to keep you on the right track. Again there are so many tracks, mostly leading to engines lol Hope you make more videos as you go. Thanks for your help
@PhotonwindGaming
@PhotonwindGaming Год назад
Thanks so much for the lovely comment and sub! I'll definitely be working on further videos on later techs and ships etc when I get time. Thank you!
@JohnVanderbeck
@JohnVanderbeck 4 месяца назад
This online tech tree tool looks AMAZING but the link is dead :( Does this exist in another form currently? The in game one is basically impossible.
@TheEJackUK
@TheEJackUK Год назад
i think you get a bonuis if you spread your tech research.
@PhotonwindGaming
@PhotonwindGaming Год назад
Yes! someone else pointed this out. Didn't know about it! But looking onto it it's a 5% thing for additional research. Might be good overall but not in the early game I think to rush to space. Wouldn't mind seeing a more detailed look at that from someone
@TheEJackUK
@TheEJackUK Год назад
@@PhotonwindGaming If you have points in all research projects you get a bonus, which can be massive depending how you stack it. You can see this bonus in the list for reearch. Cant remember what its called...
@sari4tune
@sari4tune 7 месяцев назад
just getting into the game, i choose the easy way ruling France to absorb my neighbors, do i need to maxout there mission control and build their own spaceprogram before absorbing them? or is it like the max. mission control for a region is kept and i can build it after absorbtion regardless?
@PhotonwindGaming
@PhotonwindGaming 7 месяцев назад
I can't remember the exact thing now but if you absorb them then I thibk it will average out. Won't have to start a new space program if you have in the one.
@sari4tune
@sari4tune 7 месяцев назад
@@PhotonwindGaming in the meantime i stumbled into the answer, MC is capped per Region (not country) each one has slightly different number, if absorbing a country before build its max capacity, it is not a loss at all, as absorbing a country is absorbing their region(s) which have their already or non installed MC, it is shown in the nation overview region tab, where you also see claims.. so the answer is there is no loss, but building it before absorbing might be faster, as it is build everywhere at the same time
@sari4tune
@sari4tune 7 месяцев назад
but now i have a different thing, what about space program which led to boost, once finished the lets say non existent space program you will get a space launch facility harbor whatever called, and now you put invest into to get boost out.. here is the thing, with all my new knowledge and the stuff i learned from your actual Initiative play, i just restart the game as humanity and concentrate on Kasachstan and Russia region, in 2026 i have not merged them together, but putting all invest into Kasachstan spaceboost since day one, the facility shows now an yearly boost arround 60, could it be, that everytime you finish the 2 points invest, the output overall increase like enhance their efficiency?
@PhotonwindGaming
@PhotonwindGaming 7 месяцев назад
Glad you got the answer and shared!
@PhotonwindGaming
@PhotonwindGaming 7 месяцев назад
So to get more boost investment you need the various research that improves investment. Or modules in space station that improve boost
@igavinwood
@igavinwood 6 месяцев назад
To maximise your tech tree options, do a little math so you know when it is impossible for another faction to pip you to being the lead. As soon as that becomes apparent then you can pull all your tech from that research and put it into another where you can can catch up the lead, or sink it into the lower section for internal engineer works. The AI has to put its research into something so don't worry about all the factions suddenly pulling out as you have because they can't catch you. This is also how the AI seems to operate, where it will consistently monitor the options and drop tech to switch focus in order to dominate a tech. I successfully dominated 2 of the 3 research options for years concentrating on denying factions that I opposed.
@isfren5482
@isfren5482 Год назад
Can you do one on just anti Zeno stuff
@PhotonwindGaming
@PhotonwindGaming Год назад
Good idea. I'll see what I can do!
@StrattCaster
@StrattCaster Год назад
thanks for the guide. subbed
@PhotonwindGaming
@PhotonwindGaming Год назад
Thank you!
@DXBAdam
@DXBAdam 10 месяцев назад
Thank you, excellent technical details VT
@PhotonwindGaming
@PhotonwindGaming 10 месяцев назад
Appreciate it, thank you!
@xModerax
@xModerax 8 месяцев назад
Moon get the uranium, Mars get the gold. Ignore any moon stuff that doesnt have much uranium.. Just focus on taking all of mars
@Pilvenuga
@Pilvenuga 6 месяцев назад
it depends heavily on what kind of resources you get on your moon: one playthrough i had two sites on the moon that both had over 12 fissile base income the very next playthrough the highest fissile location was a 2,4 with other locations below 1 with those resources, spending boost to build on the moon is pretty much a net loss of boost usage in the immediate term. best to stockpile and spend on a decent Mars mining location
@okanx4737
@okanx4737 Год назад
tech tree link is broken
@PhotonwindGaming
@PhotonwindGaming Год назад
Thanks for pointing this out. I'll look into it
@PhotonwindGaming
@PhotonwindGaming Год назад
Seems to be working
@janus8003
@janus8003 Год назад
While game dosent explain it at any point there is actually significant research bonus for contributing to multiple projects So you should contribute at last one dot to each
@PhotonwindGaming
@PhotonwindGaming Год назад
A bonus not just for contributing the most to a project?
@janus8003
@janus8003 Год назад
​@@PhotonwindGaming Yes put your cursor on research points icon on the top bar and you will be capable to see from where your research points are coming from Its called "research distribution bonus"
@PhotonwindGaming
@PhotonwindGaming Год назад
@@janus8003 thank you! That keloed me find more info. looking onto it seems to be a 5% thing for additional research? Definitely Might be good overall but not in the early game I think to rush to space or get individual techs. Wouldn't mind seeing a more detailed look at that from someone
@janus8003
@janus8003 Год назад
​@@PhotonwindGaming I didn't figure out precise math behind this bonus But from what I have observed getting one dot to each project and and three to one that you want to focus on will allow you to finish it sooner and increas your chance to became largest contributor in comparison to situation where you would contribute all your reasearch points to just one project But its just my causual observation I didnt made many experiments on the subject so I could be wrong Additionally from what I heard recently from one of RU-vid guids chance of unlocking engeenering projects related to reasearched technology is increased depending on how many points you have contributed to it So it would be additional reason to split reaserches (but i'm not sure whether it is true either) Overly game is pretty terrible at providing essential informations to the player (but considering its in early access stage still that much could be forgiven)
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