Тёмный

[TF2] The Curious Case of the Homewrecker 

FishStickOnAStick - Gaming
Подписаться 135 тыс.
Просмотров 300 тыс.
50% 1

Don't ask why there are so many clips from Vanguard, I got two really long games there for some reason.
Rebalance Servers: badweaponrehab.tf/
Donation Link: streamlabs.com/fsoas-tf2/tip
Twitter: / fsoas_​
Patreon: / fishstickonastick
Main Channel: / @fishstickonastick
Discord: / discord
Merch: www.bonfire.com/fishstickonas...
Music used:
Deus Ex OST
TF2 OST - Upgrade Station
Spongebob Squarepants - Marching to Honolulu
Oahu Beach Stroll - • Oahu Beach Stroll - n...

Игры

Опубликовано:

 

26 фев 2023

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 1 тыс.   
@andrewchapman2039
@andrewchapman2039 Год назад
The developers making Spy: "This is a fun idea, I like how it changes the game." The developers adding a third of all weapons: "Words cannot describe how much I hate France!"
@slendermansmoom
@slendermansmoom Год назад
based
@shawermus
@shawermus Год назад
Welp, they added him several years before tf2. So I guess they have a reason to hate france
@Whenwhereeverywhere
@Whenwhereeverywhere Год назад
@@slendermansmoom every spy main is based
@zelgiusthebrave1401
@zelgiusthebrave1401 Год назад
​@@Whenwhereeverywhere Wow, that is an impressively stupid sentence, your parents must be proud.
@Whenwhereeverywhere
@Whenwhereeverywhere Год назад
@@zelgiusthebrave1401 proved my point spy mains are based beyond belief
@purplehaze2358
@purplehaze2358 Год назад
I'm surprised you didn't mention the tendency for rattlesnakes to bunker up with desert tortoises as an example of symbiotic relationships. It would have been such an ingenious metaphor for the relationship between pybros and engineers.
@Markm8
@Markm8 Год назад
Honestly yea
@dragodx8238
@dragodx8238 Год назад
They do? I have never heard of this before. What do they do?
@DBArtsCreators
@DBArtsCreators Год назад
Sounds like an Engineer & Spybro.
@jaletemur6680
@jaletemur6680 Год назад
@@brunochicote9468 nerd approves!
@gabespiro8902
@gabespiro8902 Год назад
Excellent analogy and I learned something new
@soldierofkazus
@soldierofkazus Год назад
I once saw a spy disguise as me, used voice chat to warn my team and someone started making what I'll describe as "overdramatic confused grunting noises". It's not just that people don't coordinate in pubs, they actively resent any attempt to do so.
@Generic___
@Generic___ Год назад
Sounds like something I'd do if it was literally just grunting noises, I'm just a retard lmao.
@TonySoprano-vy7kd
@TonySoprano-vy7kd Год назад
Not quiet that but yeah I’ve had occasions of people starting to scream when I try to do that
@ExValeFor
@ExValeFor Год назад
Yeah the 'durr there's no teamlay durr' circlejerk is old. You try communicating or in any way relying on your team, smart youtuber man. Go on, try it, it'll be fun, you won't lose half your braincells within a week, promise
@kR-qj7rw
@kR-qj7rw Год назад
Yes a lot of players are dumb like that and get shit stomped when the enemy can coordinate even the smallest of pushes
@koolaidblack7697
@koolaidblack7697 Год назад
He was making fun of how you were speaking or your voice
@insanitybomb6622
@insanitybomb6622 Год назад
I think it is worth mentioning that not only does the homewrecker remove sappers, but it does so faster than any engineer wrench.
@jeremycocciolone9223
@jeremycocciolone9223 Год назад
Given how one is a sledgehammer and the other is a wrench, yeah i can see that.
@FIVEBASKET
@FIVEBASKET Год назад
Yea
@pancakes8816
@pancakes8816 Год назад
​@@jeremycocciolone9223 however, the sledgehammer does less damage to people somehow?
@Leo.23232
@Leo.23232 Год назад
@@pancakes8816 yes, this is why i hate when people try to justify stuff this way
@pancakes8816
@pancakes8816 Год назад
@@Leo.23232 I mean I've always been confused as to how that works, like you mean to tell me, a sledgehammer does less damage to someone? Sure I guess, or how holding a plank with a nail in it makes bullets hurt you more? Idk tf2 is weird man
@eggroll5510
@eggroll5510 Год назад
I watched a jetpack pyro fly above and land on a rangled sentry without the engineer noticing. The pyro killed the engineer with his flamethrower and then beat the sentry to death while standing on it and circling it to avoid its fire. Probably the most badass and effective things I have ever seen. Unfortunately they pyro did not fare to well against my minigun though. He's still working on that I guess.
@idkwhattotype4704
@idkwhattotype4704 Год назад
The pyro can only outsmart the sentry boolet it seems
@snailboi6902
@snailboi6902 11 месяцев назад
bullet: not outsmarted
@shitanotosaurus
@shitanotosaurus 9 месяцев назад
sentry bullet: outsmarted heavy bullet: not outsmarted he will one day be a great player, once he learns to outsmart heavy bullet.
@MeesterTweester
@MeesterTweester 3 месяца назад
- Heavy, 2023
@usernametaken017
@usernametaken017 Месяц назад
This seems like something heavy would say, in russian. A bit too well-written for actual heavy though
@financialzero5684
@financialzero5684 Год назад
I once went onto a 2fort server with an absolutely absurd nest in our sewers. Like 5 sentries at least. I went in as a Pybro with an Uber Medic, and we ended up decimating the entire nest. Of course they set up again 10 minutes later but we don’t talk about that-
@raniaelsayed5683
@raniaelsayed5683 Год назад
I use the neon anilator (because I have nothing else and It's better than stock) In one game I saw a sapped teleporter and remembered hey I can destroy the sapper and I did It was a pretty nice moment
@bungus5774
@bungus5774 6 месяцев назад
Ah yes, the Amish setting things up in 10 minutes
@mcjd931
@mcjd931 Год назад
I love when people cause divorces and get between relationships- oh wait not that type of homewrecker
@darkmega97
@darkmega97 Год назад
Man, Pyro is a golddigger
@Idk-wg9gl
@Idk-wg9gl Год назад
@@darkmega97 and hog rider's gold skin is a goldni{REDACTED}
@Madaseter
@Madaseter 6 месяцев назад
​@@Idk-wg9gl🤨
@KyleLyre13
@KyleLyre13 Год назад
It's so bizarre how much there is to talk about with a weapon with its biggest flaw being redundancy. Great video, regardless.
@calvingarbacik272
@calvingarbacik272 Год назад
Yeah, it is weird to talk about a weapon where redundancy is its worst trait
@Emmariscobar
@Emmariscobar Год назад
​@@calvingarbacik272i agree, isn't redundancy just soooo... redundant?
@guillaumechau6082
@guillaumechau6082 Год назад
@@Emmariscobar Yeah, i really do think that redundancy is very redundant
@Eric007
@Eric007 Год назад
It's even redundant when your team's spy sapps an enemy building and you use the homewrecker to kill it faster to prevent other engineers or pryros from breaking it. This is redundant since the sapper was already going to kill the building and your airblast and flamethrower are already good enough tools for stopping people from reaching a sapped building.
@nacl4988
@nacl4988 Год назад
Actually, Its only redundant as a dedicated Engineers Pybro, If you stay around the rest of the team, keeping a medic alive (ASSUMING THERE IS ONE), And keeping people away from a demomans short range, You often give up the ability to keep spies away from the Engineers, So the Homewrecker comes up much more helpful there
@Sparkpluggy
@Sparkpluggy Год назад
Giving the homewrecker to the sniper would be the ultimate middle finger to spies. Pyro having it makes sense since he is meant to counter spies, but sniper having yet another spy-counter just doesn't make sense to me. Plus getting quickscoped by a razorback sniper who then goes on to undo my sappers would give me a brain aneurysm from sheer rage.
@ebookie_meowda
@ebookie_meowda Год назад
Honestly, the homewrecker's ability to remove sappers should be completely removed and instead should give pyro knockback resistance.
@thelastmlg2699
@thelastmlg2699 Год назад
Doesn't really make sense to give what is already an anti-spy class an anti-spy melee balance wise, i think heavy would make more sense, him being slower and more active on the battlefield means the building being saved in one swing is now more up to chance, instead of being in the hands of a class that has a two weapons choices to boost it's mobility and can hang out in the sentry nest to stop any spies from making the homewrecker have a purpose to begin with The building being saved instantly should not be so easy, engineers need to be careful and if the spy manages to sap it, he deserves to have a high chance for it to go down before the heavy makes it, and if he does, your team doesn't have a heavy helping in the fight for a while, so it becomes a choice of either your team can handle the enemy without you or you can't help the engineer
@BartholomewTheIII
@BartholomewTheIII Год назад
I honestly think Homewrecker should get a redesign and be given to a Medic. Like a new experiment that Medic invented, basically the Neon Annahilator lmao.
@anstorner
@anstorner Год назад
@@BartholomewTheIII I dont think they would use it as much, the ubersaw is far more valuable since they are capable to chase and melee spies then get alot of the most powerful thing in tf2, uber charge
@kristen8481
@kristen8481 8 месяцев назад
​@@ebookie_meowda spy main?
@absolutezerochill2700
@absolutezerochill2700 Год назад
0:12 the cucumbers, surprisingly, don't like that very much and some have developed spikes on the inside to deter the pearl fish Like the relationship between a razorback sniper and a spy Or the relationship between a pybro engi duo and a spy
@pancakes8816
@pancakes8816 Год назад
"Surprisingly dont like that" what youd be fine with someone just crawling and living inside your ass???
@gamerdomain6618
@gamerdomain6618 Год назад
Or the relationship between a spy and a spy. Damned spies, they're ruining the spy meta.
@fayabraguette
@fayabraguette Год назад
surprisingly
@Bubben246
@Bubben246 Год назад
@@gamerdomain6618 You spies sure are a contentious people.
@ffwast
@ffwast Год назад
@@Bubben246 You just made an enemy for life!
@Mr_Joergen
@Mr_Joergen Год назад
Honestly whats weird is that not only that the homewrecker is able to destroy sappers, the Neon annihilator is able to destroy sappers too, like goddamn, valve REALLY hates the spy
@Ekoa192
@Ekoa192 Год назад
“My favorite class is the spy” - gaben
@O5MO
@O5MO Год назад
@@Ekoa192 omg they did a riot at Valve HQ
@TheRedKing247
@TheRedKing247 Год назад
I think the reason they added that stat is the crit chance when wet bit is kind of useless on maps that don't have water. It's not like either the neon or the homewrecker are particularly dangerous to spies other than that they can destroy sappers so it's really not as much of a "fuck you" other than it sucks as a spy to successfully pull off a stab and sap and have it not work.
@dkskcjfjswwwwwws413
@dkskcjfjswwwwwws413 Год назад
tf is a zapper
@Mr_Joergen
@Mr_Joergen Год назад
@@dkskcjfjswwwwwws413 ah shite, corrected it
@armyant1242
@armyant1242 Год назад
7:42 This is the single most accurate depiction of how it feels to play against the home wrecker.
@17junhos
@17junhos Год назад
The Homewrecker is the kind of weapon you bring in case of an emergency: it's not something you want to actively use, but you need to have it just in case something happens where it would've been really useful.
@carsonlau9326
@carsonlau9326 Год назад
This me, running around with BB and some time you just need the HW to get the sapper when falling back
@kel000001
@kel000001 6 месяцев назад
Homewrecker is the melee to hold on to while scorch spamming the choke point. Sometimes you get so comfortable you forgot to do your job
@darthvaderbutwayshittier7054
Just what TF2 needed, another weapon to counter spy.
@thecoooool
@thecoooool Год назад
Seriously, spy gets fucked over so hard already being one of the hardest classes in the game to play while Sniper is completely ignored
@O5MO
@O5MO Год назад
@@thecoooool technically fists of steel exist and vaccinator, but the second one is "fuck all classes, not just sniper"
@doctorhealsgood5456
@doctorhealsgood5456 Год назад
@@O5MO except demoknight tf2 because no melee shield
@BananaHoovyJ.Rabbit
@BananaHoovyJ.Rabbit Год назад
​@@thecoooool Things that fuck over sniper 1. Flanking Scouts 2. Sticky Jumper demos with skullcutter 3. Other Snipers 4. Spies 5. Spam 6. Fists of steel 7. Vacccinator 8. Stock uber 9. Scorch shot 10. Multiple people rushing him Sniper gets fucked quite a lot
@LazyBuddyBan
@LazyBuddyBan Год назад
Spy is so much bad now than 10 years ago its hilarious and sad. If you remove every weapon that was added to hurt spy in any way (AND THERE IS HUGE AMOUNT OF THEM) He would still be a terrible class. That's really says something
@E1081TheSecond
@E1081TheSecond Год назад
I think part of the Homewrecker’s purpose is to encourage the mindset of Pybro. Especially when it was first released. I don’t recall that many Pyros existing as dedicated Pybros before it existed. The Homewrecker adds an easy-to-accomplish reward to protecting an Engie, in a game where most people don’t care for their team.
@bombboy3427
@bombboy3427 Год назад
10:10 probably cause the spy saw you, and immediately gave up. 90% of the time that's what I'll do if I see a pybro. It's much more beneficial for your team for you to stab medics than vainly die over and over trying to counter a pybro. Like you said, Pyro is already a DIRECT counter, there is literally no point in throwing yourself against a brick wall.
@serPomiz
@serPomiz Год назад
yeah, the main point of a pybro is intimidation; unless he's gone first, his whole existance means your work as spy can be undone istantly, anti-uber suicide runs aside.
@bonkk1
@bonkk1 Год назад
Pyro is not even a counter, is just a middle finger to spies
@Hisu0
@Hisu0 Год назад
Or you can just, you know, shoot the pyro. Spies have revolvers, and some spies have revolvers that can do headshots.
@bonkk1
@bonkk1 Год назад
@@Hisu0 this is a team game, probably the nest will be close to the enemy team, and the ambassador have headshot damage falloff, so is not that good in long distances, will take 3 shot to kill the pyro and each headshot have a 1 second cooldown, and you have to hit a headshot on the pyro that is of course, moving around
@ebookie_meowda
@ebookie_meowda Год назад
@@bonkk1 Furthermore, the Pybro will definitely be near a sentry, so it's literally impossible to shoot the pyro without getting blown up.
@j.a.m.m
@j.a.m.m Год назад
Okay but consider this: Being able to use the Homewrecker as spy
@O5MO
@O5MO Год назад
At first i thought "How often do you enconter friendly building being sapped as spy" but then remembered its other use... We have sap and stab, now it would be sap and smack?
@thelastmlg2699
@thelastmlg2699 Год назад
He has fixed the very thing he swore to destroy
@BartholomewTheIII
@BartholomewTheIII Год назад
I love that idea so much so because I'm a Spy Main who also main Pybro in Engie nests every once in a while to cope for the fact that if I can't beat them, I'll join them. Spy counter Spy seems like a good idea to me.
@armyant1242
@armyant1242 Год назад
10:10 No reasonable spy would attempt to invade a pyro infested nest.
@crabking3525
@crabking3525 Год назад
Yeah the reason you don't get to use the homewrecker much is because the spy doesn't even try to go for you. If I see a homewrecker pyro, I just target over extenders because that's all I can do.
@Kilesfactor
@Kilesfactor Год назад
If I see a pyro as a spy, I mash my explode key, switch to Pyro and ask for an Uber.
@thisbox
@thisbox Год назад
A small, but important thing that wasn't brought up in detail with the Homewrecker: The damage penalty is specifically only against Players - Thus the melee damage on buildings is 130, and not 98. Most probably already know this, but it is somewhat important to say.
@localidiotnumber792
@localidiotnumber792 Год назад
I use this both because I like helping out engineers, and because I don't use the shaprest tools in the shed. I'm just an expert in blunt force trauma
@genzo454
@genzo454 Год назад
I hate to hammer it home, but I think there is a reason you're playing Pyro and not the gigabrain Engineeeer
@lordpumpkinhead265
@lordpumpkinhead265 Год назад
@@genzo454 Awful pun. Take my damn like and leave.
@unprofessionalidiot8508
@unprofessionalidiot8508 8 месяцев назад
Sir I'm using this as a quote from now on
@PepperoniMilkshake
@PepperoniMilkshake Год назад
The Maul's design makes it so good to equip. Actually, it's the only reason I sometimes play full on pybro and not just Pyro babysitting Engineers
@bounter_
@bounter_ Год назад
One thing I wanna point out, is tons of comp or serious players despise this weapon. Essentially, it fucks over Spy (the worst class) and erases the good things he's done. Spy should be rewarded for managing to sap ab uilding, but Pyro can just insta-destroy it and say "no"
@vyor8837
@vyor8837 Год назад
I have never seen a serious comp player bitch about it.
@bounter_
@bounter_ Год назад
@@vyor8837 Bitching is not the right word. More so calling it bad design.
@vyor8837
@vyor8837 Год назад
@@bounter_ I've never even seen a comp player talk about it. Fish himself even noted it was either perfectly balanced for comp(highlander) or completely useless (sixes, no spys).
@matthewmiller8297
@matthewmiller8297 Год назад
A spy should not be able to walk into a sentry nest that's taken 2-3 minutes to build, is defended by both an engi and a pyro, and take the whole thing down on his own. THAT would be broken. I've homewreckered a sapper off a sentry many times only to see it destroyed seconds later by a soldier or demo, because the engi had been backstabbed and couldn't heal his buildings. Teamwork counters teamwork.
@HeDronHeDronHedron
@HeDronHeDronHedron Год назад
@@matthewmiller8297 he can't unless either the engi or pyro are really really bad. and being bad getting you killed is common sense. seriously if a pyro is so bad he can't protect one player from a spy then i don't think he deserves a crutch to undo the spy's work.
@geometrical007
@geometrical007 Год назад
The Homewrecker has always seemed like a strange case to Fish-
@begoade9795
@begoade9795 Год назад
Giving the homewrecker to demoman would lead to some insane sentry buster demoknight plays
@WildWackyBro
@WildWackyBro 7 месяцев назад
This thought itself gives me the worst ptsd ever.
@Holammer
@Holammer Год назад
So there was this one time when a spy stabs Engie and saps his nest. I give him a puff and eject him, then proceed to remove the saps which decimates a push when the sentry goes back online. I also deflect a rocket or two. The screaming and laughter from the Engie over voice was priceless. Made it worth lugging around the Homewrecker.
@jacob5169
@jacob5169 Год назад
It would be really interesting to see this weapon given to Demo for the potential offensive capability. Anti building Demoknight is a really weird idea that I feel lik would be interesting to see.
@FletcherCat
@FletcherCat Год назад
It'd make no sense. Sentries are usually placed nearby or in front of the other buildings, good luck destroying a sentry as demoknight without being Solarlight or something
@Worldpeacekid
@Worldpeacekid Год назад
The problem is, well...Sentries completely obliterate Demoknight, so giving Demoknight a building buster he'll never be able to use makes no sense. And Demo_man_ already has incredibly strong building-buster capability, so giving him even more of it is just diminishing returns, the same problem Pyro has with anti-Spy capability. I think Fish has the right idea in giving it to Sniper, since Sniper having a support melee would both be really interesting for Sniper gameplay since it'd incentivize you to be more aware and constantly looking out for Spies about to put a Sapper on your Engineer's buildings, and also be a way for him to counter Spy that involves having to position himself close to Engie nests, which in turn makes him more vulnerable to splash damage. That makes Snipers easier to kill without needing your own Sniper and allows Sniper to counter Spy in a way that's actually _fun_ and _engaging_ and not, y'know, just equipping a single weapon combo to fucking delete them.
@spoongebubbles9380
@spoongebubbles9380 Год назад
The amount of comments that clearly don't domintate every engie in a server as caberknight is entertaining. I would much prefer it on demo rather than pyro, pyro already helps engineers well enough.
@Bnvnu
@Bnvnu Год назад
@@Worldpeacekid not really, equipping the bushwacka still is the better option in that case, since it completely gets rid of the spy and you won't have to deal with him later (in 5s). unless the user wants any other weapon then the jarate, it won't see much use
@mostdefinitelynotadurian1043
@@spoongebubbles9380 i'm surprised you could make the caber damage consistently, how are you able to do that?
@ivanbudruev8820
@ivanbudruev8820 Год назад
Homewrecker is my default melee when our team has a medic. I usually play offensively with DF and go to engineer to resupply and heal, sometimes when i go back there are those OH SHIT moments when i see everything sapped, that is when i use homewrecker, mostly out of selfish reasons so i can have a dispenser to fall back to. Sometimes i switch to pybro if i see engie really struggling, but i much rather have fun on the frontline or flank.
@wherethetatosat
@wherethetatosat Год назад
The thing you have to remember: most scenarios dont happen in a vacuum. It's not usually engi and pyro vs spy. Its spy, and heavy, and demo too. The demo may be the more immediate threat that requires airblasting; meanwhile the spy slips in. Engi can save 1-2 buildings but not all 3. Thats why the homewrecker is needed.
@Whooterzoot
@Whooterzoot Год назад
Omg, amazing point, this just happened earlier tonight
@bruschetta7711
@bruschetta7711 Год назад
The spy would stab the pyro if he was distracted, not only making it so the Projectyle classes and Uber push are more effective, but also making it so the engi has to hit the sapper twice or thrice unlike the pyro Spy has a much easier time against an Engi than against a Pyro anyway So it would still feel redundant for a defensive role
@theermac6024
@theermac6024 Год назад
@@bruschetta7711 in a situation where you, as a pyro, is helping an engie and protecting a sentry nest and a demo and heavy duo appears, you have a sentry with you. If the Spy goes for you, he dies to the sentry, while another class can fill in for the pyro if needed. If the spy takes the sentry down, then the pyro is on its own against 2 high damage classes. Now, which option is more likely to be a victory?
@sidekic1109
@sidekic1109 Год назад
@@theermac6024 I choose option C, the spy is a madman and uses the YER/Wanga Prick to get rid of both
@thelastmlg2699
@thelastmlg2699 Год назад
The homewrecker is needed because the spy managed to get behind a pyro and engineer and coordinated with his team, which is rare in pubs? I don't think you should have a weapon that may save you in a team push like that, also, if the spy can sap all 3 buildings, the engineer can just leave the teleporter since it is the least important in that case Is all about choice, but the homewrecker allows you to just undo part of said push, which may not even matter if they keep shooting while and after you remove the sapper So in the end, we don't need another spy countering weapon, especially on a anti spy class, and especially against his tool that has literally only one purpose
@grfrjiglstan
@grfrjiglstan Год назад
In my pub experience, it’s rare enough to see an engineer willing to hang around his own sentry nest. Asking a mobility-curious class like the Pyro to do the same for someone else’s buildings is really assuming a lot about that player, and how much fun they’re willing to not have.
@O5MO
@O5MO Год назад
Mobility-curios? That sounds weird yet makes sense in the context of gameplay and character.
@nothing4mepls973
@nothing4mepls973 11 месяцев назад
It's called TEAM fortress. You really gonna complain about helping your team set up a defensive fortress? Engie needs to space his gear out a bit, he can't get someone to watch his back for five seconds?
@zzyxxyzz5442
@zzyxxyzz5442 11 месяцев назад
@@O5MO pyro has a few items that increase their mobility, but nothing so gameplay defining as rocket jumping. the most mobility pyro gets is really only useful for flanking
@nb9121
@nb9121 Год назад
The way I see it, the Homewrecker allows you to be a hybrid pyro. You no longer have to sit in the nest constantly spraying fire, and instead can still go out and play proactively. Maybe the spy is going for your medic. If you are a full pybro babysitting the engineer there’s not much you can do. The Homewrecker let’s you go out and protect the rest of your team, while still giving you a tool to go back and save the engineers nest if you need to.
@GuyFella-rw7vc
@GuyFella-rw7vc Год назад
This, it’s not the best weapon for full on pybro, (although the other options suffer in that case so might as well still lol) The Homewrecker is best as an option for a highly mobile pyro on a more open map I feel, where they should be alternating between guarding the flanks and defending the med/nest, such as barn blitz, it gives an option to deal with those “oh shit” moments where you were caught out doing something else and need a way to fix the problem before the 7 other problems start happening.
@seikatsuragi7237
@seikatsuragi7237 Год назад
This exact thing. I'm an engie main, so I tend to stick around them a bit when I'm playing pyro, even when not actually going full py-bro. The homewrecker allows me to assist my engie without the need of constantly being around him spamming air blast and not helping on the front line. I thini Fish does a good job pointing out that Homewrecker is a redundant weapon, but obly if you are forcing it. Homewrecker is a great weapon when you are not actually playing py-bro, but want to lend a hand when needed.
@lumbajackthumbs7755
@lumbajackthumbs7755 Год назад
I highly agree. Now throw in the detonator, and you can afford to stray pretty far from the sentry (you can also ignite spies from afar and weaken distant enemies)
@irlShively
@irlShively Год назад
I think the homewrecker does the opposite of what people use it for. Instead of incentivising camping a sentry nest, it allows you to move around more and come back to save the buildings if a spy comes while you're out.
@bombboy3427
@bombboy3427 Год назад
The Homewrecker has GOT to be on the top of my list of weapons I don't get. It's like giving a security job a way to literally reverse time. Oh, you failed your one purpose of protecting the Engi!? Don't worry just use one hit to undo half the spy's damage! Cause that makes sense...
@vyor8837
@vyor8837 Год назад
Your job isn't to protect the engie, it's to protect his buildings
@CyrogenicNation
@CyrogenicNation Год назад
A pyro has way more purposes than protecting the Engi from spies.
@bulutcagdas1071
@bulutcagdas1071 Год назад
When homewrecker first came out, it did not have the ability to destroy sappers, it was just for offense. The sapper destroying function came much later, so the original function of the weapon was never to babysit engi nests.
@citrusorange794
@citrusorange794 Год назад
Honestly the Neon Annililator deserves a video of its own cause it has a near common theme with the home wrecker. *In a bad Weapon Academy video!*
@mugiwaradarwin4504
@mugiwaradarwin4504 Год назад
The Neon Annihilator is not getting a Bad Weapon Academy episode. Pyroshark is pretty fun, and the destroying Sappers stat allows Pyrosharks to go Pybro too if needed.
@RandomFurry07
@RandomFurry07 Год назад
there's a chance
@garnetbezanson1404
@garnetbezanson1404 Год назад
People seem to forget it crits people covered in milk and jarate as well.
@thelastmlg2699
@thelastmlg2699 Год назад
​@@garnetbezanson1404 yeah but tbf is probably easier to use your flamethrower than running at them with a melee that doesn't increase your speed If you have the detonator though, then, hehehe
@turkishjanitor3666
@turkishjanitor3666 Год назад
No.
@jacksonwilliams5399
@jacksonwilliams5399 Год назад
In my experience, the homewrecker is more of a symbol than a useful tool. It’s how you wordlessly communicate to your engies that you understand how helpful you can be to them. It’s not always the case, but I can rely on a homewrecker pyro a lot more than the average pyro.
@honkhonk8009
@honkhonk8009 Год назад
One thing thats borderline OP that I found out, is literally just treating the Sentry gun as the objective. Like literally, if your soldier, demo, or heavy, and you make it your objective to protect the sentry gun, you basically just automatically win the round. People always just leave the engie alone, but I swear if shit hits the fan, protecting the sentry is good enough for protecting objective.
@davidpettigians
@davidpettigians Год назад
Just thinking of the homewrecker makes my spy main brain scream in pain
@nicholasho1595
@nicholasho1595 Год назад
I just remembered, wasn’t “the curious case” mentioned in a stream to be the original name for the Candy Cane video before that became a bad weapon academy? I know “curious case” is a common phrase, but it's cool to see it. Also, fuck, as a severe arachnophobic who flinches at even photos of spiders, that tarantula in the first minute nearly gave me a heart attack.
@Nyghtking
@Nyghtking Год назад
I think it might also have something to do with mindset, the homewrecker makes it clear what you're expected to do and causes you to naturally gravitate toward the most efficient use of it.
@dominikcz198
@dominikcz198 Год назад
12:08 seeing sniper trying to put out the homewrecker from the ground and engineer watching him is funny
@charybdis1618033
@charybdis1618033 Год назад
The primary function of the Homewrecker isn't even its direct functionality. Its presence is the indicator for an intention to Pybro. It's a little round sign that says "I've got you, engie!"
@jimshotfirst4887
@jimshotfirst4887 Год назад
This right here. You see a Pyro with the powerjack or axtinguisher, you know they're probably going to be flanking. You see a Pyro with the homewrecker, you know they're probably going to have your back and you can adjust your play accordingly.
@ExValeFor
@ExValeFor Год назад
Yeah it's basically a marker that you've specced into Pybro so all spies on the enemy team can swap class
@empdisaster10
@empdisaster10 Год назад
I think when the developers made the homewrecker they went "Pyro doesnt have an effective or even useful way of destroying buildings without wasting most of his ammo or even just being countered by an engineer sitting on the other side of a teleporter" and then they made it. It makes sense given the name that its specifically a weapon to destroy engie nests. However i think they also went "Well Sappers are technically buildings in the game. So lets just add that on as an added bonus" and instead of the building destruction being the thing it got known for, it was the sapper removal
@rickydo6572
@rickydo6572 Год назад
I've gotten more use out of this weapon when walking out of spawn and seeing a teleporter entrance sapped than in any other situation.
@jamestucker6488
@jamestucker6488 Год назад
I have it equipped just so people know I'm a pybro. In hopes that god will have mercy on my soul for the evil that I have allowed to consume my secondary weapon slot.
@alexsp4853
@alexsp4853 Год назад
great line of argument leading into the discussion: why does pyro, spy's hard counter, need another way to counter spy? every class has items designed specifically to either counter spy or pyro: Scout: madmilk and fanowar, boston basher, wrap assasin and flying guilloutine to a certain degree. Solder: batallions backup with crit resistance. Demo: to a certain degree the swords with extra melee range: Persian persuader, Eyelandeer, Claidhem Mor, Half zatoichi, Skullcutter. Heavy: Huo Long heater. Engi: Southers Hostpitality. Sniper: Jarate and Razorback. Medic: Crossbow since disguised spies receive a hit and give a hit sound instead of a healing. And Pyro the kinda bad child of Tf2 classes has: Flamethrower, Degreaser, Phogistinator, Backburger, Manmelter, Flare Gun, Detonator, Scorch Shot, Homewrecker and Neon Annihilator that can also break sappers. there is indeed a slight unbalance issue here. the only thing spy has to kind of fool pyro are the deadringer (ew) and the spycicle and thats it.
@losingluke
@losingluke Год назад
0:16 muscle memory goes hard
@O5MO
@O5MO Год назад
I have done this more times then i wish to admit, dropping down from badwater last to pull out a homewrecker.
@dvircohen2465
@dvircohen2465 Год назад
10:32 usually through fault of the other spy
@bombboy3427
@bombboy3427 Год назад
The amount of times I've died because some brainlet at the bottom of the leaderboard runs straight to me for help as I'm undiscovered is enough to make my blood boil...
@neonishere123
@neonishere123 Год назад
Imagine you're beating up this guy, hes on the ground, bleeding out and unconcious and you decide "You know what? Lets use some brass knuckles"
@nnoby_2345
@nnoby_2345 Год назад
& redundancy some engineers leave their buildings spread out more and you'll just come across a sapped dispenser or teleporter out somewhere
@Dutchsnake5
@Dutchsnake5 Год назад
The problem with the homewrecker honestly is how it overly punishes spy for managing to do his job effectively, and overly compensates for engineers and pyros with poor spy awareness by giving them another “get out of jail free card”, which in this case is saving the sentry gun or other vital buildings. It unintentionally encourages bad habits from both pyros and engineers, which is turtling the gun and then dying horribly when they get overwhelmed instead of retreating. It seriously needs some kind of change to the sapper destruction mechanic or rework
@HeDronHeDronHedron
@HeDronHeDronHedron Год назад
why not less bullet damage or kb when active but FINALLY Someone said it I hate how engineers can die and literally nothing happens. Imagine if when a medic died a pyro could pick up the ubercharge and give it back when the med respawns. Spy gets gutted hard by using a gun he doesn't need a sapper removal bs too
@TheNodrokov
@TheNodrokov Год назад
I think one of the biggest benefits of the homewrecker is as a suggestive weapon. You're definitely right that you don't actually need it to be an effective pybro, but just having the weapon in the game suggests to new pyro players that maybe they should consider sticking by and supporting their engi teammates -- whether or not the weapon itself is actually necessary to do that.
@Iron_Soil
@Iron_Soil Год назад
7:02 me a gunspy (Pyro cries when he sees me)
@JeanneFeisont
@JeanneFeisont Год назад
I honestly think the Homewrecker is overpowered. Spy is already the most fragile, most easily killed class- To have a Pyro run in and delete the Spy’s attempts to destroy a nest while/after destroying him with their flamethrower… Absolutely insane balancing decision.
@qaisismail2662
@qaisismail2662 Год назад
Homewrecker didn't use to have the ability to destroy sappers. It's was only added a few months later
@assanassa5985
@assanassa5985 Год назад
As a spy main fuck this weapon. Legitimately makes our difficult job even harder, with a specific fuck you weapon.
@HeDronHeDronHedron
@HeDronHeDronHedron Год назад
As a pyro main I do not approve of “Py bros” and they were a failed experiment
@Cast-Carnival
@Cast-Carnival Год назад
I named my home-wrecker to the better "kneecap remover 3000" I just chase people with it and remove their kneecaps.
@nopenope1948
@nopenope1948 Год назад
Big fan of the sfm frames! Look forward to seeing more in future videos!
@lonelyshpee7873
@lonelyshpee7873 Год назад
7:38 I have been in this exact scenario multiple times and it's the reason I seriously hate the homewrecker. If the pyro, who can easily *deny* any chance for me to even approach the engineer's nest, is away, and I stab the engineer and sap his stuff... I feel like I earned that... It's the pyro's fault I managed to sap the sentry, so why should he be able to deny that?
@Imirui
@Imirui 11 месяцев назад
The worst part about the homewrecker’s spy countering, is that it was added later. On release in march/may of 2009, the homewrecker didn’t have the “Damage removes sappers” stat. It had to manually be added on later when nobody was using it. The weapon used to not have its single defining trait being “I hate France.” I always hated how the way people saw the weapon was “this thing destroys sappers, the damage bonus only makes them get destroyed in one shot” as if this isn’t amazing for destroying any buildings. It one shots minis and destroys everything else in 2 shots, regardless of health.
@chermal7311
@chermal7311 Год назад
In my opinion, there needs to be at least a bit more variety of weapons for other classes. An example I had would be another kind of zapper for spy where, when at hand, can zap multiple buildings in a radius. Or maybe focus it more on other things as well like an ubered class. That's just my idea on this matter, a really good video!
@VeryPeeved
@VeryPeeved Год назад
In other words, the problem you have with this weapon is "stop, stop, he's already dead!"
@S_Phoenix-059
@S_Phoenix-059 Год назад
I see spy as more of a distraction class, whose role is to soften up or distract the enemy team from the spy's team.
@bayoyo5938
@bayoyo5938 Год назад
The homewrecker reminds me of the meme "name more iconic duo, I'll wait"
@mrhat1073
@mrhat1073 Год назад
today I found an enemy engineer all alone upgrading his tele exit. by the power of airblast, I moved him aside as I promptly deleted said tele exit with the homewrecker.
@gangrene9897
@gangrene9897 Год назад
It took me one TF2maps test where I was in a VC with the spy I denied to understand The prerequisite for spy to use the sapper is to kill the pyro and the engineer in under 20 seconds, as well as survive whoever looks at him between those two kills and the sapper. And of course the pyro-as stated-is a brutal counter to spy either way
@Just_a_Dragon69
@Just_a_Dragon69 Год назад
It's even more funny when you notice that the developers give Pyro not one, but 2 weapons that can destroy zappers: Homewrecker And Neon Anahilator
@dominikcz198
@dominikcz198 Год назад
Valve just hates spy, that's it.
@matheusrios4223
@matheusrios4223 Год назад
I love that weapon being made to f up spies, cause I hate spies. something that I love doing with the homewrecker is when we're holding the defense well enough I sneak into the blu engie nest and destroy its buildings using, focusing the teleporter first.
@Bendytube72
@Bendytube72 6 месяцев назад
Imagine if the homewrecker could repair buildings, 30 health per hit and it'd take 40 ammo from your primary ammo slot per each hit. Be pretty cool.
@videojamesvidj6742
@videojamesvidj6742 Год назад
It's been well over a decade and one-shotting minis never gets old
@videojamesvidj6742
@videojamesvidj6742 Год назад
It's also handy for knocking sappers off tele at spawn. Comes up often enough for me
@rosie_mew
@rosie_mew Год назад
6:42 The matchup between Spy and Pyro is actually kind of fun if both players know what they're doing. Spies can counter Pyro by using their revolver, and changing playstyle to accommodate for there being aggressive Pyros on the enemy team. The Spycicle and Dead Ringer are great at letting you get extra revolver shots on Pyros.
@vyor8837
@vyor8837 Год назад
Right? It's like he forgets the ambie exists or something.
@BungieStudios
@BungieStudios Год назад
I like how Team Fortress rewards teamwork and combos. Battlefield 3 and onward punished it. Teamwork strats were either not incentivized with points or rewards, or nerfed into the ground. All to promote lonewolf K/D over objective play.
@sophisticatedfurret5239
@sophisticatedfurret5239 Год назад
We also have to mention the neon annihilator which does the home wreckers job but underwater.
@VeryPeeved
@VeryPeeved Год назад
You know, with the backburner, plus the homewrecker, and maybe the detonator for easier flanking... Pyro can pull off a half decent spy.
@Thomas90012
@Thomas90012 Год назад
meet the spyro
@duckduck4073
@duckduck4073 Год назад
Too situational, but insane in that situation. The powerjack exists and is better everywhere, except where the homewrecker is the best.
@simplysmiley4670
@simplysmiley4670 Год назад
honestly? I really like using the homewrecker when I know an engi on my team is new and either doesn't even know what's happening, or simply can't handle everything at once and there's also the use case of having it as an emergency tool when you _aren't_ babysitting an engineering all while hugging a dispenser and holding m1 24/7, sometimes you just wanna press W for a moment, or, dare I even say it, play around with team nearby, and still be able to help an engi in an emergency situation
@aruan7sp
@aruan7sp Год назад
Homewrecker should take at least two swings to remove a sapper
@Geebanger0
@Geebanger0 Год назад
The homewrecker can easily be described in one word: overkill. You’re taking the class that’s already an extremely hard counter to spy, and giving him a melee weapon that further counters spy and can be used at (let’s be honest) no real downside. It’s just a massive middle finger to the spy, since it can take a lot of time and effort to infiltrate and sap a nest, but that can all be undone in an instant by someone who wasn’t even actively guarding the nest and just happened to be nearby. Having your sappers destroyed by a homewrecker when you’re playing spy feels super frustrating. Having your engineer nest saved by a homewrecker pyro after the spy makes a genuinely good play feels unfair, like you’ve cheated the spy out of the sap. Even if you were to give it to another class, like you suggested, the interaction that sappers have is so specific that it really doesn’t make sense for any other class to be able to interfere with them. It would be like giving another class a weapon that could directly farm Uber for friendly medics, or giving demo a weapon that can headshot, it’s not something they need since that mechanic doesn’t concern them. In the case of sappers, it only concerns Spy and engineer. As you showed in your video, the homewrecker is pretty useful as a building smasher. I think it should be reworked to spec into this role entirely. For example: * -50% damage against players * +100% damage against buildings * -20% swing speed * Knockback resistance while active * can no longer remove sappers That way it has a single, clearly defined role (as well as a clearly defined and noticeable weakness), it doesn’t serve as an additional hard counter to a class that pyro is already strong against, and it gives pyro some counterplay against engineer, a class he’s otherwise countered by.
@funbro99
@funbro99 Год назад
Gonna disagree on that "having your nest saved makes you feel pity for the spy" take. No texan ive meet have felt pity at the french for having their buildings saved, you an odd one out. Infact, you so odd that the laughing taunt replays in my mind as I recall all the times my saving of a nest has resulted in the engi being in joy 9/10, the only time they werent was due to still dying but atleast the nest was saved.
@Geebanger0
@Geebanger0 Год назад
@@funbro99 not what I said. I don’t feel pity after my nest gets saved. It feels unfair watching a spy get cheated out of a successful sap he otherwise deserved when he makes a good play, because the class that is already an extremely hard counter to spy failed to do his job properly and instead used a weapon that’s better at removing sappers than the weapon of the class who is intended to remove them to undo all the spy’s work. It’s the same feeling I get when I’m losing a 1v1, but suddenly get a random crit and instantly kill the other person. I know I should’ve died, I know the other person deserved the kill, and even though I won the encounter in the end it doesn’t feel like I earned it.
@Mf_CHIP
@Mf_CHIP Год назад
Good take
@Phaser11213
@Phaser11213 Год назад
This is exactly what I feel about the homewrecker, good job summarizing it
@thelastmlg2699
@thelastmlg2699 Год назад
​totally agree with all of this, but ngl, the dragon's fury is basically pyro's anti building weapon so i don't think he even needs the homewrecker anymore I think it should just be given to another class If we keep the sap removal role, it should be on heavy who is slower and far less common around sentries, besides being a primary spy target, so if they have a chance to one shot the sap, they have to trade other useful melees and stop helping in the battlefield, lots of sacrifices. If we keep the building busting role, then idk who should have it, all classes except medic and sniper can deal a lots of quick damage to sentries at close to mid range, so i don't think any of them need a building busting tool. Scout has the pistol for mid to long range and scattergun for close Soldier has rockets for mid to long range and shotgun for close Pyro has all flamethrowers and shotgun for close range the dragon's fury for close to mid Demoman is demoman Heavy has the minigun which is deadly at close range even with their resistance Engineer is like scout's arsenal Medic should be healing the attackers Sniper has smg for long to mid range and sniper rifle for long range Spy has the sapper
@Kossumies6
@Kossumies6 Год назад
Even if a pyro unsaps a building that building has still taken generally 25-33% of its health in damage already, damage that pyro can't repair and has now positioned himself next to an immobile potentially very high priority target holding his melee. As for redundancy, the Homewrecker's idea during defense goes great only for Pyro who has to choose between chasing down the spy or letting him escape while unsapping the building in critical health, and during offense thanks to his close range aptitude and combo tactics.
@spinsolar
@spinsolar Год назад
I don't think that balances out the planning and situational luck that Spy has of Stabbing and Sapping the Engie in the right place at the right time. All in all it just makes a harder to play class even mmore usless. I say if the Spy managed to find the correct time to kill your engie AND destroy his buildings he's earned it.
@Kossumies6
@Kossumies6 Год назад
@@spinsolar Spy vs engi & pyro is obviously a bad matchup for the cunning saboteur. Is it really a bad thing to punish suicidal plays based on poor planning?
@spinsolar
@spinsolar Год назад
@@Kossumies6 I don't think switching to your melee weapon is a balanced trade off for undoing the work that could've been easily prevented by good awareness and puffing a bit of fire every now and then. It's easy to dispose of Spy before he does the deed and there are plenty of other ways to catch him out as well. You still think that this isn't a bit too much for the spy to consider?
@camnoirefolinic1639
@camnoirefolinic1639 Год назад
25-33% is laughable number for class like soldier and demo, and even that doesnt matter. Cuz pybro can just airblast rocket and stickies, and even uber push. Pybro is not just middle finger to spy, he also a “fck you” to everyone trying to destroy the sentry. There’s reason why comp player hate this weapon
@GigasGMX
@GigasGMX Год назад
I think you mean “8 of the nine classes are out for themselves and no-one else”. Medics are team players basically by definition.
@gloweye
@gloweye Год назад
Yup, it's true. Despite being the pybro's signature weapon, a good pybro's homewrecker goes mostly unused. The primary duty of a pybro is frying frenchies, after all. If the spy is busy running for his life, then the engi can unsap his own stuff. He knows how that works.
@SpitFyre37
@SpitFyre37 Год назад
But I mean... What *else* would Pybro use as a melee? Pyro's melees already function almost exclusively as supportive roles, and none of the other options really fit the role of Engineer Buddy. You get less healing out of the dispenser if you run the Back Scratcher, the SVF and Third Degree are both redundant to Pyro as a whole, the Hot Hand is more a joke than a weapon, and the Neon Annihilator is just a worse Homewrecker unless you're Pyrosharking. Only the Axtinguisher or maybe the Powerjack act as any real competition for the Homewrecker, and I'd argue both are just as redundant to the play style as the Homewrecker. The Powerjack's healing is redundant when around a dispenser, and a detonator jump provides more versatile mobility. The Powerjack really just encourages you to flank, rather than guard an Engi. The Axtinguisher, on the other hand, is great for combo Pyro! ...except that you really don't want to go for melee on Spies, and you probably don't want a slower switch-from speed when you need to pull off a clutch reflect. Overall the Homewrecker might be a rarely used tool that only exacerbates a flaw in Sky's design, but there's just not a better alternative for the play style. It's benefits are rarely utilized, but the downsides don't interfere with the Pybro's role.
@Kagawwy
@Kagawwy Год назад
Honestly, seeing heavy one hand the homewrecker would be sick.
@YoutubeCommonman_Totas
@YoutubeCommonman_Totas Год назад
Homewrecker, Manmelter, and Dragons Fury (for range, damage, and consistency) is my ultimate pybro setup
@basketcase4605
@basketcase4605 Год назад
I like using the homewrecker when you are still trying to play the game beyond just babysitting for the engineer. With the homewrecker you can still make plays with your primary/secondary of choice and fall back to clean up the nest if a spy slips through. Plus two-shotting buldings is really fun.
@urgentfusionguy7143
@urgentfusionguy7143 Год назад
The way I see it, there are two big problems with the homewrecker: First, a spy can't tell if a pyro has it equipped until he uses it to break his sapper. The spy doesn't know that killing the pyro is as much (if not more) of a prerequisite to take down the sentry as the engineer is. Second, assuming the spy knows the pyro is running the Homewrecker, he now has to kill two classes under the watch of a sentry gun, one of which counters him easily. Ultimately the Homewrecker is too forgiving to the pyro. It rewards the pyro who failed in his job to keep the spy away, and all the spy can do is switch to demoman.
@gamingdrifter2097
@gamingdrifter2097 Год назад
homewreck being an overkill is what make it balanced -with a good team you will barely use it since other spy-aware teamate will do the job and engineer will unsap -with a bad team it's going to be god send gift since you're going to be the carrying multitask guy of the team protecting against projectile class and the flanck while taking care of building since the bad engineer is not doing it -since pyro is a good supporting class the homewrecker becoming an overkill actually make it balance in bad situation where you are the last one standing by taking care of the dispenser even without medic your team will have heal the sentry will replace any power class your team is missing to protect and the teleporter will ensure your team's mobility in short when your team is not doing it,you will -meanwhile in a good team with medic, power class and aware teamate you will find it suprisingly useless since the spy will have a hard time getting to your engineer anyway at that point you are better off using the powerjack to check the engi once in a while and go back to the fight or the backscratcher to help build ubercharge -basically being a multitask guy in a team that is already doing the job you will have no real job to do but having more capacity in a team whose player lack the skill to utilize their own capacity you will become the anchor of the team
@gamingdrifter2097
@gamingdrifter2097 Год назад
on another note pyro melee are so situational that a lot of the time it's more of a "meh" choice than an actual choice in a match where you don't get hurt a lot (backskratcher) don't need to move around a lot (powerjack) kill the ennemy before getting to using the axtinguisher no water or liquid the crit pyroshark mode the ennemy have a constant dying medic or no medic at all then the axe that hurt both medic and his patient is useless so in the end you can find it surprisingly hard to use any melee at all so running the homewrecker most of the time isn't all that bad unless you find yourself in a match where you have specific need
@leonel392
@leonel392 Год назад
Before the Powerjack, this was my go to Melee
@pumpkingpie2938
@pumpkingpie2938 Год назад
a sniper weapon that would work as a homewrecker could be a funny can opener or a comedically large swiss army knife
@yogurtColombiano
@yogurtColombiano Год назад
Homewrecker feels like bullying spies, I kinda feel that the neon is more fair since it is alike to engi's wrench when it breaks sappers... and even so, it is still feeling like bullying.
@gaymare6236
@gaymare6236 Год назад
As a Pyromain, I find his melees have some of the best examples of what sidegrades should be. The Powerjack offers an always useful buff but gives you a harsh penalty if you're caught out while using it. The Back scratcher is perfect if you want to play aggressive and flank heavy, but makes you far less receptive to team aid. And the Homewrecker as you described gives pyro the ability to help his engineer even more, as well as another out to buildings if you don't use the dragons fury, since fire damage doesn't really cut it. They are all equally powerful, but none overlap in usefulness, giving you a reason to use all of them. But then there are his other melees. The Stock axe is literally the only item in the game that is straight up outclassed, The Third Degree, despite being a direct upgrade has a usecase so infrequent that it might as well be a stock reskin The Neon Annihilator is literally just for pyrosharking (also it's still bs that gasoline soaked players don't count as wet) and a poor mans homewrecker and the hot hand is just kinda there
@gableprescott7405
@gableprescott7405 7 месяцев назад
The stock bat, stock shovel, stock saw, and stock bottle are all outclassed.
@armanada7600
@armanada7600 Год назад
I think homewrecker would work good on a Heavy
@timothyjacksondrake4454
@timothyjacksondrake4454 Год назад
I've been playing building wrecker pyro for several months and it is one of my favorite ways to play him. I hope this prompts more people to give it a try, it strikes a good balance of offense and defence with pyro.
@_the_spy_8867
@_the_spy_8867 Год назад
As a Spy-main, I would like to have at least some of your reworks from server to be in TF2. Sadly, there'll be no balance changes in Summer "Update" and I wonder why so. They was able to change Iron Bomber's pill hitboxes, why they're unable to change weapons balances?
@thebushbros6626
@thebushbros6626 Год назад
The iron bomber’s hitbox was bugged, so it was a bug fix and not a balance change
@ghastlyghifin4029
@ghastlyghifin4029 Год назад
It's worth noting that the Neon Annihilator can also delete sappers, though it takes two hits instead of one. So any lurking Pyrosharks can also become Pybros in a pinch.
@RedMage95
@RedMage95 Год назад
Honestly the feeling of nixing a spy and saving a nest of a dead engie is too good for me to pass up when I have one on my team.
@geonsilberlicht4632
@geonsilberlicht4632 Год назад
Pretty sure the strongest force you can have on your side is B4nny
@beanz6970
@beanz6970 Год назад
0:08 Australia jumpscare
@dvircohen2465
@dvircohen2465 Год назад
best jumpscares ever
@PhilliG.
@PhilliG. Год назад
Got scared Unsubscribed
@beanz6970
@beanz6970 Год назад
@@dvircohen2465 duck
@dvircohen2465
@dvircohen2465 Год назад
@@beanz6970 Javir
@CAMSLAYER13
@CAMSLAYER13 Год назад
Feel like this weapon is just pointing out that engie and pyro go well together rather than defining the game play
@medicgaming101
@medicgaming101 6 месяцев назад
homewrecker is only ever used to counter spy’s sappers which is extremely unfair because pyro already noskill counters spy in every way and that doesn’t have to be talked about. what could be done to homewrecker: while active, 30% sentry damage resistance take less knockback and push from sentry guns while active remove the ability to remove sappers because that’s the engineer’s job to be alive, and his teammates shouldn’t be able to manage the sentry nest with him dead. not to mention engineer stacking and wrangler engis
@HeDronHeDronHedron
@HeDronHeDronHedron 6 месяцев назад
why does the class that has a spray weapon that applies a visible debuff and can push the spy away from the sentry have an item that rewards him for letting the engineer get killed
@fizikabi6358
@fizikabi6358 Год назад
Being able to break sappers is unfair to a successful spy who can pull a stab and sap. Nobody should have that ability but the engineer. This shit is overpowered in competent teams
@TheGhostThatWas
@TheGhostThatWas Год назад
I think people might not have examined the homewrecker closely before because it itself doesn't kill the spy, or do anything to him directly (although you can hit him with it, why would you). Unlike all the other spy countering weapons
@eva2602
@eva2602 Год назад
no it just makes the spy's sacrifice and one of his main utilities completely worthless. what, are you gonna kill the pyro before the engineer before the sentry?
Далее
[TF2] The Dragon's Fury: The Anti-Flamethrower
18:58
Просмотров 410 тыс.
[TF2] The Power of the Pistol
19:44
Просмотров 415 тыс.
⚡️Uylanishim kerak, sovchilikka borasizmi?...😅
00:50
[TF2] In Defense of the Loch-N-Load
14:50
Просмотров 166 тыс.
[TF2] Spy's Best Weapon
23:17
Просмотров 373 тыс.
Can I Beat Fallout New Vegas As The Demoman From TF2?
45:53
Class Wars Completely Melts My Brain [TF2]
20:13
Просмотров 612 тыс.
[TF2] Bad Weapon Academy: B.A.S.E. Jumper
21:47
Просмотров 699 тыс.
[TF2] How I Beat A TF2 World Record (sort of)
31:23
Просмотров 443 тыс.
[TF2] The Holiday Punch: Heavy's Naughtiest Melee
11:03
how many files can you delete before tf2 breaks?
8:55
[TF2] Bad Weapon Academy: Sandman
23:06
Просмотров 493 тыс.
Я ПОПАЛ В ЛОВУШКУ BRAWL STARS
31:34
Просмотров 449 тыс.
КАКАХЕН НАВСЕГДА!
14:43
Просмотров 201 тыс.
БЕРУ ОТМЕТКИ НА Т62
3:25:05
Просмотров 106 тыс.
ГЕНИАЛЬНЫЙ СТРИМ ШИМОРО
5:26:29
Просмотров 117 тыс.